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Showing posts with label pitchford. Show all posts
Showing posts with label pitchford. Show all posts

Thursday, September 13, 2012

Gearbox Wants to Make More Duke Nukem

During an interview on IGN's Up at Noon, Gearbox Software President Randy Pitchford expressed interest in developing more Duke Nukem games. Gearbox boughtthe rights to Duke Nukem in 2010 when the studio took over the Duke Nukem: Forever project, and it's looking to do even more.

“I willingly and lovingly acquired the brand. When I did that, I wasn’t thinking that the only goal is just to make sure everyone could play Duke Nukem: Forever,” Pitchford told IGN. “The real goal for me is I’d like to build a Duke Nukem game again.”

He continued to say, “I think what I would do and what Gearbox would do would be a little different" than Duke Nukem: Forever. "I think it would be amazing, and I look forward to that.”

You can catch Randy Pitchford's lengthy interview below, in which he discusses Borderlands 2 on Vita, the next Brothers in Arms sequel, and even more on Duke Nukem right at the start.

Mitch Dyer is an Associate Editor for IGN's Xbox 360 team. He’s also quite Canadian. Read his ramblings on Twitter and follow him on IGN.


Source : ign[dot]com

Tuesday, July 24, 2012

Randy Pitchford: Plagiarism is Rife in the Industry




Randy Pitchford has said he is "astonished" no Borderlands clones have appeared, claiming that the games industry is rife with plagiarism.


The Gearbox boss explained to Gamasutra that Borderlands deliberately didn't target the Call of Duty crowd, and he's surprised no one has tried to mimic Gearbox's creation as a result.








We're in an industry where people do nothing but steal from each other.





"I'm actually astonished that we're about to launch a sequel and no one's stole it from us," he said. "The formula's right there. No one's stolen it yet. That's weird.


"We're in an industry where people do nothing but steal from each other. That's kind of interesting, isn't it? Not that I want anyone to steal it, or I'm challenging people to steal it.


"When talking about Borderlands 1, it was really confusing, because on one hand we gotta scream from the highest mountain to get attention because it's a new IP. On the other hand, it's like, 'S***, we don't want to tell people our secret because then they're all gonna copy it because it's so good.'"


Pitchford goes on to explain that the original Borderlands set out to distinguish itself through its graphics, as well as more RPG based gameplay. He says that the decision was made not to emulate any other titles, as that would pretty much rule out being able to surpass them.


"You really have to put in a lot. You have to really go for it and spend a lot," he claimed. "You have to basically not only out-brute force the market leader, but you have to out-clever them. The game has to be better.


"It's kinda like Jerry Garcia. He said something like, "You don't merely want to be the best at what you do. You want to be the only ones that do what you do." If you're the only ones that do something that people find as valuable? You don't have to worry about competition. Like,Borderlands has zero competition. It doesn't have to worry about that at all."


Borderlands 2 is due out on Xbox 360, PS3 and PC on September 18 in the US and September 21 in the UK. For more information on the game, check out our preview or watch the video below, where we chat with Randy Pitchford himself.












Luke Karmali is IGN's UK Editorial Assistant.  You too can revel in mediocrity by following him on IGN and on Twitter.



Source : ign[dot]com