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Showing posts with label goofy. Show all posts
Showing posts with label goofy. Show all posts

Friday, August 3, 2012

The Expendables 2 Videogame Review

When you and your bros go to watch The Expendables 2, the goofy Willis/Schwarzenegger/Van Damme trailers will have prepped you for what to expect: explosions, one-liners and cheese. When you go to play The Expendables 2 Videogame, the goofy title screen with its low-res text and lackluster animations will have prepped you for what to expect: explosions, a Stallone sound-a-like, and a four-player shooter that's just mediocre.

Through four chapters packing drop-in/drop-out online/offline co-op, The Expendables 2 casts you in the roles made famous by Sly Stallone, Jet Li, Terry Crews and Dolph Lundgren. Each character has a different armament (a pistol, SMG, shotgun and sniper rifle, respectively), and it's up to you to take them from Point A to Point B killing everything that moves (also known as enemies who are all dressed the same).

The Expendables 2 just doesn't click as a package.

It's your standard top-down arcade shooter. Rather than picking up power-ups, you pick up AKs and rocket launchers. There are collectable Expendables icons that fill in a meter and let you pull off Signature Kills, where the camera zooms in and shows your character impressively slitting a throat or blowing a dude away from pointblank range. Sometimes, you climb in a helicopter and shoot at ground troops via an onscreen reticle.

And then, you repeat this. Over and over again. If you're just looking to blow stuff up, it isn't a bad time; it just isn't an impressive time. The voice acting will make you chuckle (though Crews and Lundren lend their pipes), the story is non-existent, and the action turns to chaos in huge fights. Whereas Dead Nation and other top-down shooters put a laser sight on every weapon, The Expendables 2 doesn't. Stallone's shots just fly off into the distance; they're helped towards enemies in that direction, but picking off enemies on top of train cars and in elevated towers can be troublesome when you're on the ground.

However, that's really only an issue if you're playing on the Hardcore difficulty. Casual difficulty is nerfed to the point that I'd just run into the middle of enemy groups and start meleeing without a care in the world. On Hardcore, you're taken down quickly if you don't use cover, but taking cover feels weird in a run and gun arcade shooter.

The carrot on the end of the stick is that The Expendables 2 gets easier as you play. You kill stuff and earn XP that you can spend on upgrades for your weapons and attributes; but even these are basic and unsexy. If you want to throw an additional $3 into the game, you can max out all the characters before you even fire your first shot.

In-game, The Expendables 2 looks fine -- it's a bit barren when it comes to environments and textures -- but the general package and ambiance feels so cheap. All the fonts used for text in this game are jaggy, and the menu system has no flair. This is the most rudimentary looking game in terms of presentation I've played in my 5 and a half years at IGN.


Source : ign[dot]com

Wednesday, July 25, 2012

Axe Cop: President of the World #1 Review

If you have ever read any Axe Cop, either online or in print, you probably know what to expect from Axe Cop: President of the World #1. It's crazy, goofy, and over the top. It's as entertaining as it is ridiculous. Basically, it's everything we love about Axe Cop.

This series is a direct sequel to Bad Guy Earth. If you read and enjoyed Bad Guy Earth (like we did), you love the hell out of this issue. If you didn't read Bad Guy Earth, don't fret. This isn't the kind of series that requires any intimate knowledge of continuity. Axe Cop is a cop that found an axe and he hates bad guys. That's pretty much all you need to know in order to fall in love with this book.

There is a lot going on in this issue. Axe Cop is now the President of the World, as you have probably guessed from the title. All the bad guys of the world have died from poisonous poop. There's a new cop named Goo Cop. There's a gorilla with robotic gun fists and several races of bad guy aliens that have set their sights on Earth. Nearly every page made me laugh. Malachai Nicolle writes like an unrestrained 8-year-old, because, you know, he is. His imagination has always been the driving force of Axe Cop and in this issue, it's racing along at full speed.

Ethan Nicolle's art is as playful as ever. Like every issue of Axe Cop, President of the World is requiring him to mash tons of information into each and every page. It's a credit to Ethan's art and storytelling skills that Axe Cop, and all the insanity that comes with it, always manages to run smoothly. I don't know why it took us so long to get a talking, bowtie-wearing gorilla with robotic gun fists in a comic book, but I'm glad Ethan Nicolle is the one drawing it. His art has grown a great deal throughout the Axe Cop series, and President of the World is some of his best work to date.

If you are not reading Axe Cop, you need to fix that. It's unbridled madness and is quite possibly the most fun you can have while reading a comic. Every once and a while, when I mention Axe Cop to someone who has never read the series, they'll ask me what it's about. I'll tell them it's not really about anything, at all; it's just a good time.

I'm just glad we live in a world where Axe Cop: President of the World exists.

Benjamin is a writer and storyteller. He owns many leather-bound books and his office smells of rich mahogany. Follow Benjamin on Twitter, or find him on IGN.


Source : ign[dot]com