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Showing posts with label surprise. Show all posts
Showing posts with label surprise. Show all posts

Thursday, October 25, 2012

Amazon Posts $274 Million Loss in Q3 Earnings Report

Amazon announced a Q3 $274 million net loss in an earnings report today. The poor quarter is no surprise to anyone who followed the LivingSocial meltdown - which contributed to $169 million of that $274 million.

But perhaps the big news is how Amazon used the opportunity to slam the iPad Mini as an inferior device. Starting the section "Highlights" is a lengthy bulletlist, which compared both models of Amazon's Kindle Fire HDs to the iPad Mini.

While there's no hard and fast rule on how a company must report their earnings, starting their quarter highlights by taking a competitor's product to task seems like a weird choice. Why not celebrate the Kindle Fire HD's general release and reception? Also odd: where's the Kindle Fire HD's other competition on that list? Or are they genuinely not worried about the Nexus 7 as a competitor?

What do you think? Should Amazon stick to their own numbers, or is this a classic case of turning lemons into lemonade?

Nic is the Editor of IGN Tech. He loves technology almost as much as the SF Giants, Dogfish Head iPA, and Freelance Whales. You can follow him on Twitter @nicvargus and IGN.


Source : ign[dot]com

Friday, October 12, 2012

NYCC: Scott Snyder and Sean Murphy Reunite at Vertigo

It's really no surprise that when two of our favorite creators here at IGN -- Scott Snyder and Sean Murphy -- paired up for last year's American Vampire: Survival of the Fittest, the series wound up being IGN's Best Mini-Series of 2011. Now we've got even more to look forward to from the duo, as Vertigo revealed at their panel today that they'd be reuniting for a new mini-series called The Wake, an underwater sci-fi horror tale.

"I couldn't be more excited about The Wake!” explained Snyder. “This is a story Sean and I have actually been developing together for more than a year, a big, twisted, sprawling science fiction and horror epic, all of which begins with a single, terrifying discovery at the bottom of the ocean. It's one of the most ambitious stories I've ever done, and there's no one I'd rather be creating it with than Sean Murphy. Sean's a great friend and we had a blast together on American Vampire: Survival of the Fittest; luckily, he's also one of the industry's brightest new stars, someone with unrivaled abilities as a world-builder -- every scene he draws is so fully realized, so richly imagined, it's hugely inspiring working with him, and I'm grateful to him for signing on to be my partner at the end of the world, here."

The Wake is set for release in 2013.

Joey is IGN's Comics Editor and a comic book creator himself. Follow Joey on Twitter @JoeyEsposito, or find him on IGN at Joey-IGN. He loves superhero pets so hard.


Source : ign[dot]com

NYCC: Scott Snyder and Sean Murphy Reunite at Vertigo

It's really no surprise that when two of our favorite creators here at IGN -- Scott Snyder and Sean Murphy -- paired up for last year's American Vampire: Survival of the Fittest, the series wound up being IGN's Best Mini-Series of 2011. Now we've got even more to look forward to from the duo, as Vertigo revealed at their panel today that they'd be reuniting for a new mini-series called The Wake, an underwater sci-fi horror tale.

"I couldn't be more excited about The Wake!” explained Snyder. “This is a story Sean and I have actually been developing together for more than a year, a big, twisted, sprawling science fiction and horror epic, all of which begins with a single, terrifying discovery at the bottom of the ocean. It's one of the most ambitious stories I've ever done, and there's no one I'd rather be creating it with than Sean Murphy. Sean's a great friend and we had a blast together on American Vampire: Survival of the Fittest; luckily, he's also one of the industry's brightest new stars, someone with unrivaled abilities as a world-builder -- every scene he draws is so fully realized, so richly imagined, it's hugely inspiring working with him, and I'm grateful to him for signing on to be my partner at the end of the world, here."

The Wake is set for release in 2013.

Joey is IGN's Comics Editor and a comic book creator himself. Follow Joey on Twitter @JoeyEsposito, or find him on IGN at Joey-IGN. He loves superhero pets so hard.


Source : ign[dot]com

Monday, September 24, 2012

Wii U Will Be Region-Locked

Though it comes as little surprise, it appears as though Nintendo's Wii U console will be region locked. The latest issue of Famitsu reports that Nintendo plans to prevent its new console from playing software outside of specified territories. A direct quote as translated on Twitter: "What can be played on the Wii U is restricted by a region-lock feature; software not sold in the same region cannot be played."

This is hardly the first time Nintendo has applied this policy. Wii and the 3DS were locked, as were some models of the Nintendo DS. Earlier Nintendo hardware featured physical differences in carts as a means for region locking.

So... anyone planning to import a Japanese Wii U now? If Nintendo of America's strange localization timetables continue, we're not sure how long we'll be able to resist. Stay tuned to IGN for the latest details on Wii U as the system's launch approaches.

Rich is an Executive Editor of IGN.com and the leader of IGN's Nintendo team. He also watches over all things WWE, Resident Evil, Assassin's Creed and much more. Follow him on Twitter, if you dare!


Source : ign[dot]com

Friday, September 7, 2012

Hero Worship: Solving Wonder Woman's TV Dilemma

I doubt it comes as a surprise that I’m a huge Wonder Woman fan. She’s my second favorite female superhero character (second only to Catwoman) and has a fluctuating standing in my overall top 5. My apartment displays more pieces of Wonder Woman art than anything else, including furniture. Visually, there’s a certain majesty to her character that no other hero in the DC Universe can match and I adore it.

Yesterday, there was news of former Wonder Woman scribe (and successful TV writer) Allan Heinberg writing a pilot for a potential new CW show called Amazon, centered around a younger Diana, who is described as “a budding superhero.” First and foremost, let me point out that my thoughts are 100% conjecture. Amazon is merely a script at this point, with no promise of making it any further. But I think the fact that it’s called Amazon is a clear indication that this show has intentions of being entirely different from its clear predecessor, Smallville. It implies a fantasy series; one in which I imagine part of the character’s journey would be learning about the unfamiliar world of man and trying to understand it.

Way back when NBC passed on David E. Kelley’s ill-conceived Wonder Woman pilot in early 2011, I wrote a feature (one of my first for IGN, actually) called The Trouble With Wonder Woman, all about the many difficulties involved in bringing the character to live action. In it, one of the problems I point to is Wonder Woman’s homeland of Themyscira (Paradise Island) and how to effectively deal with exploring those concepts on-screen. Wonder Woman and her fellow Amazons certainly hold no shortage of mythology, so what’s the best way to deal with that in a digestible manner?

I say embrace it wholeheartedly. Since I wrote that piece, we’ve had Thor prove that a similar sort of amalgam mythology can be managed well on-screen. If Thor can manage it all in two hours, surely an hour long weekly TV show could do it even better. Let’s not forget that the fantasy genre is doing pretty well for itself on TV at the moment with shows like Game of Thrones or, more appropriate for the CW audience, Once Upon a Time and Grimm. There’s no reason CW couldn’t celebrate Wonder Woman’s fantastical origins and make it the underpinning of the show.

Amazon could incorporate the politics of Themyscira, betrayal amongst Amazons, conflicts with the gods, conflicts with the world of man, and so much more. Diana’s journey of growing up in such an environment, learning who she is, the nature of her birth, and dealing with her desire to see the world beyond Themyscira are all solid, interesting threads to explore. Of course, the show runners could still manage to find a way to incorporate classic Wonder Woman baddies like Cheetah, Giganta, and Doctor Psycho in new and different ways.

There’s a larger issue of the network no doubt necessitating the presence of male characters, which a show set entirely on Themyscira would essentially prohibit. Unless… the pilot ends with Steve Trevor crash landing on the island, as per the classic Wonder Woman origin, with the first season exploring his time amongst these apparent goddesses and learning about their culture. Meanwhile, perhaps, the military is looking into his disappearance and coming ever closer to discovering Paradise Island.

This would also establish a sort of forbidden romance between Diana and Steve (remember, “young Diana” doesn’t necessarily mean “early teen Diana”), which could ultimately be stretched out in further seasons once Steve has to return home and they’re separated. There’s plenty of ways that this material is malleable, which really is part of the beauty of the superhero myths.

An added bonus to taking this approach to Amazon would be added context to the Justice League movie. With that film bringing together the DCU’s premier super team with a limited amount of origin stuff involved, movie goers perhaps unfamiliar with Wonder Woman can turn to Amazon for insight into Wonder Woman’s origin. Even if Amazon and the (eventual) DC movie universe aren’t related, the rather ambiguous time period (“early!”) makes it an acceptable point of reference for the origins of the character.

After the failure of the last version of TV Wonder Woman – which was a downright silly departure for the character – it’s doubtful that Heinberg would aim to change things up all that much, not to mention CW’s apparent full-steam ahead approach to incorporating many DCU elements to the upcoming Arrow. As the superhero genre continues to achieve new and unprecedented success in various mediums, I think we’ll start seeing networks embrace the nature of these characters more fully rather than shy away from the more fantastic elements.

Hopefully, as a result, Diana can finally make her live-action return.

Joey is IGN's Comics Editor and a comic book creator himself. Follow Joey on Twitter, or find him on IGN. He loves superhero pets so hard.


Source : ign[dot]com

Thursday, September 6, 2012

Eastbound and Down: Season Three Hits BD, DVD

Any Kenny Powers fans out there? You're probably already reeling that the hit comedy series, starring Danny McBride, will continue into a surprise fourth season. And now, HBO Home Entertainment will bring Eastbound & Down: The Complete Third Season to Blu-ray, DVD and Digital Download December 4, 2012!

The two-disc set will be presented in 1.78:1 widescreen, encoded in 1080p high definition, with 5.1 DTS-HD Master Audio tracks for each episode. Extras will include the following:

  • Outtakes: Blooper Reel
  • Deleted Scenes
  • "Dinner with the Schaeffer's" - exclusive deleted scene
  • Eight Audio Commentaries with Danny McBride, Jody Hill, Steve Little, David Gordon Green, Katy Mison, Craig Robinson and more

Suggested Retail for the Blu-ray is $39.98, and $29.98 for the DVD. Amazon's pre-order price for the Blu-ray is currently set at $35.98, and $26.98 for the DVD.

Stay tuned for more news regarding this release. In the meantime, be sure to read our Blu-ray reviews of Season One and Season Two.

"Do you realize how many great advancements of mankind have been tied to speed? This is a moment in history, right here, right now." Become a friend of R.L. Shaffer on TwitterFacebook or MyIGN for quotes, rants, reviews, news and more!


Source : ign[dot]com

Saturday, August 25, 2012

DC Announces More Before Watchmen

With Before Watchmen climbing up the comic book sales charts, it's no surprise that DC Comics has unveiled plans for yet another Before Watchmen mini-series -- this time focusing on that creepy old baddie, Moloch. The announcement was made at DC's All Access panel at Fan Expo Toronto.

Before Watchmen: Moloch will only run two issues, written by Nite Owl and Dr. Manhattan scribe J. Michael Straczynski, with art by 100 Bullets' Eduardo Risso. Moloch #1 will hit on November 7 with issue #2 to follow on December 26. It's unknown if the series will include pieces of the Crimson Corsair back-up stories that have been running throughout the Before Watchmen titles.

Moloch has made appearances in other Before Watchmen books thus far, including Comedian and Ozymandias. Could there be more Before Watchmen on the way?

Joey is IGN's Comics Editor and a comic book creator himself. Follow Joey on Twitter, or find him on IGN. He loves superhero pets so hard.


Source : ign[dot]com

Monday, August 13, 2012

F1 Race Stars: a Threat to Mario Kart's Crown?

When Codemasters unveiled a cutesy take on the F1 license in July, it took many by surprise. A super-deformed Jenson Button? A chibi Lewis Hamilton? Madness, surely! Not an unreasonable thought, and one that Chris Gray, Race Star’s Senior Producer, had himself. “When we went to the Formula 1 management team with this idea we genuinely were expecting to get ejected from the building.”

Look a little closer at Codemasters’ portfolio though, especially since shifting gears to being an exclusively racing-focused developer, and F1 Race Stars makes a lot of sense. With DiRT, it has an over-the-top rally series, one taken into almost super-powered territory with the recent Showdown; in Grid, it has a realistic street racer; and the prime F1 series is an authentic recreation of the sport on every level. A fun-for-all kart racer was the missing element, and luckily Gray’s pitch wasn’t laughed out of the building. Having spent some time with the game, it’s actually a little bit brilliant.

“It’s that classic board-game thing of ‘ages six to sixty’,” says Gray. “I definitely think that compared to our F1 games, which are a little intimidating to younger players and families to play together, we’re offering something that’s a little more accessible. But I think it’s as much of a post-pub game as many of these party games are. There’s skill there - depth to be found in the game - but it doesn’t exclude people who aren’t that good at this sort of game.”

When we went to the Formula 1 management team with this idea we genuinely were expecting to get ejected from the building.

The elephant in the room – a certain plumber’s automotive adventures – isn’t missed by the developers either: “Most karting games, I think it would be fair to say, are an imitation of Mario Kart [but] we think it plays pretty different,” says Gray. He’s not lying. While Race Stars plays similarly to many karting games – dashing through cartoonish levels collecting power-ups and finding hidden shortcuts dotted around – it has several tweaks that help evoke the spirit of Formula One. For example, take too much damage from collisions or rivals’ power-ups and you’ll need to nip through a pit stop to get back to full speed. Another difference to most karting games will be no power-sliding through corners. “It wouldn’t suit the sport; it’s not just a matter of doing something different to be different,” explained Gray. “F1 cars don’t powerslide. If we made our F1 Race Stars cars do that it would look silly. It wouldn’t be right. It’s still very much a matter of braking into corners and boosting down the straights.”

As well as getting the drivers involved in designing their avatars in-game (Schumacher asked for more of a tan, while Hamilton wanted smaller ears, incidentally), the various F1 teams factor into Race Stars, and whichever one you choose has an impact on how the game plays. “Obviously people are going to have their favourite team and favourite driver, but we wanted the selection to have a gameplay effect, some meaningful relevance,” says Gray. “Ferrari is the only team that can fire homing projectiles backwards. One of the other teams has the ability to drop three mines rather than one. [Another] has the ability to reroll power-ups – every team has a little twist, which makes for some different experiences going down the track.”

F1 cars don’t powerslide. If we made our F1 Race Stars cars do that it would look silly.

Yet Race Stars still has a lot of humour about it. Tracks represent host nations in loving shades of stereotypes and wild exaggeration, with miko maids bustling around Tokyo while a Godzilla-esque balloon floats over the city, and Germany – the track we played – throws high-speed autobahns and quaint Bavarian villages at you. Those all-important power-ups range from the vaguely realistic – summoning wet weather conditions, forcing opponents to slow down while granting you appropriate tires, to the totally outlandish – a teleport that bumps you several positions forward. It’s hard to imagine that passing FIA approval in the real sport....

Beyond conventional racing for first place, game modes include Slalom, where drivers must pass through marked gates in order; Elimination, when the last place driver is knocked out every few seconds, and its opposite, Pole Position, awarding points for staying in the lead; and Total Racing mode, where points are awarded for meeting certain criteria. Sector Snatch reflects the use of checktimes mid-lap in the real sport by having players win sections of a circuit. Add in mirrored tracks and assorted tweaks and customisations, and there’s plenty to keep casual and hardcore players interested. Race Stars also places a huge emphasis on multiplayer, with four-player local split screen and up to 12 players online, all running at a full 60 fps.

Race Stars may still seem an odd proposition but it works, proving an access point to the greater sport and being tremendous fun to boot – and potentially the first real threat to Mario Kart’s dominance.

Matt Kamen is a freelance games journalist. When the revolution comes, he's putting anyone who didn't buy a Dreamcast up against the wall first. You can follow him on IGNand Twitter.


Source : ign[dot]com

Friday, August 3, 2012

Making a He-Man Movie Work

Given how massively successful Michael Bay's Transformers movies have been, it's no surprise that various studios are pursuing big-budget, live-action revivals of classic 1980s toy lines. G.I. Joe is another recent success, though its sequel has perplexingly been delayed until next year. Despite this delay, it's clear that Sony sees something in G.I. Joe: Retaliation director Jon Chu. Earlier this week we learned that Chu has been tapped to direct Sony's live-action He-Man film.

Can He-Man find the same big screen success the Autobots and Joes have? As popular as the Masters of the Universe franchise was in the '80s, the previous live-action movie didn't do He-Man any favors. Is it possible to do right by the character in live action? We say yes, and we have a few suggestions for how Chu can dust off the most powerful man in the universe for a new generation.

Blend Fantasy and Science Fiction

You want to know what the problem was with the first He-Man movie? Well, it's hard to narrow it down to just one, but one of its more significant missteps was that it tried so very hard to be Star Wars. Suddenly He-Man, Teela, and Man-at-Arms were freedom-fighting rebels seeking to free Eternia from the clutches of a scary dude in a black cape. All that kooky technology and architecture from the animated series and comics degenerated into generic sci-fi scenery. He-Man fought most of his battles with a blaster, not his sword or rippling biceps.

Yes, the He-Man franchise is more than a little inspired by the likes of Star Wars, Conan the Barbarian, and Jack Kirby's Fourth World comics, but that blend of influences results in something more unique and memorable than what unfolded on screen in 1987. Eternia is a strange place that mixes science fiction and fantasy in equal measure. Its residents wield advanced gadgets and soar through the clouds on hovercraft, yet they also dress like they're attending the local Renaissance fair. Most of them wear fur underwear outside their tights, as if they were prehistoric superheroes. The planet is crawling with dragons, monsters, and ancient demons. In short, there's no reason for a He-Man movie to feel so familiar and redundant.

This time around, we want the movie to celebrate the unique visual trappings and style of the source material. It shouldn't fall too far on either side of the sci-fi/fantasy spectrum. Nor should the movie attempt to be a gritty, realistic take on the mythos. There's plenty of room for violence and darkness in Eternia, but Eternia is also a bombastic place full of colorful characters. There's nothing realistic or plausible about any of it. The film shouldn't descend into Flash Gordon levels of camp, but nor should it pretend to be something it isn't.

The Most Powerful Man in the Universe

1987's Masters of the Universe featured Dolph Lundgren as He-Man. Physically, he fit the part well enough. But Lundgren was poorly suited to play the dual role of the burly He-Man and the bumbling Prince Adam. Perhaps it was for the best that the movie didn't even attempt to work that dynamic into the mix.

This time around, we want to see the filmmakers cast an actor who can convincingly play both Adam and He-Man. Digital effects have progressed to the point where it wouldn't be any great challenge to enhance the actor's physique for the He-Man scenes, a la Xerxes in 300. Perhaps even the reverse approach for the Adam scenes, a la Captain America. This time around, charisma and screen presence are more important than muscle mass. As with Superman's Clark Kent persona, Prince Adam is a way for viewers to identify with He-Man and provide him with more personal ties.

That said, it is possible to ditch Adam entirely depending what direction Chu and Sony want to take the film. Before the first animated series defined the He-Man mythos, the early mini-comics packed in with the figures presented He-Man as the leader of a barbarian tribe who possessed one half of the mythical Sword of Power (Skeletor being the owner of the other). Here is where the Conan inspiration was most apparent. That's another possible angle to pursue, but the result would probably be less mass market-friendly than Sony is aiming for.

We also want to see He-Man live up to his reputation as “the most powerful man in the universe” for once. The original animated series was pretty limited in what it could depict as far as violent action, but at least He-Man was prone to juggling boulders and smashing robots with his bare hands. The film, on the other hand, barely conveyed the sense that He-Man was any stronger and more powerful than your average action hero. When he finally held aloft his magic sword, there was no awesome transformation sequence, just a brief fight with Skeletor. The new movie needs to present He-Man as a Hulk or Superman-level hero and deliver action sequences that take advantage of his abilities. At the end of the day, He-Man is really just a superhero in an unusual setting, and the recent slate of superhero movies should serve as direct inspiration.

A real human being and a real hero? Works for us.

And who should play Adam/He-Man? We've felt for a while now that Ryan Gosling is overdue for some sort of major superhero role. No doubt the thought of Gosling decked out in fur underwear will help bring in a heavier female crowd than the average superhero film. But given that Chu is directing, we suspect that G.I. Joe star Channing Tatum may emerge as a front-runner. A He-Man movie with a slightly more comedic tone would probably suit him well given his recent successes in 21 Jump Street and Magic Mike.

Stick to Eternia

While the previous He-Man movie felt too similar to Star Wars in many respects, it also took an unnecessary cue from Star Trek IV. Just as that movie sent the Enterprise crew hurtling back to 20th Century San Francisco, Masters of the Universe plucked He-Man and friends away from Eternia and dropped them onto Earth for a significant chunk of the film. It's one thing to resort to that sort of plot twist in your third sequel, but for a would-be franchise that was just getting its start, ignoring the Eternia setting was unforgivable.

The only reason to showcase Earth at all is to explore Queen Marlena's past as an Earthling astronaut and her unexpected crash-landing on Eternia. The previous film was intended to acknowledge this plot point. Early script drafts even featured the reveal of a NASA space probe and American flag in the bowels of Castle Grayskull, suggesting that Eternians actually hailed from Earth originally. All of this adds an interesting wrinkle to He-Man's origins, but it may be superfluous for a debut film. As mentioned already, Eternia is an interesting, diverse planet. There are more than enough locales to keep the plot humming along without having to venture off-world.

Caste Grayskull certainly needs to be a focal point of the film. In pretty much any incarnation of the franchise, Castle Grayskull is a source of many secrets and powers, and He-Man is the hero called upon to defend those secrets from villains like Skeletor. What exact power Grayskull contains and how its origins and its guardian, the Sorceress, tie into He-Man's story tends to vary. But regardless, it's a crucial piece of the mythology.

Grayskull did appear in the last movie, though it wasn't quite the wondrous spectacle it might have been. What we didn't see were the actual kingdom of Eternia, its royal family, or Skeletor's domain in Snake Mountain. This movie needs to do a better job of establishing the scope and feel of He-Man's world and the people he's trying to defend. Meanwhile, Snake Mountain can serve as a dark counterpoint to Grayskull and the tranquility of Randor's kingdom.

No doubt the omission of all these familiar locations and elements in the 1987 film was heavily motivated by a lack of budget. He-Man is too colorful and bombastic a franchise to tackle in half-measures. This time around, Sony needs to put enough financial support behind the project for it to truly thrive.

A Larger Cast

If you've ever tried to be a serious collector of Master of the Universe action figures, you know that the franchise is home to dozens and dozens of characters aside from just He-Man and Skeletor. Sadly, only a small handful of these supporting players made it into the previous film. He-Man was joined by Man-at-Arms and Teela, but not even Orko or Battle Cat were deemed worthy enough to buddy up with Dolph. Instead, these faithful sidekicks were replaced by Gwildor. Wait, who?

Exactly.

As far as we're concerned, there's no reason this time for He-Man not to ride into battle atop a ferocious, green tiger and accompanied by a spell-casting, floating dwarf. The trick is in capturing the cooler qualities of these sidekicks and ditching some of the 1980's-era goofiness associated with them. For instance, we don't particularly need Battle Cat to talk, and we can certainly do without his bumbling alter ego, Cringer. The 2002 animated series set the right example by rendering Cringer mute and toning down his cowardly side. Similarly, we want to see less slapstick from Orko and more magical prowess.

Ideally, Teela and her father will have more central roles this time. If the He-Man/Adam dynamic is akin to Superman/Clark Kent, then Teela is the Lois Lane. Her simultaneous disgust at Adam's foppish behavior and attraction to the brawny, heroic He-Man could lend a nice touch of romantic tension to the plot.

We also hope to see He-Man's parents. King Randor and Queen Marlena. Again, Eternia was far too generic and lifeless a setting last time around. We need to see more of its residents and more of He-Man's civilian life as Prince Adam. Whether the movie brings in the more colorful He-Man allies – Ram-Man, Fisto, Zodac, etc. - is up to the filmmakers, but whatever the case, we hope to see the vast supporting cast put to better use.

Fearsome Villains

Perhaps the only thing the 1987 movie did right was casting Frank Langella as Skeletor. In both the original animated series and The New Adventures of He-Man, Skeletor was little more than a bumbling antagonist. He'd hatch a plan, and He-Man would foil it, call him “Bone-brain” or something similarly cheesy, and send him packing until the following Saturday. For a guy with dark magic powers and a skull for a face, Skeletor was about as far from scary as possible.

Conversely, Langella's Skeletor was actually fairly creepy and menacing. He had something of an Emperor Palpatine quality to him, which is one case where the Star Wars similarities paid off. Those are qualities we need to see from the villain in this new movie. We're tempted to say that Langella should reprise his role, if only so he can fulfill the promise he made in the post-credits scene, but that's probably not going to happen. Still, we want a version of Skeletor that inspires fear and dread, not laughter. We want a villain who offers a convincing threat to a guy who can shatter mountains with his fists. No matter how silly or serious the general tone of the movie, Skeletor himself should be dark and imposing.

Looking to the 2002 animated series for inspiration again, it may help the movie to build the ties between Skeletor and King Randor. Right off the bat, that series provided a full origin for Skeletor. He was revealed to be Keldor – a skilled fighter, sorcerer, and revolutionary who was driven insane after his face was scorched by acid. The original animated series also suggested that Keldor was Randor's brother. That plot twist could pave the way for a Hamlet-style showdown between family members. It also lends a more personal touch to the conflict beyond Skeletor's typical desire for power.

Any attempt to explore Skeletor's origin should also lay the groundwork for his onetime mentor and master – Hordak. Hordak's presence is best saved for a sequel, but there's no reason the first movie can't get the ball rolling. Another good choice for future villains is King Hiss and the Snake Men. This group of villains were recurring foes throughout the final season of the 2002 animated series. That series never had the chance to properly wrap up that conflict, so seeing a live-action He-Man film tackle the Snake Men would be a nice consolation prize.

To reiterate our main point, the He-Man franchise is an inherently goofy one. We think it's possible for He-Man to find the same sort of success in Hollywood that other '80s mainstays like Transformers and G.I. Joe have. But success isn't going to come by taking an overly dark and serious approach to the source material and ignoring the fun elements. He-Man offers a challenging blend of fantasy, science fiction, and adventure that's waiting for the proper director to do right by the franchise. We can only hope Jon Chu is that director.

Jesse is a writer for IGN Comics and various other IGN channels and a lifelong fan of He-Man. Follow Jesse on Twitter, or find him on IGN.


Source : ign[dot]com