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Showing posts with label anarchy. Show all posts
Showing posts with label anarchy. Show all posts

Thursday, October 25, 2012

FTL and the Lonely, Lonely Journey

You are not a soldier of anarchy. You have no ill will towards the Federation stretched across the vastness of space. On the contrary, you and your loyal crew have a mission to save the Federation from a terrible rebel threat. And light years of deep, dangerous black stands between you and delivering your intel on the rebel flagship. As the cold of the void presses against your ship's hull, you accept the loneliness of your mission for the greater good. You captain a vessel in the unknown reaches of FTL: Faster Than Light.

FTL, a spaceship simulation designed by Justin Ma and Matthew Davis, charges you with a single mission and the care of a single ship. Overcoming hazards, buying weapons, managing fuel, and hiring a crew occupy every second of your time as rebel forces bear down upon you. Despite the exotic aliens that offer you wares and the passing travelers you meet along the way, your time in space is spent in spectacular isolation. FTL is a game of loneliness.

Once you shove off from the hangar, your ship drifts through empty backdrops for the remainder of your journey. That’s not to say the backgrounds lack detail; far from it. They glitter with the colors of strange worlds. But they lack life. The only company you have is that of your crew members marching about your ship's interior.

The actual play in FTL reinforces the importance of your crew and your attachment to them. You can name them, and command them to man various stations aboard your ship. Their skill grows with experience, and increases your chances of survival. Losing a crew member inflicts a tremendous blow against your progress, and fills your ship with the hurt of emptiness. One stray missile and your wizened pilot is suddenly gone forever.

The rare friendly face you come across during the trip, a soothing voice over the comm or an outpost willing to shelter you, exists only in text. The absence of other friendly character sprites enhances the importance of the officers aboard your vessel -- they shield you from the otherwise crippling lifelessness of space.

But the core of FTL's loneliness is powered by composer Ben Prunty's astounding soundtrack. It hums, whirs, and sings with a perfect ache all too fitting for your course through unfamiliar galaxies. Whether it's the ethereal, haunting blips in "MilkyWay (Explore)" or the music box lilts of the Engi, Prunty's work pulls at the heart. It's both beautiful and sad, and makes every jump through space a stirring, desperate affair that reflects the science-fiction setting of FTL just as much as its 8-bit aesthetic.

Fortunately, this pervading loneliness works to FTL's advantage. Rather than serving to discourage or upset, it’s a necessary counterweight to all the beneficial items and opportunities that affect you throughout the story. Say, for example, you encounter a vicious slave trader on the fringe of civilization. A well-fought battle might reward you with a new crew member liberated from the trader's space-faring prison. Or perhaps the good will of a passing traveler will grace you with fuel when your ship is running on fumes. These moments of good fortune taste sweeter after the bitter loneliness you and your crew know so well.

That loneliness also weighs upon you with each decision you make. Do you send one of your valuable crew members, a friend and rare ally, into an abandoned station in search of supplies? Or do you avoid the risk and sacrifice any possibility of reward? As captain, you face this delightful agony with every challenge.

In the world of FTL, there are no checkpoints or restarts. You have one chance to make it to your Federation comrades, and you cradle the fate of your ship -- and your crew -- in your hands. The loneliness in every song, backdrop, and string of text works in bittersweet harmony with this responsibility. And in those flashes of time when your ship and crew are in danger, you'll do anything in your power to save them.

It's strange that a game that instills such challenging emotions in you can still reward and entertain in the same instant. But some say that "absence makes the heart grow fonder." As you jump to an empty beacon with nothing but your tireless crew to stand with you in the dark, that phrase sounds particularly apt -- especially out in the starlight.

Ryan Clements writes for IGN. Despite the tone of this article, he's actually not a lonely person. He's happily engaged! Follow him on Twitter at @PwamCider.


Source : ign[dot]com

Friday, October 19, 2012

Anarchy Reigns Release Date Announced

Anarchy Reigns will launch on January 8, 2013 in the US and January 11, 2013 in Europe, SEGA has announced.

The multiplayer brawler will support up to 16 players and has a suggested retail cost of £19.99/€29.99/$29.99.

We heard rumours earlier this week that the game would release on these dates, and it appears they were correct. It's a relief, as for a time the game's future looked uncertain following its sudden delay in the West back in May.

Speaking about the new release date, Platinum Games' executive director Atsushi Inaba said, "Focusing on online play with Anarchy Reigns presented a new challenge for us here at PlatinumGames. Very few games fall under its genre of a melee-based online multiplayer brawler, so I think we’ve been able to supply a new kind of excitement that you can’t find anywhere else. While some time has passed since its Japan release, I look forward to having gamers in North American and Europe enjoy the Anarchy."

Anarchy Reigns will release simultaneously on PS3 and Xbox 360.

Luke Karmali is IGN's UK Editorial Assistant and quite the Platinum Games fan. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Wednesday, October 17, 2012

Is Anarchy Reigns Coming to the West in January?

Japanese developer Platinum Games is well known for titles like Bayonetta and Vanquish. And its latest game, Anarchy Reigns (known as Max Anarchy in Japan) was supposed to come to PlayStation 3 and Xbox 360 in the west this past July. It still came out in Japan, but was inexplicably delayed mere weeks before its western launch.

Publisher SEGA later noted that the game would be released in Q1 of 2013, and it seems that SEGA was true to its word, at least according to online retailer Amazon.

Website Xbigy Games notes that if you go to Amazon and search for Anarchy Reigns, both the PS3 and 360 versions of the game show up. The PS3 version of the game has no date affixed to it, but the 360 version does: January 08, 2013.

January 08, 2013 is a Tuesday, which is the traditional day of the week games come out in North America. It could be a placeholder, but then again, it may not be. We’ve reached out to SEGA for confirmation of the date, and will update when we hear back.

Colin Moriarty is an IGN PlayStation editor. You can follow him on Twitter and IGN and learn just how sad the life of a New York Islanders and New York Jets fan can be.


Source : ign[dot]com

Tuesday, September 25, 2012

Sons of Anarchy: "Laying Pipe" Review

Note: Full spoilers for the episode follow.

Like most shows with a big cast and a ton of storylines going on at the same time, Sons of Anarchy is usually busy jumping from plot to plot, making sure that everything is moving forward. This week’s episode, “Laying Pipe”, directed by former guest star Adam Arkin, was more focused, which set the right tone considering the significance of what happened. There’s a spoiler warning at the top of this review, but this is another warning: if you haven’t seen the episode yet and don't want to be spoiled, go watch it and come back here afterwards.

Let’s discuss the less heartbreaking items first. First up: Gemma’s bad day. If trying to undermine Tara by working with Wendy wasn’t bad enough, pretending to Tara that she hadn’t tipped Wendy off ended up making Gemma look a tiny bit silly. As Gemma herself pointed out, Tara is the smart one. And then there was the fight with the prostitute (Ashley Tisdale) who was with Clay at Nero’s. Clay’s sly smile confirmed that this was exactly what he was going for; it was disappointing to see Gemma gave him what he wanted.

Of course, all of this was completely in character for Gemma, who has been known to go off half-cocked when things get her riled up. Katey Sagal put a great tone into all of her lines, especially with Tara (“Where is this sad song going?”). Even when she knew she didn’t have a leg to stand on, she was feisty. Tara’s declaration that she loved Gemma but wouldn’t put up with this was the perfect response. My question is how long Nero is going to be ok with the chaos that accompanies Gemma everywhere. Their discussion afterward was another example of the great chemistry between Sagal and Jimmy Smits; the ease they have with each other makes it fun to watch the relationship unfold.

It was just last week that I was looking forward to seeing what would happen when Clay and Nero met up, and I got my wish pretty quickly here in just the third episode of the season. I should have known that Nero would be cool as a cucumber, unwilling to let Clay get him worked up. Although there was no violence between Gemma’s men so far, I think Nero will prove to be more than capable of holding his own if Clay decides to take him on.

After all the angst with Juice last season, it was like a breath of fresh air to see him more lighthearted again. In this episode Theo Rossi brought out the humor every chance he got, and it was a great way of easing some of the tension from the other storylines. Juice’s reluctance to take Clay to Nero’s was cute, but it was when Carla called him “white trash” and he made the correction that he was Puerto Rican that made me laugh out loud. It was good to see the old Juice back.

Diana was too sad to write a funny caption this week

And now to the heart of the episode – what happened to Jax and the other three Sons in county lockup. To start, Harold Perrineau and Charlie Hunnam’s scenes together were great. They started off on unequal footing, with Jax trying to keep things from spinning out of control. The change in Jax by the end of the episode was profound, and Pope recognized it right away.

Charlie Hunnam and Ryan Hurst also made the most of their time together in this episode. As glad as I was to see the heart to heart where Jax came clean about the events of last season, I knew it didn’t bode well for Opie. But even if we could sense it coming, it didn’t make it any less painful to watch that scene unfold. It was brutal, made more so by Opie’s resignation and Jax’s horrified reaction. Sons of Anarchy has a history of being unafraid to show shocking violence and this was no exception.

Opie (and Hurst) will be missed. The impact on Jax was immediate. He was already struggling to keep things together and it will only be more difficult without Opie as backup and moral compass. The way he “held court” at the end with Chibs and Tig showed us the change in him as he used Tig to solidify his control of SAMCRO. If I had a complaint about the episode, it was that I wanted to see the conversation when Jax called Tara in the end. We got to see Jax’s reaction to what happened to Opie, how it affected his dealings with Pope, and how he dealt with Chibs and Tig. When the scene ended without showing us how Jax explained things to Tara, it felt like we were missing something. Maybe they will give us some of the fallout in the episodes to come, we will have to see.


Source : ign[dot]com

Tuesday, September 11, 2012

Sons of Anarchy: "Sovereign" Review

Note: Full spoilers for the Sons of Anarchy: Season 5 premiere follow.

Sons of Anarchy returned with its usual complex storylines and characters intact, introduced new twists and turns, and added intriguing new recurring cast members in Jimmy Smits (Dexter) and Harold Perrineau (Lost). As SAMRCO’s reigning President, Jax Teller (Charlie Hunnam) had to deal with threats on various fronts, from the business side of things to the personal. So, in other words, just a typical day for SAMCRO.

There was plenty of plot to go around between the deal with the cartel, Roosevelt still snooping around, the battle with the Niners, home invasions in Charming and the new danger from revenge-seeking Damon Pope. Add to that all the interpersonal drama after the fallout from the power shakeup in the last season, and you’ve got a packed episode that didn’t have any trouble filling up the extra time it had for the season premier. The confrontational scenes - Jax and Opie, Gemma and Tara, Roosevelt and Juice, to name a few - were given enough time to help us keep the various threads in mind, and none bogged down the episode's momentum.

After the events of last season, Clay (Ron Perlman) appeared to be a broken man, both physically and emotionally. But if you thought that losing his position of power would make Clay less dangerous, that was a mistake. Using a trick I wouldn’t have guessed Clay had in his arsenal, he played a version of the sympathy card. Feeding the club partial truths, he managed to spill enough facts to potentially be let off several hooks. That all of this happened under Jax’s disbelieving glare from the other side of the table made for a great scene. It will be interesting to see what happens next between these two perpetually sparring opponents.

Jax is not amused.

With an introductory scene that was memorable, to say the least, Smits joined the cast as Nero Padilla, who humorously described himself as a “companionator,” rather than the more mundane term of pimp. So far, Smits was a breath of fresh air, with his smooth talk and immediate affection for Gemma. And it was somewhat amusing that on this show the pimp character was the one portrayed as carefree and (comparatively) above-the-law.

Gemma’s state of mind was troubling, especially seeing the tough former queen of the club so confused about how she ended up at Nero’s. Gemma’s behavior was paralleled nicely with Tara’s situation. Tara may appear to be dealing with things, but the quick shot of her at the end of the episode contradicted that. Both Katey Sagal and Maggie Siff continued their excellent performances of two strong women navigating the tricky waters of SAMCRO, trying to control their situations the best they can, while things continued to unravel for both of them.

With a less flashy intro than Smits, Perrineau also made his first appearance count as Damon Pope, father of the girl Tig killed last season. Pope’s quietly powerful demeanor was convincingly menacing, even before he set in motion the object lesson for Jax and SAMCRO where the new head of the Niners was murdered in front of them. His ruthlessness combined with his desire to appear to be an upstanding member of the community was a bit reminiscent of Breaking Bad’s Gus Fring, one of the more frightening villains TV has given us recently. If there was any question that Pope is a force to be reckoned with this season, the horrific scene with Tig and his daughter should put that to rest.

With all the above in play this season, I almost laughed out loud at Tara’s exasperated, “Now what?” when the phone call came in that the police were looking to arrest Jax, Chibs and Tig. She should know by now that there is always going to be something going terribly wrong with this group of guys. If previous seasons are any indication, the mess SAMCRO is in so far is just the tip of the iceberg.


Source : ign[dot]com