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Showing posts with label speculation. Show all posts
Showing posts with label speculation. Show all posts

Wednesday, November 7, 2012

Star Wars: The Clone Wars' Dave Filoni Comments on Disney Deal and the Show's Future

Since the announcement of Disney buying Lucasfilm last week, there’s been a lot of speculation and curiosity (mixed with some outright nervousness from fans) about what this might all mean for Star Wars: The Clone Wars. While Lucasfilm has officially stayed quiet on the subject, there was a recent report stating that The Clone Wars is likely leaving Cartoon Network at the end of the current Season 5 – probably for Disney XD.

Today, The Clone Wars’ supervising director, Dave Filoni, released a statement about the new scenario, via a blog on the official Star Wars site. Filoni notes his early days working for Disney’s Television Animation Division on series like Kim Possible and Lilo and Stitch: The Series and writes very enthusiastically about Lucasfilm's new owners.

Exclusive clip from David Tennant's appearance on the next Clone Wars:

While he doesn’t go into the situation with the series potentially switching networks or give any new specifics on how much longer The Clone Wars will go (though we know work is underway on Season 6), he does end his blog with the following:

“I think this is an incredibly exciting time for all of us. I am being reunited with old friends of mine from my Disney days and getting ready, like all of you, for Episodes VII, VIII, and IX. When Revenge of the Sith was over, I found myself in the incredible position of carrying the torch forward. Now I can see the incredibly bright light that is the future of Star Wars. For those of you who are fans of The Clone Wars, do not worry. We have many stories left to tell, and every one of them came directly from George himself. Right down to the last one, where that thing with Ahsoka happens.”

Filoni obviously is implying in that statement that the very end of The Clone Wars -- and the fate of Ahsoka Tano -- has been decided upon by George Lucas, who, as Filoni has noted before, provides the scenario for pretty much every story arc for the series. So should we extrapolate then that the end point for the series has also been decided upon? We know there will be a Season 6, but is that it or does the ending come later? We shall see…


Source : ign[dot]com

Monday, November 5, 2012

Peter Molyneux's Curiosity Now Available

After many months of speculation, famed game designer Peter Molyneux's Curiosity is now available on the iOS app store.

Gamers have known for some time the basic premise of the app. Curiosity presents gamers with a gigantic cube made of of many millions (or perhaps billions) of smaller cubes. Participants worldwide can chink away at the cube block my block, cooperating to reveal what's underneath each layer.

But... what the heck does this actually mean? And how does it work? Let's take a look...

This is the first screen you see when you fire up the app. It's wholly white, which obviously blends right in with IGN's page background. It also already sets up the mysterious, high-concept mood:

The stark white screen stays until you tap it. Apparently Curiosity takes your initial tap as a "yes" to the stark question above. You're next told how many people before you have downloaded and fired up Curiosity - a surprisingly powerful and compelling way to get both the cooperative and competitive juices flowing. I was the 335th person to try out Curiosity:

The cube has many layers, but getting to the center won't be easy...

What's more, only one person will get to hit that final block and see what's actually there. I certainly hope they choose to share what they see with the world...

After this enigmatic and oddly compelling into... we're finally here! On the cube itself! So... now what?

You can swipe your finger to rotate the cube, or pinch two fingers to zoom in and out. Zooming in reveals sections that other users have chipped away at that aren't visible from a distance. It's neat to see them slowly materialize.

Users are already beginning to clear away sections of the cube in an ad-hoc form of self expression:

Each layer of the cube promises to have something new underneath. A new color, a photograph, a painting... something that will satisfy each players', well... curiosity. But for now it looks like each side of the cube just has a blue-green layer underneath.

But let's get down to brass tacks. How does curiosity actually work? Blocks are deleted simply by tapping on them. Gamers start with a set amount of coins. I wholly expected to be charged a coin for each block I deleted. I expected them to refill slowly over time, and perhaps be charged real money for extra coins. But it turns out Curiosity actually does the opposite.

Each block you delete earns coins. If you delete blocks rapidly in an unbroken burst of play (work? participation?) a coin multiplier begins to tick upward. At first each block deleted just earns you one coin. But then two, three, and on upward with no upper limit that I could find.

This is a supremely interesting design decision because it means you're earning exponentially more coins the longer you play in one unbroken chunk. A user that deletes 1000 blocks a few at a time will only have 1000 coins. But a user that breaks 1000 blocks in a single chunk could earn 50 times that much currency.

But... what are these coins actually spent on?

The chisels, bombs and firecrackers in the menu above make you a more efficient block clearer for a limited time by allowing you to clear more cubelets with a single tap. These power-ups range in price from a few thousand coins up to 3 billion for the diamond pickaxe. What's a little more interesting is that even accessing the stats menu costs coins - 100, to be precise. Inside, you can see how many cubelets remain on the current layer of the cube, how many users are participating, how many cubelets you personally have cleared and plenty more.

Interestingly, the outer layer of the cube contains 100,000,000 cubelets just on its own. All of which must be cleared one by one. Anyone want to crunch some numbers and figure out how many total cubelets are contained within the cube, if it is solid all the way through?

So, there you have it. A first look at Curiosity from Peter Molyneux's new studio 22cans. The app is both absurdly simple and wildly complex. It's very silly and yet oddly compelling. Perhaps most unusual of all, given the current state of the App Store, is that Curiosity is an entirely free download, with no In-App-Purchases in sight. Yes, the entire experience is 100% free, from top-to-bottom.

Is it a video game? A piece of interactive art? To me, it feels like a commentary on mass cooperation. With millions upon millions of cubes to break, there is no getting to the center without cooperation on a massive scale.

Curiosity also makes me think about the human desire for self expression. The cube's grey face has no instructions in the same way that a canvas of wet sand has no instructions. No one tells you to write your initials in the sand with your finger. Or draw something considerably less benign and more vulgar, if that's or disposition. But it still spontaneously happens, regardless. We all want to leave our mark on the world, even if it is fleeting.

And so it is with Curiosity. Gamers don't need to be told to communicate using the surface of the cube. It just happens. And like messages written in sand, Curiosity's very nature ensures that any message left is fleeting. It will be washed away by the actions of other users, replaced with a new layer of the cube and new engravings.

Until the center is reached, at least. After that... who knows?

Spot something especially memorable on the cube? Add it to our user-powered gallery of curiosity sightings!

Justin is Editor of IGN Wireless. He has been reviewing mobile games since the dark days of Java flip phones. You can follow him on Twitter at @ErrorJustin and on IGN.


Source : ign[dot]com

Sunday, August 19, 2012

Does Vin Diesel Want to Play Vision in The Avengers 2?

What happens when a movie star updates their profile pic with a Marvel character? Fanboy speculation kicks into overdrive!

Bleeding Cool points out that Vin Diesel recently changed his Facebook profile pic to an image of the Marvel character Vision, the android Avenger. Since Diesel uses his Facebook page primarily to pimp out his many projects (such as the forthcoming threequel Riddick) tongues are now a-wagging that maybe the xXx and Fast and the Furious star is dropping some hints that he is either A) Up for the role or has been cast as Vision in The Avengers 2, B) Wants to play the character in the movie and is essentially baiting fans into creating a buzz campaign to get Marvel to consider him for it, or C) is just pranking his fans.

It should be noted that Diesel's already switched his profile pic from Vision to something far less fanboy-baiting. Let's just say for the sake of discussion that Diesel might be up for the role: What would you think of Vin Diesel playing Vision in Avengers 2? Sound off in the Comments below!


Source : ign[dot]com

Wednesday, August 1, 2012

Rockstar Updates Old GTA San Andreas Site

An old viral website for GTA: San Andreas has been updated by Rockstar, leading to speculation that viral marketing for GTA V could be about to begin.

The Epsilon program site has been live since GTA: San Andreas launched back in 2004, but hasn't seen any updates in years. Checking the site today reveals the same promises of power for money it's always had, alongside a Twitter feed that wasn't there before July 24.

Only two tweets have been sent so far, one on July 25 and the other on July 30. The first reads "We as a people have consistently got things backwards. #KIFFLOM", while the second says "Seeking without paying is not living, it is living on the cheap. #KIFFLOM".

Checking out the other viral sites registered back when San Andreas released shows that none of them have been updated, though www.westcoastraplegends.com now sends you straight through to Rockstar's main site.

Despite Take Two yesterday refusing to be drawn on a release date for the game, they did say that "substantial progress" was being made. If the marketing machine is starting to fire up, then hopefully we won't have too long to go before more concrete launch details appear.

Thanks, OPM.

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com