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Showing posts with label projekt. Show all posts
Showing posts with label projekt. Show all posts

Thursday, October 18, 2012

Cyberpunk 2077 is CD Projekt RED’s Next Game

Announced earlier this year, CD Projekt RED’s in-development role-playing game Cyberpunk will now be known as Cyberpunk 2077. Aside from the official title reveal, CD Projekt RED reiterated that the game will feature a nonlinear story and dark, mature themes, which seems in line with the studio’s previous work on its Witcher franchise.

According to an official release, “Freedom of action and diversity in gameplay will be delivered thanks to the sandbox nature of the game and mechanics inspired by the “Cyberpunk 2020” pen-and-paper system, fine-tuned to meet the requirements of a modern RPG. Gameplay will pump adrenaline through players’ veins and be consistent with the celebrated Cyberpunk spirit – rebellion, style, edge, uncertainty.  And of course, a cyberpunk reality cannot be deprived of murderous steel – guns, rifles, implants, dozens of gadgets and other varied pieces of equipment needed to survive on the streets of Night City.”

That certainly sounds interesting, but because it’s still early in development Cyberpunk 2077 hasn't yet been shown off outside of the studio, so we don't yet know what it feels like to play. You can find more details on how the video game and the pen and paper game relate to each other in a new blog post on Cyberpunk 2077’s official site.

More news emerged from a recent special event held by GOG.com and CD Projekt RED. First, The Witcher 2 is now available for Mac. Second, GOG.com is also distributing games for Mac. As of right now 50 games are available for Apple’s OS. You can find additional deals and promotions for the Mac-compatible games, as well as an option to pay what you want for a number of classic Interplay titles, over on GOG.com.


Source : ign[dot]com

Thursday, August 9, 2012

Witcher Dev: DLC Should be a Free Service

CD Projekt RED’s Konrad Tomaszkiewicz believes that DLC should be given to gamers for free as thanks for legitimately purchasing a title.

In an interview with VG247, the Witcher developer shared his view that downloadable content should be viewed as a post sale service for consumers.

Back when retail games were dominant, we had expansion packs. These were really large chunks of content, which were worth their price.

"We’ve always believed in free DLCs. The thing is that we consider DLCs as a normal post sale service, which shouldn’t be priced," he said.

"Back when retail games were dominant, we had expansion packs. These were really large chunks of content, which were worth their price.

"If today’s DLCs offered the same amount of content, they would be worth paying for, but in most cases players think they are overcharged for what they receive. That’s why we offer expansions to our game for free. This is also a way of saying “thank you” to the people who decided to buy our game instead of copying it from an unauthorised source."

It's the latest in a series of comments from within the industry that suggests big companies are starting to reassess the role of downloadable content in games. In May, Capcom revealed it was re-evaluating its attitudesto on-disc DLC following fan backlash. Team Ninja boss Yosuke Hayashi also recently labelled DLC characters in fighting games as "unfair", and announced none would be present in Dead or Alive 5.

There's still no concrete word on whether CD Projekt RED is planning to make a third instalment in the Witcher franchise, though a recent batch of job postings suggests it could be on the cards.

Luke Karmali is IGN's UK Editorial Assistant and has never bought DLC in his life. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com