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Showing posts with label apple. Show all posts
Showing posts with label apple. Show all posts

Friday, October 26, 2012

Tech Fetish Episode 148: We Welcome iPad Mini & Microsoft Surface

The Tech Fetish crew chats Apple's hardware-saturated iPad Mini press event, and how we think Apple's new tablet stacks up against the reigning 7" kings. Nic bought a Microsoft Surface RT and it accidentally changed his Xbox GamerTag to SunflowerWharf4, but we still think the Windows tablet is cool.

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Justin is the Rose to Nic's Titanic.

Listener George is workin' on his Tech Fetish-inspired beard.


Source : ign[dot]com

Tuesday, October 23, 2012

Report: Major Layoffs at Zynga Austin

This morning during Apple's iPad Mini event, Zynga employees began taking to Twitter en masse to report on significant layoffs at the troubled social gaming giant. Zynga has yet to make any official announcement and have not yet responded to our request for comment.

Individuals close to the situation are reporting that Zynga Austin bore the majority of cuts, with more than 100 jobs lost at that location. The entire Zynga Bingo and theVille teams have reported been let go, leaving only teams developing mobile products left at the office.

Gamasutra is also reporting layoffs or perhaps the closure of Zynga Boston and Zynga Chicago. TechCrunch reports that the San Francisco office is not seeing any layoffs today.

More Zynga employees have reported that an all-hands meeting has been scheduled for later this afternoon. A more solid picture of the extend and location of the layoffs is likely to follow.

Today's layoffs are the latest in a growing line of bad news for the social game maker. SuperData Research noted today that Zynga has less active players now than it had two years ago. Social game players are increasingly leaving Facebook in favor of mobile play. Most analysts agree that Zynga has failed to make the mobile transition rapidly enough.

Justin is Editor of IGN Wireless. You can follow him on Twitter at @ErrorJustin and on IGN.


Source : ign[dot]com

Watch: New Iron Man 3 Trailer

It's here! No more teasers of teasers. Watch the brand new trailer for Iron Man 3 below:

Via Apple iTunes.


Source : ign[dot]com

Tuesday, October 16, 2012

iPad Mini Event Slated for October 23rd

Apple's next event is slated for October 23rd and all signs point to a 7.85" iPad Mini.

The chronically leaked iPad is said to have a Lighting dock connector, come in black and white, and have a very similar design to that found in the stylish new iPod Touch.

Still uncertain, however, is whether the iPad Mini will contain a Retina-Display pixel density, if it might come in additional colors, what exactly the price will be, or if it will even contain the iPad Mini moniker (some have speculated it could be called the iPad Air, or iPad Nano).

We may see more than just the iPad Mini at the event, as well. Recent rumors suggest we could also see a 13" Macbook Pro with Retina Display, additional iTunes news (subscription-based streaming, anyone?), and possibly updates to iBooks, iWork, and iLife.

Either way, all your questions will be answered October 23rd, at 10:00 a.m. PST, where the event will be covered live, right here on IGN.

Nic is the Editor of IGN Tech. He loves technology almost as Wes Anderson, The Tech Fetish Podcast, and Godspeed You! Black Emperor. You can follow him on Twitter @nicvargus and IGN.


Source : ign[dot]com

Wednesday, October 3, 2012

Rumor: 7.85-Inch iPad Mini Enters Production

Make way for the iPad Mini: Apple's smaller tablet has entered mass production in Asia, according to a report at the Wall Street Journal. The new iPad's display will be 7.85 inches diagonally, slightly larger than the Nexus 7 and Kindle Fire HD. It will probably be slightly more expensive than those tablets too; we're betting $300 to $350.

The WSJ reports that the iPad Mini will have a lower resolution than the most recent iPad's 9.7" display, which makes perfect sense, though we'd be surprised if Apple gave it a non-Retina screen just to keep costs low.

Will Apple announce its down-sized tablet this month, in lieu of its customary October music event? And if it does, will you buy one? Let us know in the comments.

Jon Fox is a Seattle hipster who loves polar bears and climbing trees. You can follow him on Twitter and IGN.


Source : ign[dot]com

Friday, September 28, 2012

iSorry - A History of Apple's Apologies

Apple CEO Tim Cook issued a public apology for Apple's new Maps app today, stating that the company "fell short" of "the same incredibly high standard" its customers expect it to meet.

This isn't Apple's first apology and probably won't be its last, but it may be its most satisfying.

It's not hard to see why a consumer-electronics company wouldn't want to admit its mistakes too definitively; beyond the risk of class action suits, it can be bad for a company's reputation. Because, the fact is, apologies make for news. (Yes, we realize we're complicit in this.)

But historically, Apple's apologies (we came up with ten) have often left something to be desired. Coupled with the sometimes unreasonable expectations it encourages in its customers, Apple's understandable restraint in acknowledging problems might come off as smug or prevaricating. Still, what's more repellant than an insincere apology?

Here's our account of Apple's reluctant admissions that even Apple makes mistakes over the last five years, complete with background info and a bit of kindergarten-culture commentary.

Sorry You Paid So Much for Your iPhone. (Sept 2007)

This is actually Apple's first on-record public apology we could find. Two months after the original iPhone was released, it got a pretty major price-drop: $200 across the board. The 8GB iPhone went from $599 to $399. Understandably, anybody who'd bought the iPhone when it first launched (or, worse, the day before it got a price drop) felt cheated.

Did Apple give them their $200 back? iDon'tThinkSo. But it did offer them $100 in store credit. And Steve Jobs actually said "We apologize for disappointing some of you." And Apple's price drops since have been more predictable.Of course, Jobs' apology came after three lengthy paragraphs explaining why dropping the iPhone's price was the right decision - that a bigger user-base would be better for everyone with an iPhone, and that "if you always wait for the next price cut or to buy the new improved model, you'll never buy any technology product."

And he was right about both those things. But he didn't acknowledge that what bothered folks was the capricious nature of the price-drop. There's a reason the rhythmic life cycle of iPhone models (and prices) is foreseeable these days.

Source: Apple

Sorry (And Sorry Again) MobileMe Is Broken. (July 2008)

The precursor to iCloud (and successor to .Mac) had a bumpy launch, with server problems, a broken webapp and other bugs. And because advertised MobileMe's cloud syncing as "push", users were disappointed to find that their computers would only sync every 15 minutes.

Apple's response in this case was refreshingly sincere: "we are going to stop using the word ‘push’ until it is near-instant on PCs and Macs, too. [And] we want to apologize to our loyal customers and express our appreciation for their patience by giving all current subscribers an automatic 30-day extension to their MobileMe subscription free of charge."

Not bad! Of course, that apology came in an email...

Source: Wired

Sorry About Baby Shaker. (Apr 2009)

The same week the App Store saw its billionth download, Apple pulled an app that had users quiet a crying baby by, well, shaking their phones.

The app was discovered by a Shaken Baby Syndrome advocacy group, but by the time they'd organized a protest and alerted the media, Apple had already pulled the app and issued its biggest apology yet:

"This app is deeply offensive and should not have been approved for distribution on the App Store. We sincerely apologize for this mistake."

But Patrick Donohue, founder of the Sarah Jane Brain Foundation, wasn't satisfied. Citing Apple's refusal to release its criteria for App Store gatekeeping, he said Apple's statement was "directed at the media to kill the story. This is the most cynical apology I have ever seen."

Source: Information Week

Sorry the iPhone 4 Is Our Hottest Phone Ever. (June 2010)

Check out Apple's bragpology after high pre-order demand for the iPhone 4 crashed its site:

"Yesterday Apple … took pre-orders for more than 600,000 iPhone 4s. It was the largest number of pre-orders Apple has ever taken in a single day and … many of our order and approval systems malfunctioned. Many customers were turned away or abandoned the process in frustration. We apologize to everyone who encountered difficulties, and hope that they will try again."

Source: Apple

Sorry You're Holding Your iPhone 4 Wrong. (July 2010)

Remember Antennagate, when just touching part of an iPhone 4's aluminum side might drop a call? Apple didn't apologize for this one at first, recommending that iPhone 4 owners "avoid gripping it in the lower left corner in a way that covers both sides of the black strip in the metal band, or simply use one of many available cases," and calling the problem "a fact of life for every wireless phone."

When people still insisted the issue was way worse on the iPhone 4 than any phone they'd ever used, Apple released a second statement, explaining that the "dramatic drop in bars" was caused by phones falsely displaying more bars than the signal strength called for. "The formula we [have used] to calculate how many bars … to display is totally wrong," Apple told the press, before explaining that the problem would be "fixed" by a software update that made the first three bars bigger and easier to see.

Apple did remind customers that they had 30 days to return their iPhone if they didn't like it, but the statement maintained that "the iPhone 4's wireless performance is the best we have ever shipped," and its guidelines for technical support staff still instructed, "We ARE NOT appeasing customers with free bumpers – DON'T promise a free bumper to customers."

Source: Engadget, Apple, Gizmodo

Sorry Our Last Apology Sucked. (July 2010)

Thought Antennagate was over? So did Apple, but customers and the media had other plans.

While Apple never recalled the iPhone 4 or admitted to a design flaw, it did eventually offer some customers a free bumper case, and the phone's antenna design was eventually quietly revised to fix it.

Siri: "Sorry My Servers Are Down." (Nov 2011)

In early November last year, early adopter of the iPhone 4S experienced Siri outages. Her servers may have been down, but Siri still had the manners to say, "Sorry I am having trouble connecting to the network."

Sorry Siri's Pro-Life. (Dec 2011)

If you lived in New York and asked Siri for directions to the nearest abortion clinic, it would have told you last December that she couldn't find any. If you lived in DC, Siri would have taken you to an anti-abortion "crisis pregnancy center".

When Nancy Keenan of the National Abortion and Reproductive Rights Action League brought the issue to Apple's attention, Tim Cook responded personally:

"While [Siri] can find a lot, it doesn't always find what you want. These are not intentional omissions meant to offend anyone, it simply means that as we bring Siri from beta to a final product, we find places where we can do better and we will in the coming weeks."

Calling it a "glitch" isn't exactly an apology, but if that's all it was, maybe an apology wasn't warranted.

Source: Business Insider

Sorry the Galaxy Tab Isn't Cool Enough to Be an iPad Knockoff. (Coming Soon)

Back in July, Apple lost an infringement case against Samsung in the UK. In his ruling, Judge Birss said the Galaxy Tabs "are not as cool" as the iPad.

But he also ordered Apple to print a public apology to Samsung for accusing it of design theft. Apple has a stay on this order until the appeal is heard in October, so check back soon to find out just how awesome Apple's next apology is.

Source: Bloomberg

What do you want to see your favorite (or least favorite) electronics company apologize for? Let us know in the comments.

Jon Fox is a Seattle hipster who loves polar bears and climbing trees. You can follow him on Twitter and IGN.


Source : ign[dot]com

Thursday, September 27, 2012

Watch The New Paranormal Activity 4 Trailer

Check out the brand new second trailer for Paranormal Activity 4, opening in theaters October 19:

Via Apple iTunes.


Source : ign[dot]com

Watch The New Paranormal Activity 4 Trailer

Check out the brand new second trailer for Paranormal Activity 4, opening in theaters October 19:

Via Apple iTunes.


Source : ign[dot]com

Wednesday, September 12, 2012

The Apple iPhone 5 Event Liveblog

9:57AM: No surprises, but the Apple Store is down. Wonder what they're doing...

It's finally here - the iPhone 5 is set to be unveiled today at 10AM PST. All the rumors and speculation will finally dissipate as Tim Cook takes the stage shortly. Will we see new iPods, a 7" iPad, and a subscription-based music streaming service to go with Apple's new phone? Only time will tell, and we'll be here liveblogging the whole thing.

All the exciting news will be announced here, continuously, during Apple's liveblog which starts shortly. What do you hoping will be announced?

While we wait, take a minute to check out our rumor roundup so you can keep score of what we nailed and what surprises Apple's got up its sleeves.

Get the backstory now:


Source : ign[dot]com

Monday, September 10, 2012

BlueToad Takes Credit for All those Leaked iOS Device IDs

Remember when the hacking collective Operation AntiSec published 12 million Apple Unique Device Identifiers (UDIDs) and claimed they'd stolen them from an FBI laptop?

Well, the data didn't come from the FBI, and as Apple is phasing out the UDID with iOS 6's new API, the hack was little more than an embarrassment for anyone.

The actual source of the stolen data came forward this morning with a public apology, after reaching out to and cooperating with the criminal investigation of the hack. BlueToad Inc., a digital publishing company that has released 139 iPhone apps and 150 iPad apps, acquired the UDID data through its regular, above-board operations, and did not have access to iOS users' account information or credit card numbers.

After cross-checking the published UDID list with the company's records, BlueToad CEO Paul DeHart told NBC with a "100% confidence level, it's our data." Given that the FBI denied having any Apple UDIDs on file, and that Apple denied ever giving them out, this certainly makes more sense.

Still convinced it's a conspiracy? Share your theory in the comments.

Jon Fox is a Seattle hipster who loves polar bears and climbing trees. You can follow him on Twitter and IGN


Source : ign[dot]com

Wednesday, August 29, 2012

Bastion Comes to iPad

Bastion developer Supergiant Games announced that its smash-hit action-RPG is coming to iPad tomorrow, August 30 for just $4.99. Apple launches apps on a county-by-country basis, so gamers in New Zealand and some other territories can grab the title now.

IGN awarded Bastion a 9 / 10 “Editor’s Choice” designation in our original Xbox Live Arcade & PC reviews. Reviewer Greg Miller specifically praised the game’s gorgeous watercolor style, its often-parodied narrator, and its excellent design that keeps the player wondering what will come next.

In a lengthy FAQ on its website, Supergiant has revealed plenty of details about the iOS port. The iPad version’s default controls allow players to simply tap to move. Double-tapping executes an evasive roll, and The Kid attacks automatically when enemies are in range. A “classic control” option is also available for players that prefer a virtual joystick & buttons.

The iPad port doesn’t include any new story content (beyond integrating the Stranger’s Dream DLC), but it does feature Game Center achievements and support for the new iPad’s Retina Display screen. The previous version’s “No-Sweat Mode” has also been converted into an infinite lives option, for gamers that just want to run through the adventure stress-free.

Bastion on iOS for now only supports iPad 2 and newer devices.

IGN will have more on this high-profile iPad port very soon.

Justin is Editor of IGN Wireless. He has been reviewing mobile games since the dark days of Java flip phones. You can follow him on Twitter and IGN.


Source : ign[dot]com

Saturday, August 25, 2012

Apple-Samsung Verdict Is In (in South Korea)

The Seoul District Court ruled a split decision in the patent case between Samsung and Apple, the Wall Street Journal reports.

Apple was found guilty of infringing Samsung's patents with the iPhone 3GS, iPhone 4, and its first two iPad generations. It has been barred from selling them in South Korea, and must pay Samsung what works out to $35,000 in damages.

Samsung, meanwhile, has to stop selling the Galaxy S and SII, along with the Galaxy Tab and Tab 10.1 and pay Apple about $22,000.

So Apple pays an $11,000 speeding ticket, and both companies can still sell all their latest products (the iPhone 4S, the new iPad, the Galaxy SIII and the Galaxy Tab2 were all released after the lawsuit was filed)? Could've been worse.

But the case still results in an immediate sales ban on numerous products in South Korea. The ban affects the iPhone 3GS, iPhone 4, iPad 1 and iPad 2, and Samsung’s Galaxy S, S2, Galaxy Tab and Tab 10.1, IDG said.

The ban does not affect products released after the case was filed, such as the latest iPad, the iPhone 4S, or the Samsung Galaxy S3.

Jon Fox is a Seattle hipster who loves polar bears and climbing trees. You can follow him on Twitter and IGN.


Source : ign[dot]com

Friday, August 24, 2012

Apple Vs. Samsung Verdict: Samsung Guilty of Willfully Infringing Apple Patents

After a stunningly short deliberation, the jury has (thus far) ruled largely in favor of Apple in the Apple vs Samsung case. The case, which involves whether Samsung infringed on a wide variety of Apple's patents, has seen more than a few wild developments, ranging from a 130-page document Samsung used to compare their phones to the iPhone, plenty of leaked Apple prototypes, and a judge asking an Apple attorney if he was "on crack."

Samsung willfully infringed Apple's patents on a wide variety of its phones

But now, less than three days after closing arguments wrapped, it appears the courts have ruled largely in favor of Apple, who claimed that Samsung "slavishly copied" the iPhone - a fact corroborated by a particularly incriminating Samsung design document. The jury has ruled that many of Samsung devices were infringing on Apple's patents, patents like bounce back, which Apple argued added a perceived value to its phones.

The court also ruled that Samsung willfully infringed Apple's patents on a very wide variety of its phones, from the S2 to the Infuse 4G, and more.

Samsung will owe Apple $1,051,855,000 in damages. You read that right. One billion dollars.

While the ruling will certainly prove significant in the short term, an appeal is all but inevitable.

Have you kept up with the courtroom shenanigans? What do you think of the complex patent dispute?

Developing

Nic is the Editor of IGN Tech. He loves technology almost as much as Brand New, Boyz II Men, and Halo. You can follow him on Twitter and IGN.


Source : ign[dot]com

The Double Makes Your iPad the Ultimate Surrogate

Video chat apps like Skype or Apple's FaceTime are great, but they all share the same limitation: you don't have any say in where the webcam on the other end is pointed. Enter the Double, a $2,000 robotic iPad stand, similar in design to a Segway scooter, which transfers perspective control to the other end of a call.

Here's how it works: the remote iPad, which initiates the call, has a control interface overlay to manage the Double's movement and orientation. The iPad mounted on the Double display's the driver's face on its screen while streaming live video back.

It's compatible with any iPad with a front-facing camera. The height is remotely adjustable from four to five feet, and the developers claim its Lithium Ion battery will last up to eight hours, as long as you let the built in kick-stand down occasionally to let the auto-balance system rest.

The designers at Double Robotics see their creation as a business and education tool. They suggest using it for everything from conference calls to museum visits to college campus tours. It all reminded us of that Arrested Development episode with Larry the surrogate.

Someone with a bit more imagination might send the Double to a bar to deliver pickup lines without risking a drink to the face. Better yet: scare people! A mobile eye-level iPad probably looks exactly like a disembodied head in the dark. Or wheel it up real close to the fisheye peephole on someone's front door for the ultimate ding-dong-ditch.

How would you use a $2,000 iPod rover? Let us know in the comments.

Jon Fox is a Seattle hipster who loves polar bears and climbing trees. You can follow him on Twitter and IGN


Source : ign[dot]com

Tuesday, July 31, 2012

FreedomPop Brings 500MB WiMAX to Your iPod Touch for $99

The only real bummer with Apple's iPod Touch is that it requires a Wi-Fi connection to be of much use, but FreedomPop is about to change all of that. 

Touting "free wireless internet," the Sprint MVNO has introduced the $99 iPod 4G Sleeve, a case that allows your iPod Touch to use up to 500MB of old-school 4G WiMAX absolutely free each month.

And that's not all: FreedomPop will generously increase your monthly WiMAX allotment in 10MB increments thanks to friend referrals and "partner offers and promotions," which could nab you up to 5GB per month.

The iPod 4G Sleeve is essentially a case with a built-in mobile hotspot, which allows up to eight devices to connect - including your iPod Touch, which can hop onto Sprint's WiMAX network using Wi-Fi.

Unfortunately, bargains like this always seem to come with a downside, and in the case of FreedomPop's offering, it's the fact that the sleeve isn't quite shipping yet. However, if you're eager to part with your $99, the company is accepting preorders on its website starting today.

Now if we could just get one of these with 4G LTE, we'd be in business...

J.R. is a recovering independent feature film producer/director who turned a love of shiny gadgets into a steady stream of gigs writing about them for fun and profit. He can be frequently be found talking nonsense on Twitter and IGN.


Source : ign[dot]com

Microsoft Reveals Wedge and Sculpt Touch Peripherals

Not to be outdone by Apple's gesture-command Magic Mouse, Microsoft launched the Touch Mouse for Windows 7 last year, allowing for four-way finger swiping for simple commands like switching applications and minimizing open tasks.

With the upcoming release of Windows 8 and the Microsoft Surface tablet, the Redmond-based software developer (recently turned computer manufacturer) will be updating its touch suite with the Wedge Touch Mouse and Mobile Keyboard and the Sculpt Touch Mouse and Mobile Keyboard, two peripherals designed with Metro in mind.

For those who have already sprung for the Windows 7 Touch Mouse, Microsoft will be updating the driver to include new Windows 8-specific gesture controls. Those looking to pick up all new hardware will have to choose between the pragmatist's Wedge model and the artist's Sculpt model.

The Wedge Touch Mouse ($69.95) is small, running on only a single double-A battery and, according to Microsoft, compact enough to fit in your pocket. The minimalist aesthetic is designed to highlight the four-way touch controls, which in addition to scrolling or snapping items to the left or right of the screen, will be able to open up the Windows 8 charm menu and zoom. The thumb swipe will still move forward and backward through open apps.

The Wedge Mobile Keyboard ($79.95), like its mouse counterpart, will connect via Bluetooth and feature battery-saving sleep modes when not in use. The pitch here is that this keyboard will have some Windows 8 shortcut hotkeys for navigating Metro and settings menus. It also comes with a case that puts the keyboard to sleep and doubles as a stand for a tablet.

The Sculpt Touch Mouse ($49.95) has a more traditional mouse design but it still supports four-way gesture controls. It's larger than the Wedge Touch Mouse, aimed more towards the desktop user crowd.

The Sculpt Mobile Keyboard ($49.95) is curved in at the back, giving the face of the keys an ergonomic feel without committing fully to that framework. According to Microsoft, the battery life for this model is ten months in active use.

All of these devices will be available on or around the Windows 8 release date of October 26.

Source: PCWorld

Dan Crabtree is an I.T. guy and freelance writer with words on IGN, and a league of other gaming news outlets. His dog is considered handsome and well-read. You can find him (the human) on Twitter and IGN.


Source : ign[dot]com

Thursday, July 26, 2012

Confidential Apple Prototypes Revealed




It seems that the Apple litigation tree has borne more prototypical fruit, dropping some details and pictures of more early iterations of the iPad, as well as some design concepts for the iPhone 4 that never was. The Verge got the scoop on prototypes in the Samsung vs. Apple case today, posting shots of a number of iPad and iPhone prototypes that Apple considered during development.



In addition to modeling some phantom tech, these "highly confidential" profiles offer a bit of insight into Apple's design process. First, the inclusion of a kickstand for the iPad prototype is an indication that at some point, the aesthetics of the design became paramount to at least that functional purpose. Or perhaps the concept of the magnetic cover that doubles as a kickstand made the built-in leg obsolete.



It's also curious that the prototypes aren't assigned the iPad moniker, but were (at least in name) considered jumbo iPods. From an application and hardware feature standpoint, the iPod and the iPad do share more than just three out of four letters, each capable of media navigation and playback, Internet browsing, and application processing.



The iPhone 4 prototypes, one of which is called the N90, range from futuristic chic to throwback geometry. One octagonal model features straight-edges where sleek curves now sit, and another rectangular version converges a turtle-shelled back with a right-angled display face. Yet another takes the longer, thinner approach, perhaps to span the full length from ear to mouth for conversing, or to introduce a new aspect ratio to the smartphone game. None of the prototypes sport volume buttons on the side, while a couple do include the home button and rear Apple logo, off-center or otherwise.



What's most compelling about this visage of iPods past isn't, however, the speculation about what the iPad and iPhone could be, but what they could still become. As technology gets slimmer, and devices get rounder, could we have already reached the point when companies start making angular designs again?




Could this be basis for the Next iPhone?



We'll keep our eyes on the courtroom for more Apple legacy developments. Keep your eyes on IGN for more updates on Apple's past, present, and future of mobile devices.


Source: The Verge



Source : ign[dot]com

Apple Patents Game Controller




An Apple patent published today shows Apple may be making a game controller, or at least using an iPhone as a universal remote to pair NFC devices.


The controller seems to interact with an Apple TV - which can currently mirror iOS and Mountain Lion-enabled games over AirPlay. It's yet to be seen whether this controller would interact with only mirrored games or if the Apple TV may be getting comprehensive app and game support in a future update.


The patent shows a controller that has more than a passing resemblance of the Playstation's DualShock, but the design is certain to change in production.


NFC is also on board, allowing you to pair your controllers by tapping devices together. This all but confirms the wireless technology will be coming to Apple products, like the New iPhone, which already supports credit card storage and  in iOS 6 through an app called PassBook.


A vast section of today's patent shows an iPhone using NFC to pair with entertainment consoles. An iPhone is shown interacting with an Xbox 360, DVD player, and home theater.


We've reached out to Apple for comment who has yet to comment. We will update as we know more.


Developing...



Source : ign[dot]com

Wednesday, July 25, 2012

“Game for Cats” Developers Stop In-App Purrrchases

Humans aren’t the only ones who love Apple’s iPad. With an eye for how intently cats will stalk laser-points and toy mice, one intrepid app design firm set out to make the purrrfect iOS game for felines (“NOT HUMANS,” their website asserts).

The Fruit Ninja-style game snowballed into a big success story, and anyone who got tired of watching their cat pounce on a virtual laser-pointer could unlock a virtual mouse as an in-app upgrade. The developers covered their tails with a claws clause in their terms of use, explaining that, you know, cats have claws. 

But there was one catch. Hiccup, the almost too-perfectly named app development company behind “Game for Cats,” began receiving complaints from iPad owners who thought their pets were initializing the in-app purchases without their consent.

I'm not sure a cat could make this purchase.

The development firm wasn’t convinced. “I'm not sure a cat could make this purchase,” Hiccup’s Nate Murray told IGN, “you have to enter your password before buying DLC.” While they haven’t issued refunds, Hiccup’s staff did land on its feet.

A recent update to the app won’t let you pawse the game, much less buy additional content, without authenticating yourself as a human by scanning your hand. 

What with in-app purchases requiring a password, the hand-scanning feature was mostly a gesture of good faith, but Murray told us designing it was tricky. “I call this the Game-For-Cats-Law-of-Touch-Screen-UI: any UI feature that is too hard for a cat is too hard for your average iPad user.” The hand-scanning step, which really just requires keeping four points of contact still for a couple seconds, is “more-or-less cat-proof.”

As yet, none of the cat-burglars in question has been implicated in this week’s iOS in-app hacking exploits, but we’ll keep you posted. Are your pets devious enough to rack up iTunes charges? Let us know in the comments.


Source : ign[dot]com

Thursday, July 19, 2012

New iPhone Confirmed for First Nano-SIM, Carriers Now Testing

Back in May, Apple won a hard-fought victory with the European Telecommunication Standards Institute (ETSI) over the next SIM card standard, commonly referred to as "nano-SIM."

Rivals Nokia, Research in Motion and Motorola Mobility were eager to have ETSI adopt its own standard for a smaller SIM card, but its design proposal proved too radical for the committee, who instead approved adoption of an Apple-designed fourth form factor (4FF).

[/caption]

While it may seem trivial to most consumers, as manufacturers are forced to include more radios and other components inside their smartphones, the size of a SIM card definitely matters -- and thus the push for a smaller standard that all device makers can adopt.

Apple was among the first to adopt the micro-SIM, which first made its debut on the iPhone 4; the "nano-SIM" is even smaller at 8.8mm x 0.67mm, about 40 percent smaller than a micro-SIM, while remaining backward compatibility with the larger designs.

On top of a recent rumor that European carriers were stockpiling nano-SIMs to prepare for Apple's next iPhone this fall comes a report that appears to confirm that the handset maker will indeed roll out its victorious standard with the so-called iPhone 5.

Photo via CNET

"Multiple carrier sources" have confirmed to BGR that Apple is currently supplying its partners with nano-SIM adapters for testing the cards on their networks, which includes onetime exclusive carrier AT&T here in the United States.

Hard to imagine how they'll reduce the size of a SIM card any smaller than it already is, but Apple is a company known for small products, so if anyone can do it, it's sure to be them...


Source : ign[dot]com