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Showing posts with label debut. Show all posts
Showing posts with label debut. Show all posts

Wednesday, November 7, 2012

Comic Book Reviews for 11/7/12

This week marks the debut of two of Marvel's biggest relaunches: Iron Man and Deadpool. One delivers the goods and one, well, isn't as successful. This week also marks the conclusion of the beloved Avengers Academy and the continuation of the epic Uncanny X-Force story arc, Final Execution.

At DC, the penultimate chapter of Vertigo's Sweet Tooth breaks hearts while new Green Lantern Simon Baz continues to impress and the epic Rotworld storyline continues throughout Animal Man and Swamp Thing.

Finally, Valiant Comics debuts its latest resounding success in Shadowman. Yes, that character from the N64 game.

DC COMICS

Action Comics #14

Written by Grant Morrison | Art by Rags Morales

"Each issue of Grant Morrison’s run on Action Comics has been a hit or miss for me, so I’m glad to report that this issue hits. Hard. Superman answers a distress call from an international terraforming team on Mars -- complete with scientists, a soldier, and a family with a child -- and must combat a threat out of his league. By playing to the character’s strength not only as someone who can physically endure more than an ordinary person, but as someone who can inspire people to be as super as he can be, Morrison delivers his purest Superman story yet." -Joshua

Click to read the entire review!

Final Score:

9.0

Animal Man #14

Written by Jeff Lemire | Art by Steve Pugh & Timothy Green II

"Stories like Marvel Zombies and Blackest Night sold so well because us fans just can’t get enough of watching zombified versions of comic book characters get hacked to pieces. If that’s your sort of thing then Rotworld’s apocalyptic landscape of a world all but succumbed to the Rot eagerly awaits your $2.99. Hawk and Dove, Deathstroke, Grifter -- they’re all here and more disgusting than ever. The best part? The story supporting all this gore totally rocks." -Joshua

Click to read the entire review!

Final Score:

8.7

Before Watchmen: Moloch #1

Written by J. Michael Straczynski | Art by Eduardo Risso

"In hindsight, a Before Watchmen mini-series devoted to Moloch the Mystic seems like a logical choice. Alan Moore never devoted more attention than necessary to the retired supervillain in his story. But while the potential is there for J. Michael Straczynski to weave a compelling yarn as he explores Moloch's formative years, the newest addition to the Before Watchmen crop never feels like anything more than filler." -Jesse

Click to read the entire review!

Final Score:

5.8

Detective Comics #14

Written by John Layman | Art by Jason Fabok & Andy Clarke

"Detective Comics fills a niche right now as a Batman book that allows itself to be more free and more fun than the others. The tone of the series under new writer John Layman is not unlike Batman: The Animated Series, with its copious assortment of iconic Bat villains and a tone that isn't too dark or too comedic. It isn't ambitious or ground-breaking, but it achieves what it sets out to accomplish." -Jesse

Click to read the entire review!

Final Score:

7.5

Dial H #6

Written by China Mieville | Art by David Lapham

"Having just completed his first arc on Dial H, China Mieville offers readers a bit of a breather with issue #6. This standalone story strikes a distinctly more humorous tone than those before it, despite the fact that both Nelson and Roxie are dealing with the aftermath of a big battle and two major deaths. The concept is simple enough. While Nelson is forced to wait out his transformation into the racially insensitive Chief Mighty Arrow, Roxie shows off her Refusenik Diary -- a scrapbook highlighting all the bizarre and extremely un-PC transformations her dial has granted her over the years. We don't actually see Doctor Cloaca or the Golliwog in the flesh, but as with so many of Mieville's wacky creations, the name is usually enough to get the point across." -Jesse

Click to read the entire review!

Final Score:

9.2

Earth 2 #6

Written by James Robinson | Art by Nicola Scott

"The New 52 sure has done a number on the Golden Age superheroes. I have enjoyed bits of Earth 2 since its launch, but it has done little to truly reinvigorate these characters. And no, messing around with their costumes, origins, and sexuality does not count. Being the first generation of heroes who ushered in the heroes of today made characters like Alan Scott and Jay Garrick a special, integral part of the old DCU. In the New 52, they have zero bearing on the other 51 titles, leaving the success of their book to the quality of its storytelling, which has been okay at best." -Joshua

Click to read the entire review!

Final Score:

6.3

The Girl with the Dragon Tattoo: Book 1

Adapted by Denise Mina | Art by Andrea Mutti and Leonardo Manco

"Denise Mina (Hellblazer, A Sickness in the Family) is right at home here, diving head first into the Swedish crime series without any reservations of losing the reader along the way. There are names tossed our way fast and furious with jarring scene transitions every few pages, but if you’re willing to go along for the ride and put the pieces together yourself, then Dragon Tattoo Book 1 is actually a pretty rewarding experience. The onslaught of information and names is enough to make your head spin, particularly when artists Leonardo Manco and Andrea Mutti don’t do much to differentiate the characters in physical appearance. However, Mina does a great job of letting the reader slowly construct the pieces of the book’s many mysteries alongside protagonists Mikael Blomkvist and Lisbeth Salander." -Joey

Click to read the entire review!

Final Score:

7.0

Green Lantern #14

Written by Geoff Johns | Art by Doug Mahnke

"I was amazed by the engrossing political thriller involving Baz and his family in Green Lantern #13, but with the Justice League showing up in this month’s issue the title steers back towards more standard superhero fare. But that’s not a bad thing. Geoff Johns often gets credit for being a writer that develops long form, character-based stories, yet the arrival of the League lets him show everyone that he’s also one of the funniest writers in the business. Just try and get past page seven without laughing your ring off." -Joshua

Click to read the entire review!

Final Score:

9.2

Stormwatch #14

Written by Peter Milligan | Art by Will Conrad & Cliff Richards

"The loose ties between Demon Knights and Stormwatch have grown much more apparent with this current arc as Etrigan the Demon has awoken and made Stormwatch the target of his wrath. I don't know if it speaks poorly of the series as a whole to say that Etrigan's characterization is currently my favorite element. Peter Milligan writes him as supremely arrogant but also somewhat justified in feeling bitter about being imprisoned for centuries and betrayed by his old team. The fact that Etrigan's tendency to rhyme is exploited for comedy and not overplayed is also a welcome change of pace." -Jesse

Click to read the entire review!

Final Score:

6.2

Swamp Thing #14

Written by Scott Snyder | Art by Yanick Paquette

"There’s something about the Hero’s Journey that gets me going. I don’t know if it’s the repetition of the thousands of narratives that I’ve experienced or whether it’s programmed into my DNA somehow, but watching a hero put on his armor and head into adventure puts me in a good mood. In Swamp Thing #14, writer Scott Snyder expertly uses the Hero’s Journey model to push his main character out of his comfort zone and into danger in the name of love and the greater good. If you’re anything like me, you’ll finish this book craving more." -Poet

Click to read the entire review!

Final Score:

9.0

Sweet Tooth #39

Written by Jeff Lemire | Art by Jeff Lemire

"If you’re looking for all the feels, they are in Sweet Tooth #39. The penultimate issue of the series and the conclusion of Wild Game, Jeff Lemire crafts a heartbreaking finale to Gus and Jepperd’s journey. I’ll avoid direct spoilers, but suffice it to say that this is the issue fans of the series have been simultaneously anticipating and fearing, and I can confirm that all of your fears/wishes come true." -Joey

Click to read the entire review!

Final Score:

9.6


Source : ign[dot]com

App Store Update: November 7

Every day hundreds of new apps make their debut on the App Store, and hundreds more are updated or reduced in price. We have sifted through the noise and highlighted those select few that might be worth your attention.

Game Debuts

Curiosity – (Free)

Originally expected to debut tomorrow, Peter Molyneux's highly anticipated game design experiment Curiosity actually went live two days ahead of schedule – so players around the world are already hard at work chipping away at its titanic, mystery-enshrouding cube. Justin's put together an explanation piece detailing just what Curiosity is all about, so read that, then download the game for free, then get to work working toward unearthing that final cubelet.

Logic Puzzles by Puzzle Baron – ($1.99)

iPad-owning brainteaser fans can invest in an all-new set of grid-based logic puzzles today, then tax their minds to properly fill out each square in every array.

Mensa Academy – ($4.99)

Square Enix is also hoping to challenge your mental processing power with Mensa Academy, a new brain-training game endorsed by the upper echelon of IQs that comprise Mensa International.

Price Drops

Pocket Climber – (Free)

Become your own version of Spider-Man as you race up the sides of skyscrapers in Pocket Climber, now available to download for free.

Granny Smith – (Free)

Also free today is Granny Smith, the most intense action game ever made about a hungry grandmother chasing down an apple thief:

Cover Orange – (Free)

And lastly, take Cover Orange for free as well. This game earned a lofty 8.5 out of 10 in our review last year, and it’s still one of the most fun times to be had in the App Store.

That's all for today! If you haven't already, consider subscribing to the App Store Update via email. It's extra convenient!

Lucas M. Thomas is IGN Nintendo's longtime champion of downloadable titles across the Wii, DSi and 3DS. He's happy to now be helping Justin round up the best options for App Store shoppers. You can follow him on Twitter, @lucasmthomas.


Source : ign[dot]com

Thursday, October 25, 2012

The Walking Dead: Danai Gurira on Bringing Life to Michonne

Long-awaited by fans of The Walking Dead comic book, Michonne has made her debut this year on the uber-popular AMC TV series of the same name – portrayed by actress Danai Gurira (Treme).

I recently sat down with Gurira to discuss playing Michonne and her character’s notable characteristics – from her way with a sword to her two “pet” zombies.

IGN TV: For those of us who have read the comics, there was so much anticipation and excitement about your character. Was that exciting for you, or did it make it a little daunting?

Danai Gurira: It’s been all of it. It’s been very exciting and daunting all at the same time. But at the end of the day, it’s just making sure that you get a character’s story fully told and give her complexity and life. It’s different putting it on its feet than reading it in a book, so there’s obviously an adaptation process that these writers have been doing from the beginning. It’s also stepping into something very new. Hopefully everyone knows that. [Laughs]

Danai Gurira as Michonne in The Walking Dead.

IGN: When you got the part, how familiar were you with both the TV show and the comic? Was there a quick sort of learning process there?

Gurira: I had to do a learning process as I auditioned. I had never seen the show, but I knew it was critically acclaimed. I knew it wasn’t just considered a “zombie show”, that it was something better than that. But I never watched it because I’m a scaredy cat. I don’t watch scary things. Of course, I ended up watching the whole first season. The pilot’s very scary. The minute I watched it, I was hooked because it was such a beautiful, human story. Ironically, it was about the human needs, it wasn’t just about the zombies. They were there and it was a threat and a horrible epidemic that had happened -- and they made it so real, this idea that you wake up and the world has changed so dramatically. It’s this awful place, really. People have died in droves and have turned into these things. It really just got me. That’s when I knew why it was so critically acclaimed. You can’t watch that pilot and not really, really respect what these people were doing.

IGN: Did you get a chance to look at the comics and see the portrayal of your character there?

Gurira: I did, I did somewhat. Online, I looked through a few things and did a little research online before I went to the auditions. And the way they had written the scene was so clear -- it was a dummy scene -- and you could just see who this woman was. Then I did some research and I could see where she was coming from. It was really just clear who she was. To me, it really reminded me of when I was a playwright -- I did some work on a war zone in Liberia, which the war only ended in 2003 -- and I interviewed a lot of women who, because of the trauma of that war, had become very formidable female rebel fighters. So to me, there was something resonating about her and what I was seeing on the page. I was like, “Well, these chicks really exist. This isn’t fiction.” So that made it even more compelling and appealing to me.

IGN: Yeah, this show obviously is showing how people are reacting in different ways to this insane scenario. With her, we see right off the bat that she’s tough and can take care of herself. Is she pretty hard for other people to get to know for that reason?

Gurira: Yeah, she’s not easily trusting. She has her guard up, definitely. She’s not really looking to make a ton of friends. She’s not really looking to be Miss Congeniality. She’s very particular about who she takes in. You know, trust is a scary thing, and I think that’s a navigation of hers this season: trust is a scary thing. To be a part of a community with many people, that’s a scary thing.

IGN: With her and Andrea, they’ve been together a few months. is there a trust between them at this point?

Gurira: Oh, there’s definitely a trust between them. I think they trust each other’s instincts. In the first episode, there’s an aspect of how there’s a negotiation: do we stay, or do we go? And it was the instincts of one that influenced the other and causes them to make a move and do what they do. So there’s definitely a mutual respect and trust of each other and what’s needed. Andrea knows that Michonne is going to take care of her. She goes and tries to do all she can to help her in the situation she’s in. So there’s definitely a very close connection there.

IGN: Meanwhile, the trailers indicate that when she comes in contact with The Governor, she’s hardly saying, “Oh, sure, I’ll follow you.” Is that relationship a pretty big push and pull?

Gurira: Yeah, absolutely. Her instincts, which she trusts, are not to follow this man. She can just see something dark and disturbing -- it’s just not for her.

IGN: At a certain point I guess you’d get used to it, but what’s it like when you’re first on set and they’re like, “All right, these are the two armless, jawless zombies that you’ll be dealing with”?

Gurira: You know, it was while we were in rehearsal... I had gone to work that day just to work with -- I think it was a wardrobe fitting -- and then I’d meandered into props, so I picked up the sword and started working with that. Then the director walked in the room, and so we just started to play with how we’re going to shoot that, that first scene. I was showing him what I thought could work, and we were talking about how to do it. Then he was like, “Come outside. Our zombie pets are here.” So we go outside, and there are the zombie pets. Then they put the things around their necks and put the things in my hand, and I was like, “Okay, this is weird. I am weirded out!” But I became good buddies with them, so now we’re cool. But it was like, “Wow, these are my pets.” [Laughs]

IGN: Obviously though, those guys even existing in this woman’s life kind of say a lot about her and how she’s adapted to this scenario in a way that other people wouldn’t.

Gurira: It does! She’s figured out how to thrive and get past the fear and the horror. How do you even surpass survival - how do you thrive? You figure out how to leverage what they are for your own benefit, and that’s what she’s done.

IGN: At this point, have you gotten pretty decent with that sword?

Gurira: Yeah, I think so. I’ve spent a good amount of time with it and gotten very used to it. Of course, there are years of getting used to an instrument like that. But yeah, I think there’s a connection that Michonne has with that weapon that I feel. It’s a nice relationship. Picking it up and waving it around used to hurt muscles I didn’t know I had, but they’re used to it now.

IGN: Clearly, audiences have reacted so well to her. I’ve seen how people reacted when they released that early clip of you cutting off the heads inside the convenience store. Is it gratifying for you to see that?

Gurira: Yeah, you want to see that sort of stuff. I get it, seeing zombies taken out… It’s fun! This is a weapon she uses to navigate this world. It’s a very smart choice. You don’t want to attract too much noise with a gun, and you don’t want to be dependent on ammo. So it’s a very smart thing to do. It depends on the situation, but she can get very intense. But she doesn’t do things in a very hyper-animated way. There’s something very intense about her… It feels like someone negotiating all types of things with themselves, including perhaps some anger management. So I think that everything about her to me is just a chick who’s on the other side of the world ending. In fact, I feel like I know a lot of very tough women who would be that inventive, were they caught in that realm.

IGN: You’re entering the show in Season 3, but it’s not like you’re jumping in and working with the entire cast. Initially at least, it’s pretty much just Laurie [Holden]. Was it interesting for you to enter the world of Walking Dead but have her as the person to welcome you aboard?

Gurira: It was nice. It was an intimate experience to just work with her initially. It was great. She connected me to the city, she connected me to the world of the story. It was actually a really, really cool initiation, to start out small, so to speak, with a very, very powerful entity -- that being Laurie Holden -- but just to start out with one person. I think it was a great way to step in.

IGN: It occurs to me, you already kind of had this experience with Treme, but The Walking Dead stands out because it’s not shot in LA. It’s not like there’s a million other TV productions around.

Gurira: You’re not around all the madness, and I think that is nice. I’m from theater, so I enjoy insulated processes. And that’s definitely what Senoia, Georgia provides. [Laughs] But there are a lot of fans! I mean, not when we’re shooting on the studio, but when we’re on location, a lot of fans come from all around rural Georgia, outside of the studio. They’re definitely there!

Eric Goldman is Executive Editor of IGN TV. You can follow him on on Twitter at @EricIGN and IGN at ericgoldman-ign.


Source : ign[dot]com

The Walking Dead: Danai Gurira on Bringing Life to Michonne

Long-awaited by fans of The Walking Dead comic book, Michonne has made her debut this year on the uber-popular AMC TV series of the same name – portrayed by actress Danai Gurira (Treme).

I recently sat down with Gurira to discuss playing Michonne and her character’s notable characteristics – from her way with a sword to her two “pet” zombies.

IGN TV: For those of us who have read the comics, there was so much anticipation and excitement about your character. Was that exciting for you, or did it make it a little daunting?

Danai Gurira: It’s been all of it. It’s been very exciting and daunting all at the same time. But at the end of the day, it’s just making sure that you get a character’s story fully told and give her complexity and life. It’s different putting it on its feet than reading it in a book, so there’s obviously an adaptation process that these writers have been doing from the beginning. It’s also stepping into something very new. Hopefully everyone knows that. [Laughs]

Danai Gurira as Michonne in The Walking Dead.

IGN: When you got the part, how familiar were you with both the TV show and the comic? Was there a quick sort of learning process there?

Gurira: I had to do a learning process as I auditioned. I had never seen the show, but I knew it was critically acclaimed. I knew it wasn’t just considered a “zombie show”, that it was something better than that. But I never watched it because I’m a scaredy cat. I don’t watch scary things. Of course, I ended up watching the whole first season. The pilot’s very scary. The minute I watched it, I was hooked because it was such a beautiful, human story. Ironically, it was about the human needs, it wasn’t just about the zombies. They were there and it was a threat and a horrible epidemic that had happened -- and they made it so real, this idea that you wake up and the world has changed so dramatically. It’s this awful place, really. People have died in droves and have turned into these things. It really just got me. That’s when I knew why it was so critically acclaimed. You can’t watch that pilot and not really, really respect what these people were doing.

IGN: Did you get a chance to look at the comics and see the portrayal of your character there?

Gurira: I did, I did somewhat. Online, I looked through a few things and did a little research online before I went to the auditions. And the way they had written the scene was so clear -- it was a dummy scene -- and you could just see who this woman was. Then I did some research and I could see where she was coming from. It was really just clear who she was. To me, it really reminded me of when I was a playwright -- I did some work on a war zone in Liberia, which the war only ended in 2003 -- and I interviewed a lot of women who, because of the trauma of that war, had become very formidable female rebel fighters. So to me, there was something resonating about her and what I was seeing on the page. I was like, “Well, these chicks really exist. This isn’t fiction.” So that made it even more compelling and appealing to me.

IGN: Yeah, this show obviously is showing how people are reacting in different ways to this insane scenario. With her, we see right off the bat that she’s tough and can take care of herself. Is she pretty hard for other people to get to know for that reason?

Gurira: Yeah, she’s not easily trusting. She has her guard up, definitely. She’s not really looking to make a ton of friends. She’s not really looking to be Miss Congeniality. She’s very particular about who she takes in. You know, trust is a scary thing, and I think that’s a navigation of hers this season: trust is a scary thing. To be a part of a community with many people, that’s a scary thing.

IGN: With her and Andrea, they’ve been together a few months. is there a trust between them at this point?

Gurira: Oh, there’s definitely a trust between them. I think they trust each other’s instincts. In the first episode, there’s an aspect of how there’s a negotiation: do we stay, or do we go? And it was the instincts of one that influenced the other and causes them to make a move and do what they do. So there’s definitely a mutual respect and trust of each other and what’s needed. Andrea knows that Michonne is going to take care of her. She goes and tries to do all she can to help her in the situation she’s in. So there’s definitely a very close connection there.

IGN: Meanwhile, the trailers indicate that when she comes in contact with The Governor, she’s hardly saying, “Oh, sure, I’ll follow you.” Is that relationship a pretty big push and pull?

Gurira: Yeah, absolutely. Her instincts, which she trusts, are not to follow this man. She can just see something dark and disturbing -- it’s just not for her.

IGN: At a certain point I guess you’d get used to it, but what’s it like when you’re first on set and they’re like, “All right, these are the two armless, jawless zombies that you’ll be dealing with”?

Gurira: You know, it was while we were in rehearsal... I had gone to work that day just to work with -- I think it was a wardrobe fitting -- and then I’d meandered into props, so I picked up the sword and started working with that. Then the director walked in the room, and so we just started to play with how we’re going to shoot that, that first scene. I was showing him what I thought could work, and we were talking about how to do it. Then he was like, “Come outside. Our zombie pets are here.” So we go outside, and there are the zombie pets. Then they put the things around their necks and put the things in my hand, and I was like, “Okay, this is weird. I am weirded out!” But I became good buddies with them, so now we’re cool. But it was like, “Wow, these are my pets.” [Laughs]

IGN: Obviously though, those guys even existing in this woman’s life kind of say a lot about her and how she’s adapted to this scenario in a way that other people wouldn’t.

Gurira: It does! She’s figured out how to thrive and get past the fear and the horror. How do you even surpass survival - how do you thrive? You figure out how to leverage what they are for your own benefit, and that’s what she’s done.

IGN: At this point, have you gotten pretty decent with that sword?

Gurira: Yeah, I think so. I’ve spent a good amount of time with it and gotten very used to it. Of course, there are years of getting used to an instrument like that. But yeah, I think there’s a connection that Michonne has with that weapon that I feel. It’s a nice relationship. Picking it up and waving it around used to hurt muscles I didn’t know I had, but they’re used to it now.

IGN: Clearly, audiences have reacted so well to her. I’ve seen how people reacted when they released that early clip of you cutting off the heads inside the convenience store. Is it gratifying for you to see that?

Gurira: Yeah, you want to see that sort of stuff. I get it, seeing zombies taken out… It’s fun! This is a weapon she uses to navigate this world. It’s a very smart choice. You don’t want to attract too much noise with a gun, and you don’t want to be dependent on ammo. So it’s a very smart thing to do. It depends on the situation, but she can get very intense. But she doesn’t do things in a very hyper-animated way. There’s something very intense about her… It feels like someone negotiating all types of things with themselves, including perhaps some anger management. So I think that everything about her to me is just a chick who’s on the other side of the world ending. In fact, I feel like I know a lot of very tough women who would be that inventive, were they caught in that realm.

IGN: You’re entering the show in Season 3, but it’s not like you’re jumping in and working with the entire cast. Initially at least, it’s pretty much just Laurie [Holden]. Was it interesting for you to enter the world of Walking Dead but have her as the person to welcome you aboard?

Gurira: It was nice. It was an intimate experience to just work with her initially. It was great. She connected me to the city, she connected me to the world of the story. It was actually a really, really cool initiation, to start out small, so to speak, with a very, very powerful entity -- that being Laurie Holden -- but just to start out with one person. I think it was a great way to step in.

IGN: It occurs to me, you already kind of had this experience with Treme, but The Walking Dead stands out because it’s not shot in LA. It’s not like there’s a million other TV productions around.

Gurira: You’re not around all the madness, and I think that is nice. I’m from theater, so I enjoy insulated processes. And that’s definitely what Senoia, Georgia provides. [Laughs] But there are a lot of fans! I mean, not when we’re shooting on the studio, but when we’re on location, a lot of fans come from all around rural Georgia, outside of the studio. They’re definitely there!

Eric Goldman is Executive Editor of IGN TV. You can follow him on on Twitter at @EricIGN and IGN at ericgoldman-ign.


Source : ign[dot]com

Friday, October 19, 2012

App Store Update: October 19

Every day hundreds of new apps make their debut on the App Store, and hundreds more are updated or reduced in price. We have sifted through the noise and highlighted those select few that might be worth your attention.

Game Debuts

Jumping Finn Turbo – ($1.99)

It's Adventure Time! Take control of Jake's mighty feet and boot Finn up into the stratosphere in this new game based on the popular Cartoon Network show.

Pocket Clothier – ($3.99)

Kairosoft returns with another virtualization of a workplace, this time adapting into game form the trials and tribulations of running a fashionable clothing boutique.

Square Planet – (Free)

You're a spherical hero in a square-ular world, rolling and bouncing your ball-shaped self on a quest to rescue your circular buddies from the evil, angular blocks.

Price Drops

Oh Hi! Octopi! – (Free)

A cross between a platformer and a color-matching puzzler, Oh Hi! Octopi! stars the App Store's cutest hammer-wielding cephalopod. This game was the lead-off new release in one of our updates just a month and a half ago, and now already you can grab it for free.

Orc: Vengeance – ($0.99)

Orc: Vengeance is knocked down to the 99-cent level right now – it's a Diablo-like dungeon crawler that turns the tables on the genre's traditional hero casting and lets you play instead as a rampaging Orc. We've also got a review for this one as well, so give it a read to help you in your decision-making.

Saving Private Sheep 2 – (Free)

Take command of a squad of woolly soldiers and protect the flock with the power of heavy weapons.

SongPop – (Free)

Developer FreshPlanet's "name that tune" social networking challenge lets you quiz your friends on their musical knowledge. It's free to download, but for today only.

Updates

Ticket to Ride – ($6.99)

The free Halloween-themed content updates just keep on rolling out, and today's is for Ticket to Ride. Fire up this virtual board game for another round and discover the new Halloween Freighter train that's waiting for you within.

That's all for this week! If you haven't already, consider subscribing to the App Store Update via email. It's extra convenient!

Lucas M. Thomas is IGN Nintendo's longtime champion of downloadable titles across the Wii, DSi and 3DS. He's happy to now be helping Justin round up the best options for App Store shoppers. You can follow him on Twitter, @lucasmthomas.


Source : ign[dot]com

Tuesday, October 16, 2012

Sightseers Gets Four New Character Posters

Four new character posters for Ben Wheatley's Sightseers have been released by Studiocanal, ahead of the horror comedy's debut at the London Film Festival this coming weekend.

The follow up film from the Kill List director sees oddball couple Chris and Tina embark on a caravan holiday around the British Isles before things take a turn for the worse when everything rubs Chris up the wrong way, tipping him over a bloody edge.

Check out the hilarious character posters below. And yes, the caravan IS a character.

Sightseers is out in UK cinemas on November 30.


Source : ign[dot]com