Call of Duty: Black Ops II will feature a simplified perk system that may be nerfed without warning, according to the game's multiplayer designer.
Speaking to CVG, David Vondehaar admitted that the increasing complexity of perks as the series has progressed was one of the first things he wanted to address.
I can nerf perks and I will, mark my words. A perk should never be something you need just to compete.
"Perks were pretty important for us to rethink, because they were getting too complex, " he said. "You had perks, perk pros, perks that influence you, perks that influence your gun, perks that influence team mates.
"We've simplified that so perks only ever affect your character, and more importantly, Black Ops II's perks aren't absolutes. In Black Ops our only balancing options were to remove the perk or keep it; now we can tune any perk by increments to nerf it or improve it.
"I can nerf perks and I will, mark my words," Vonderhaar continued. "A perk should never be something you need just to compete. A perk is 'I got a parking spot,' or 'the soda machine gave me free soda.' Your life shouldn't depend on it. The community helped me understand that, and that's why our new system has no absolutes. We can try to make it the most balanced CoD ever."
So it looks like any die-hard COD fan is going to need to be prepared to adapt their tactics in response to any nerfs. But whether Black Ops II can manage to be the game that finally does away with cookie-cutter strategies and builds when so many others have failed remains to be seen.
Call of Duty: Black Ops II is out on Xbox 360, PS3 and PC on November 13, and on Wii U from launch.
Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.
Source : ign[dot]com
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