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Showing posts with label console. Show all posts
Showing posts with label console. Show all posts

Monday, November 19, 2012

Nintendo Network ID Tied to Individual Wii U Consoles

Nintendo has confirmed that your Nintendo Network account can only be used on the console it was created on, at least for now.

In a post over on the Nintendo Support site, the company revealed that there is currently no way to sign into your account on a friend's console or transfer it to a new Wii U should yours break, though this will change at some stage.

In the future, you will be able to use your Nintendo Network Account with future Nintendo consoles and other devices, such as PC's.

"A Nintendo Network Account can only be used on the console where it was created," the entry reads. "In the future, you will be able to use your Nintendo Network Account with future Nintendo consoles and other devices, such as PC's."

In the interim though, this means if you're unfortunate enough to have your shiny new console die on you then you're set to lose all game progress, Miiverse posts and console settings.

Hopefully this will change soon, as Nintendo has made clear it's planning on rolling the Nintendo Network out to the 3DS as well. It's interesting to speculate what the ability to log in on PC could mean though. Whilst highly unlikely, we mused last week about the significance of the company releasing its first paid-for iOS app in Japan. Could the ability to log into your Nintendo Network account on a PC be the first step in accessing a wider range of Nintendo's back catalogue in app form?

Probably not. But we can dream...

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Tuesday, November 6, 2012

Assassin's Creed Anthology Confirmed

Update: Ubisoft has now confirmed the existence of the bundle to IGN but has yet to comment on platform, pricing and release date.

Every console game in the Assassin's Creed series will be released in one box, according to a new listing on Amazon France.

The Assassin's Creed Anthology Edition is slated to include Assassin's Creed, Assassin's Creed II, Assassin's Creed: Brotherhood, Assassin's Creed: Revelations and the just-released Assassin's Creed III.

The listing also states that all singleplayer and multiplayer bonus DLC created for the games will be included, whether it be extra maps or bonus missions. Judging from the promotional image leaked below, it seems that the Assassin's Creed III Season Pass will also be part of the package.

According to the image, the pack will include "all Assassin's Creed games ever released on Xbox 360". Does this mean the bundle will only be available on Microsoft's platform?

IGN reached out to Ubisoft for a statement, but was told the company wasn't ready to comment on the leak. Given how Amazon France has previously proved reliable in outing both Call of Duty: Black Ops II and also the Killzone Trilogy bundle, it's a safe bet that this package is also legit.

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Report: Amazon Outs Assassin's Creed Anthology

Every console game in the Assassin's Creed series will be released in one box, according to a new listing on Amazon France.

The Assassin's Creed Anthology Edition is slated to include Assassin's Creed, Assassin's Creed II, Assassin's Creed: Brotherhood, Assassin's Creed: Revelations and the just-released Assassin's Creed III.

The listing also states that all singleplayer and multiplayer bonus DLC created for the games will be included, whether it be extra maps or bonus missions. Judging from the promotional image leaked below, it seems that the Assassin's Creed III Season Pass will also be part of the package.

According to the image, the pack will include "all Assassin's Creed games ever released on Xbox 360". Does this mean the bundle will only be available on Microsoft's platform?

IGN reached out to Ubisoft for a statement, but was told the company wasn't ready to comment on the leak. Given how Amazon France has previously proved reliable in outing both Call of Duty: Black Ops II and also the Killzone Trilogy bundle, it's a safe bet that this package is also legit.

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Monday, October 15, 2012

Holy Crap! The SEGA CD Is 20 Years Old!

Whoa, remember the SEGA CD? Ah, neither do a lot of people. Some IGN editors sure do though, and now that SEGA's riskiest console is 20-years-old, we decided to look back at our fondest, craziest memories of Sewer Shark, Lethal Enforcers, and Night Trap. You know, the modern classics.

Ryan Clements , Features Editor says - "Hey! Relaaaax. Pretend it's a game. Maybe it'll even be fun... Shoot the tubes, Dogmeat!"

So barks your co-pilot Ghost, a pastiche of '90s machismo and adrenaline, in the SEGA CD pack-in Sewer Shark. Amidst the distorted power chords, rank tunnels, and absurd plot, it's difficult to call Sewer Shark a great game. But I loved it. Playing at around seven years old, my budding gaming skills made a mess of the flying. But the thrill of barreling through corridors infested with vermin and following the nervous orders of Catfish -- a distant relative of 343 Guilty Spark and Wheatley -- made all the deaths worthwhile.

And the literal light at the end of the tunnel, Solar City, beckoned me like a far-away paradise. Shining with ocean air and beautiful women. Even though a full run of Sewer Shark took under an hour, I spent far longer in my desperate plunge to beat it. But that ascent from Dogmeat to Beachbum will forever remain in my gamer legacy. For better or worse.

Ryan McCaffrey, Executive Editor of IGN Xbox says - You know when you’re a kid and you want something SO BAD that all you can do is think about it all day long? That was the SEGA CD add-on for me in the early 1990s. I remember staring at it for creepy amounts of time when it was on the cover of Electronic Gaming Monthly. Its front-panel buttons seemed sleek and futuristic. Its retractable-tray CD drive seemed light years ahead of the only other console CD-ROM drive out there, the TurboGrafx-16 CD-ROM (side note: doesn’t it seem hilarious now that we used to call them “CD-ROM”s? And do you even know/remember what CD-ROM stands for? I do*, and yes that makes me old).

Anyway, as a kid with no job and therefore no income, I didn’t get one for a while. But eventually I saved enough birthday cash and allowance to buy one – except by then it was the far-less-cool, cheaper-to-manufacture, top-loading side-saddle model that sat next to the Genesis. I have fond – if strange – memories of the games. Lethal Enforcers was a popular full-motion video-heavy coin-op light-gun game at that time, so I eagerly purchased the SEGA CD version of Lethal Enforcers II, which came in a big box with a green and a pink (!) six-shooter light gun. I remember a corridor racing/shooting game called Sewer Shark – I think it might’ve been the pack-in game since it’s something I don’t think I would’ve bought on my own – and strangely, I only remember one thing about it: when you smashed into a wall and died, an FMV cutscene popped up with some actor from the game saying, “They’ll be blottin’ you up with Handy Wipes!”

As you can see, FMV was the flavor of the month back in the SEGA CD days. It seemed like a good idea at the time, I assure you.

(*TRIVIA ANSWER: Compact Disc Read-Only Memory)

Destin Legarie, Video Walkthough Editor says - It’s funny how you remember things.  I know today that the SEGA CD was terrible, but when I was a kid and had the opportunity to rent the Genesis attachment I was astounded by the leap in technology.  For a few weekends I had a chance to rent the add-on for a hefty fee and experience two titles; Sewer Shark and Sonic CD.  Yes I recall shooting the orange rats and dodging sewer pipes, but the memories I’m much more fond of include those spent playing the blue blur.  Arguably one of the best Sonic games ever created, Sonic CD had time travel, new 3D bonus levels, and it was the first time Sonic could run in place with a figure 8 red blurring of his shoes before speeding off into the world. However what really blew me away was the animated introductory sequence and ending sequence. In an effort to capture these scenes a friend and I figured out how to run the SEGA CD through a VCR and into a television just so that we could watch the animations again and again after we had to return the system. I still have the VHS stored away to this day and remember pausing that tape again and again just so I could draw pictures of Sonic.  Sure the platform was a failure, but it created one of those fun childhood experiences that you don’t forget.

 

Meghan Sullivan, Games Database Editor says - I remember the SEGA CD for one reason and one reason only: Lunar: Eternal Blue.

This game was simply incredible, and the first RPG I had ever played with voice acting in it. In fact, Eternal Blue had nearly two hours’ worth of voice work, which was unprecedented at the time. Not only that, but thanks to the SEGA CD’s amazing visual and audio capabilities, I remember being treated to some outstanding animated cutscenes and high quality music (I saved the game disc for years just so I could listen to the main theme over and over again).

Though Lunar: Eternal Blue didn’t receive quite as much acclaim as its predecessor Lunar: The Silver Star (another SEGA CD gem), it remains one of my favorite RPGs of all time. Hopefully one day it will be introduced to a new generation of role-playing fans, so that they too can experience the magic of the Blue Star.

Greg Miller, Executive Editor of IGN PlayStation says - Conner Dowell was the only boy I knew richest enough to have the SEGA CD. I remember absconding to his game room one after school day, seeing Dracula Unleashed or Night Trap or whatever the hell that system played, and being so happy my parents hadn't bought this device. A pox on thee, SEGA CD. A pox.

Sam Claiborne, Executive Editor of Wikis says - I was duped into buying a SEGA CD (but didn't learn my lesson about buying stupid add-ons with no games until I bought the 32X), and though I quickly turned back to my SNES, I do have some fond memories associated with the SEGA CD: Figuring out what the heck I was supposed to do in Sewer Shark (follow the screaming robot);  listening to Jerky Boys CDs on my first CD player; and beating Dragon's Lair for the first time. A putt putt course near my house in Scottsdale, Arizona had Street Fighter II, Joe & Mac and Dragon's Lair II. Dragon's Lair II looked freaking amazing, but it cost a buck a play, so that's probably why I initially picked up the port of the prequel when it was released for SEGA CD. Dragon's Lair on SEGA CD wasn't bad, and I spent many afternoons and weekends puzzling through the game one trial and many errors at a time -- something that would have seemed totally unaffordable before the SEGA CD.

Caleb Lawson, Senior Editorial Video Producer says - In the fall of ’94, the biggest topic at my school lunchroom table was undoubtedly Final Fantasy III. But when my friends got going about espers and magicite and some evil dude named Kefka, I never had anything toadd. Their game sounded cool, sure, but I was a SEGA kid, and I had alreadydiscovered my own epic fantasy world to live in.

In my fantasy world, the main characters were fully voiced. There were beautifully animated cutscenes that brought the story to life. Icould even put the game in my CD boombox to listen to the incredible music while I did homework! From the moment I first saw that intro video, I was hooked. My friends didn’t understand what they were missing:

For me, the SEGA CD WAS Lunar and it’s sequel Eternal Blue. These games opened me up to RPGs and proved that the CD medium could be used for more than just cheesy FMVs. They were in good company, too. I sunk hours into exploring Out of This World and it’s SEGA CD exclusive sequel, Heart of the Alien. Keio Flying Squadron opened the door to quirky Japanese shmups. The best Sonic, Snatcher, Flashback, even Tomcat Alley and Mansion of Hidden Souls…

I’m sure I sold them all years ago, but every time I go back to my parents house, I secretly hope I’ll find a dusty box in the back of a closet somewhere containing all these deeply nostalgic gaming memories.

Did you own a SEGA CD? Play one at a friend's house? Suddenly realize you read a site largely written by people way older than you? Tell us your favorite SEGA CD memory in the comments below!


Source : ign[dot]com

Friday, October 12, 2012

A Guide to Wii U's Ports

It’s probably escaped no one that many of the titles we’ll be seeing on Nintendo’s new console come launch day are ports. And with the Wii U’s release edging ever closer, we thought it’d be worth detailing what’s changed in the new versions, and whether or not you should consider picking them up even if you’ve played the originals. (Pro tip: there are a LOT of GamePad-screen maps.)

So without further ado, read on to discover IGN’s guide to the Wii U’s launch ports!

Mass Effect 3: Special Edition

What is it?

The denouement of Bioware’s epic RPG space odyssey, which ties up the story of Commander Shepherd.

When did the original arrive?

March 2012 for Xbox 360, PS3 and PC

What’s new on Wii U?

No new content, but some DLC will be integrated including the Extended Cut Ending, as well as the From Ashes bundle that adds squad member Javik and the Particle Rifle weapon. In terms of GamePad integration, the screen shows a map of players’ immediate surroundings with squadmates and enemies highlighted. Additionally, the touch-screen can be used to quickly select powers and weapons for use in battle.

Is it any good?

The game itself runs as well as it ever did, and using the GamePad to command your squadmates feels suitably cool, especially in the heat of battle. It can be difficult to keep track sometimes though, resulting in frustrating occasions when you look down to give commands on the GamePad only to come under heavy fire. As far as ports go though, it’s faithfully replicated and fairly well enhanced, but there is the lingering query of why the game was made at all. As the final chapter in a story that spans two meaty previous games, the fact only the final one is available on Nintendo’s console is a serious handicap. This also gets even more confusing when you consider that the Wii U appears to be the only console not in line to receive the recently announced Mass Effect Trilogy bundle; if any console could have done with giving new players the chance to experience the whole story, it’s this one.

Tekken Tag Tournament 2: Wii U Edition

What is it?

The latest instalment in the infamous beat-‘em-up franchise, and the sequel to 2000’s Tekken Tag Tournament.

When did the original arrive?

September 2012 for Xbox 360 and PS3.

What’s new on Wii U?

The game has a range of exclusive content not found in other versions. Aside from costumes inspired by classic Nintendo franchises including Mario, Metroid, Star Fox and The Legend of Zelda, there’s also the Mushroom Battle mode, where various mushrooms from the Mario series litter the arena. Picking one up causes players to grow or shrink and thus become harder to hit, and can also increase power or reduce health. While the final version will apparently make use of touch-based controls, we didn't get to try this out when we played.

Is it any good?

The new Mushroom Battle mode is surprisingly good fun; the added element of randomness it creates in fights makes it feel suitably different from the other modes on offer in the game, while the distinctive Nintendo aesthetic of the mushrooms gels surprisingly well with the mad designs of Namco’s finest fighters. As we didn't try out the GamePad we can’t be sure how well that works but the Wii U Pro Controller does take some getting used to. Because the face buttons are below the right analogue stick rather than above, as is the case on other platforms, it can feel weird at first. Ultimately though it's not much of an issue, as the D-pad and face buttons will be your focus anyway.

Ninja Gaiden III: Razor’s Edge

What is it?

The third game in which you take charge of ninja Ryu Hayabusa against the forces of darkness, featuring bloody hack ‘n’ slash combat.

When did the original arrive?

March 2012 on Xbox 360 and PS3.

What’s new on Wii U?

The best way to view Razor’s Edge is as the ultimate version of Ninja Gaiden 3, in a similar way to the Sigma versions of previous entries in the series. Alongside all the DLC from the original release included free of charge (such as Ryu’s scythe), new DLC will also be provided for free. Additionally, there are exclusive weapons and a brand new progression system focusing on unlockable abilities and upgradeable ninpo/weapons. More important than this for fans of the series, though, is the fact that Razor’s Edge boasts a huge increase in both difficulty and gore from its PS3 and Xbox 360 cousin. There’s also the option to play as the purple-haired Ayane for an impressively different gameplay experience, while the GamePad utilises the touchscreen to select weapons, easily perform ninpo, and upgrade your character on the fly.

Is it any good?

Of all the ports on offer at launch for the Wii U, Ninja Gaiden 3: Razor’s Edge is far and away the most comprehensive. More than just an easy conversion, it’s practically a brand new game that fixes many of the terminal issues that plagued the original. As we’ve mentioned before, the most notable thing about playing the game is the brutal regularity with which you die. The difficulty curve has been brought back in line with previous incarnations of the series, and the increased gore makes your eventual success feel that much more spectacular. This is the version that should have been released on all platforms in the first place.

Sonic & All-Stars Racing Transformed

What is it?

A kart race game featuring a wealth of familiar faces from SEGA’s biggest franchises…and a couple of lesser known ones too.

When did the original arrive?

November 2012 on Xbox 360, PS3, 3DS and Vita.

What’s new on Wii U?

As we’ve covered in detail previously, alongside the ability to race as your Mii, you’ll also be able to rotate the GamePad left and right like a wheel to steer your vehicle. The biggest addition though is a range of unique minigames that support up to five players via splitscreen in a similar style to Nintendo Land.

Is it any good?

The addition of the unique minigames makes it a more varied multiplayer experience than it is on other consoles, and the focus on playing with others slots in well with the console’s mantra. As the version of the game we played was still in-development, it’s unfair to call it out for bugs…but there were a lot of issues with the game. From unresponsive controls to graphical issues, there are a number of problems that need to be solved if the Wii U version is to be playable, let alone live up to its full potential.

Darksiders II

What is it?

The sequel to the original Darksiders sees you adventure as Death, one of the Four Horsemen of the Apocalypse, and combines third-person action-adventure gameplay with RPG elements.

When did the original arrive?

August 2012 on Xbox 360, PS3 and PC.

What’s new on Wii U?

As we revealed a couple of weeks ago, the Wii U version will essentially come packaged with all the game’s DLC, plus special inventory and control options. The Argul’s Tomb content will be available, but with additional exclusive dungeons and armour, while the Death Rides Pack will come with three new side quests. Also included will be the Angel of Death and Shadow of Death packs with new legendary armor and weapon choices, plus the upgraded horse speed boost from the Deadly Despair Pack. The GamePad will allow you to access and alter your inventory and abilities while on the fly and without pausing the game.

Is it any good?

The addition of all the DLC at no extra cost is a very nice touch, especially as several of them come with even more content that wasn’t originally included. Players also have access to unique legendary weapon and armour sets from the moment they start the game, so you won’t have to slog through hours of gameplay before getting to the juicy exclusives. More importantly than this though, the port is a smooth one and the game looks great on the console, while the GamePad controls make the game feel more action-packed as you no longer need to pause to change your gear. Like Ninja Gaiden 3: Razor’s Edge, this isn’t just a port but rather a package that has been iterated and improved upon, and it really shows.

FIFA Soccer 13

What is it?

The 2013 edition of EA’s yearly footie sim, which sold silly numbers of copies when it launched earlier this year.

When did the original arrive?

September 2012 on Xbox 360, PS3 and PC.

What’s new on Wii U?

You can use the GamePad to look around the stadium, as well as to shake and shoot.  Tapping the touch screen decides where you shoot, and it can also be used to manage the game; calling for substitutions and sending players on a run or getting them to mark a man. In effect, this means you can have five players in a local match, with four being on the pitch and one acting as a manager.

Is it any good?

When we got our hands on the game a while ago, we found that using the touchscreen to aim shots was hit and miss; you need fast reactions to make the most of it, and nine times out of ten you're going to be swifter aiming with the controller. That's not to say this version doesn't have merits, though. The Lift and Look feature may be gimmicky, but it does give you the added vision to pick out the perfect pass, add curve and score inch-perfect free-kicks. Also, the ability to sit with a mate whilst one of you controls a player and the other acts as manager is pretty awesome.

Assassin’s Creed III

What is it?

The final chapter in Desmond Miles’ story: this time you control a half-English, half-Native American man named Connor Kenway during the events of the American Revolution.

When did the original arrive?

October 2012 on Xbox 360 and PS3, and November 2012 on PC.

What’s new on Wii U?

It’s pretty much the same game in terms of content, though there have been unconfirmed reports that the Wii U version runs at a slightly higher resolution. The GamePad means the map is always visible though, and you can use the touch-screen functionality to quickly access the weapons and tools you’re after without stopping the action.

Is it any good?

We didn’t actually get a chance to try out any assassination during our hands-on time with the Wii U version of the game; instead, we participated in one of the game’s much-hyped naval battles. The game plays smoothly enough, though there are good and bad aspects to the GamePad integration. While the omnipresent map and the ability to change maps on the go are useful on paper, in practice it’s quite disorientating. Looking away from the TV screen to change weapon made us a sitting duck for other ships, especially as the game doesn’t pause when you do this. Whether this means the touch-screen functionality will be all but abandoned by players during frenetic land-based combat remains to be seen.

Batman: Arkham City Armored Edition

What is it?

Take charge of the Caped Crusader in the Wii U port of the highly acclaimed open-world action-adventure game. It’s worth noting though that this version has been developed by WB Montreal; not Rocksteady Studios, who did the original.

When did the original arrive?

October 2011 on Xbox 360 and PS3, and November 2011 on PC.

What’s new on Wii U?

The Armored Edition has all the content from the original Arkham City alongside all the game’s DLC. There’s also the new Battle Armored Tech (B.A.T.) Mode, which essentially allows players to store energy during combat to unleash stronger attacks, and Armored Suits for both Batman and Catwoman. Additionally a range of minigames take place on the GamePad whenever you use Batman’s gadgets.

Is it any good?

There are moments when the new control mechanics work wonderfully. It always works best when using the touchscreen compliments what's happening onscreen. So in Arkham City, whenever Batman enters Detective Mode to search for clues, you're asked to hold up the GamePad and align it with your television. The screen on the GamePad is used to scan the area for streams of incriminating molecules or patches of blood. When you find a clue, you touch the screen to examine the evidence more closely. It works really well, but it hardly transforms the game. Selecting items from the GamePad's inventory, instead of the onscreen UI, feels overly fussy; you can map items to the D-pad, but it's still a bit fiddly and looking down from the screen every time you need a new item breaks the flow of the game. Another equally jarring moment comes when you try to use the remote batarang: as soon as you throw it, you need look down quickly at the GamePad's screen and guide it using the gyroscope. In summary: we're not sold on this one yet.

That’s the full list of ports we’ve managed to get our hands on, but there are a few others that will be appearing from the console’s launch. While we don’t have any experience with these ones, you can still check out what’s new below.

Call of Duty: Black Ops II

What is it?

The latest entry in the Call of Duty mega-franchise, Black Ops 2 sees Treyarch returning to the helm of the popular shooter to create a shooter that’s set in the 70s and 80s, as well as in 2025.

When did the original arrive?

November 2012 on Xbox 360, PS3 and PC.

What’s new on Wii U?

It’s got the same single and multiplayer content on Wii U as on other consoles, but the GamePad means you can escape split screen if you want to play with a mate. In single player the GamePad works as a fully interactive map that you can check at any time without pausing the game. Also you can select your character’s loadout in between deaths using the screen, which makes the UI slightly cleaner. Finally, even if you want to use the Pro Controller or the Wiimote to play, the GamePad can still be used as a map, despite the fact you aren’t using the control functionality.

Skylanders Giants

What is it?

The sequel to 2011’s Skylanders: Spyro’s Adventure sees you once again purchase plastic toys to unlock new playable characters, only this time it’s larger Skylanders known as “Giants”.

When did the original arrive?

October 2012 on Xbox 360, PS3, Wii and PC.

What’s new on Wii U?

There’s no new content, but the GamePad displays your character’s stats and objectives for the level you’re on, as well as the things you’ve collected. There are also some unique minigames that make use of the GamePad, such as a lockpicking game that requires you to tilt the controller to get through locked doors, and also one called Sky Stones where you drag and drop tiles.

Disney Epic Mickey 2: The Power of Two

What is it?

The sequel to Epic Mickey, you control Disney’s legendary mouse as he tries to save Wasteland. Unlike the first game, Oswald acts as a second player that the computer or a friend can control to fight alongside Mickey.

When did the original arrive?

November 2012 on Xbox 360, PS3 and PC.

What’s new on Wii U?

Predictably the GamePad screen is used as a map, and markers can be placed to help you get around. Additionally, the touchscreen will allow you to do some very basic drawing.

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

A Guide to Wii U's Ports

It’s probably escaped no one that many of the titles we’ll be seeing on Nintendo’s new console come launch day are ports. And with the Wii U’s release edging ever closer, we thought it’d be worth detailing what’s changed in the new versions, and whether or not you should consider picking them up even if you’ve played the originals. (Pro tip: there are a LOT of GamePad-screen maps.) So without further ado, read on to discover IGN’s guide to the Wii U’s launch ports!

Mass Effect 3: Special Edition

What is it?

The denouement of Bioware’s epic RPG space odyssey, which ties up the story of Commander Shepherd.

When did the original arrive?

March 2012 for Xbox 360, PS3 and PC

What’s new on Wii U?

No new content, but some DLC will be integrated including the Extended Cut Ending, as well as the From Ashes bundle that adds squad member Javik and the Particle Rifle weapon. In terms of GamePad integration, the screen shows a map of players’ immediate surroundings with squadmates and enemies highlighted. Additionally, the touch-screen can be used to quickly select powers and weapons for use in battle.

Is it any good?

The game itself runs as well as it ever did, and using the GamePad to command your squadmates feels suitably cool, especially in the heat of battle. It can be difficult to keep track sometimes though, resulting in frustrating occasions when you look down to give commands on the GamePad only to come under heavy fire. As far as ports go though, it’s faithfully replicated and fairly well enhanced, but there is the lingering query of why the game was made at all. As the final chapter in a story that spans two meaty previous games, the fact only the final one is available on Nintendo’s console is a serious handicap. This also gets even more confusing when you consider that the Wii U appears to be the only console not in line to receive the recently announced Mass Effect Trilogy bundle; if any console could have done with giving new players the chance to experience the whole story, it’s this one.

Tekken Tag Tournament 2: Wii U Edition

What is it?

The latest instalment in the infamous beat-‘em-up franchise, and the sequel to 2000’s Tekken Tag Tournament.

When did the original arrive?

September 2012 for Xbox 360 and PS3.

What’s new on Wii U?

The game has a range of exclusive content not found in other versions. Aside from costumes inspired by classic Nintendo franchises including Mario, Metroid, Star Fox and The Legend of Zelda, there’s also the Mushroom Battle mode, where various mushrooms from the Mario series litter the arena. Picking one up causes players to grow or shrink and thus become harder to hit, and can also increase power or reduce health. While the final version will apparently make use of touch-based controls, we didn't get to try this out when we played.

Is it any good?

The new Mushroom Battle mode is surprisingly good fun; the added element of randomness it creates in fights makes it feel suitably different from the other modes on offer in the game, while the distinctive Nintendo aesthetic of the mushrooms gels surprisingly well with the mad designs of Namco’s finest fighters. As we didn't try out the GamePad we can’t be sure how well that works but the Wii U Pro Controller does take some getting used to. Because the face buttons are below the right analogue stick rather than above, as is the case on other platforms, it can feel weird at first. Ultimately though it's not much of an issue, as the D-pad and face buttons will be your focus anyway.

Ninja Gaiden III: Razor’s Edge

What is it?

The third game in which you take charge of ninja Ryu Hayabusa against the forces of darkness, featuring bloody hack ‘n’ slash combat.

When did the original arrive?

March 2012 on Xbox 360 and PS3.

What’s new on Wii U?

The best way to view Razor’s Edge is as the ultimate version of Ninja Gaiden 3, in a similar way to the Sigma versions of previous entries in the series. Alongside all the DLC from the original release included free of charge (such as Ryu’s scythe), new DLC will also be provided for free. Additionally, there are exclusive weapons and a brand new progression system focusing on unlockable abilities and upgradeable ninpo/weapons. More important than this for fans of the series, though, is the fact that Razor’s Edge boasts a huge increase in both difficulty and gore from its PS3 and Xbox 360 cousin. There’s also the option to play as the purple-haired Ayane for an impressively different gameplay experience, while the GamePad utilises the touchscreen to select weapons, easily perform ninpo, and upgrade your character on the fly.

Is it any good?

Of all the ports on offer at launch for the Wii U, Ninja Gaiden 3: Razor’s Edge is far and away the most comprehensive. More than just an easy conversion, it’s practically a brand new game that fixes many of the terminal issues that plagued the original. As we’ve mentioned before, the most notable thing about playing the game is the brutal regularity with which you die. The difficulty curve has been brought back in line with previous incarnations of the series, and the increased gore makes your eventual success feel that much more spectacular. This is the version that should have been released on all platforms in the first place.

Sonic & All-Stars Racing Transformed

What is it?

A kart race game featuring a wealth of familiar faces from SEGA’s biggest franchises…and a couple of lesser known ones too.

When did the original arrive?

November 2012 on Xbox 360, PS3, 3DS and Vita.

What’s new on Wii U?

As we’ve covered in detail previously, alongside the ability to race as your Mii, you’ll also be able to rotate the GamePad left and right like a wheel to steer your vehicle. The biggest addition though is a range of unique minigames that support up to five players via splitscreen in a similar style to Nintendo Land.

Is it any good?

The addition of the unique minigames makes it a more varied multiplayer experience than it is on other consoles, and the focus on playing with others slots in well with the console’s mantra. As the version of the game we played was still in-development, it’s unfair to call it out for bugs…but there were a lot of issues with the game. From unresponsive controls to graphical issues, there are a number of problems that need to be solved if the Wii U version is to be playable, let alone live up to its full potential.

Darksiders II

What is it?

The sequel to the original Darksiders sees you adventure as Death, one of the Four Horsemen of the Apocalypse, and combines third-person action-adventure gameplay with RPG elements.

When did the original arrive?

August 2012 on Xbox 360, PS3 and PC.

What’s new on Wii U?

As we revealed a couple of weeks ago, the Wii U version will essentially come packaged with all the game’s DLC, plus special inventory and control options. The Argul’s Tomb content will be available, but with additional exclusive dungeons and armour, while the Death Rides Pack will come with three new side quests. Also included will be the Angel of Death and Shadow of Death packs with new legendary armor and weapon choices, plus the upgraded horse speed boost from the Deadly Despair Pack. The GamePad will allow you to access and alter your inventory and abilities while on the fly and without pausing the game.

Is it any good?

The addition of all the DLC at no extra cost is a very nice touch, especially as several of them come with even more content that wasn’t originally included. Players also have access to unique legendary weapon and armour sets from the moment they start the game, so you won’t have to slog through hours of gameplay before getting to the juicy exclusives. More importantly than this though, the port is a smooth one and the game looks great on the console, while the GamePad controls make the game feel more action-packed as you no longer need to pause to change your gear. Like Ninja Gaiden 3: Razor’s Edge, this isn’t just a port but rather a package that has been iterated and improved upon, and it really shows.

FIFA Soccer 13

What is it?

The 2013 edition of EA’s yearly footie sim, which sold silly numbers of copies when it launched earlier this year.

When did the original arrive?

September 2012 on Xbox 360, PS3 and PC.

What’s new on Wii U?

You can use the GamePad to look around the stadium, as well as to shake and shoot.  Tapping the touch screen decides where you shoot, and it can also be used to manage the game; calling for substitutions and sending players on a run or getting them to mark a man. In effect, this means you can have five players in a local match, with four being on the pitch and one acting as a manager.

Is it any good?

When we got our hands on the game a while ago, we found that using the touchscreen to aim shots was hit and miss; you need fast reactions to make the most of it, and nine times out of ten you're going to be swifter aiming with the controller. That's not to say this version doesn't have merits, though. The Lift and Look feature may be gimmicky, but it does give you the added vision to pick out the perfect pass, add curve and score inch-perfect free-kicks. Also, the ability to sit with a mate whilst one of you controls a player and the other acts as manager is pretty awesome.

Assassin’s Creed III

What is it?

The final chapter in Desmond Miles’ story: this time you control a half-English, half-Native American man named Connor Kenway during the events of the American Revolution.

When did the original arrive?

October 2012 on Xbox 360 and PS3, and November 2012 on PC.

What’s new on Wii U?

It’s pretty much the same game in terms of content, though there have been unconfirmed reports that the Wii U version runs at a slightly higher resolution. The GamePad means the map is always visible though, and you can use the touch-screen functionality to quickly access the weapons and tools you’re after without stopping the action.

Is it any good?

We didn’t actually get a chance to try out any assassination during our hands-on time with the Wii U version of the game; instead, we participated in one of the game’s much-hyped naval battles. The game plays smoothly enough, though there are good and bad aspects to the GamePad integration. While the omnipresent map and the ability to change maps on the go are useful on paper, in practice it’s quite disorientating. Looking away from the TV screen to change weapon made us a sitting duck for other ships, especially as the game doesn’t pause when you do this. Whether this means the touch-screen functionality will be all but abandoned by players during frenetic land-based combat remains to be seen.

Batman: Arkham City Armored Edition

What is it?

Take charge of the Caped Crusader in the Wii U port of the highly acclaimed open-world action-adventure game. It’s worth noting though that this version has been developed by WB Montreal; not Rocksteady Studios, who did the original.

When did the original arrive?

October 2011 on Xbox 360 and PS3, and November 2011 on PC.

What’s new on Wii U?

The Armored Edition has all the content from the original Arkham City alongside all the game’s DLC. There’s also the new Battle Armored Tech (B.A.T.) Mode, which essentially allows players to store energy during combat to unleash stronger attacks, and Armored Suits for both Batman and Catwoman. Additionally a range of minigames take place on the GamePad whenever you use Batman’s gadgets.

Is it any good?

There are moments when the new control mechanics work wonderfully. It always works best when using the touchscreen compliments what's happening onscreen. So in Arkham City, whenever Batman enters Detective Mode to search for clues, you're asked to hold up the GamePad and align it with your television. The screen on the GamePad is used to scan the area for streams of incriminating molecules or patches of blood. When you find a clue, you touch the screen to examine the evidence more closely. It works really well, but it hardly transforms the game. Selecting items from the GamePad's inventory, instead of the onscreen UI, feels overly fussy; you can map items to the D-pad, but it's still a bit fiddly and looking down from the screen every time you need a new item breaks the flow of the game. Another equally jarring moment comes when you try to use the remote batarang: as soon as you throw it, you need look down quickly at the GamePad's screen and guide it using the gyroscope. In summary: we're not sold on this one yet.

That’s the full list of ports we’ve managed to get our hands on, but there are a few others that will be appearing from the console’s launch. While we don’t have any experience with these ones, you can still check out what’s new below.

Call of Duty: Black Ops II

What is it?

The latest entry in the Call of Duty mega-franchise, Black Ops 2 sees Treyarch returning to the helm of the popular shooter to create a shooter that’s set in the 70s and 80s, as well as in 2025.

When did the original arrive?

November 2012 on Xbox 360, PS3 and PC.

What’s new on Wii U?

It’s got the same single and multiplayer content on Wii U as on other consoles, but the GamePad means you can escape split screen if you want to play with a mate. In single player the GamePad works as a fully interactive map that you can check at any time without pausing the game. Also you can select your character’s loadout in between deaths using the screen, which makes the UI slightly cleaner. Finally, even if you want to use the Pro Controller or the Wiimote to play, the GamePad can still be used as a map, despite the fact you aren’t using the control functionality.

Skylanders Giants

What is it?

The sequel to 2011’s Skylanders: Spyro’s Adventure sees you once again purchase plastic toys to unlock new playable characters, only this time it’s larger Skylanders known as “Giants”.

When did the original arrive?

October 2012 on Xbox 360, PS3, Wii and PC.

What’s new on Wii U?

There’s no new content, but the GamePad displays your character’s stats and objectives for the level you’re on, as well as the things you’ve collected. There are also some unique minigames that make use of the GamePad, such as a lockpicking game that requires you to tilt the controller to get through locked doors, and also one called Sky Stones where you drag and drop tiles.

Disney Epic Mickey 2: The Power of Two

What is it?

The sequel to Epic Mickey, you control Disney’s legendary mouse as he tries to save Wasteland. Unlike the first game, Oswald acts as a second player that the computer or a friend can control to fight alongside Mickey.

When did the original arrive?

November 2012 on Xbox 360, PS3 and PC.

What’s new on Wii U?

Predictably the GamePad screen is used as a map, and markers can be placed to help you get around. Additionally, the touchscreen will allow you to do some very basic drawing.

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Thursday, October 4, 2012

Pushmo Sequel, Epic Mickey Demo Headed to eShop

Nintendo has announced a slew of new games headed to the 3DS eShop. In addition to newly-announced release dates for Virtual Console games and the biggest retail games becoming downloadable, Nintendo announced that Pushmo -- the eShop’s biggest hit -- will have a sequel called Crashmo.

Crashmo lets players use “a whole new kind of action-puzzle play,” with new gravity mechanics like floating blocks, doors and switches. Players will “push, pull and slide each puzzle’s colorful blocks in order to climb to the top,” but unsupported blocks will fall to the ground. Crashmo contains “enhanced puzzle-creation and sharing features” and will launch on November 22nd.

Beyond Crashmo, Nintendo also announced the following games for eShop:

  • NightSky -- an action-puzzle game with “cerebral challenges that fill uniquely designed, picturesque worlds” where players “maneuver a sphere by using realistic physics to advance.” (October 25th)
  • Fluidity: Spin Cycle -- use tilt controls to maneuver Eddy, a puddle of water, “through a maze-like, magical world” and switch from water to ice or a steam cloud to solve puzzles. (December 27th)
  • Three games from Level-5 including Suda 51’s Liberation Maiden, Aero Porter by Yoot Saito and Crimson Shroud by Yasumi Matsuno (Holiday 2012)
  • Tokyo Crash Mobs -- an action-puzzle game where players must survive “three chaotic weeks” as they “they take on anyone and anything that gets in their way.” (Early 2013)

Nintendo will also release two demos on the eShop for Style Savvy: Trendsetters, with the first launching today and the second available on November 1st. Players will be able to style clothes and make up, participate in fashion contests and more before the full game launches on October 22nd. The following game demos are also “coming soon” to the eShop:

  • Adventure Time: Hey Ice King! Why’d You Steal Our Garbage?!!
  • Disney Epic Mickey: Power of Illusion
  • LEGO Lord of the Rings
  • Moshi Monsters: Moshlings Theme Park
  • Sonic & All-Stars Racing Transformed

“The Nintendo eShop demonstrates Nintendo’s commitment to providing consumers with unique digital content through a combination of creativity and convenience,” said Nintendo of America executive vice president of sales & marketing Scott Moffitt. “The variety and quality of games coming this year is unmatched, from new entries in established franchises to original properties.”

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


Source : ign[dot]com

Monday, September 24, 2012

The Fresh Familiarity of Assassin’s Creed III: Liberation

Despite taking place in the same timeline and featuring much of the same innovations as its console counterparts, the PlayStation Vita version of Assassin’s Creed III, which carries the subtitle ‘Liberation’, adds even more twists to the existing formula. It’s not enough to say this game is doing a fine job of replicating what gamers will find on the Xbox 360, Wii U or PlayStation 3. It’s attempting to tread new ground for the franchise at the same time.

The core of Liberation’s gameplay rests in the identity of its heroine, Aveline. Born to a wealthy, French father and an African mother who was a slave, this new assassin juggles the identities of an aristocrat and commoner, figuratively and literally.

In addition to carrying out missions in her traditional assassin’s outfit, Aveline is able to don the guise of a slave or a damsel. All three ‘roles’ have distinct advantages and drawbacks, and all are accessible through the Vita's touch screen with the click of a button. As an assassin, Aveline has access to all of her weapons, but is automatically notorious - easily spotted in the Spanish-controlled, French-inhabited New Orleans.

Masquerading as an elite citizen or a slave is far more discreet. By donning an elaborate dress, hat and parasol, Aveline loses a great deal of her mobility and access to weapons, but she  is instantly favored by hostiles. In fact, she can flirt with enemies, luring them to dark alleys - the perfect spot for an assassination. A slave identity exists somewhere between the other two, allowing Aveline to use some of her tools of destruction, but at the expense of the armor she has as an assassin. More important, she’s able to gain the support of other slaves and poor citizens, and is able to incite riots - perfect for a necessary distraction.

The other major shift to the gameplay established in the console version of ACIII is Liberation’s “chain kill” mechanic. Essentially this is the “mark and execute” functionality we’ve seen in the Splinter Cell franchise. As Aveline accumulates stealth kills against her opponents, she’s allowed the ability to target specific enemies. A quick press on the D-Pad then gives the player the ability to use the touch screen to mark certain enemies, even allowing the camera to be rotated to get a better vantage point if necessary. The whole system works fairly effortlessly, though it does take a certain tactical feel out of the traditional AC system, which in turn robs players of that satisfaction.

Liberation’s ties to Assassin’s Creed III are mostly thematic (and historic), however players will directly interact with Connor, the hero of the console games, in one specific mission. Anyone playing also playing the PS3 version of ACIII, however, will be able to unlock several new elements in Liberation - including the ability to specifically play as Connor in that mission.

Beyond these additions, Liberation is very much what you’d expect - and that’s not at all a bad thing. You’re tasked with eliminating targets or otherwise influencing events in New Orleans, with the ultimate goal of furthering the Assassin cause against the Templars. Making matters more complicated, of course, is that Aveline’s own heritage, world view and discoveries during her adventure might not align with those of her Assassin mentor, Agaté.

Liberation is shaping up to be a worthy addition to the Assassin’s Creed lineage, one that is attempting to add its own thoughts as far as franchise gameplay. That it stars the series’ first playable female assassin, one that appears to have a layered, complex background, makes that package even more alluring. The real question is this - will the game be able to stand outside the shadow of its console counterpart, which is releasing on the same day? Stay tuned to IGN as we attempt to find out in the coming days and weeks.

Rich is an Executive Editor of IGN.com and the leader of IGN's Nintendo team. He also watches over all things WWE, Resident Evil, Assassin's Creed and much more. Follow him on Twitter, if you dare!


Source : ign[dot]com

Wii U Will Be Region-Locked

Though it comes as little surprise, it appears as though Nintendo's Wii U console will be region locked. The latest issue of Famitsu reports that Nintendo plans to prevent its new console from playing software outside of specified territories. A direct quote as translated on Twitter: "What can be played on the Wii U is restricted by a region-lock feature; software not sold in the same region cannot be played."

This is hardly the first time Nintendo has applied this policy. Wii and the 3DS were locked, as were some models of the Nintendo DS. Earlier Nintendo hardware featured physical differences in carts as a means for region locking.

So... anyone planning to import a Japanese Wii U now? If Nintendo of America's strange localization timetables continue, we're not sure how long we'll be able to resist. Stay tuned to IGN for the latest details on Wii U as the system's launch approaches.

Rich is an Executive Editor of IGN.com and the leader of IGN's Nintendo team. He also watches over all things WWE, Resident Evil, Assassin's Creed and much more. Follow him on Twitter, if you dare!


Source : ign[dot]com

Thursday, September 13, 2012

Pokemon Mystery Dungeon 3DS Announced

Almost all of today's Nintendo news has been centered on the Wii U, but amidst the chaos of price and release date announcements for the new home console, one piece of interesting 3DS information came to light – the Pokemon Mystery Dungeon series is coming back. Nintendo announced a 3DS sequel for the series via Japan's CoroCoro magazine, and its title translates roughly as "Pokemon Mystery Dungeon: Magnagate and the Infinite Labyrinth."

The CoroCoro issue went on to showcase images of the game which confirmed a 3D visual style and the presence of Unova region Pokemon. You can select Snivy, Oshawott, Tepig, Pikachu or Axew as your starter.

The "Magnagate" mentioned in the subtitle, meanwhile, refers to a type of portal in the game that teleports your Pokemon team into dungeons – you can create new Magnagates by using an included AR feature and scanning things. What things to scan? We don't know yet. Could be specialized QR codes, like Pokedex 3D. We'll have to wait and see.

Nintendo of America hasn't had anything to say about the game yet, but it's probably a safe bet that it will be localized for Western audiences. Most Pokemon titles are, and the Game Boy Advance and DS systems got a total of five Pokemon Mystery Dungeon games between them. So again, safe bet.

We'll go ahead and pencil it onto your TBA 2013 list, NOA.

Lucas M. Thomas is IGN Nintendo's wise old sage, having worked to cover the worlds of Mario, Link, Samus and all the rest of the Big N's creations for over six years here. You can follow him on Twitter.


Source : ign[dot]com

Monday, August 27, 2012

Console Wars: The Movie?

What is Sony Pictures up to? Do they have some kind of Console War movie in the works?

Fusible noticed that Sony Pictures Entertainment has registered a bunch of domain names that indicate there is a mysterious "Console War" project happening. Those urls (which lead nowhere right now) include ConsoleWarmovie.com and TheConsoleWarmovie.com, among others.

As the site points out, this could be related to something other than a film or DVD -- perhaps some kind of marketing for the upcoming PlayStation 4. But again, since the domains were registered by the company's film division, that seems less likely.

We've reached out to Sony for comment and will update this story if we hear back.

Talk to Movies Editor Scott Collura on Twitter at @ScottIGN, on IGN and on Facebook.


Source : ign[dot]com

Tuesday, August 21, 2012

Nintendo Hosting Wii U Press Event in September

In less than a month, Nintendo will finally reveal more information about its forthcoming console, Wii U - hopefully including that long-awaited release date and price. Today the company sent out invitations to select media outlets, confirming that a Wii U preview event will take place in New York on Thursday, September 13 from 10:00am to 4:00pm EDT.

The presentation will be led by Nintendo of America President Reggie Fils-Aime, and will apparently shed light on "how the Wii U will change the future of gaming and entertainment." Since it's getting pretty late in the year for the console that was promised a global launch by the end of 2012, we can only assume official launch information will also be divulged at that time.

When can you get your hands on the GamePad? We'll know soon enough.

Although we can't say for sure, it's a good bet that Wii U will hit store shelves this November, considering Nintendo's past two console releases (the GameCube and Wii) arrived in North America on November 18 and November 19 respectively. Rumors and purported leaks seem to support this theory, though recent speculation of manufacturing problems has suggested the launch might actually miss Black Sunday and arrive in December instead.

Hopefully we'll know for sure following this September event - until then, keep it here on IGN for all the latest Wii U happenings.

Audrey Drake is an Associate Editor at IGN and a proud member of the IGN Nintendo team. She is also a lifelong gamer, a frequent banisher of evil and a wielder of various legendary blades. You can follow her wild adventures on her IGN blog and Twitter. Game on!


Source : ign[dot]com

Monday, August 13, 2012

The Top 25 Wii Games

A year ago, we thought the Wii was pretty much done. The console had been on the market for five years. It seemed everything notable had been released already - with the exception of one major adventure starring a certain pointy-eared hero - and most Nintendo fans had already resigned themselves to a status of mental stasis, waiting around for the arrival of Nintendo's next home console.

Well, we're still waiting now – but, thankfully, these past 12 months for Wii haven't been quite as terrible as we feared, with that one major adventure joined by a couple of high profile, epic role-playing games that we honestly didn't expect to see actually released in America. Because of the high quality of that handful of titles, and because there's still plenty of time to go back and experience the best Wii has to offer in these final months before Wii U's arrival, we've updated our Top 25 list of the best of the best from Nintendo's current console. Read, enjoy, and rejoice that while this past year certainly hasn't been Wii's biggest in quantity of releases, the quality of what we did receive was stunning.

Publisher: Nintendo | Developer: Nintendo Release Date: July 26, 2009 | Read the Review

The original Wii Sports will probably be remembered as the quintessential Wii experience since it was initially included with the Wii system, but that would be a disservice to the awesome follow-up (and the Trojan horse for the Wii MotionPlus), Wii Sports Resort. Simple, wrist-flicking Wii Sports essentials like bowling and tennis are included in Resort, but new games like table tennis and Frisbee golf actually require finesse, even skill, thanks to the Wii MotionPlus add-on for the Wii Remote. Additionally, the use of Wuhu Island as a cohesive setting for all the events is a great idea – so great it was used again in Pilotwings Resort for 3DS!

Publisher: Nintendo | Developer: Nintendo EAD / Intelligent Systems Release Date: January 17, 2007 | Read the Review

With Wii Sports in the box and games like Wario Ware: Smooth Moves arriving shortly after launch, the Wii became known as the "party game" system early on. As party games go, the Wario Ware series is hard to top. Wario Ware: Smooth Moves presents collection of "micro games," doled out in quick succession. It's four-player, Wii Remote-waggling madness: you have only seconds to figure out what to do in each game before you're on to the next one. Additionally, Wario Ware: Smooth Moves features a healthy dose of Japanese wackiness. Some microgames are downright unintelligible, adding to the general sense of pandemonium.

Publisher: Nintendo | Developer: Treasure Release Date: June 27, 2010 | Read the Review

Sin & Punishment: Star Successor is one of the most intense, exciting games available on Wii. Two kids fly through fantastic environments on other planets, shooting everything in their way and taking down giant boss monsters. It barrels along at a breakneck pace, barely giving you a chance to wipe the sweat off your Wii Remote. Developer Treasure is basically teaching a master class on how to make an on-rails shooter. While the Wii has most often been regarded as the family-friendly or kid-friendly console of this generation, Sin & Punishment: Star Successor is exactly what is meant by the term "hardcore."

Publisher: Nintendo | Developer: Intelligent Systems Release Date: November 5, 2007 | Read the Review

As far as classic strategy games go, Fire Emblem pretty much harks back to the beginning of time. It's been one of those series that Nintendo held back for a long time from American audiences, but now that we've got it, we can recommend it to any and all strategy fans. Fire Emblem: Radiant Dawn for Nintendo Wii did very little to change a formula that's been around for nearly two decades. The involving story is still there, the classic turn-based strategy originating on Famicom Wars (the 8-bit inspiration for the Advance Wars series) is at large once again, and players of a whole new generation got a chance to experience exactly what Fire Emblem is all about.

Publisher: Ignition Entertainment | Developer: Vanillaware / Marvelous Entertainment Release Date: September 8, 2009 | Read the Review

According to the very few who have actually played this sleeper game, Muramasa: The Demon Blade is as much a piece of art as it is a video game. This Marvelous Entertainment-developed experience is one part role-playing game and one part old-school brawler, but most importantly it's one of the most visually creative games to be released in Wii's lifetime. There always seems to be something new around the next corner, giving this original action title an enormous sense of discovery. The seamless blending of visuals, audio, and fun makes Muramasa is a true 2D classic.


Source : ign[dot]com