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Showing posts with label miyamoto. Show all posts
Showing posts with label miyamoto. Show all posts

Monday, November 5, 2012

How Nintendo is Encouraging Devs to Make Games on Wii U

Miyamoto has talked about how Nintendo is encouraging developers to make games for Wii U in an IGN interview.

It seems that Miyamoto has been meeting personally with developers to encourage them to work with Nintendo's new console. "I am trying to meet with the game developers individually for this matter," he says, asked how the company will be supporting other developers that want to get the best out of the hardware. "The real subject is whether I’ll be able to - we’ll be able to - convince developers inside of the licensing publishers to be excited about the new features of the Wii U, so much so that they’ll be enthused towards making brand new entertainment that I couldn't come up with myself."

It's no secret to anyone that third-party developers struggled to get the most out of the Wii - almost all of the system's truly great games came from within Nintendo's own stables. But Miyamoto does not think that third-party developers lack the know-how to make the most out of the hardware; far from it.

"When it comes to technologies and techniques and skills necessary for working on Wii U, [and] what we can provide, I can count on them that they already have that. They know how to do that," Miyamoto asserts. "They are always skilful, and actually they must have some different know-how from what we have. There might be some misunderstanding - as if Nintendo alone had some special know-how, and because Nintendo has not shared those unique, secret protocols with other, third-party publishers have not been able to create the exciting, unique gameplay on Nintendo hardware. But that was not the case."

There might be some misunderstanding - as if Nintendo alone had some special know-how...

"The fact of the matter is that most third-party licensees from a business point of view, had to create multi-platform titles – and because Nintendo has been trying to create very unique hardware, oftentimes it was not considered the first choice for them to work on multi-platform software," he explains. "So it’s the entire company decision-making process that is hindering developer’s ability from making unique titles on Wii U hardware. Once again, my job as one of the developers is meet with the individual people and convince that they’ll be able to create brand new entertainment that they really wish to realise. My job is to try to assist them in that fashion.

"I do not think that providing any special technologies, know how or skills would be able to change the situation, because I understand that most third-party developers already have those things."

Look out for our full interview with Miyamoto very soon.

Keza MacDonald is in charge of IGN's games team in the UK. You can follow her onIGN and Twitter.


Source : ign[dot]com

Nintendo Interested in Wii U/3DS Connectivity

In an interview with IGN, Nintendo's Shigeru Miyamoto discussed Wii U and 3DS connectivity, saying that the company is thinking about ways to get the best out of both systems - but it doesn't look like it's exactly a top priority at the moment.

Nintendo has a long history of connecting its portable and home console systems, from the Game Boy Player to the N64's Transfer Pak to the myriad ways in which the Gamecube and Game Boy Advance that could be used together to enhance the experience of games like Zelda: Four Swords and Animal Crossing.

Of course we are trying to think about a way to expand the experience of 3DS and Wii U when they are connected with each other, one way or the other.

"Of course we are thinking of the possibility of connecting Wii U and Nintendo 3DS once again," Miyamoto said. "[But] we have challenged connectivity on many occasions, and one of the great lessons we have learned is the simple fact that those who own both are much fewer than those who don’t own both. So what we decided early on when considering the Wii U design was that we had to make it so that every single purchaser of the Wii U is going to have the same play conditions, the same equipment."

That doesn't mean that Nintendo is discounting the possibility of connecting the 3DS and Wii U in interesting ways, though. "Even between Wii and 3DS, there are some things that can be done by connecting with each other – Mii channel is interchangeable on both systems," Miyamoto reminds us. "There are things that can easily done by transferring data between Wii and DS or 3DS systems.

"If we are going to do that with Wii U and 3DS, there would be three screens to consider. The reason why we were not so eager to do a similar thing between Wii and DS if that it would have become very complicated using two screens on the DS and one screen on the Wii. But of course we are trying to think about a way to expand the experience of 3DS and Wii U when they are connected with each other, one way or the other."

Look out for our full interview with Miyamoto very soon indeed.

Keza MacDonald is in charge of IGN's games team in the UK. You can follow her onIGN and Twitter.


Source : ign[dot]com