Project Eternity, the new Kickstarter-funded project from Obsidian Entertainment that was revealed last week after a teaser countdown, has hit its fundraising goal in under three days.
Since launching on Friday with a target of $1.1 million, funding for the isometric, party-based RPG is currently sitting at around $1.5 million.
As a result of this, the company has introduced a number of 'stretch goals'; funding thresholds that, if reached, will mean the developers will expand upon their original vision for the game thanks to the extra funding.
While the base game was due to launch with three races, five classes, and five companions, once funding passed $1.4 million this morning, the company promised to increase this to four races, six classes and six companions.
Should funding hit $1.6 million the game will be made available on Mac and a new major storyline will be added. At $1.8 million, there’ll be a further new playable race, class, and companion, while crossing the $2 million mark guarantees the addition of player housing.
The final announced stretch goal is at $2.2 million, when Obsidian will introduce a new region, faction and another companion as well as Linux, apparently. More surprises have been promised should funding hit $2.4 million, but the company clearly doesn't want to jinx anything with 29 days still to go.
Also on the horizon is the prospect of the game becoming DRM free, and the addition of a new $5,000 tier as it apparently sold out too quickly. With all the backer rewards currently being slated for an April 2014 delivery, we can assume that that's when the game is aimed for. We just hope that adding all these extra goodies doesn't lead to any delays!
Luke Karmali is IGN's UK Editorial Assistant and chronic RPG-oholic You too can revel in mediocrity by following him on IGN and on Twitter.
Source : ign[dot]com
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