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Showing posts with label mario. Show all posts
Showing posts with label mario. Show all posts

Thursday, October 25, 2012

New Super Mario Bros. 2 DLC Announced

During today's Nintendo Direct broadcast, which focused entirely on the 3DS, the company revealed a new wave of DLC for New Super Mario Bros. 2. Starting today, two new Coin Rush packs will be available to purchase for $2.50 each. Just like the last round of New Super Mario Bros. 2 DLC, each of these packs features three brand new levels.

A level from the Gold Mushroom pack. Clearly.

The first is called Gold Mushroom Pack, and gives players ample opportunity to up their coin count by providing tons of Gold Mushrooms for the collecting. The second, called Coin Challenge Pack B, is also all about the coinage, with a new Ghost House, a rope course and a fierce lava stage for players to enjoy.

This level is on fire! *cringe*

To download these packs, simply go into your game, select Coin Rush mode, then click the Shop icon on the bottom of the page.

Audrey Drake is an Associate Editor at IGN and a proud member of the IGN Nintendo team. She is also a lifelong gamer, a frequent banisher of evil and a wielder of various legendary blades. You can keep track of her wild adventures by following Aminka on IGN or @GameOnAminka on Twitter. Game on!


Source : ign[dot]com

Thursday, October 11, 2012

Mario's Love of Golf

Like the man who created him, Mario is a man of many hobbies. He drives go-karts. Plays soccer. Shoot hoops, slaps pucks and even hands out prescriptions of pills when dressed like a doctor. Yes, there are plenty of pastimes that Mario enjoys when he's not busy with his primary job of saving Princess Peach – but, since there are so many, which one should we consider his favorite? Could we boil all the spin-offs and sports sims down and determine which hobby Mario enjoys the most?

Well, if you're going by his first preference, a case could be made for golf.

The Early Days

Mario hit the links for relaxing days of driving and putting years before he took up any of those other extracurricular activities, as Nintendo released the plainly-titled Golf for NES way back on October 18, 1985, as a launch title for the 8-bit NES. Its protagonist was a little off-model, but his red clothes, black mustache and bulbous nose pointed to the fact that Nintendo meant for him to at least call Mario to mind – if indeed it wasn't meant to actually be him.

Two years later, that debate over the golfer identity was settled when Mario very clearly became the unquestioned protagonist for a pair of Golf sequels. Golf: Japan Course and Golf: U.S. Course were only released in Japan for the Famicom Disk System, but the man on-screen was undoubtedly our favorite plumber. And that was only 1987, 25 years ago from this year, so the argument for Mario preferring a day out on the course over any other pastime still carries a quarter-century's worth of weight even if you throw out the prior game.

Mario wasn't done hunting for birdies on the 8-bit console, though, as in 1991 he once again headlined a new sim of the sport in NES Open Tournament Golf. That's a title you probably remember, because it was selected as one of the 10 free NES games given away to 3DS Ambassadors last year. It also featured Princess Daisy serving as Luigi's caddy – the first hint at a budding romance between those two – and had Mario outfitted in the loudest, craziest stars-and-stripes get-up ever imagined.

Add in 1990's Game Boy Golf game and you've got a total of five different titles featuring Mario playing golf, years before any other spin-offs started appearing – Super Mario Kart, one of the first, didn't arrive until 1992.

"Mario Golf" Arrives

Super Mario Kart turned out to have a reflexive influence on Nintendo's golf games, though, as after its success the company finally decided it would be a good idea to actually put their mascot's name right in the games' titles. So the next time Nintendo published a console golf game – I'm not going to count the 1995 Virtual Boy version – it was finally "Mario Golf" for the Nintendo 64.

Mario Golf refined the game design of the early 8-bit games and started pushing more Mushroom Kingdom personality into the mix, as Mario was joined by a whole bunch of his pals out on the course. Each character had his or her own strengths and weaknesses, and you could pull off more complicated shots – while the game was much more immersive, too, thanks to being rendered in 3D for the first time.

That console game was quickly followed by a handheld version, Mario Golf for Game Boy Color. It was a masterpiece. Even more engaging, even without the 3D, Mario Golf on GBC was developed by Camelot – the studio that would go on to craft the Golden Sun series – and it played out as a golfing RPG. You didn't play as Mario to begin with. Instead, you were a young kid who joined a country club and worked your way up in the standings from amateur to pro, seeking an ultimate match against the club pro – Mario himself.

Mario Golf GBC received huge critical praise – it earned a rare 10/10 here at IGN – and it was just re-released through the 3DS eShop as a Virtual Console title today. You'd be doing yourself a favor to grab it immediately.

Mario Steps Aside

The N64 and GBC Mario Golf games inspired a pair of direct sequels a few years later – Mario Golf: Toadstool Tour for the GameCube, and Mario Golf: Advance Tour for the Game Boy Advance. Both were incredible, once again, thanks to Toadstool Tour's winning presentation and Advance Tour's continued RPG focus for portable players. But, oddly, that's where Mario Golf, as a series, came to an end.

We haven't had a new Mario Golf game since. Nintendo has produced other golf titles, but they've been focused more on unique play control mechanics. True Swing Golf shipped for the DS in 2006, and let players use the stylus and touch screen to direct their swings. Wii Sports arrived later that same year, and gave us motion-controlled golf using the Wii Remote as a club handle. Wii Sports Resort kept that going in 2009, with the added precision of the Wii MotionPlus adapter.

All three of these could have been used as design templates for a new, true Mario Golf sequel – but, so far, nothing.

Looking to the Future

But I wouldn't go so far as to say that Mario Golf is done for good. Though new releases haven't appeared in eight years, the brand hasn't been dormant – the original Golf, Game Boy Golf, NES Open Tournament Golf, Mario Golf from the Nintendo 64 and the Game Boy Color edition have all been re-released to modern audiences via the Wii and 3DS Virtual Console in the past several years. If the rumors of Cube games joining the VC lineup for the Wii U pan out, Toadstool Tour would certainly reappear. And Advance Tour could come back too, if GBA titles are officially added to the 3DS eShop.

Plus, on top of all that, Mario Tennis got an all-new sequel just earlier this year. The Tennis games have been kind of a sister series for Golf for 27 years now, and it's not too wild to think that a new Mario Golf game just might be in the works given the release of Mario Tennis Open this past spring.

So, is golf Mario's favorite hobby of all? It's certainly possible. But, if it is, we're hoping he gets a chance to get back out to a new course and play again sometime very soon.

Lucas M. Thomas is the master of the backspin approach shot. Nice on! You can follow him on Twitter, @lucasmthomas.


Source : ign[dot]com

Wednesday, October 3, 2012

Japan Getting Mario & Animal Crossing 3DS XLs

Nintendo has unveiled two new special edition 3DS XL bundles, and they're ridiculously cute.

Both the New Super Mario Bros. 2 and Animal Crossing 3DS editions come bundled with their respective title, and are currently only slated for a Japanese release.

They look incredible (even if the Mario one does look a little bit like Louis Vuitton has tried his hand at console decoration), so it's a shame that they're region-locked. Still, there are a fair few Japanese titles we've been eyeing up lately that don't seem likely to get a Western release date, so it may be worth it for that reason alone.

You can check out the Animal Crossing and Mario special editions in all their glory below.

Luke Karmali is IGN's UK Editorial Assistant and wants someone to buy him the Animal Crossing 3DS XL, please. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Monday, September 17, 2012

Check Out This Rip Off of Super Mario 3D Land

They say that imitation is the sincerest form of flattery, so this iOS rip off of Super Mario 3D Land, '3D Cartoon Land: Safari' is basically an obsessive love letter to Nintendo's iconic plumber.

First spotted on NeoGAF, 3D Cartoon Land: Safari is available for $0.99 on the Apple App Store and is described as 'very simply yet very addicting [sic].'

The screenshots below speak for themselves.

'This unique game requires you to quickly jump over obstacles and collect coins,' the game's description continues. 'But you are not secure in this beautiful cartoon world. An angry tortoise could bite you. An easy and smooth control makes it very funny and to jump or run.'

How the game's creator could describe 3D Cartoon Land as 'unique' and still sleep at night is anyone's guess, but you've got to give him credit for his gumption. For a full description of 3D Cartoon Land: Safari's 'incredibly fun' features, check out the Apple App Store link.

Lucy O'Brien is Assistant Editor at IGN AU. Find her on IGN here,Twitter here or meet the rest of the Australian team by joining the IGN Australia Facebook community.


Source : ign[dot]com

Thursday, September 13, 2012

Tekken Tag Tournament 2 Wii U Has Exclusive Content

Namco has announced that Tekken Tag Tournament 2 on Wii U will have exclusive content.

We spotted Mario, Link and Bowser costumes in the reveal trailer alongside in-stage power-ups, including the Mega Mushroom, which super-sizes combatants. It's pretty damn funny.

Tekken Tag Tournament 2 launched earlier this week on PlayStation3 and Xbox 360. Be sure to read our reviewand check out our interview withT ekken legend Katsuhiro Harada for more.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


Source : ign[dot]com

Monday, August 20, 2012

Nintendo Addresses Criticism Directed at Mario Sequels

Nintendo President Satoru Iwata has responded to recent criticism that the company is diluting the quality of its Mario titles by iterating too frequently on its most famous mascot.

It will ration the number of side-scrolling 2D Mario titles.

"We only create a New Super Mario Bros. title one [sic] per platform," said Iwata in an interview with Kotaku. "I think we'll probably go ahead and continue at that pace.

"That being said, that's probably Miyamoto's choice, so I can't give you a 100 per cent guarantee that that's the pace we'll continue at."

Super Mario 3D Land came out towards the end of last year and was the first Mario title to be released on 3DS, receiving great reviews. New Super Mario Bros. 2 came out last week to a more mixed response. And it isn't long before Nintendo releases New Super Mario Bros. U alongside its new console, Wii U (sometime later this year).

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I believe the two titles are unique enough that I wouldn't say that I'm super-worried that people are going to be confused.

Responding to concerns that the two games (New Super Mario Bros. 2 and U) might be too similar, and could suffer from being released just months apart, Iwata stated: "I believe the two titles are unique enough that I wouldn't say that I'm super-worried that people are going to be confused.

Iwata also spoke about the company's approach to DLC. New Super Mario Bros. 2 is the first Mario title to feature downloadable content. Iwata allayed any fears that it might be selling content stripped out of the game, saying: "Our goal is to create DLC in such a way that consumers do not feel that they have been cheated or deceived. Now I believe there are people out there, readers, who have are worried about that, and we just want to ensure them that we have that in mind and want them to know that that's not what we are planning on doing," he concluded.

Daniel is IGN's UK Staff Writer. You can be part of the world's worst cult by following him on IGN and Twitter.


Source : ign[dot]com

Friday, August 17, 2012

17 Beautiful Celebrities With Mario Mustaches

Say hey to Penelope Cruz. Recognize her? Something looking a little off?That's a real picture from an actual official brand-new advertisement of New Super Mario Bros. 2 from Nintendo themselves. Don't believe us? See for yourself:

But why stop there, Nintendo? Here are 16 more beautiful female celebrities rocking the iconic plumber 'stache. What? You clicked on this thing, didn't you?

Super Ana Beatriz

Super Angelina Jolie

Super Beyonce Knowles

Super Jessica Chobot

Super Eva Longoria

Super Gisele Bundchen

Super Halle Berry

Super Kim Kardashian

Super Kristen Stewart

Super Nicki Minaj

Super Minka Kelly

Super Rachel Bilson

Super Rashida Jones

Super Rihanna

Super Taylor Swift

Super Lady Gaga

Brian Altano is IGN's Executive Editor of News & Features and this is the type of stuff he does to close off a busy week at IGN. For more random, total idiocy, follow him on Twitter.


Source : ign[dot]com

Thursday, August 9, 2012

North America's Club Nintendo Presents the Golden Nunchuk

Olympic athletes are wearing gold medals around their necks, Mario and Luigi have become obsessed with gold coins in New Super Mario Bros. 2 and now we're getting one more golden object to pine for – a gold-colored Wii Nunchuk controller. The specially painted Nunchuk has just been added as a new selectable reward to the North American Club Nintendo, which, if you're unaware, is a customer loyalty program run by Nintendo that allows fans who buy enough Nintendo goods to exchange earned points for even more, even rarer Nintendo goods.

The Gold Nunchuk demands 900 of those points be redeemed if you'd like to own it, making it the second-most expensive item currently available. Its lustrous finish is made to match the gold-colored Wii Remote that shipped in a bundle package alongside certain copies of The Legend of Zelda: Skyward Sword last holiday season. It's a little late in arriving in that regard, as most every Nintendo fan has certainly already played through Link's latest adventure. But perhaps the delivery of a new, matching Nunchuk will encourage some to give the game a second run – perhaps through the game's more difficult second quest, "Hero Mode."

Club Nintendo has also been keeping its lineup of downloadable game rewards rotating fairly frequently as well. Currently you can score either the WiiWare hit Fluidity or the 3DS Virtual Console re-release of Game Boy Golf for 150 points apiece. Stay tuned here to IGN for more news when and if Nintendo paints anything else gold.


Source : ign[dot]com

Friday, August 3, 2012

The Symmetry of New Super Mario Bros. Wii

You'd think there'd be a difference. Mario's been doing this kind of thing for decades – running, jumping, saving the princess. You'd think he'd have some advantage, some noticeably better skillset than a pair of simple upstarts setting out on their first-ever adventure. But, no. Nintendo decided against that. Nintendo decided that, in 2009's New Super Mario Bros. Wii, the world's most famous platforming hero would be able to be matched step for step, jump for jump by a couple of nameless, personality-less Toads.

From Mario's perspective, it doesn't make a lot of sense. He should run faster. Jump higher. Something. But, from the designers' point of view, it must have been better to make all players created equal.

Realizing a Dream

When New Super Mario Bros. Wii was revealed three years ago and then shipped to stores in late 2009, it sparked a new revival for 2D side-scrolling platformers – but it was a focused one, not just a general revisit to the genre. 2006's first New Super Mario Bros. on the DS had already done that, so the Wii follow-up's larger contribution wasn't just pulling platformers back into the spotlight, but pulling platformers back into the spotlight with a new emphasis on simultaneous multiplayer play.

It was four-player Mario! A design dream that Shigeru Miyamoto had hoped to realize for decades, finally materialized in Nintendo's fifth console generation. At long last you could set out to rescue the kidnapped princess with friends alongside you, having Mario accompanied by his brother Luigi and the two new characters, Blue Toad and Yellow Toad.

Well, calling them new characters is being a bit generous. These two Toads were about as generic as could be, as Nintendo refused to give them any kind of storyline introduction or even their own names. They were simply there to serve as alternate-colored clones of the red- and green-clothed plumbers. Some fans cried foul at the time – why not use established characters like Wario and Waluigi, or the "normal" Toad, or even the Princess herself to fill those spots?

The answer was simple enough – because the designers wanted everyone to play the same.

Symmetry and Asymmetry

New Super Mario Bros. Wii was designed to offer a wholly symmetric multiplayer experience. You've heard the opposite term thrown around a lot recently. "Asymmetric" gameplay refers to games in which different players experience different things while playing at the same time, and it's a big focus for the upcoming Wii U and its new GamePad controller. "Symmetric" gameplay, then, would refer to games in which every player essentially experiences the same thing. Like New Super Mario Bros. Wii.

Whether you're controlling Mario, or Luigi, or Blue or Yellow Toad, your abilities are no different than anyone else's. Everyone runs at the same speed, jumps to the same heights – it's a level playing field for all. And it works well, no doubt about it – New Super Mario Bros. Wii is a brilliantly fun multiplayer experience. It's a good time. Hopping and bopping around, picking up your buddies and tossing them into pits, "bubbling up" when you're about to die and begging your pals to come pop you out so you can keep going. Nintendo's designers picked a good direction for the game.

But it's not the only direction they could have chosen. In the wake of New Super Mario Bros. Wii's success, we got several more examples of ways that four-player simultaneous 2D side-scrolling could be handled with a bit of asymmetry tossed in. Ubisoft's Rayman Origins cloned the approach of pairing two established characters with two generic tag-alongs, but Rayman, Globox and the Teensies all had wildly different animations that made them feel more individual. Kirby's Return to Dream Land took things to the next level by giving each character a different skillset – Kirby could suck up and copy enemy powers as normal, but Meta Knight, Waddle Dee and King Dedede had wholly their own identities wielding a sword, a spear and a giant mallet, respectively.

And Donkey Kong Country Returns, while only two-player, nevertheless made Donkey and Diddy distinct from one another – which enhanced the teamwork element of playing that game with a friend, as you both had your own unique roles to play.

Going Forward

So the question becomes, is there room for a little more asymmetry in the New Super Mario Bros. series, going forward? The upcoming New Super Mario Bros. U will explore one extreme with its "Boost Mode," which will give one player the power to insert blocks into the environment through the GamePad's touch screen while the others run and jump along as normal. Rayman Origins' sequel, Rayman Legends, will similarly invite an extra, fifth player to pick up the GamePad to control the environment-altering new character, Murphy.

But those may be examples of asymmetry taken a bit too far, at least for the crowd who cried foul about the two generic Toad Bros. in 2009 – because the initial expectation for many for a multiplayer Mario design wasn't a game where someone sat off to the side dropping extra bricks into the scene, or even for four players running and jumping around with the exact same skill set. The expectation was more in line with what Kirby's Return to Dream Land delivered – a game in which established individual Mario characters used their established individual skills to each contribute something different to the action.

So you'd have Wario as an option, bulkier and more powerful than the others and unleashing his trademark shoulder-forward bull rushes from his Wario Land series. You'd have Princess Peach, floating through the air with her hovering long jumps, maybe even wielding Parry the Parasol from her standalone platformer Super Princess Peach. Maybe you'd even have Bowser stomping along and breathing fire in playable form, as he has been a time or two in the Mario role-playing games.

The opportunity is there – and, in fact, the template for how it would work was laid down around 25 years ago, way back in Super Mario Bros. 2. Even without letting the villains get into the mix, you've got an established framework for how to make the heroes feel different right there – Mario is the average everyman. Luigi jumps higher than anyone else, kicking his legs wildly in the air. Princess Peach has those floaty long jumps and Toad ("the" Toad) is stronger than the rest. So perhaps it's time for a new Super Mario Bros. 2? (Not to be confused with New Super Mario Bros. 2.)

In Conclusion

The possibilities are there. The template is there. It's just up in the air whether or not Nintendo would ever choose to take New Super Mario Bros. in an asymmetric direction, after setting the definitive symmetric standard three years ago. New Super Mario Bros. Wii was great, and no doubt this year's two new sequels in the series will prove themselves to be solid entries in the franchise as well. But there's an opportunity for Nintendo's designers to refresh this franchise further some time in the future – if they follow the example of games like Kirby's Return to Dream Land and even the old Super Mario Bros. 2, and if they can actually embrace the established diversity of the Mushroom Kingdom's many diverse characters, instead of just tossing us more generic, nameless Toads.

Lucas M. Thomas led the charge to give Blue Toad and Yellow Toad a bit more personality back at E3 '09, and to this day he still personally refers to them as Yvan and Wolley. You can tell him your own nicknames for the Toad Bros by following him on Twitter.


Source : ign[dot]com

New Super Mario Bros 2 Review

You know that fizzy feeling you get in your brain when you play a great Mario game? Where it feels a bit like it did the first time you ever played one, even though you’re so intimately familiar with it? New Super Mario Bros 2 gives you 80-odd levels of perfectly-pitched side-scrolling platforming with a smattering of new features, but it doesn’t give you that feeling. It’s a surprisingly conservative entry in this continually inventive franchise, and though it’s a masterclass in level design and eternally satisfying to play, it doesn’t move the series forward. When it’s as good as it was to begin with, though, it’s hard to find much else to complain about.

New Super Mario Bros 2 stars the Koopalings (Bowser’s long-neglected junior minions) as villains, who crop up in predictable but nonetheless entertaining boss fights at the end of each of the game’s worlds. Coin-collecting is the ancient video game principle at the heart of the game. Those shiny little discs of gold metal are everywhere, erupting in shimmering cascades from pipes and trailing in the wake of Cheep Cheeps underwater. The new power-ups mostly revolve around turning everything into gold; a golden Flower transforms Mario into a tubby little Midas, transmuting everything around him into coins, and coin blocks can be worn on Mario’s head, leaving a trail of twinkling currency as he runs and jumps.

Golden rings, meanwhile, temporarily gild every enemy in the level, giving you greater rewards for bopping them on the head and causing Koopa shells to spew coins in their spinning path. The game keeps track of your cumulative coin total, displaying it right in your face on the world map and popping up with little congratulatory messages when you reach a new milestone. Something happens when you reach one million, we’re told, but it’ll be a while before anyone finds out what.

There are plenty of old power-ups too, of course, like the Fire Flower, Starman and the Super Leaf, which turns Mario into Raccoon Mario (though the resultant powers of flight are tragically under-used for the majority of the game). The Mega and Mini Mushrooms from the original New Super Mario Bros turn up as well, but only once or twice over the course of the entire game, making them feel a lot less gimmicky than they did before.

“

Unlike Super Mario 3D Land, it doesn’t feel built for the console

New Super Mario Bros 2’s primary-coloured, whimsical graphical style is as endearing as ever – the Koopas even do a little dance when there’s a trill in the music. Weirdly, though, the 3D effect doesn’t work well at all. Turn the slider up and the detailed 2D backgrounds get blurrier and blurrier, which creates a depth of field effect but also smears all the lovely artwork. Unlike Super Mario 3D Land, it doesn’t feel built for the console – there are no levels with nifty 3D effects, and it’s difficult to find a reason to turn the slider up.

Mario is such a joy to control that he sometimes feels like an extension of your thoughts. He has a perfect sense of weight to him, and the levels are exquisitely designed to take advantage of his acrobatic abilities. Each world has two castles to break up the normal flow, and some worlds have ghost houses that give Mario platforming a puzzley twist, with disappearing doors and mirrored rooms. There are a lot of secrets, too – some of the levels have second exits that lead you to a new place on the map (or a new world entirely), and you’ll constantly be scanning their perfect geometry for the inviting gaps in the scenery or slight anomalies that could point towards something hidden.

Difficulty-wise, New Super Mario Bros 2 is still a long way from the invigorating cruelty of the old 2D Marios, but you won’t be able to skip through the game without ever dying. If you fail a level more than a few times, the white Tanooki Suit – or the You Suck Tanooki Suit, as it’s more colloquially known – lets you run through the levels as an invincible white raccoon Mario, but that still won’t save you from death by deadly purple goop or falling into lava. The difficulty is offset by the sheer proliferation of coins, though – if you’re any good, you’ll have about 100 lives saved up by the time you’re halfway into the game.

The co-op multiplayer is fun, but inessential – on a small screen, the camera often has trouble keeping both of you in focus at once, and it doesn’t let you run off and explore separately. It feels like another missed opportunity, with no bespoke levels made for co-operative play. Where New Super Mario Bros Wii only really came alive when played with friends, the multiplayer here feels like an optional add-on.

Coin Rush Mode has a more competitive aspect, letting you challenge people via Streetpass to amass as many coins as you can without dying over three randomly selected levels – and under a time limit, too, as if that wasn’t enough pressure. This gives New Super Mario Bros 2 a little longevity, which is desperately needs; the single-player game barely lasts five hours on a first playthrough, though secret-searching and collecting star coins takes much longer.


Source : ign[dot]com