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Showing posts with label woman. Show all posts
Showing posts with label woman. Show all posts

Thursday, October 18, 2012

Sony Releases Mysterious New PlayStation Trailer

Today, Sony released a short, 16 second advertisement on the PlayStation YouTube channel. You can watch it below.

The woman seen at the desk in the story appears to be the same woman from the famous Michael Ad that Sony released last year, celebrating some of Sony’s characters and a gamer named Michael who assisted them all on their adventures.

The Michael ad was over two minutes long however, making this tease, called “The Reload,” far shorter. And there are some clues in the video that indicate what Sony could be teasing.

At the outset of the video, there are a couple of things worth nothing. There’s a clock on the wall next to the mysterious figure at the desk, with the PlayStation’s four controller symbols on it. Additionally, there’s a sign on the desk that says SARU! GET YOU!, a reference to Sony’s Ape Escape franchise.

But perhaps the biggest feature of the short clip is when the power goes out, and you hear that telltale electrical sound that indicates Cole from Infamous may be nearby. The woman at the desk looks up at whoever is there, almost disappointed, as she basks in the glow of the electricity.

The date shown at the end of the ad is October 23, 2012, which is the date the new PlayStation Store design is set to go live in North America. The title of the video, along with this date, would indicate that this is the most obvious answer to what the video is teasing.

However, the connection to the Michael ad could mean a continuation of that ad campaign, perhaps with the introduction of some new characters. Maybe it's even an early PlayStation All-Stars Battle Royale teaser.

Then again, the fleeting hope of most of the PlayStation faithful -- however unlikely -- is that the allusion to Cole at the end means that we'll be hearing about a new Infamous game.

Colin Moriarty is an IGN PlayStation editor. You can follow him on Twitter and IGN and learn just how sad the life of a New York Islanders and New York Jets fan can be.


Source : ign[dot]com

Thursday, October 11, 2012

Rewriting Lara Croft

Pretty much every woman gamer I’ve ever met has had some kind of a relationship with Lara Croft since they started playing games. It’s not always a positive one; for me, playing the first few Tomb Raiders when I was still quite little, Lara was an awesome action heroine whom I idolised in my head like I’m sure many little boys once idolised Indiana Jones: she was smart, capable and adventurous. But for others, as the series declined prior to Crystal Dynamics’ Tomb Raider: Legend, Lara Croft became symbolic of the video games’ prevailing failure to offer up real characters rather than cardboard cut-outs with huge guns/muscles/breasts.

Over the years I fell out of love with Lara; she’d become a pair of boobs with a couple of guns attached.

For still others, like Rhianna Pratchett – the British writer behind Mirror’s Edge, Overlord and, of course, Crystal Dynamics’ upcoming Tomb Raider, and formerly a gaming journalist – it’s been a love-hate relationship. “I still rate the bit in the first Tomb Raider where the T Rex comes round the end of the valley and roars as one of the most awesome gaming experiences, and I still adore Tomb Raider for putting that in my life,” she says.

“But over the years I fell out of love with Lara. I think in the press I wrote about my dissatisfaction with her, and how she’d become a pair of boobs with a couple of guns attached. Once I was buying something in GAME and the cashier decided to strike up a conversation with me about how much bigger Lara’s boobs had gotten between the last two games. It just wasn’t the right angle on several levels, that.”

Crystal Dynamics has undone a lot of that damage with three excellent Tomb Raider games since 2006, but it’s in the upcoming reboot that Lara is really coming into her own as a character. In the hour or so of the game that the developer has shown to journalists so far, we’ve seen a heroine who is at once bravely resourceful and vulnerable without being the least bit helpless or pathetic, a survivor in an impossible situation. She also feels genuinely human for perhaps the first time, showing emotion beyond her usual cavalier, action-heroine confidence, and shown alongside her friends and the people she loves rather than alone underground.

We’ve kept some of the most interesting aspects of her – the archaeological background, her geekiness – and we’ve brought back what was always there, but buried.

It seems that both Rhianna and Crystal Dynamics see this new Tomb Raider as a make-or-break moment for the series and the character, a chance to reverse any damage done and restore Lara as a properly three-dimensional character rather than a sex object. “Actually being able to get my hands on Lara and go back and change the past a little bit was a challenge, but I was getting a chance to shape Lara the way I would have liked to have seen her done in the first place,” Rhianna says. “I felt: oh my god, I’m taking on Lara, but you have to get over that quickly, you can’t keep feeling that pressure.”

Rather than rebuilding Lara from scratch, however, Rhianna and the Crystal Dynamics creative team found that a lot of the humanity that they desired for Lara was already there, latent in her character. It just needed drawing out. “It was certainly fun working out which bits of old Lara we were going to keep, and which we were going to move on and why,” she recalls. “We’ve kept some of the most interesting aspects of her – the archaeological background, her geekiness – and we’ve brought back what was always there, but buried. She’s always had friendships. We are bringing out things that were always in her character beforehand, but they’ve never been tested in this way before, and suddenly she’s discovering things about herself that she didn’t know were there.

“I think possibly one of her problems is that she’s always had the tech, the money, the answers and the quips for everything, and I think that makes her feel a little bit unrelatable. We’re coming back [from that], looking at a character who doesn’t have all the answers, who is 21 and acts 21, and goes through that change throughout the game. I wanted to bring some of the warmth back to Lara, as someone who is a friend, who’s caring and empathetic, and is more human.”

One aspect of Old Lara that’s still very much in place is her fascination with archaeology, and her adventurous passion for of exploration and discovery – which is what sends her delving into tombs in the first place. “There are some amazing things that she discovers [on the island] that fuel her passion,” Rhianna says. “I wanted to bring out that geeky love of something in her character, and make the most of that. More in the movies than in the games, Lara became an unapproachable ice queen littering the world with the carcasses of planes crashed into mountains and things like that for the hell of it, and I wanted to rein that in and build up that human side a bit more.”

I think people assumed that the character was suddenly being built in this scene, whereas character is not built in a fleeting moment, it’s a continuous process through tests and challenges and action and reaction.

Other aspects of her family background are different, however. In the new Tomb Raider, 21-year-old Lara still comes from a very wealthy family, but her parents are missing (the game doesn’t really explore why) and she won’t touch the money because doing so would be a tacit admission that they aren’t coming back. Instead of dipping into her inherited wealth, she’s working several jobs to put herself through her archaeology studies at University – not at Oxford or Cambridge, as you might expect for a girl so faultlessly posh, but at UCL in London. There’s no luxurious, secret-stuffed Croft Manor to run around, breaking series tradition – the whole game is confined to the island, and how they came to be there.

After E3, of course, the conversation around Tomb Raider was dominated by a scene in the trailer that appeared to show Lara fighting off an attempted rape, and a certain producer’s astonishingly misguided comments surrounding it, leading to a spiral of backtracking and denial that led many commentators to question the motive behind showing Lara in this light: does a heroine really have to have a run-in with sexual assault in order to be defined as a character? It was a frustrating time for Rhianna; she hadn’t been announced as the game’s lead writer yet, and yet – like many people who had played the scene in context – she was itching to come out and defend the game.

“It was frustrating that I’d seen it all and I couldn’t talk about it. It’s about context,” she says. “I do really understand why people were upset, and I think if I were a journalist I’d be like ‘hey, what’s going on here?’, so I completely understand where people are coming from. It was borne up on a tide of anger that had already been generated by things like E3 booth babes, Anita Sarkeesian, the Hitman trailer – all of those had built up. It was really unfortunate that scene got described the way it did, it certainly wasn’t intended that way. But I hadn’t been announced at that time, and Crystal realised it would have been silly to just push me out there.

“I think people assumed that the character was suddenly being built in this scene, whereas character is not built in a fleeting moment, it’s a continuous process during the game, through tests and challenges and action and reaction. It wasn’t in those fleeting moments.”

I’ve said this before, but when you play that scene in context, it’s difficult to see it as a cheap flirtation with the concept of sexual assault in video games. Instead it’s a moment of mortal danger that drives Lara to her first kill; the scene is uncomfortable, sure, but it’s supposed to be, and when you’re struggling with the controller in order to save her from psycho militiamen, it’s about as far away from titillation as video games get. It’s about what it means to take a human life, and what could drive someone to do so.

It’s not a story about being female, but about being human and being put in an extreme situation and feeling vulnerable and scared, not because you’re female, but because you’re human.

Rhianna agrees. “It’s a shame that got lost, because I thought it was something really interesting to talk about, something different, and it got swept aside by other things that absolutely were in the scene, were part and parcel of it, but were put in because it felt very honest for the characters in that moment – it wasn’t done for titillation and it wasn’t prolonged. It was uncomfortable because it should be uncomfortable.

“Even in the previous demo when the guy was chasing her through the caves, and grabbing at her feet, and people were saying it was a rape simulator even then,” she claims. “When you have a female protagonist and a male antagonist, is that just a connotation that always comes up in that situation?”

The point that was missed by post-E3 discussion of the game was that Tomb Raider isn’t actually about the fact that Lara is a woman; that’s in no way the focal point. “It’s not a story about being female, but about being human and being put in an extreme situation and feeling vulnerable and scared, not because you’re female, but because you’re human,” Rhianna emphasises. “I believe she reacts in the same way as a young man would, put in that situation.

“[Her evolution] is a little bit like Sarah Connor, looking at how her character goes from friendly put-upon waitress right through to ‘You’re terminated, f***er’. She doesn’t realise what she’s capable of, and that’s brought out through the events of the game. She’s not necessarily comfortable with what she has to do, and she wrestles with that throughout; her internal journey is every bit as difficult as anything she’s going through on the outside. She’s not fully the Tomb Raider at the end, but you can see she’s on that path.”

The evolution of Lara Croft has in many ways mirrored the troubled course of character development in games on a wider scale. She has been, at different times, both one of gaming’s most convincing lead women and, as Rhianna puts it, a pair of boobs with guns attached. We’ve come to expect greater sophistication from games’ stories and their stars in the 16 years since Lara first wielded a pistol in each hand, and the involvement of narrative designers and writers like Rhianna from the early stages of games’ development is a sign that things are starting to change.

There’s still a lot that we don’t know about Tomb Raider. How can the progression between a Lara retching in horror over her first under-duress kill and the Lara we saw thocking arrows into skulls with wilful abandon at E3 possibly be believable? How is character built throughout the game, and how does that affecting but controversial scene fit into the larger narrative? But talking to the people involved in this game inspires confidence; the intentions, at least, are certainly there.

Keza MacDonald is in charge of IGN's games team in the UK. You can follow her on IGN and Twitter.


Source : ign[dot]com

Saturday, September 22, 2012

IGN Assemble! #55 - Reality Punches and Stuff

Zero month trucks on, and this week we talk up some of the great successes -- like Justice League, Batwoman, and Wonder Woman -- and the not-so-successful like Red Hood and the Outlaws and, god help us, Catwoman.

We also talk about a surprising dark turn for Daredevil, the conclusions of Star Wars: Darth Vader and the Ghost Prison and Spider-Men, and the big news of the week courtesy of Ultimate Comics: Ultimates, Captain America becoming president.

There's also depressing talk about the Swamps of Sadness.

There are spoilers within for everything we talk about, so beware.

In the interest of self-promotion:

Check out the IGN Assemble! Facebook Group!

Check out the IGN Assemble! Wiki Page!

If you've got a question, comment, or art, feel free to drop us a line at ignassemble@ign.com.

IGN Assemble! Podcast: Episode #55
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Joey Esposito
Erik Norris

Enjoy!


Joey is IGN's Comics Editor and a comic book creator himself. Follow Joey on Twitter, or find him on IGN. He will love Star Wars until the end of his days.


Source : ign[dot]com

Friday, September 7, 2012

Hero Worship: Solving Wonder Woman's TV Dilemma

I doubt it comes as a surprise that I’m a huge Wonder Woman fan. She’s my second favorite female superhero character (second only to Catwoman) and has a fluctuating standing in my overall top 5. My apartment displays more pieces of Wonder Woman art than anything else, including furniture. Visually, there’s a certain majesty to her character that no other hero in the DC Universe can match and I adore it.

Yesterday, there was news of former Wonder Woman scribe (and successful TV writer) Allan Heinberg writing a pilot for a potential new CW show called Amazon, centered around a younger Diana, who is described as “a budding superhero.” First and foremost, let me point out that my thoughts are 100% conjecture. Amazon is merely a script at this point, with no promise of making it any further. But I think the fact that it’s called Amazon is a clear indication that this show has intentions of being entirely different from its clear predecessor, Smallville. It implies a fantasy series; one in which I imagine part of the character’s journey would be learning about the unfamiliar world of man and trying to understand it.

Way back when NBC passed on David E. Kelley’s ill-conceived Wonder Woman pilot in early 2011, I wrote a feature (one of my first for IGN, actually) called The Trouble With Wonder Woman, all about the many difficulties involved in bringing the character to live action. In it, one of the problems I point to is Wonder Woman’s homeland of Themyscira (Paradise Island) and how to effectively deal with exploring those concepts on-screen. Wonder Woman and her fellow Amazons certainly hold no shortage of mythology, so what’s the best way to deal with that in a digestible manner?

I say embrace it wholeheartedly. Since I wrote that piece, we’ve had Thor prove that a similar sort of amalgam mythology can be managed well on-screen. If Thor can manage it all in two hours, surely an hour long weekly TV show could do it even better. Let’s not forget that the fantasy genre is doing pretty well for itself on TV at the moment with shows like Game of Thrones or, more appropriate for the CW audience, Once Upon a Time and Grimm. There’s no reason CW couldn’t celebrate Wonder Woman’s fantastical origins and make it the underpinning of the show.

Amazon could incorporate the politics of Themyscira, betrayal amongst Amazons, conflicts with the gods, conflicts with the world of man, and so much more. Diana’s journey of growing up in such an environment, learning who she is, the nature of her birth, and dealing with her desire to see the world beyond Themyscira are all solid, interesting threads to explore. Of course, the show runners could still manage to find a way to incorporate classic Wonder Woman baddies like Cheetah, Giganta, and Doctor Psycho in new and different ways.

There’s a larger issue of the network no doubt necessitating the presence of male characters, which a show set entirely on Themyscira would essentially prohibit. Unless… the pilot ends with Steve Trevor crash landing on the island, as per the classic Wonder Woman origin, with the first season exploring his time amongst these apparent goddesses and learning about their culture. Meanwhile, perhaps, the military is looking into his disappearance and coming ever closer to discovering Paradise Island.

This would also establish a sort of forbidden romance between Diana and Steve (remember, “young Diana” doesn’t necessarily mean “early teen Diana”), which could ultimately be stretched out in further seasons once Steve has to return home and they’re separated. There’s plenty of ways that this material is malleable, which really is part of the beauty of the superhero myths.

An added bonus to taking this approach to Amazon would be added context to the Justice League movie. With that film bringing together the DCU’s premier super team with a limited amount of origin stuff involved, movie goers perhaps unfamiliar with Wonder Woman can turn to Amazon for insight into Wonder Woman’s origin. Even if Amazon and the (eventual) DC movie universe aren’t related, the rather ambiguous time period (“early!”) makes it an acceptable point of reference for the origins of the character.

After the failure of the last version of TV Wonder Woman – which was a downright silly departure for the character – it’s doubtful that Heinberg would aim to change things up all that much, not to mention CW’s apparent full-steam ahead approach to incorporating many DCU elements to the upcoming Arrow. As the superhero genre continues to achieve new and unprecedented success in various mediums, I think we’ll start seeing networks embrace the nature of these characters more fully rather than shy away from the more fantastic elements.

Hopefully, as a result, Diana can finally make her live-action return.

Joey is IGN's Comics Editor and a comic book creator himself. Follow Joey on Twitter, or find him on IGN. He loves superhero pets so hard.


Source : ign[dot]com

Thursday, September 6, 2012

New Wonder Woman Series Being Developed for The CW

Wonder Woman is getting another chance at a TV series. It was just last year David E. Kelley made a semi-infamous Wonder Woman pilot for NBC, which was passed on by the network. Now however, Vulture reports that there is a brand new TV take on Princess Diana in the works at The CW.

Titled Amazon, this is a complete origin story – what Vulture describes as being about “a young, budding superhero, rather than a fully formed defender of liberty.” It seems that, like Smallville, Diana may not even be called Wonder Woman at this point or wear the Wonder Woman costume – which would explain not using that name in the title.

Amazon is being written by Allan Heinberg, whose TV credits include Grey’s Anatomy and The O.C., but who is known to comic book fans for creating and writing Young Avengers at Marvel.

Vulture notes there is no pilot ordered yet, just a script. It’s unclear how the development of Amazon affects progress on a potential new Wonder Woman movie, which Variety reported Michael Goldenberg (Harry Potter and the Order of the Phoenix) was writing – not to mention the character’s likely presence in the JLA movie. However, the potential TV series focusing on such a young version of Diana may make it possible for it to not be seen as a conflict with a different (and no doubt older) movie interpretation of the character.

While the 2011 NBC pilot starring Friday Night Lights' Adrianne Palicki was passed on, there's still plenty of nostalgic love for the 1970s Wonder Woman TV series, which starred Lynda Carter and helped elevate Wonder Woman into a much more well-known and popular character.


Source : ign[dot]com

Thursday, August 30, 2012

Check Out Jim Lee's New Justice League #12 Cover

Since the budding romance of Superman and Wonder Woman is selling like hotcakes, Jim Lee has already crafted a cover for the upcoming second printing of Justice League #12. It's the same general idea, but you'll notice that Wonder Woman seems to be taking the initiative this time around, plus it's more lovey-dovey than the original cover. BuzzFeed debuted the cover earlier today. Take a look:

jl12variantjpg

Check out our review of Justice League #12!

Joey is IGN's Comics Editor and a comic book creator himself. Follow Joey on Twitter, or find him on IGN. He loves superhero pets so hard.


Source : ign[dot]com

Wednesday, August 29, 2012

Comic Book Reviews for 8/29/12

This week in comics: Superman and Wonder Woman have their much publicized make out session, DC Comics unleashes a boatload of Annuals, Uncanny X-Force continues to depress us while American Vampire rips our hearts out, and Spider-Man teams up with Aunt May (kind of).

DC COMICS

American Vampire #30

Written by Scott Snyder | Art by Rafael Albuquerque

"Ever since Henry and Pearl began their relationship, I knew there would be a time where Pearl’s inability to age would catch up to them and the series  would punch me in the gut with such ferocity that the pain would travel up my body and my heart would shatter to pieces and scatter across the freeway and be obliterated to pieces against the windshields of oncoming traffic like insects. That moment happens in American Vampire #30." -Joey

Click to read the entire review!

Final Score:

9.5

Aquaman #12

Written by Geoff Johns | Art by Ivan Reis

"Prepare to be enthralled and annoyed with Aquaman #12. Enthralled because Geoff Johns and Ivan Reis deliver yet another memorable chapter of what is easily one of the best books among the New 52. Annoyed because this issue is a bit lacking in forward momentum, forcing us to wait two months before the final clash between Aquaman and Black Manta." -Jesse

Click to read the entire review!

Final Score:

8.5

Before Watchmen: Minutemen #3

Written by Darwyn Cooke | Art by Darwyn Cooke

"Before Watchmen: Minutemen has been solidly executed from the start, but the first two issues failed to add much to the story of the team that we hadn't seen before. Issue #3 marks the first point where Darwyn Cooke is really able to dive into the psychologies of the characters and offer some genuinely new and interesting material." -Jesse

Click to read the entire review!

Final Score:

8.5

Detective Comics Annual #1

Written by Tony Daniel | Art by Romano Molenaar & Pere Perez

"Prior to the New 52, much of Tony Daniel's Batman work was centered around establishing a new version of Black Mask, a villain who turned out to be none other than Dr. Jeremiah Arkham. Recently, Daniel has returned to Black Mask in his Detective Comics run, though now Roman Sionis is back under the mask and Arkham is on the right side of the law again. Detective Comics Annual #1 offers Daniel a chance to explore the current status quo of these characters outside the confines of the main series. Though it definitely has its rough patches, this annual isn't a bad way for Daniel to end his writing stint on the series." -Jesse

Click to read the entire review!

Final Score:

7.0

The Flash Annual #1

Written by Francis Manapul & Brian Buccellato | Art by Various

"The Flash Annual #1 uses its extended format to tell a five chapter story that does a nice job of answering some big questions and escalating the conflict to truly outrageous heights. Although Flash has his name on the book, the story has become more focused on Captain Cold. He has a good chunk of page time and must deal with more interesting twists and turns than Flash throughout the book. Brian Buccellato and Francis Manapul deliver a fine story, just not for the character they intended." -Joshua

Click to read the entire review!

Final Score:

7.5

Green Lantern Annual #1

Written by Geoff Johns | Art by Ethan Van Sciver

"Ethan Van Sciver has returned to Green Lantern! Given that he drew Green Lantern: Rebirth and ushered in the new era of Hal Jordan and the Corps, it feels right for him to come back to kick off the next big GL crossover event that has been teased to be an end of sorts for Hal, Rise of the Third Army. At the start of this 48-page issue, things are grim for Hal as he and Sinestro are at the mercy of Black Hand while the Guardians seek out the First Lantern. Geoff Johns opens up a whole new expanse of GL mythology with this status quo-altering bombshell." -Joshua

Click to read the entire review!

Final Score:

8.0

Justice League #12

Written by Geoff Johns | Art by Jim Lee

"Justice League has been struggling to find its footing because Geoff Johns and Jim Lee seem bent on delivering big action on big splash pages, leaving the story to play catch up as it tries to make sense of it all. This entry starts off with a fair bit of that as the team has their showdown with the underwhelming new villain, Graves. Yet in the wake of the battle, the series finds itself on solid ground thanks to the excellent dialogue and momentous turning points -- not to mention Superman and Wonder Woman totally make out!" -Joshua

Click to read the entire review!

Final Score:

8.0

Justice League International Annual #1

Written by Geoff Johns & Dan Didio | Art by Jason Fabok

"There are a few things going against the Justice League International Annual right from the get-go: it’s an amendment to a book we know is canned, it’s handled by a new creative team (which isn’t a bad thing in my case, but for the JLI faithful it could be off-putting), and it’s $5. While I can’t proclaim that this annual is worth the money, it does offer up some interesting new threads for the next year or so – though where they will all play out is anybody’s guess. There’s a 'continued in Justice League in 2013' bit at the end here, but I doubt we’ll be continuing the story of August General in Iron and Booster Gold in the New 52’s flagship title." -Joey

Click to read the entire review!

Final Score:

7.0

National Comics: Looker #1

Written by Ian Edginton | Art by Mike S. Miller

"It’s becoming apparent that the new National Comics done-in-one anthology series has a structure that is both its greatest asset and biggest shortcoming. While last month’s Kid Eternity story was a stellar tale that felt complete (though I was desperate for more), Looker is more of a broad strokes introduction to the revamped Emily Briggs than a satisfying story. We get bits and pieces of some interesting things with the loose framework of a murder mystery, but overall there’s not enough here in this one-shot to deliver anything that we can latch onto in such a short amount of time." -Joey

Click to read the entire review!

Final Score:

6.0

The New Deadwardians #6

Written by Dan Abnett | Art by I.N.J. Culbard

"When Vertigo showed off all the new series it was launching in 2012, I'll admit that the one I was least excited for was The New Deadwardians. Now, as we near the series finale, I can safely say that it is not only the best new Vertigo book, but quite possibly the best series of the year. Everything about it is near perfection. This issue gives us some of the most brilliant dialogue to be scripted in a comic book, maybe ever. This is shaping up to be a masterpiece." -Benjamin

Click to read the entire review!

Final Score:

9.5

Phantom Lady #1

Written by Justin Gray & Jimmy Palmiotti | Art by Cat Staggs

"Given the bright colored cover showcasing a busty babe holding a tiny man in her hand, I did not expect Phantom Lady #1 to be so dark. Her parents get set on fire (in true DC origin fashion), her friend gets her face bashed into the hood of a car, and the enforcers from a dangerous crime family try to incinerate her partner. Normally I welcome when a book surprises by contrasting with its cover, like Captain Marvel, but the lack of grace in Justin Gray and Jimmy Palmiotti’s storytelling stops this book from not just defying expectations but exceeding them." -Joshua

Click to read the entire review!

Final Score:

6.5

Superman Annual #1

Written by Scott Lobdell & Fabian Nicieza | Art by Various

"If Superman Annual #1 were a person, I’d be sure that it was suffering from multiple personality disorder. It’s not a person, though, so I have to wonder what the hell was going on down at DC editorial when they cooked this one up." -Poet

Click to read the entire review!

Final Score:

4.0


Source : ign[dot]com

Wednesday, August 15, 2012

Wonder Woman #12 Review

Brian Azzarello just made me a Wonder Woman fan for life. By dating this story just enough to let him play around with the origin of her powers, and reveal some new ones, Azzarello has given meaning to aspects of Wonder Woman’s character that have long been taken for granted. Flight is so commonplace in superhero books that it’s easy to forget its symbolic importance, as well as the rush of adrenaline that comes when your new favorite hero does it for the first time.

Right up there with Azzarello’s focused epic story is Cliff Chiang’s artwork that looks better with every issue. There are too many eye-popping, fist-pumping moments to name just one, but what’s most impressive is how Chiang makes it look so easy. His characters are lean and have simple yet defined looks. They move about the page with power and grace. There’s never a moment of confusion as to how the action is unfolding. This book is a lesson in how to draw a good comic.

So many plots threads come together in such poignant ways that after my initial read through, I read it two more times just to see how Azzarello did it all so masterfully. There are themes of birth, freedom, loyalty, and spirituality that all wind together with the art to create visual poetry. DC is putting out a fair number of strong books, but with this conclusion to Birth Right, Wonder Woman crushes them beneath her boot.

Joshua is a writer for IGN. Follow him on Twitter or IGN, where he is hell-bent on making sure you know his opinion about comic books.


Source : ign[dot]com

Wednesday, July 25, 2012

Resident Evil 6 Insert Coin Clothing Range Revealed




Insert Coin Clothing, the guys behind of some of the finest gaming clothing available to man and woman (like this and this), have teamed up with Capcom to produce an official apparel range for the upcoming release of Resident Evil 6.


The designs are hot off the press and have just been given the green light by the producers, so we can exclusively reveal the designs here on IGN ahead of the official launch of the range in September with a little word on each design from the Insert Coin team too.





Redfield Hoodie (RRP £35-40)



Insert Coin Clothing: If you're in a scrap with zombies, you want some serious firepower on your side - you want to be part of Team Redfield! This military style hoodie shows your loyalty to BSAA's poster boy, with a weathered look to show that you've seen some SERIOUS action...





BSAA SOU shirt (RRP £30)



Insert Coin Clothing: The first design in this new range is something completely new for us - a military style shirt! Designed to match Chris Redfield's BSAA uniform in Lanshiang, this exclusive military grey-green western-cut shirt has two front pockets and loads of stitched detail, including the BSAA and Special Operations Unit emblems.






BSAA Tee (£25)



Insert Coin Clothing: Believe it or not, our next design took its influences from the stark stylings of the classic TV series M*A*S*H! A must-have for all new recruits to the anti-zombie cause, this BSAA tee is simple and iconic - with sleeve detail complementing the weathered, main chest print.





DSO Tee (£25)



Insert Coin Clothing: On the other side of the world of course, Leon S Kennedy is fighting the good zombie fight in Tall Oaks, USA - and now you can be a part of his crew! With a design based on classic US security services - and Leon's iconic jacket - this tee celebrates one of gaming's most popular heroes and his new zom-stomping adventure.






La Vita Nuova Tee (£25)



Insert Coin Clothing: Everyone loves an antihero and Jake Muller - as a direct descendant of the ultra-evil Albert Wesker - certainly looks set to become a new video game icon. His hired-gun exploits in the European state of Edonia - as part of 'La Vita Nuova' - are celebrated in this blood-red new tee.


All five official designs will be going live in time for the release of Resident Evil 6 later in the year, so get ready to get your geek on and stomp some zombies this autumn! You can check out more Insert Coin Clothing designs on their website here.



Source : ign[dot]com