Pages

Showing posts with label publishers. Show all posts
Showing posts with label publishers. Show all posts

Wednesday, September 12, 2012

Ubisoft's Uplay May Sell Third-Party Games

Ubisoft has revealed it may add titles from other publishers to its Uplay app in the future.

Speaking with MCV, the company's Stephanie Perotti revealed that whilst Uplay currently only offers the company's own PC titles, this may all change in the future in a bid to challenge EA's Origin service and Valve's Steam.

"We remain open to opportunities," she said. "Right now, we’re starting the service with our own games, but as we go forward, we plan to potentially add other titles."

Though Uplay first launched in 2009 as an achievement tracking service that allowed players to use points to unlock DLC and extras in Ubisoft's other titles, it was only with last month's revamp that it became possible to download games directly. That update also saw the addition of friends lists and chat systems, bringing it in line with what's on offer in Steam and Origin.

Perotti added that this is just the beginning though, and promised further changes were on the way to re-incorporate the best bits of the old design with the new digital distribution platform.

"The plan for UPlay goes beyond digital distribution," said Perotti.

"We continue to evolve the service across all platforms, including PC, console and mobile. The more Ubisoft games you play, the more rewards you can get, as well as several online services that players would expect."

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Monday, August 13, 2012

Opinion: Borderlands 2 and the Girlfriend Mode Farce

Have you ever wondered why publishers don’t let their developers talk openly more often? Here's why.

It was nearly a month ago that I talked to you about the perils of political correctness in games. And while the response was overwhelmingly positive, there were some who insisted that there was no PC invasiveness in our industry. Some suggested that things were just fine, that the status quo of second-guessing everything and everyone for anything at all was actually positive. Others, rightfully so, said to espouse your opinions, but understand that there should be no expectation that those opinions are taken into account, or even valid to artists and consumers alike.

Yet -- lo-and-behold -- here we are again. And this time, it’s not even about a cancelled game, a sensitive religious person or folks suggesting that gamers can’t handle and be a party to adult themes. Instead, ire is focused at Borderlands 2. In an interview with Eurogamer, Borderlands 2’s lead designer, a man named John Hemingway, discussed a skill tree in his new game and described it as “Girlfriend Mode." Let’s look at exactly what Mr. Hemingway said:

“The design team was looking at the concept art [of the Mechromancer class] and thought, you know what, this is actually the cutest character we’ve ever had. I want to make, for the lack of a better term, the girlfriend skill tree. This is, I love Borderlands and I want to share it with someone, but they suck at first-person shooters. Can we make a skill tree that actually allows them to understand the game and to play the game? That’s what our attempt with the Best Friends Forever skill tree is.”

In case you can’t figure out why some people were aghast by this statement, it’s because Hemingway dared call the skill tree associated with someone who “suck[s] at first-person shooters” the “girlfriend skill tree." And even though the skill tree isn’t actually called that – and therefore we’re now looking at the words of one man and how he best thought to describe it -- the Internet exploded in unison.

...the faux outrage over Hemingway’s comments forced Randy Pitchford’s hand.

Well, not quite exploded. It’s actually refreshing to read many of the comments on stories posted at outlets that decided to cover this episode. Many people are tired of knee-jerk reactions that attempt to take people’s words and spin them into something offensive when they were meant innocuously. And they’re especially sick of being subjected to the vocal whims of a few people that feel like they need to be there to protect someone or something that never requested their help in the first place. (If you pay close enough attention to society at large, this is a common problem.)

The reason why a person could be offended by this is obvious; such a statement could be construed as stereotypical, and even sexist. But this sort of reaction misses the mark and appears to call into question the character of a man who simply described a facet of his game, perhaps not in the best words possible, but certainly not as overtly offensively as some are led to believe. Of course women aren't inherently bad at games -- my sister could kick my ass at Street Fighter and any number of other games any day of the week -- and I doubt the faux outage manufactured over a simple term does justice to the intent of Hemingway's words.

But it doesn't matter, because regardless of intent, this faux outrage over Hemingway’s comments forced Randy Pitchford’s hand. As the president of GearBox Software – Borderland 2’s developer – Pitchford took to Twitter to defend his game and his designer. He had to actually clarify that there is no “girlfriend mode” in the game, and stood by his under-siege colleague so that people know he’s not “a sexist."

That’s unfortunate, because any rational person already knows that the mention of “girlfriend mode” doesn’t make a person sexist, any more than someone who connects my love of pizza with my Italian, Long Island born-and-raised heritage is a racist. It’s silly. It’s reaching. It’s the very reason why so many people advocating for political correctness in its many forms have steadily become parodies of themselves. When you are offended by literally everything any anything – even the words of one man clearly not designed to offend – you fall into that trap without even knowing it.

...any rational person already knows that the mention of “girlfriend mode” doesn’t make a person sexist...

Let’s look at it this way. My girlfriend isn’t very good at games. She can’t play any game that requires dual analog sticks, and while she’s utterly dominant at games like Super Stacker and Critter Crunch, she’s more focused on finishing her PhD than mastering the art of the DualShock controller. So for me, Hemingway’s verbiage actually resonates, and I’m sure I’m not the only one. Maybe this really is something good for my girlfriend. Taking his anecdote at face value, maybe this can be the gateway for her to learn dual analog controls. And maybe Hemingway knows – as any rational person would – that this statement could easily be reversed. Maybe a skilled female gamer has a gaming-inept boyfriend that this could be helpful for. Does he actually have to come out and say it to appease the eager-to-persecute?

But let’s look at it another way entirely. Kotaku recently ran an interesting article entitled “Gaming’ Biggest Problem Is That Nobody Wants to Talk." It’s a great read. You should go check it out. I’ll wait.

Okay, you’re back? Good. See, author Jason Schreier said something interesting in that article that resonated with me:

“The biggest problem in gaming today is that the gaming industry thinks we’re all out to get them. They think gamers are the enemy, a group that needs to be treated with disdain and avoided whenever possible. They think the only way to fool us into buying their products is to cover everything in a shroud of secrecy, only drip-feeding us pretty trailers and juicy sound [bytes] during carefully tailored marketing campaigns. They think we should just sit there and lap it up.”

Remember, Mr. Hemingway didn’t actually say anything offensive. People wanting to be offended are simply looking for anything to jump on...

Contrast that notion – a very real notion that Schreier ruthlessly nailed on the head – with this situation. Think about 2K Games, the publisher of Borderlands 2. What do you think it learned from this fiasco? Do you think it’s going to make its developers more available to the press now? Or do you think that, because one outlet decided to make a mountain out of a molehill and others thusly followed suit, it’ll pull back, become even more secretive, become even more isolated and leaving you wanting more? I think we all know the answer.

Remember, Mr. Hemingway didn’t actually say anything offensive. People wanting to be offended are simply looking for anything to jump on, consequences for anyone and anything be damned. So expect to hear a lot less from developers in the future because of episodes like this, and a lot more canned responses from PR as a result.

All because Mr. Hemingway dared say “girlfriend mode." The horror.

Colin Moriarty is an IGN PlayStation editor. You can follow him on Twitter and IGN and learn just how sad the life of a New York Islanders and New York Jets fan can be.


Source : ign[dot]com

Friday, July 27, 2012

OnLive Available on Ouya at Launch




The Android console Ouya has signed a deal with cloud gaming service OnLive, meaning hundreds of games from over 80 publishers will be available when the console is eventually released next March.


UK boss of OnLive Bruce Grove said, "When OnLive first heard about OUYA, we were excited to see console gaming becoming more available and open. Like OUYA, we came to gaming with a new vision for making top-quality gaming accessible to more people, and we continue to look for ways to expand on that vision.


"OUYA is rethinking the console business, making waves by using standard technology to make gaming for your living room accessible, affordable and more innovative than ever. In OnLive's case, we pioneered a groundbreaking, cloud-based system that instantly delivers games to any device on demand."




Ouya Console (design still in progress)



The Kickstarter to fund the Ouya console opened last month, with an ambitious target of $950,000. It quickly smashed that record, and with just over 12 days to go, the amount pledged currently stands at $5,551,703.


New renders of the Ouya console and the controller were also released, with the following caveat: "Please note that the design is still in progress--but we couldn’t hold out any longer. We needed you to know that the controller has two handles. You can hold it in both hands.


"P.S. We're still deciding on the buttons. For now, we've stuck with the colored circles as placeholders. But don't fret, we won't leave out colorblind gamers."




Ouya Controller (design still in progress)




Is the deal with OnLive a major coup for the Ouya console? Let us know your thoughts in the comments below.







Daniel is IGN's UK Games Writer. You can be part of the world's worst cult by following him on IGN and Twitter.



Source : ign[dot]com