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Showing posts with label features. Show all posts
Showing posts with label features. Show all posts

Tuesday, October 23, 2012

F1: Race Stars - Karting with Character

There are certain rules that must be respected in order for a caricature to work. It must exaggerate and distort the features of the original, while preserving the likeness of its subject. If it fails to do that, it becomes something else, something grotesque. F1 Race Stars negotiates that fine line, producing a cutesy, cuddly, and impossibly cheery take on that fairly inaccessible sport – Formula 1 – in which races are interminable and the personalities of its drivers are obscured by helmets.

But F1 Race Stars does a pretty good job of translating the mainstays of Formula 1 – the engines, the teams, the pit stops, the change in weather conditions – into elements that make perfect sense within the context of a kart racer. And ultimately, that's what F1 Race Stars is – a kart racer, but one with some notable differences.

Firstly, there’s no drifting – this is F1, you see. Unlike most kart racers, in F1 you’ll benefit from hitting that perfect racing line. It isn’t as po-faced as that might sound; you’ll still hurtle around tracks, bashing into your fellow drivers, but you'll also be slamming on the brakes too. Periodically, sections of the tracks are coated in blue, and while passing through one of these sections, you'll have opportunity to charge up your KERS (kinetic energy recovery system) by ‘pumping’ the throttle. Manage to do it three times and when you emerge back onto tarmac, you’ll be treated to a formidable speed boost. For a generation weaned on Mario Kart, it feels deeply strange to not use the breaks, and having to shed some momentum in order to take a corner perfectly. But in the year of the kart racer – LittleBigPlanet Karting and Sonic & All-Stars Racing Transformer are also out before the end of the year – being different isn’t necessarily a bad thing.

The cars may be adorable but they aren’t impervious to damage. Power-ups inflict lasting harm; parts of your car will begin loosen and rattle, and you’ll have to keep an eye out for an upcoming pit-stop. At the expense of a slight detour, your car will be as good as new and ready to compete with the best.

f1racestars20-09-2012action025usajpg

The disparity between racing teams – say, Ferrari and McLaren – is preserved by each team having their own unique power-up from the starting grid. Hamilton and Button both have the ability to swap their power-up by holding A, for instance. Meanwhile, Alonso has a ‘backward seeker bubble’. And this brings us to one of the prominent shortcomings of the game: the power-ups. Perhaps it's down to the restrictions of the F1 licence itself, but the power-ups mainly comprise of coloured bubbles endowed with different abilities. Some act like green shells, some like red shells, but regardless of their properties, they still just look like brightly-coloured bubbles, regardless of whether they imprison you or knock you off the track. They also have ridiculous names like ‘triple ricochet bubble’ and ‘smart pulse bubble’. In addition to ‘bubbles’, the remaining power-ups consist of a wide variety of boost types. And again even though they have different properties, they all feel inevitably samey. For a game that obviously prides itself at being crammed with character it’s power-ups sadly lack just that. f1racestarssplitscreen010jpg

The insipid nature of the power-ups is in stark contrast to charming level and character design, an obvious strong point. Tracks exploit the globe-trotting nature of F1 to good effect, with each course drawing on that country’s landscape and most iconic landmarks. The USA is a composite America, with Midwest tractors lazily crossing the track, arid dusty canyons, and even a giant yellow robotic T-Rex presiding over a Monster Truck show (yes, you read that correctly). If that wasn't enough, you’ll ride up walls, on courses that rudely defy gravity. Meanwhile, the German course is stitched together from a section set in the deep Black Forest, a tour of a Disney-fied Bavarian castle, and a final stretch on the hectic autobahn. The art direction is very distinctive. It won’t be to everybody’s taste; some will find the perky pastels a tad nauseating but it looks as if everything has been whittled from vinyl. The faces of the drivers have a plastic sheen, and sharp, contoured edges. They nudge and point to each other on the starting line.

In the annus mirabilis of kart racers, F1 Race Stars has its own distinctive personality, which comes from transforming and playing around with the Formula One licence; this could also be its undoing, however. Playing it safe with the licence, not taking those risks, could see it left behind on the starting grib.

Daniel is IGN's UK Staff Writer, and you can be part of the world's worst cult by following him on IGN and Twitter.


Source : ign[dot]com

F1: Race Stars - Karting with Character

There are certain rules that must be respected in order for a caricature to work. It must exaggerate and distort the features of the original, while preserving the likeness of its subject. If it fails to do that, it becomes something else, something grotesque. F1 Race Stars negotiates that fine line, producing a cutesy, cuddly, and impossibly cheery take on that fairly inaccessible sport – Formula 1 – in which races are interminable and the personalities of its drivers are obscured by helmets.

But F1 Race Stars does a pretty good job of translating the mainstays of Formula 1 – the engines, the teams, the pit stops, the change in weather conditions – into elements that make perfect sense within the context of a kart racer. And ultimately, that's what F1 Race Stars is – a kart racer, but one with some notable differences.

Firstly, there’s no drifting – this is F1, you see. Unlike most kart racers, in F1 you’ll benefit from hitting that perfect racing line. It isn’t as po-faced as that might sound; you’ll still hurtle around tracks, bashing into your fellow drivers, but you'll also be slamming on the brakes too. Periodically, sections of the tracks are coated in blue, and while passing through one of these sections, you'll have opportunity to charge up your KERS (kinetic energy recovery system) by ‘pumping’ the throttle. Manage to do it three times and when you emerge back onto tarmac, you’ll be treated to a formidable speed boost. For a generation weaned on Mario Kart, it feels deeply strange to not use the breaks, and having to shed some momentum in order to take a corner perfectly. But in the year of the kart racer – LittleBigPlanet Karting and Sonic & All-Stars Racing Transformer are also out before the end of the year – being different isn’t necessarily a bad thing.

The cars may be adorable but they aren’t impervious to damage. Power-ups inflict lasting harm; parts of your car will begin loosen and rattle, and you’ll have to keep an eye out for an upcoming pit-stop. At the expense of a slight detour, your car will be as good as new and ready to compete with the best.

f1racestars20-09-2012action025usajpg

The disparity between racing teams – say, Ferrari and McLaren – is preserved by each team have their own power-up from the starting grid. Hamilton and Button both have the ability to swap their power-up by holding A, for instance. Meanwhile, Alonso has a ‘backward seeker bubble’. And this brings us to one of the prominent shortcomings of the game: the power-ups. Perhaps it's down to the restrictions of the F1 licence itself, but the power-ups mainly comprise of coloured bubbles endowed with different abilities. Some act like green shells, some like red shells, but regardless of their properties, they still just look like brightly-coloured bubbles, regardless of whether they imprison you or knock you off the track. They also have ridiculous names like ‘triple ricochet bubble’ and ‘smart pulse bubble’. In addition to ‘bubbles’, the remaining power-ups consist of a wide variety of boost types. And again even though they have different properties, they all feel inevitably samey. For a game that obviously prides itself at being crammed with character it’s power-ups sadly lack just that. f1racestarssplitscreen010jpg

The insipid nature of the power-ups is in stark contrast to charming level and character design, an obvious strong point. Tracks exploit the globe-trotting nature of F1 to good effect, with each course drawing on that country’s landscape and most iconic landmarks. The USA is a composite America, with Midwest tractors lazily crossing the track, arid and dusty canyons, and even a giant yellow robotic T-Rex presiding over a Monster Truck show (yes, you read that correctly). If that wasn't enough, you’ll ride up walls, on courses that rudely defy gravity. Meanwhile, the German course is stitched together from a section set in the deep Black Forest, a tour of a Disney-fied Bavarian castle, and a final stretch on the hectic autobahn. The art direction is very distinctive. It won’t be to everybody’s taste; some will find the perky pastels a tad nauseating but it looks as if everything has been whittled from vinyl. The faces of the drivers have a plastic sheen, and sharp, contoured edges. They nudge and point to each other on the starting line.

In the annus mirabilis of kart racers, F1 Race Stars has its own distinctive personality, which comes from transforming and playing around with the Formula One licence; this could also be its undoing, however. Playing it safe with the licence, not taking those risks, could see it left behind on the starting grib.

Daniel is IGN's UK Staff Writer, and you can be part of the world's worst cult by following him on IGN and Twitter.


Source : ign[dot]com

Monday, September 17, 2012

Assassin's Creed 3 Achievements Leak

The achievement list for Assassin's Creed III has surfaced online, offering insight into both the story and gameplay features of the title.

The full list, which was uncovered by Exophase, reveals information about both the game's past and present day storylines, as well as various sidequests and features.

As you can probably guess, spoilers are about to follow.

First up, there are five achievements that detail Desmond's journey through Assassin's Creed III. Apparently we'll be exploring a present day stadium and skyscraper before facing Abstergo and learning Desmond's ultimate fate.

The new Homestead feature of the game, which will allow you to decorate your manor using the inventions of a certain Benjamin Franklin, also gets its own section of achievements. Apparently we'll be able to invite artisans and other "optional characters" to come and live with us, possibly to unlock discounts on services and other bonuses.

If that's not enough decorating and upgrading for you though, never fear; your ship, the Aquila, can also be decked out to make seafaring sidequests that little bit easier.

Most exciting, though, is the fact that for the first time additional missions will be unlocked following the credits rolling. The full list of achievements is below:

  • Rude Awakening - Re-Enter the Animus - (10 Points)
  • [SECRET] Daddy Dearest - Complete Present - Stadium - (20 Points)
  • [SECRET] Criss Cross - Complete Present - Skyscraper - (20 Points)
  • [SECRET] The End is Nigh - Complete Present - Abstergo - (20 Points)
  • No Good Deed Goes Unpunished - Open the Temple Door and learn Desmond's fate - (20 Points)
  • Mystery Guest - Complete Sequence 1 & 2 - (20 Points)
  • How D'ya Like Them Apples - Complete Sequence 3 - (20 Points)
  • Heroes are Born - Complete Sequence 4 - (20 Points)
  • The Day the Templars Cried - Complete Sequence 5 - (20 Points)
  • Tea is for Englishmen - Complete Sequence 6 - (20 Points)
  • The Whites of Their Eyes - Complete Sequence 7 - (20 Points)
  • Caged Wolf - Complete Sequence 8 - (20 Points)
  • Two if by Sea - Complete Sequence 9 - (20 Points)
  • Grim Expectations - Complete Sequence 10 - (20 Points)
  • Difficult End - Complete Sequence 11 - (20 Points)
  • The Sum of Truth - Complete Sequence 12 (50 Points)
  • Perfectionist - Complete 100% of all main mission constraints - (50 Points)
  • An Extraordinary Man - Complete the Encyclopedia of the Common Man - (10 Points)
  • Patent Not Pending - Craft one of Franklin's inventions to decorate your Manor - (10 Points)
  • House Party - Recruit any of the Artisans and see them settled on the Homestead - (10 Points)
  • A Complete Set - See all the optional characters settled at the Homestead - (20 Points)
  • Original Gamer - Win a game of Fanorona, Morris and Bowls on the Homestead - (20 Points)
  • Bring Down the House - Explore Fort Wolcott - (20 Points)
  • Kidd Gloves - Uncover the mystery of Oak Island - (30 Points)
  • All Washed Up - Complete all Naval Missions aboard the Aquila - (40 Points)
  • Entrepreneur, not Pirate! - Complete all 12 Privateer Contracts - (20 Points)
  • Tumblehome - Upgrade the Aquila - (10 Points)
  • By Invitation Only - Be invited to join a Club - (20 Points)
  • In Good Standing - Complete all challenges for any of the Clubs - (30 Points)
  • Man of the People - Liberate all districts in Boston OR New York - (20 Points)
  • Monopoly Man - Send a convoy to Boston, New York and the Frontier - (10 Points)
  • [SECRET] Head in the Cloud - Find all pivots and sync the Animus to the Cloud - (20 Points)
  • Blowing in the Wind - Retrieve every page for one of Ben Franklin's Almanacs - (20 Points)
  • Completionist - Complete ALL progress tracker grid entries - (50 Points)
  • Multitasking - Complete 50% of the Progress Tracker entries - (20 Points)
  • Spit Roast - Perform a double assassination using a musket - (20 Points)
  • Circus Act - Kill 15 guards with a single cannon shot - (10 Points)
  • Predator - Hang 5 enemies by using rope darts - (10 Points)
  • Prince of Thieves - Loot a convoy without killing any of its guards - (10 Points)
  • Whit's fur ye'll no go by ye! - Block a firing line 5 times by using a human shield - (10 Points)
  • Jager Bomb - After becoming fully Notorious, kill 10 Jagers before losing your notoriety - (20 Points)
  • Magna cum Laude - Have a Trainee reach the Assassin Rank - (20 Points)
  • Coureur des Bois - Exchange undamaged pelts at all different general stores - (10 Points)
  • Eye Witness - Witness a predator killing an enemy - (10 Points)
  • Fin - Complete each of the epilogue missions unlocked after the credits roll - (30 Points)
  • Abstergo Entertainment - Reach level 20 in the multiplayer mode - (10 Points)
  • Hunter/Killer - Reach sequence 10 in a map on Wolfpack multiplayer mode - (20 Points)
  • Winning Team - Be on the winning team at the end of a multiplayer game session - (20 Points)
  • Personalized - Customize your multiplayer Profile and Character - (10 Points)
  • The Truth Will Out - Unlock a hacked version of one of the Abstergo videos in the story quest - (20 Points)

Assassin's Creed III is due out on Xbox 360 and PS3 on October 30 in America and October 31 in Europe. The PC version is due out November 20 in America and November 23 in Europe, while the Wii U version currently doesn't have a release date.

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Thursday, August 23, 2012

Facebook's New iOS App is Twice as Fast

Let's just clear the air: for a long time Facebook's iOS app has sucked.

Features that worked fine in desktop browsers took on an awkward UI or were just left out, and interminable loading screens tried our patience to the breaking point. (When loading the news feed takes so long you have time to guess what its contents will look like and think better of reading it, you know there's a problem.)

And, believe it or not, all that design talent Facebook poaches thought so too. They explain the problem, along with what went into fixing it, on their "Under the hood" blog. "We realized that when it comes to platforms like iOS, people expect a fast, reliable experience and our iOS app was falling short," wrote engineer Jonathan Dann.

The problem with the app's older versions was that instead of being entirely coded with Apple's iOS SDK, it embedded the HTML5 code Facebook used for all its mobile platforms. This made it easy to support mobile access for dozens of devices, but it also slowed everything down.

The solution: "We rewrote Facebook for iOS from the ground up (I really did open up Xcode and click 'New Project') with a focus on quality and leveraging the advances that have been made in iOS development." So while the new app mostly looks identical to its HTML5 predecessor, optimizing it for iDevices has made it smoother, more responsive, and just plain faster.

The new app also includes a few added features and UI updates - a "New Stories" banner and improved gestures for photo viewing among them - but the main focus of the update was speed.

Facebook is reportedly working on a similar update to improve its app for Android phones, but has yet to announce release dates.

Jon Fox is a Seattle hipster who loves polar bears and climbing trees. You can follow him on Twitter and IGN


Source : ign[dot]com

Monday, August 20, 2012

Plants VS. Zombies Sequel out Late Spring 2013

The sequel to the phenomenally successful Plants VS. Zombies is expected to launch by late spring 2013.

Details are scarce but the game is said to have "a bevy of new features, settings, and situations". So expect lots of new plant types and zombies.

“Spring is crullest curlie ungood time, and plantz grow dull roots,” said an unidentified spokesperson. “So, we are meating you for brainz at yore house. No worry to skedule schedlue plan… we're freee anytime. We'll find you.”

Daniel is IGN's UK Staff Writer. You can be part of the world's worst cult by following him on IGN and Twitter.


Source : ign[dot]com

Wednesday, August 15, 2012

Moonrise Kingdom Explores BD, DVD

Grab your scout handbook -- it's time for an adventure! Universal Studios Home Entertainment will bring the Focus Features hit, Moonrise Kingdom, to Blu-ray, DVD and On Demand October 16, 2012.

The film, directed by Wes Anderson and featuring an all-star cast including Edward Norton, Bruce Willis, Tilda Swinton, Frances McDormand and Bill Murray (among many others), was a surprise success, grossing nearly $60 million worldwide (on a modest budget) -- no small feat considering the crowded summer filled with big budget action flicks.

Moonrise Kingdom will arrive on Blu-ray presented in 1080p, preserving the film's original 1.85:1 aspect ratio. Audio will be mixed in 5.1 DTS-HD Master Audio. The DVD will include an anamorphic widescreen presentation, with 5.1 Dolby Digital audio.

Take a look at the box art for the Blu-ray:

Bonus features for the Blu-ray and DVD will include the following:

  • A Look Inside Moonrise Kingdom
  • Welcome to The Island of New Penzance: Bob Balaban narrates a series of guided tours from the locations of Moonrise Kingdom featuring Bruce Willis, Edward Norton, Bill Murray, and Wes Anderson
  • Set Tour With Bill Murray: Bill Murray personally takes viewers on a tour of the Moonrise Kingdom sets.

The Blu-ray will also include a DVD, Digital Copy and UltraViolet cloud streaming copy of the film, in addition to Universal's standard BD-exclusives, from BD-live to pocketBlu.

Suggested retail for this release is set at $34.98 for the Blu-ray Combo Pack, and $29.98 for the DVD. Amazon has the Blu-ray Combo Pack currently up for pre-order for $23.99, and $19.96 for the DVD.

Stay tuned for more news regarding this release. Also, be sure to check out our glowing theatrical review of the film, or scroll through some interviews with the cast and crew, like this one:

Holy Social Networks, readers! Now you can follow R.L. Shaffer on TwitterFacebook or MyIGN for quotes, rants, reviews, news and more!


Source : ign[dot]com

Friday, August 3, 2012

Madden NFL 13 Will Arrive At Wii U Launch

EA has confirmed Madden NFL 13 will be a Wii U launch title. However, the impact of new hardware is evident, as not all key features of Madden 13 will make it to Wii U.

First and foremost, Nintendo's version of Madden 13 will not feature the revamped Infinity Engine, which revamps the franchise's physics in a major way. Our own Greg Miller noted this overhaul changed the feel of the game, making each play feel more like "a fight" than before. In an interview with ESPN, producer Yuri Bialoskursky said "It’s not for a lack of want. We definitely wanted to get the physics into the game. The Infinity Engine is something that is a point of interest for “Madden” fans, it’s just something we weren’t able to achieve for this first year on the new hardware. A lot of times, new hardware comes with new challenges."

EA is bringing many of the key Madden 13 features to Wii U, which is being developed by a dedicated team. Ideas like Total Control Passing, Girdiron Club and the new commentators are on the way. Plus the integration with Wii U's GamePad will allow players to make faster play calls, substitute players and create custom hot routes on the fly, changing the way sports fans will interact with a Madden game. Another key feature being brought to Wii U is Connected Careers, which allows up to 32 players to form a league. Bialoskursky noted that online is a big emphasis for Nintendo this time around, aligning with EA's own interests for its sports titles. On the downside, however, the Madden Ultimate Team feature will not be present this time around.

Speaking with IGN, Bialoskursky said his team's key focus this time around was making sure Wii U owners would have an authentic HD experience. That a game coming at a system's launch doesn't quite execute at the same level as its counterparts on systems that are now six and seven years old is almost par for the course, though it doesn't mean that EA isn't trying to give Nintendo owners as much as possible.

Rich is an Executive Editor at IGN.com and the leader of the IGN Nintendo team. Follow his ridiculous adventures through IGN and Twitter. Keep it cool, Koopalings.


Source : ign[dot]com