Trinity of Sin: Pandora is an odd series in that it often succeeds on a purely technical level but offers little reason to become emotionally invested in the title character or her struggle. It doesn't help that Trinity War itself seems almost wholly disinterested in the Trinity of Sin, the Seven Deadly Sins, or any of the other elements the crossover was initially predicated upon.
This issue sees Pandora stand to the side of of the massive brawl between the Justice League factions seen in Justice League Dark #23. As they duke it out, she wages a more metaphysical battle with the Seven Deadly Sins. It's not the most engaging conflict ever. Pandora's immortality makes her almost inherently dull in any sort of physical conflict. And because Trinity War is basically ignoring the Sins, nothing here adds any new depth to the larger conflict. As with last month, the brief scenes involving a pair of A.R.G.U.S. agents following Pandora's trail are pointless, as are the characters themselves.
But again, there are some definite technical strengths on display in this series. Fawkes' dialogue during the many flashbacks to Pandora's centuries of training is very well-written. Thematically, Fawkes offers an intelligent exploration of the notion and purpose of evil, offsetting the fact that Trinity War is all about a box full of demons that magically turns people evil. And while Daniel Sampere's figure work is nothing terribly remarkable, he offers some neat design choices as he visualizes Pandora's journey towards self-acceptance.
More than ever, I just want Trinity War to end so we can see what this book has to offer in a more long-term sense. Can Fawkes overcome Pandora's limitations and deliver a conflict that reaches beyond the boundaries of this one event storyline?
Jesse is a writer for various IGN channels. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter, or Kicksplode on MyIGN.
Source : ign[dot]com
No comments:
Post a Comment