In a private demo with Capcom Vancouver executive producer Josh Bridge, I saw the Xbox One exclusive Dead Rising 3 -- a day-one launch title for Microsoft's new system -- running on the console. No fakery here.
That made what I saw next -- the same demo we all saw at Microsoft's E3 press briefing -- all the more impressive. It was all real. All those zombies. EVERYWHERE. Because the zombie count on screen at once was such a big talking point back when Dead Rising 1 was an early Xbox 360 game, I asked Bridge what the number is for Rising 3 on Xbox One.
The game can render "a kajillion of them," he said, only half-joking. Then he clarified with a real number: evidently Dead Rising 3 can push 2-3 times as many zombies on the screen at once as the second game on Xbox 360 could.
Furthermore, as seen in the demo, workbenches are no longer needed. Our new hero, the auto mechanic Nick Ramos, can combine anything from any location. On top of that, you'll be able to discover and unlock blueprints for new items. Yes, that's not new to Dead Rising 2 players, but what is new is how you can unlock new item categories, meaning you won't need the exact items for a "recipe" once you find a suitable stand-in.
In Nightmare Mode, the overall game time limit returns, as does the requirement that you save only in restrooms.
More details: there will be survivors that you have to escort around. Psychopath fights may or may not return (this was one area where Bridge got cagey), there will be multiple endings, and you can expect a follow-up Achievement to "Zombie Genocider," which tasked you with killing over 53,000 undead in your playthrough. Oh, and for those who've become invested in Dead Rising's twisted storyline, know that DR3 takes place 10 years after the events of the second game.
And for those worried that Dead Rising will be dumbed down for a new generation of gamers, then the Nightmare Mode is for you. In it, the overall game time limit returns, as does the requirement that you save only in restrooms.
Finally, no need to worry if the gameplay video came off a bit too serious in tone for you. Wilson insists that the goofiness of Dead Rising still courses through DR3's veins, adding that they "still have crazy clothing" and other off-the-wall oddities.
As soon as Capcom lets me lay my hands on Dead Rising 3, I'll deliver a full hands-on report.
Ryan McCaffrey is IGN’s Executive Editor of Previews and Xbox Guru-in-Chief. Follow him on Twitter at @DMC_Ryan, on IGN, catch him on Podcast Unlocked, and drop-ship him Taylor Ham sandwiches from New Jersey whenever possible.
Source : ign[dot]com
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