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Showing posts with label hunting. Show all posts
Showing posts with label hunting. Show all posts

Thursday, October 11, 2012

Find Our Haunted Paranormal Activity 4 Photos To Win A Laptop

Fancy yourself as an amateur paranormal investigator? Want to be rewarded with a brand new laptop for your ghost-hunting skills? Then this Paranormal Activity 4 competition is going to be right up your street.

Box office smash Paranormal Activity returns with the fourth instalment Paranormal Activity 4, with directors Henry Joost and Ariel Schulman. The plot follows Katie, who has just moved into a quiet suburban neighbourhood, where their new neighbours, soon begin to experience the same hauntings which followed Katie and Kristi's family.

All the activity has led to this – Paranormal Activity is back at cinemas everywhere on October 17... and once again it will make audiences scream and jump on their seats!

There's a brand new Toshiba C855 Satellite Laptop up for grabs if you can track down the ghostly presence that has invaded the IGN UK Facebook page.

How To Enter

To be in with a chance of winning head over to www.facebook.com/IGNUK (give us a 'Like' whilst you're there!) and have a look back through our Wall looking for photos that may have become haunted by an evil spirit. When you find the photo you'll be given a link leading to the next stage of the ghost hunt - where you'll also find the full competition terms and conditions.

You have until October 24, 2012 to find the ghostly pictures and complete the challenge.

This competition is open to UK residents over the age of 18 only.

©2012 PARAMOUNT PICTURES. ALL RIGHTS RESERVED.


Source : ign[dot]com

Monday, September 3, 2012

Cheap Cool Crazy - The Very Best Uncharted Gear

We did some treasure hunting for the best Uncharted gear a fan could ever want. Plus, Daemon as Drake and Naomi as Elena. 'Nuff said.


Source : ign[dot]com

Tuesday, August 28, 2012

The Elder Scrolls V: Skyrim -- Hearthfire Announced

Bethesda has revealed the next major downloadable content for Skyrim, called Hearthfire. Unlike the vampire-hunting focus of the last add-on, Dawnguard, Hearthfire doesn't seem to do much to enhance combat. Instead, with Hearthfire you'll be able to purchase a piece of land in Skyrim and build your own house.

Within the custom living space you'll be able build kitchens, greenhouses, libraries, alchemy labs and trophy rooms to show off your accomplishments. Outside it sounds like you'll be able to set up gardens, fish hatcheries and beehives to make resource collection a little more convenient. You can also hire a steward to help out with household tasks.

Hearthfire will also allow you to adopt children and take care of them while they live at your home. Bethesda has set the price of Hearthfire at 400 Microsoft Points and plans to release it on September 4 on Xbox Live.


Source : ign[dot]com

Thursday, August 9, 2012

Futurama: "Free Will Hunting" Review

Warning: Full spoilers from the episode to follow.

In this week's episode, "Free Will Hunting," we took a soul-searching journey with Bender, who wandered to the robot home world and back again to find out if life was worth living with a predetermined set of decisions and outcomes. While this certainly wasn't the most radical odyssey we've taken with our amoral metal comrade, it did have its short bursts of novelty, all the same.

The episode really started out quite strong as we saw Bender go from becoming a college student, to joining a gang, to becoming a drug addict, to turning tricks, to eventually hitting rock bottom, beaten all to hell in the middle of an alleyway. The first few minutes were perhaps the most enjoyable sequence of the episode, which opened to a frantic and eventful pace. ("We have a rival gang? I hate them!") Quick one-liners and a barrage of high-speed shenanigans turned Bender's day out into one of the best opening acts of the season.

Unfortunately, the identity crisis that followed jarringly switched to a snail's pace. Watching Bender trudge through the gloomy robot home world really pumped the breaks on what felt like a promising jumping-off point.

That's not to say these scenes didn't have their moments. The Robot Elders' perpetual silencing of one another was a strong bit -- funny enough to give their otherwise pointless conversation with Bender some momentum. However, Bender's subsequent stint as a robot monk was somewhat less entertaining.

The story started to pick back up again upon the discovery of the coveted free will unit. Fry, Leela and Bender's infiltration of Mom Corp. had a few nice sight gags, and Bender's confrontation with the Professor at the end was a clever, roundabout way to bring the arc back to Planet Express. ("Thanks to you, I went on a soul-searching journey. I hate those!")

Overall, though, aside from the first seven minutes, this was a fairly uninspired arc for Bender, the likes of which we've seen on numerous occasions in previous seasons. The episode definitely had a few standout moments early on -- and even throughout, it was pleasant enough -- but considering the intriguing setup, I think the rest of Bender's trek deserved an equally riveting course of events.

Max Nicholson is a writer for IGN, and he desperately seeks your approval. Show him some love on Twitter and IGN.


Source : ign[dot]com

Thursday, July 26, 2012

Gaming with Obsessive-Compulsive Disorder




Despite my love of lost magic, dragon-hunting, and picturesque fields, Skyrim tore me up inside. While some might savor the hundreds of adventures and glittering chests, I dreaded the exploration. With each turn in the dark depths and darker dungeons, I fought my fears. My fear of missing a single tome. A fabled shield. A letter, lost. The thought of missing such treasure wore away my patience. It shriveled up my fun in Bethesda's world. Such is the exhausting challenge of gaming with a mental illness.


The term "obsessive-compulsive disorder" (OCD) gets thrown around often in the realm of gaming to categorize quirky behavioral patterns and habits in our otherwise happy game sessions. But many gamers lack a full understanding of this disorder and its unique impact on what should otherwise be a satisfying pastime. What, then, is this illness?




While some see beauty, I see chances for missed opportunity.



The National Institute of Mental Health (NIMH) explains:


"...People with OCD feel the need to check things repeatedly, or have certain thoughts or perform routines and rituals over and over. The thoughts and rituals associated with OCD cause distress and get in the way of daily life. The frequent upsetting thoughts are called obsessions. To try to control them, a person will feel an overwhelming urge to repeat certain rituals or behaviors called compulsions."


This disorder, like all illnesses, affects people in different ways and to different degrees. I have the good fortune of only suffering a minor case of OCD. And while I smile at my many quirks, I also battle the anxiety and negative thoughts characteristic of the illness. It started in my childhood when I asked my mother to assure me that all the doors were locked every night before bed, and it continued to challenge my perceptions of sickness and -- surprisingly -- romantic relationships well into adulthood.


But video games also provide a breeding-ground for OCD. Considering this, we must strive to identify those specific frustrations and encourage those gamers in need of real help to reach out to their doctors.


Several professionals in the gaming space have tackled this issue before, including our colleagues at the Escapist. While these explorations shine a light on the illness and its interaction with video games, many gamers still confuse personal quirks with OCD. Jumping through the doorway to a boss battle in Mega Man or a methodical process to track down collectibles and Achievements don't always correlate with the illness.




I check options more than once. Always.



As detailed by the NIMH, the illness generally entails the coupling of negative thoughts, fears, and anxiety with the rituals meant to alleviate them. Failing to carry out these rituals, like performing a certain action in a game, can lead to strong feelings of anxiety.


To illuminate the discussion, allow me to submit some personal examples. Before starting a game, I feel the need to check every item in the options menu before beginning the game proper. Playing before performing this ritual causes anxiety, and I will even reenter the options menu after starting to confirm that the options have not somehow changed in the process.


A more recent example arose from playing the Mass Effect series; specifically, I noticed obsessions emerge from the dynamic between Paragon and Renegade points. Mass Effect allows players to make moral choices that reward the hero, Commander Shepard, with points that gauge his morality. Focused on playing a Paragon character, any time I accidentally accumulated Renegade points I felt the urge to redo that choice.


Coming into Mass Effect 3, my heart plummeted when my hero started the game with a sliver of Renegade points that I had no control over. Anxiety erupted with every glance at those points on screen. Even a miniscule and arbitrary detail like this was enough to hurt my experience.


In my many years of gaming these issues have fluctuated in intensity. From replaying entire quests after missing a line of dialogue to completing each map of Diablo III, my OCD has formed and faded but never left. It gnaws at my thoughts when I play games and challenges me to practice self-control.




A breeding ground for imperfection.



Fortunately there are ways to cope with OCD which can help victims further enjoy their gaming and -- more importantly -- their life as a whole. PubMed Health, an online resource from the U.S. National Library of Medicine, notes this reassuring point about treatment: "Cognitive behavioral therapy (CBT) has been shown to be the most effective type of psychotherapy for this disorder. The patient is exposed many times to a situation that triggers the obsessive thoughts, and learns gradually to tolerate the anxiety and resist the urge to perform the compulsion."


What does this mean? Victims can learn how to carefully expose themselves to anxiety and avoid the unnecessary compulsions that typically follow. With the right help and a whole lot of patience, people can handle the disorder and prevent it from consuming them. But always, always consult a medical professional to help you make any important choice related to your health.


Do you have an illness that affects your gaming? Do you feel comfortable discussing it with others? Share your experiences, frustrations, breakthroughs and thoughts in the comments section below. And never forget that gaming should add to our lives in meaningful ways. If something stands between you and your controller, work hard to change it.







Ryan Clements writes for IGN. He truly loves video games, despite his difficulties playing them. He hopes to return to Skyrim one day. You can follow him on Twitter as well as here on IGN.



Source : ign[dot]com