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Showing posts with label controversy. Show all posts
Showing posts with label controversy. Show all posts

Tuesday, October 23, 2012

Favela Returns to Modern Warfare 2

The Favela map has returned to Call of Duty: Modern Warfare 2. Following the removal of the map due to religious controversy, a new 17MB title update has now restored the map to Modern Warfare 2’s multiplayer rotation for PlayStation 3 players.

Earlier this month, the map was removed by Infinity Ward following complaints from Muslim gamers over a quote from the Prophet Muhammad that appeared in one of the level’s bathrooms.

We’ve reached out to Infinity Ward for information on exactly what’s been changed in the update and when players on other platforms can expect Favela to return. We’ll update this story with any comment we receive.

Source: MP1st

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following @garfep on Twitter or garfep on IGN.


Source : ign[dot]com

Wednesday, September 5, 2012

IPTL Amateur - Will Western Wolves ascend to greatness?

Western Wolves are a young team on the scene, but already were a part of a controversy as their first picked-up player, Spades, was involved in a maphacking scandal. Two well-known communities got their pitchforks ready, but after reviewing the footage even top NA professionals weren’t sure whether Spades was hacking or not.

Because of all the drama that arose around Spades he decided to quit Starcraft 2 in early June; 3 weeks later the new team has arrived. Currently Western Wolves are sponsoring five players: three Swedes, one Brit, and one Lithuanian. With this line-up it is obvious that the main focus of the team is Europe.

Two fairly unknown players on the team are Starnan, and Mini. The Swedish representatives had some good games in the past against people like ToD or Satinii during DreamHack events or in online cups, but other than that they are a mystery. During DH Summer they got to Ro64 and Ro32 respectively.

Fargo on the other hand is one of those gamers who have dozens of small wins in online cups and small offline tournaments, but nothing to be considered a new upcoming star on the pro scene; however, his strong performance online got him a few notable kills like Tefel, Adelscott, PoYo, and Origine. Now he’s waiting for his big chance in a larger offline event.

SortOf is one of the best on the team. The Swede took second place at WCS Sweden Nationals losing to ThorZain in the finals, but upsetting SaSe, NaNiwa, Bischu, and Cytoplasm on his road there. He participated in MLG, IEM, Assembly, and dominated big names like Haypro, Nerchio, Satiini, and more. This is the guy with full-package as a player, but needs a big win to make a break out to the scene.

Still, what surprises me the most about him is the consistency in winning online cups; mainly Playhem Daily, but you can see him tearing through the brackets of Go4SC and ZOTAC. If he’s going to keep up with practice he will take a big victory one day; maybe 2012 is going to be his year? You never know.

After winning WCS United Kingdom Finals, where he upset DeMusliM 2-1, qualifying for IPL Season 5, and his splendid performance during Dreamhack Open: Summer, where he played as a stand-in for JonnyREcco, it was just a matter of time until Ziktomini gets an offer he’ll be glad to accept. He made a huge splash in the UK scene this year, and is definitely hungering for more.

He is the one to lead Western Wolves to victory. Together with SortOf they are more than capable of taking down their opponents in IPTL Season 1, but are they ready for it? Most definitely!

Written by Albert Palka


Source : ign[dot]com

Tuesday, July 31, 2012

Opinion: How Punk Rock's Past Inspires the Future of Indie Games

As the controversy between Fez creator Phil Fish and Microsoft began to unfold, I couldn’t help myself but think of a certain moment in rock music history. In 1976 England, the early punk rock band Sex Pistols signed with EMI records after a rise to stardom by way of audaciousness and controversy. In just a four short months, for reasons including a profanity-laden interview on national television and protests from the conservative right, the band was dropped from the label. And yet, they continued inspiring and intimidating an entire generation of music fans.

Why the quick music history lesson? Well, the similarities between where rock music was in 1976 and where games are today cannot be denied, and by studying those links, we can get a good idea of the future of indie games.

In the mid-70s, the biggest acts in the world tended towards the theatrical and over-produced. This was the era of KISS, Queen, and The Eagles. Today, their gaming equivalents are Call of Duty, Gears of War, and Halo. All are great in their own rights, but they’re undeniably big-budget and corporate.

The Sex Pistols’ rejection of their major label masters was a defining moment in music, proving that the artist could thrive without corporate help. Even if done unintentionally, their actions not only made the world aware of punk rock, they also became anti-corporate figures.

Fez creator Phil Fish is cut from much of the same cloth. He willingly signed a contract with a corporate entity to put out his work (Microsoft, for those not following), and railed against that company when he believed them to be treating him unfairly. If the history of music has anything to say about the maturation of the medium, he’ll be remembered as a jerk who somehow managed to become an anti-corporate symbol.

Sure, there have been important indie developers before Fish. Just as the Sex Pistols were predated by Patti Smith, Television, and Iggy Pop, Fish was beaten to the intellectual indie punch by folks like Jonathan Blow (Braid), Edmund McMillen (Super Meat Boy), and Markus “Notch” Persson (Minecraft). But, just as the proto-punk bands never reached national attention, none of these indie devs clashed so publically with a huge company like Microsoft.

So where do we go from here? If the second wave of punk rock during the early ‘80s is any indication, it’ll be in a more do-it-yourself direction. When the Clash, the Ramones, and their contemporaries began to fade into history, bands like Minor Threat, Black Flag, and the Dead Kennedys took the underground, independent mindset that those bands laid out and took them to the extreme. They pressed their own records, created their own labels, and booked their own tours. They weren’t dependent on major labels to get their music out there, and as such weren’t beholden to appease any corporate ideologies.

And now, independent games are poised to do the same thing. Hell, they’re in an even better position. With the advent of the Internet, it’s much easier to get your work to the general public, and because gaming is a digital art form, the costs of putting something out there aren’t too crazy. Taking things underground allows for more creativity, more edge, and more advancement.

But there’s a problem. Punk rock during the early 80s thrived because of communities in various cities. When a band like the relatively obscure 7 Seconds went on tour, they would be supported by folks who knew what the music was about, and were willing to help. There was a community there.

Gaming doesn’t really have an equivalent. Game jams almost serve this purpose, but they’re more for creators than fans. For a real community to form, we’re going to have to figure out a way to break down the barriers between the audience and the creators. In punk rock, that took the form of the hardcore singer handing the mic to the audience, essentially saying that they’re just as important as the people on stage.

With the advent of tools that allow the common folk to create games with little to no prior knowledge, gaming is again following the DIY music model. Our three-chord punk rock song is the game made with GameMaker, RPG Maker, or Unity. The tools to make games are becoming more and more readily available, and with them come the future of indie games.

Expect gaming’s Dischord Records to appear. Expect our Fugazi. Expect ideologues to come along, making art that would never succeed under the umbrella of traditional game distribution. Really, in people like Jason Rohrer or Anna Anthropy, they’re already here. Just expect them in greater numbers. The barriers between the artist and the audience are beginning to break down, and we’re lucky enough to see it happen.

Taylor Cocke is a Bay Area-based freelance games writer who talks way too much about music, coffee, and Kids in the Hall.Follow him on Twitter.


Source : ign[dot]com