Pages

Showing posts with label borderlands. Show all posts
Showing posts with label borderlands. Show all posts

Thursday, October 18, 2012

Next Borderlands 2 DLC Outed?

Captain Scarlett and Her Pirates' Booty just came out but already details have potentially emerged about the next piece of DLC for Borderlands 2.

It's called Mr. Torgue's Campaign of Carnage, and it looks like it might be the second of the four Season Pass packs planned. The information was unearthed by a user on Neogaf who spotted trophies for the expansion after a recent PS3 update.

As with the Captain Scarlett DLC, three trophies are up for grabs:

  • Bronze: Explosive – Complete the mission “Long Way To The Top”.
  • Silver: Motorhead – Completed all Campaign of Carnage side missions.
  • Gold: Obsessed – Collected 10 pictures of Moxxi in Campaign of Carnage.

Nothing's been confirmed, but this was the exact same way in which news of the Captain Scarlett DLC was found. We contacted 2K but they had no comment at this time.

Daniel is IGN's UK Staff Writer, and you can be part of the world's worst cult by following him on IGN and Twitter (or not).


Source : ign[dot]com

Monday, October 15, 2012

Borderlands 2: Pirate DLC Impressions

I only got to spend about a half hour with it, but the upcoming Captain Scarlett and Her Pirate's Booty DLC for Borderlands 2 made a good first impression. It's exactly what I want: more story content, more silly writing, more pop-culture references and, of course, more loot. Whether you've torn through the Borderlands 2 campaign a dozen times or are still working on playthrough number one, you'll want to add this one to your quest list.

Watch a lengthy developer commentary about the DLC.

Once you've either purchased the DLC or downloaded it as part of the Borderlands 2 Season Pass, accessing it is simple. Walk up to any fast-travel point and you'll be offered the option to access Oasis, a one-time vacation destination that's now a wasteland. Moments into it you'll meet your main quest-giver, the tragically and hilariously psychotic Shade, a Hunter S. Thompson lookalike who is more than a little starved for human companionship. Since all the townsfolk of Oasis were recently wiped out, Shade has gone ahead and helped...revive them in creative ways. Helping Shade apparently gets you wrapped up in a quest for treasure, and before you know it you're questing, looting and shooting your way through a land of pirates.

These aren't the pirates of our own world, though. While they may bear more than a little resemblance to the likes of sea-faring pirates, these scoundrels live in an area devoid of moisture. Thus Borderlands 2 introduces us to the concept of sand pirates, even unlocking a new hovering vehicle that looks like an amalgamation of a sail boat and the sand skiffs from Return of the Jedi. It's not a simple reskin, either; the skiff can strafe around targets, has a sense of momentum to its movements make it feel like it's sailing. Plus it can be equipped with a gun that fires exploding harpoons. To what extent and how effectively the Captain Scarlett DLC will make use of the skiff and the pirate motif remains to be seen, but with developer Gearbox's Borderlands add-on content track record I'm quite hopeful.

See the sand skiff in action.

Since the initial leak of the DLC details Gearbox has since confirmed that there is a new currency, but this wasn't explored during my brief demo. Still, anything that expands the loot system and gives me more objects to pine after seems like a good thing when it comes to Borderlands 2. If you're dying to try out the DLC for yourself then you'll have your chance tomorrow, October 16th. As long as you're at least level 15 or higher -- the enemies scale to keep it interesting -- then you'll be ready to hit the high sands. Want to learn even more? Why not check out the rest of our Captain Scarlett gameplay videos below.

Meet Scarlett

Meet Shade

See the "Citizens" of Oasis


Source : ign[dot]com

Borderlands 2: Pirate DLC Impressions

I only got to spend about a half hour with it, but the upcoming Captain Scarlett and Her Pirate's Booty DLC for Borderlands 2 made a good first impression. It's exactly what I want: more story content, more silly writing, more pop-culture references and, of course, more loot. Whether you've torn through the Borderlands 2 campaign a dozen times or are still working on playthrough number one, you'll want to add this one to your quest list.

Watch a lengthy developer commentary about the DLC.

Once you've either purchased the DLC or downloaded it as part of the Borderlands 2 Season Pass, accessing it is simple. Walk up to any fast-travel point and you'll be offered the option to access Oasis, a one-time vacation destination that's now a wasteland. Moments into it you'll meet your main quest-giver, the tragically and hilariously psychotic Shade, a Hunter S. Thompson lookalike who is more than a little starved for human companionship. Since all the townsfolk of Oasis were recently wiped out, Shade has gone ahead and helped...revive them in creative ways. Helping Shade apparently gets you wrapped up in a quest for treasure, and before you know it you're questing, looting and shooting your way through a land of pirates.

These aren't the pirates of our own world, though. While they may bear more than a little resemblance to the likes of sea-faring pirates, these scoundrels live in an area devoid of moisture. Thus Borderlands 2 introduces us to the concept of sand pirates, even unlocking a new hovering vehicle that looks like an amalgamation of a sail boat and the sand skiffs from Return of the Jedi. It's not a simple reskin, either; the skiff can strafe around targets, has a sense of momentum to its movements make it feel like it's sailing. Plus it can be equipped with a gun that fires exploding harpoons. To what extent and how effectively the Captain Scarlett DLC will make use of the skiff and the pirate motif remains to be seen, but with developer Gearbox's Borderlands add-on content track record I'm quite hopeful.

See the sand skiff in action.

Since the initial leak of the DLC details Gearbox has since confirmed that there is a new currency, but this wasn't explored during my brief demo. Still, anything that expands the loot system and gives me more objects to pine after seems like a good thing when it comes to Borderlands 2. If you're dying to try out the DLC for yourself then you'll have your chance tomorrow, October 16th. As long as you're at least level 15 or higher -- the enemies scale to keep it interesting -- then you'll be ready to hit the high sands. Want to learn even more? Why not check out the rest of our Captain Scarlett gameplay videos below.

Meet Scarlett

Meet Shade

See the "Citizens" of Oasis


Source : ign[dot]com

Wednesday, October 10, 2012

Behold... Borderlands 2 Interactive Maps

Prepare to have all the secrets in Borderlands 2 blown wide open as we unveil the Borderlands 2 Interactive Maps. Integrated directly into our growing Borderlands 2 wiki, the interactive maps are broken into the multitude of sub-areas that make up Pandora.

Borderlands 2 Interactive Maps Get!

These maps are called “interactive” for a reason. For one thing, they feature a zoom function, letting you take a closer (or farther) look at a certain location. You can even click and drag the map around to inspect other quadrants.  When you view a map like, say, Sawtooth Cauldron, you’ll notice map markers of various types that reveal the locations of things like Vault Symbols, Lost ECHOs, and many other hidden gems. Clicking on these individual markers will reveal more information in the associated wiki page as well. Whoa, the synergy!

But here’s the even cooler part.

All of the interactive maps can be edited by you, dear reader. Simply right-click on your mouse to add a marker – it’s that simple! In fact, we’ve got the Borderlands 2 Epic Loot Challenge going on right now that encourages you to dig right in and help make our Borderlands 2 the most helpful visual resource for Vault hunters everywhere. We will need all hands on deck to make that happen, and we’ll make it worth your while. Get loot in-game, get loot for real!

For a more detailed breakdown on how to edit the interactive maps, check out this brief tutorial.

Bonus: IGN's interactive maps are optimized for mobile and tablet devices!

We’re quite proud of our interactive maps (check out our Guild Wars 2, Sleeping Dogs, and Skyrim ones, too!), but they’re not perfect yet. We’d love to hear what you think. Let us know in the comments section below your thoughts, suggestions, and general feedback!

Stephanie Lee is the Community Development Manager at IGN. You can follow her at Stephanie-IGN and @superLEE7 on Twitter.


Source : ign[dot]com

Borderlands 2 Pirate DLC Leaks

Information on downloadable content for Borderlands 2 has leaked online. Called “Captain Scarlett and Her Pirate's Booty,” the pack appears to have been leaked by files included in yesterday’s early release of the Mechromancer class and features new missions, a new rarity color, new loot and more.

According to a trophy list on PS3trophies.org, three additional Trophies (and presumably achievements) will be included along with the pack: one for completing a mission called “X Marks the Spot,” one for discovering all named locations “in Oasis and the surrounding Pirate's Booty areas,” and one for completing “all Pirate’s Booty side missions.”

In addition, files from the Steam version of Borderlands 2 have leaked significantly more information. A thread on the official Gearbox forums includes multiple images, showing off a new currency called Seraph Crystal, a new pink item rarity, new head customization options for the game’s original four classes, a new vehicle and a plethora of new items, weapons, enemies and bosses. In addition, a text file on Pastebin allegedly includes all of the Echo dialog from the game. According to one entry, the story of the pack is summed up as follows: “legends speak of Captain Blade's Lost Treasure of the Sands. Of a prize so great that men would turn the sands red in pursuit of it. Of a pirate queen, courageous and deadly, who would stop at nothing to find it. Of a monstrous Leviathan. Of the Vault Hunters who journeyed to the desert town of Oasis, not knowing the horrors that would befall them.”

For now, the content is unconfirmed, but we’ve reached out to 2K and Gearbox for comment. Previously, rumors suggested that new downloadable content called Torgue could be in the works for Borderlands 2, but it’s unclear if that and Captain Scarlett and Her Pirate's Booty are related. Gearbox hasn’t detailed any downloadable content for Borderlands 2, though a Season Pass currently available for purchase suggests that multiple packs will be coming in the future.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following @garfep on Twitter or garfep on IGN.


Source : ign[dot]com

Wednesday, September 26, 2012

Borderlands 2 Bug Wiping Progress for Some Players

A bug affecting some players of Borderlands 2 is apparently wiping unlocked progress. As noted in a 33-page thread on the official Gearbox forums, some players are starting up the game to find Badass Ranks, golden keys, heads, skins and achievement progress reset to zero. Worse still, menus displaying the content or challenges don’t actually reset, meaning the game thinks the content is unlocked even if you don’t have access to it, so you can’t re-earn skins or replay challenges in order to get them back.

The bug in question can be seen in the video below from YouTube user RyogaWanderer:

Gearbox community manager Chris Faylor responded to the thread, thanking fans for their feedback and noting “Our engineers are looking into this, and the information you've provided has proven to be a great resource while we investigate. At the moment, it seems to be a fairly rare issue and we'll keep you updated on when we resolve it.”

The only solution discovered so far comes in this post from user CrimsonSamuraiX who notes “If anyone logs into their character and notices you've been hit with the glitch and lost your badass ranks / skins, try immediately quitting the game without saving (shutting the game off on the spot might work too)." He reports that doing so has reportedly restored progress for some users.

We’ve reached out to Gearbox about the bug and will update with any comment we receive. Are you experiencing the problem? Tell Gearbox your situation on its official forums and let us know in the comments below.

Thanks to Joystiq for the heads up.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


Source : ign[dot]com

Monday, September 17, 2012

Gearbox Details Deceased Fan’s Role in Borderlands 2

Gearbox has revealed the role that Michael Mamaril plays in Borderlands 2. Mamaril, a 22-year-old Borderlands fan who passed away from cancer last year, received a touching eulogy from Gearbox in late 2011. At the time, Gearbox said Michael would be included as a non-playable character in Borderlands 2 but didn’t offer any details.

Now, during its Community Day over the weekend, Gearbox revealed exactly how Mamaril will live on. Players will encounter Michael in Sanctuary, a town that serves as a home base where players can buy guns and supplies. During each conversation with Michael, players will receive a rare piece of loot, as well as an achievement/trophy called “Tribute to a Vault Hunter.”

You can hear Gearbox discuss Mamaril’s inclusion at 1:19:19 in this video from Community Day. Borderlands 2, meanwhile, will hit stores tomorrow, September 18th. For more, be sure to read our Borderlands 2 review.

Thanks to NeoGAF for the heads up.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


Source : ign[dot]com

Thursday, August 30, 2012

Borderlands 2 Will Have Four Add-on Campaigns

Gearbox has announced that upcoming shooter Borderlands 2 will get four brand new add-on content campaigns following the game's launch.

Though specific details are scarce, each campaign is slated to contain several hours of gameplay with new adventures, allies, enemies and environments in each.

While each pack can be purchased individually for $9.99 (on PC/PS3) or for 800 MS points (Xbox 360), Gearbox has also revealed that it will be offering a Borderlands 2 Season Pass which will allow gamers to download each expansion as soon as it's released for no extra charge. The pass will cost 2400 MS points and $29.99 on both PS3 and PC (in the UK it will cost £19.69 on PS3 and £19.99 on PC).

All four DLC add-ons will apparently be released by June 2013. While we don't know what each one will involve, as the upcoming Mechromancer class apparently won't be covered by the Season Pass, it's a fairly safe bet that it isn't being counted as one of the four pieces of DLC.

Borderlands 2 will release on Xbox 360, PS3 and PC on September 18 in the US and September 21 in the UK.

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Friday, August 24, 2012

Gearbox: Why Borderlands 2's Story Won't Suck

Gearbox Software knows where the first Borderlands fell short, and in working on Borderlands 2, Lead Writer Anthony Burch can pinpoint precisely why. 2009’s role-playing shooter “feels comparatively lonely because you just don’t have a lot of dialogue pushing you forward and explaining why you’re doing what you’re doing,” Burch says. “Every time an objective changes in Borderlands 2, somebody’s there saying a line of dialogue, explaining why you should care, telling you what you should do next.”

Consequently, the script for Borderlands 2 is five times larger than the first.

Burch is positive about the original Borderlands – a game he had no creative involvement in – but says “there were lots of cool stories that could have been told.” Players responded well to a lot of the side characters, like T.K. Baha, but without reading each piece of mission text they’d never get a full understanding for the substance or subtle humor surrounding them. “There was a lot of good stuff there, but maybe it wasn’t delivered to the player as obviously as it could have been,” says Burch. With a laugh, he continues. “Plus, the ending sucked, and we’ve admitted that a bunch.”

So what’s in that gigantic new script that makes Borderlands 2 so much better?

“Pretty much every new character we have,” he says, giving nods to Tiny Tina and Ellie. “We gave them three to five sidequests to say what their backstory is, what their personality is.” This is especially true of the returning characters – in particular, the Vault Hunters from the first game. “You spend a significant amount of the main plot getting to know who they are now,” says Burch. The Borderlands heroes were about their class, not their character, and most players remember their skill trees more than their personal qualities.

“We have this scary opportunity to give them personalities and have them play off one another,” he continues. Burch and Gearbox spent “a great deal of time” considering “what are their relationships like with each other? How do they treat each other? What have they been up to since the first game ended?”

Communicating with the player using these character interactions, audio logs, radio transmissions, and environmental storytelling is crucial to strengthening Borderlands 2. “It makes you feel like you’re part of a story rather than checking off a bunch of things on a shopping list that are free of context,” Burch explains.

Ultimately, though, Burch would be totally content if you ignored the story and just enjoyed the game. “There's sort of two types of audience member that I have in mind, that I want to satisfy in different ways,” he explains. One of course, is someone who has an emotional response to Borderlands 2. Ideally, that’s awe during an epic scene or laughter at the lighthearted and comedic bits. Burch mentions the recent run of Doctor Who as the touchstone for what he wants to accomplish.

The other audience member “doesn't give a s—t about the story, never gave a s—t about the story in the first game, still continues to not give a s—t about the story. I hope he can go through the entire game, ignore every single line of dialogue I've written, come out at the end of this thing and say, ‘Wow, that game was awesome.’

As long as they don’t “come out saying, ‘Wow, that story ruined the game and I was doing stupid things because the story was taking precedence over the game,’” Burch says, “Then I'm happy.”

Mitch Dyer is an Associate Editor for IGN's Xbox 360 team. He’s also quite Canadian. Read his ramblings on Twitter and follow him on IGN.


Source : ign[dot]com

Thursday, August 23, 2012

Limited Edition Borderlands 2 Top Trumps

Independent game shops around the UK will be selling limited edition Borderlands 2 Top Trumps to those who pre-order the game.

The 'Guns Guns Guns' deck will never be sold at major retail outlets, with only 5000 decks being printed.

“Only 5000 packs of cards will be distributed across the country and will be available on a first-come-first served basis to those who pre-order Borderlands 2. Once they’re gone, they’re gone so I’d encourage people to check with their local Indie store to see if they’re stocking the cards”, says Ben Lawrence, UK PR Manager 2K Games, “We want to turn everyone in Vault Hunters!”

A host of Borderlands 2 special editions and pre-order exclusives have already been announced for the RPG shooter.

Borderlands 2 is out on Xbox 360, PlayStation 3, and PC in the UK on September 21st.


Source : ign[dot]com

Friday, August 17, 2012

Discover the Arsenal that Awaits in Borderlands 2

Gearbox apparently believes that too much choice can be overwhelming, especially when it comes to arming yourself.

So, to make sure we're all as informed as we can be before Borderlands 2 launches in North America on September 18, 2012, and internationally on September 21, 2012, the company has released three new weapon videos showcasing the arms dealers of Pandora.

With each brand specialising in certain forms of devastation, be it elemental destruction, insta-digistruct reloading, avalanches of lead or even a combination of two, the game's makers clearly feel it's important you get the weapon that's right for you.

So check out the trailers for Maliwan, Tediore and Vladof below. After all, knowledge is power and all that.

Maliwan - Where Form Meets Function

Tediore - "The Everyman's Weapon"

Vladof - The High Firing Weapon

Luke Karmali is IGN's UK Editorial Assistant, and is hilariously awful at shooting games that aren't Timesplitters. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Friday, August 3, 2012

Competition: Win Borderlands 2 And Merch Bundles

To celebrate the release of Gearbox Software's RPG shooter sequel Borderlands 2 on September 21st, we've got ten copies of the game to give away, to you, the lucky readers! Not only are we going to be giving away a copy of the game on a platform of your choice, we’ll also chuck in a Claptrap plushy, Borderlands 2 t-shirt, bag and Claptrap action figure too.

To be in with a chance of winning yourself a bag full of swag, all you need to do is head to uk-microsites.ign.com/borderlands2, click the competition tab at the top of the page, fill in your details before 1pm on Wednesday 19th September, and hope your name gets picked out by our randomiser. Now go, go go!

This competition is open only to UK residents aged 18 or over, please read the terms and conditions on the competition page before entering.


Source : ign[dot]com

Tuesday, July 24, 2012

Randy Pitchford: Plagiarism is Rife in the Industry




Randy Pitchford has said he is "astonished" no Borderlands clones have appeared, claiming that the games industry is rife with plagiarism.


The Gearbox boss explained to Gamasutra that Borderlands deliberately didn't target the Call of Duty crowd, and he's surprised no one has tried to mimic Gearbox's creation as a result.








We're in an industry where people do nothing but steal from each other.





"I'm actually astonished that we're about to launch a sequel and no one's stole it from us," he said. "The formula's right there. No one's stolen it yet. That's weird.


"We're in an industry where people do nothing but steal from each other. That's kind of interesting, isn't it? Not that I want anyone to steal it, or I'm challenging people to steal it.


"When talking about Borderlands 1, it was really confusing, because on one hand we gotta scream from the highest mountain to get attention because it's a new IP. On the other hand, it's like, 'S***, we don't want to tell people our secret because then they're all gonna copy it because it's so good.'"


Pitchford goes on to explain that the original Borderlands set out to distinguish itself through its graphics, as well as more RPG based gameplay. He says that the decision was made not to emulate any other titles, as that would pretty much rule out being able to surpass them.


"You really have to put in a lot. You have to really go for it and spend a lot," he claimed. "You have to basically not only out-brute force the market leader, but you have to out-clever them. The game has to be better.


"It's kinda like Jerry Garcia. He said something like, "You don't merely want to be the best at what you do. You want to be the only ones that do what you do." If you're the only ones that do something that people find as valuable? You don't have to worry about competition. Like,Borderlands has zero competition. It doesn't have to worry about that at all."


Borderlands 2 is due out on Xbox 360, PS3 and PC on September 18 in the US and September 21 in the UK. For more information on the game, check out our preview or watch the video below, where we chat with Randy Pitchford himself.












Luke Karmali is IGN's UK Editorial Assistant.  You too can revel in mediocrity by following him on IGN and on Twitter.



Source : ign[dot]com