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Showing posts with label years. Show all posts
Showing posts with label years. Show all posts

Tuesday, October 23, 2012

Reservoir Dogs and Pulp Fiction Returning to Cinemas

In commemoration of Quentin Tarantino's filmmaking career spanning 20 years, Miramax, NCM Fathom and IGN are presenting two of the director's most acclaimed works in theaters for one night only.

Tarantino XX: Reservoir Dogs 20th Anniversary Event will hit select theaters nationwide on Tuesday, December 4, at 7:00pm local time, and Tarantino XX: Pulp Fiction Event will follow two days later on Thursday, December 4, at 7pm local time, with select matinees scheduled as well. Both events will be using new digital cinema projection systems in more than 625 movie theaters across the country.

"There is no doubt that Quentin Tarantino's writing and directorial style has reinvented filmmaking as we know it," said Shelly Maxwell, Executive VP of NCM Fathom Events. "Join Vincent, Jules, Marsellus Wallace, Mr. Orange, Mr. Pink, Mr. Blonde and the rest of his infamous characters as they return to the big screen in this special two-night Fathom event."

So don't be a square, daddy-o -- check your local listings for ticket availability now at Fathom Events or TarantinoXX.com.

Max Nicholson is a writer for IGN, and he desperately seeks your approval. Show him some love by following @Max_Nicholson on Twitter, or MaxNicholson on IGN.


Source : ign[dot]com

Reservoir Dogs and Pulp Fiction Returning to Cinemas

In commemoration of Quentin Tarantino's filmmaking career spanning 20 years, Miramax, NCM Fathom and IGN are presenting two of the director's most acclaimed works in theaters for one night only.

Tarantino XX: Reservoir Dogs 20th Anniversary Event will hit select theaters nationwide on Tuesday, December 4, at 7:00pm local time, and Tarantino XX: Pulp Fiction Event will follow two days later on Thursday, December 4, at 7pm local time, with select matinees scheduled as well. Both events will be using new digital cinema projection systems in more than 625 movie theaters across the country.

"There is no doubt that Quentin Tarantino's writing and directorial style has reinvented filmmaking as we know it," said Shelly Maxwell, Executive VP of NCM Fathom Events. "Join Vincent, Jules, Marsellus Wallace, Mr. Orange, Mr. Pink, Mr. Blonde and the rest of his infamous characters as they return to the big screen in this special two-night Fathom event."

So don't be a square, daddy-o -- check your local listings for ticket availability now at Fathom Events or TarantinoXX.com.

Max Nicholson is a writer for IGN, and he desperately seeks your approval. Show him some love by following @Max_Nicholson on Twitter, or MaxNicholson on IGN.


Source : ign[dot]com

Friday, October 19, 2012

Watch: Silent Era Batman Fan Film

This video has been floating around for a few years, so apologies if you've seen it already, but I noticed today that the short, pseudo Silent Era film Silent Shadow of the Bat-Man is getting a free screening tonight (with live music) as a Houston Public Radio Silent Film Concert.

Made by Andre Perkowski, the film utilizes footage from various classic silent films, including The Bat, The Man Who Laughs, The Cabinet of Dr. Caligari and more, and in the process pieces together a Batman film that never was from the 1920s. Very cool.

For those lucky enough to live in Houston, tonight's your night to see this with a crowd. The rest of us will have to just watch it on YouTube for now…

Talk to Movies Editor Scott Collura on Twitter at @ScottIGN, on IGN at scottcollura and on Facebook.


Source : ign[dot]com

Thursday, October 18, 2012

Fantastic Four #1 Preview

With Marvel NOW!, Jonathan Hickman has wrapped up his years-long stint on the Fantastic Four franchise and has moved on to the Avengers. With Matt Fraction wrapping his even longer run on Iron Man, he's stepped in to take hold of Marvel's First Family alongside artist Mark Bagley.

The pair are set to deliver a road trip epic that finds the Richards family heading off on a year-long journey that will supposedly only last about four minutes in the regular timeline of the Marvel Universe. Naturally, I wouldn't expect things to go according to plan.

Fantastic Four #1 hits on November 4.

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Joey is IGN's Comics Editor and a comic book creator himself. Follow Joey on Twitter @JoeyEsposito, or find him on IGN at Joey-IGN. He loves superhero pets so hard.


Source : ign[dot]com

Monday, October 15, 2012

Holy Crap! The SEGA CD Is 20 Years Old!

Whoa, remember the SEGA CD? Ah, neither do a lot of people. Some IGN editors sure do though, and now that SEGA's riskiest console is 20-years-old, we decided to look back at our fondest, craziest memories of Sewer Shark, Lethal Enforcers, and Night Trap. You know, the modern classics.

Ryan Clements , Features Editor says - "Hey! Relaaaax. Pretend it's a game. Maybe it'll even be fun... Shoot the tubes, Dogmeat!"

So barks your co-pilot Ghost, a pastiche of '90s machismo and adrenaline, in the SEGA CD pack-in Sewer Shark. Amidst the distorted power chords, rank tunnels, and absurd plot, it's difficult to call Sewer Shark a great game. But I loved it. Playing at around seven years old, my budding gaming skills made a mess of the flying. But the thrill of barreling through corridors infested with vermin and following the nervous orders of Catfish -- a distant relative of 343 Guilty Spark and Wheatley -- made all the deaths worthwhile.

And the literal light at the end of the tunnel, Solar City, beckoned me like a far-away paradise. Shining with ocean air and beautiful women. Even though a full run of Sewer Shark took under an hour, I spent far longer in my desperate plunge to beat it. But that ascent from Dogmeat to Beachbum will forever remain in my gamer legacy. For better or worse.

Ryan McCaffrey, Executive Editor of IGN Xbox says - You know when you’re a kid and you want something SO BAD that all you can do is think about it all day long? That was the SEGA CD add-on for me in the early 1990s. I remember staring at it for creepy amounts of time when it was on the cover of Electronic Gaming Monthly. Its front-panel buttons seemed sleek and futuristic. Its retractable-tray CD drive seemed light years ahead of the only other console CD-ROM drive out there, the TurboGrafx-16 CD-ROM (side note: doesn’t it seem hilarious now that we used to call them “CD-ROM”s? And do you even know/remember what CD-ROM stands for? I do*, and yes that makes me old).

Anyway, as a kid with no job and therefore no income, I didn’t get one for a while. But eventually I saved enough birthday cash and allowance to buy one – except by then it was the far-less-cool, cheaper-to-manufacture, top-loading side-saddle model that sat next to the Genesis. I have fond – if strange – memories of the games. Lethal Enforcers was a popular full-motion video-heavy coin-op light-gun game at that time, so I eagerly purchased the SEGA CD version of Lethal Enforcers II, which came in a big box with a green and a pink (!) six-shooter light gun. I remember a corridor racing/shooting game called Sewer Shark – I think it might’ve been the pack-in game since it’s something I don’t think I would’ve bought on my own – and strangely, I only remember one thing about it: when you smashed into a wall and died, an FMV cutscene popped up with some actor from the game saying, “They’ll be blottin’ you up with Handy Wipes!”

As you can see, FMV was the flavor of the month back in the SEGA CD days. It seemed like a good idea at the time, I assure you.

(*TRIVIA ANSWER: Compact Disc Read-Only Memory)

Destin Legarie, Video Walkthough Editor says - It’s funny how you remember things.  I know today that the SEGA CD was terrible, but when I was a kid and had the opportunity to rent the Genesis attachment I was astounded by the leap in technology.  For a few weekends I had a chance to rent the add-on for a hefty fee and experience two titles; Sewer Shark and Sonic CD.  Yes I recall shooting the orange rats and dodging sewer pipes, but the memories I’m much more fond of include those spent playing the blue blur.  Arguably one of the best Sonic games ever created, Sonic CD had time travel, new 3D bonus levels, and it was the first time Sonic could run in place with a figure 8 red blurring of his shoes before speeding off into the world. However what really blew me away was the animated introductory sequence and ending sequence. In an effort to capture these scenes a friend and I figured out how to run the SEGA CD through a VCR and into a television just so that we could watch the animations again and again after we had to return the system. I still have the VHS stored away to this day and remember pausing that tape again and again just so I could draw pictures of Sonic.  Sure the platform was a failure, but it created one of those fun childhood experiences that you don’t forget.

 

Meghan Sullivan, Games Database Editor says - I remember the SEGA CD for one reason and one reason only: Lunar: Eternal Blue.

This game was simply incredible, and the first RPG I had ever played with voice acting in it. In fact, Eternal Blue had nearly two hours’ worth of voice work, which was unprecedented at the time. Not only that, but thanks to the SEGA CD’s amazing visual and audio capabilities, I remember being treated to some outstanding animated cutscenes and high quality music (I saved the game disc for years just so I could listen to the main theme over and over again).

Though Lunar: Eternal Blue didn’t receive quite as much acclaim as its predecessor Lunar: The Silver Star (another SEGA CD gem), it remains one of my favorite RPGs of all time. Hopefully one day it will be introduced to a new generation of role-playing fans, so that they too can experience the magic of the Blue Star.

Greg Miller, Executive Editor of IGN PlayStation says - Conner Dowell was the only boy I knew richest enough to have the SEGA CD. I remember absconding to his game room one after school day, seeing Dracula Unleashed or Night Trap or whatever the hell that system played, and being so happy my parents hadn't bought this device. A pox on thee, SEGA CD. A pox.

Sam Claiborne, Executive Editor of Wikis says - I was duped into buying a SEGA CD (but didn't learn my lesson about buying stupid add-ons with no games until I bought the 32X), and though I quickly turned back to my SNES, I do have some fond memories associated with the SEGA CD: Figuring out what the heck I was supposed to do in Sewer Shark (follow the screaming robot);  listening to Jerky Boys CDs on my first CD player; and beating Dragon's Lair for the first time. A putt putt course near my house in Scottsdale, Arizona had Street Fighter II, Joe & Mac and Dragon's Lair II. Dragon's Lair II looked freaking amazing, but it cost a buck a play, so that's probably why I initially picked up the port of the prequel when it was released for SEGA CD. Dragon's Lair on SEGA CD wasn't bad, and I spent many afternoons and weekends puzzling through the game one trial and many errors at a time -- something that would have seemed totally unaffordable before the SEGA CD.

Caleb Lawson, Senior Editorial Video Producer says - In the fall of ’94, the biggest topic at my school lunchroom table was undoubtedly Final Fantasy III. But when my friends got going about espers and magicite and some evil dude named Kefka, I never had anything toadd. Their game sounded cool, sure, but I was a SEGA kid, and I had alreadydiscovered my own epic fantasy world to live in.

In my fantasy world, the main characters were fully voiced. There were beautifully animated cutscenes that brought the story to life. Icould even put the game in my CD boombox to listen to the incredible music while I did homework! From the moment I first saw that intro video, I was hooked. My friends didn’t understand what they were missing:

For me, the SEGA CD WAS Lunar and it’s sequel Eternal Blue. These games opened me up to RPGs and proved that the CD medium could be used for more than just cheesy FMVs. They were in good company, too. I sunk hours into exploring Out of This World and it’s SEGA CD exclusive sequel, Heart of the Alien. Keio Flying Squadron opened the door to quirky Japanese shmups. The best Sonic, Snatcher, Flashback, even Tomcat Alley and Mansion of Hidden Souls…

I’m sure I sold them all years ago, but every time I go back to my parents house, I secretly hope I’ll find a dusty box in the back of a closet somewhere containing all these deeply nostalgic gaming memories.

Did you own a SEGA CD? Play one at a friend's house? Suddenly realize you read a site largely written by people way older than you? Tell us your favorite SEGA CD memory in the comments below!


Source : ign[dot]com

Friday, October 12, 2012

Sinister Review

The haunted house movie has had something of a resurgence in recent years, with Insidious and the Paranormal Activity franchise crafting original and effective spins on the popular sub-genre. And you can now add Sinister to that list, with the new horror from Exorcism of Emily Rose helmer Scott Derrickson pushing all the right buttons to scare the living daylights out of its audience.

Ethan Hawke plays Ellison Oswald, a true-crime writer who hit the jackpot with a book called Kentucky Blood some 10 years previous, and has been trying to replicate that success ever since.

He does so by moving his family to a small town in which a heinous crime with an unsolved mystery has taken place, documenting the police investigation - warts-and-all - and putting it down in book form before getting out while the going is good.


Sinister starts with Ellison taking this approach one step further, moving his family - unbeknownst to them - to a house in which a quadruple murder has recently taken place. Four members of the same family were hung from a tree, with the fifth - a little girl - now missing.

Needless to say, the local constabulary are unhappy with his arrival, but Ellison is a determined soul, and so presses on with his task, and when he finds a box of old home movies in the attic, he knows he is onto something.

Because the Super 8s contain horror of the most tragic kind, featuring footage of blissful family gatherings punctuated by that same clan's brutal murder. It's shocking stuff, but the kind of morbid mystery that Ellison has been desperately searching for in an effort to have another hit.

So rather than telling the police, he begins his own investigation into where the tapes came from, and what links them, with predictably devastating results.

It starts with the family beginning to break down, his wife doubting Ellison's motives, their daughter miserable in the new town; their son acting up at school and having night terrors at home.

But the content of the tapes soon start to take its toll on Ellison himself, the writer turning to drink to deal with the horrors therein, and even starting to question his own sanity as he delves deeper into the mystery.

And that's all we're saying on the story front, suffice to say that Sinister has a few twists and turns up its sleeves, as well as its fair share of scream-out-loud moments.

Some of them are of the lazy variety, with jump-scares in abundance, keeping the audience on their toes but lacking any sort of substance.

The home movie sequences are genuinely terrifying however, with director Derrickson filling the screen with disturbing imagery that's truly the stuff of nightmares, turning us into voyeurs as we in turn witness the actions of a voyeur on screen.

It's all anchored by a marvellous central performance from Ethan Hawke, who remains watchable and even sympathetic in spite of the fact that he's constantly putting his family in danger throughout the film.

Juliet Rylance fares less well as the long-suffering and woefully underwritten wife, although there are nice supporting performances from James Ransone as a somewhat eccentric police deputy and Vincent D'Onofrio as an academic specialising in the occult.

The deaths are imaginative, the score effective (though a little overbearing at times), and the final revelation, while somewhat underwhelming, does unify the story in a strangely satisfying way.

Kudos must therefore to Derrickson and his co-writer C. Robert Cargill for finding a new and original spin on the found footage genre at a time when the market is being saturated with such films, and making guilty voyeurs of us all.

So while Sinister is hardly a game-changer, it is an extremely effective horror feature; one that creates its own highly original mythology, and wholeheartedly terrifies from start-to-finish.


Sinister was the Secret Screening at the 2012 SXSW Festival, and will hit screens worldwide in October.


Source : ign[dot]com

Monday, September 24, 2012

World of Warcraft: Mists of Pandaria Review in Progress

If you're a PC gamer, it’s likely the mention of World of Warcraft affects you in some way. Maybe it triggers pangs of regret over dumping years of your life into Blizzard’s virtual theme park, rosy nostalgia of the vanilla days, earnest anticipation of what’s coming next or a confusing mix of them all. With this fourth expansion, released in a climate of dipping subscriber numbers, Blizzard seems to be building out the end game, adding in many dungeons and long-form progression tracks to keep players busy well beyond launch.

If you still play regularly, maybe you checked out a lot of Mists’ content in beta testing earlier this year, and have been eagerly waiting for launch. Or maybe you’re one of the many who left World of Warcraft behind some at some point during its nearly eight year run, and were waiting for this expansion to log back in.

If you’re part of the latter crowd, expect a longer than usual readjustment period after logging back in. Blizzard recently patched in a significant change to its talent system, getting rid of the old talent trees entirely. In place of the old trees, every fifteen levels you’ll get a choice of one of three new talents, a system where there isn’t necessarily one single best choice.

Take my 85 Paladin, for example. The level 15 tier of talents includes Speed of Light, which boosts move speed by 70 percent for eight seconds, Long Arm of the Law, which spikes move speed up 45 percent for three seconds after a Judgment, and Justice, which gives me an always active 15 percent movement speed bonus with additional percentage bonuses for stored charges of Holy Power. I’ve so far been using Speed of Light to help get away from attacking Horde after stunning them with Fist of Justice (another talent, essentially Hammer of Justice with a halved cooldown), but can see where the other choices would be useful.

IGN will be live streaming Mists of Pandaria starting at noon Pacific on September 25.

Many of the old talent tree abilities you may have been used to have been rolled into class specializations, where you're given different abilities depending on which role you choose for a class. In addition, the Glyph system was adjusted. Prime Glyphs are no longer in the game, so expect to spend a little more time figuring all that out before getting into the rhythm of leveling and dungeon running again.

If you'd like to forget your old characters and create a new one, Blizzard is offering the Monk and Pandaren as new class and race options. Of course, if you really do want to create a Monk, which can be specialized as a healer, tank or damage dealer, you’ll need to level all the way through the old content again to reach the 85 – 90 areas of Pandaria, so it’s going to be a while before you reach the bulk of Blizzard’s latest work. At least if you create a Pandaren character you'll get a glimpse of Pandaria early on, as the 1 - 10 experience takes place in an all new zone that's set on the back of a giant turtle. Pandaren characters are also neutral initially, so you won't pick Horde or Alliance until after you clear the starting area.

Barring any devastating launch issues, I’ll log into World of Warcraft after Mists of Pandaria officially goes live in the United States and post impressions of the new content below as I play for review. Then when I’ve seen enough, a scored review will appear on IGN.


Source : ign[dot]com

Friday, September 7, 2012

NBA 2K13 Has Everything and the Kitchen Sink

Has the NBA 2K series become too successful?

Two years ago, the stars all aligned for the long-running basketball sim. Michael Jordan signed on. Their competition crashed and burned spectacularly. And most importantly, independent of all that, the gameplay itself was the best we'd ever seen in a pro basketball game up to that point. 2K's party continued last year, with Jordan returning, EA keeping NBA Live on the bench again, and 2K12 offering up more hoops goodness.

So what of this year -- 2K13? His Airness is back -- and this time he's bringing a certain Round Mound of Rebound who'd long since stayed out of the video game world -- and the game will once more be the only basketball sim you can buy on a disc. As for the game itself? It's packed to the rafters with goodness, from a playable fantasy match-up of the 1992 and 2012 Dream Teams to an all-new, NBA Live Freestyle stick-esque control scheme. But it's also got a whole slew of features that you're probably not expecting. So that takes us back to a version of the original question: has Visual Concepts gone nuts?

The answer for gamers is a resounding yes, but in the best of ways.

First, there's the whole Jay-Z thing. Visual Concepts proudly puts him forward as an "executive producer" on the game, but until now they've never explained what the hell that means. Besides giving him credit for getting Scottie Pippen and Charles Barkley to sign on and be playable in the game (no, really; they claim Jay picked up the phone, said, "Get me Barkley and Pippen," and they called him back ASAP and reached an agreement to be included), Hova curated the entire soundtrack, which includes himself (duh), Kanye West, and U2, among many others. Better, before each game tips off, a music video by Jay-Z or one of the other featured artists plays to get you fired up for the game, mixed together with gameplay footage. A number of these are included, and they definitely spice up the presentation. Finally, he also requested that the background menus pulse in rhythm to whatever song is playing at a given time. I've seen this and...yep, it does that. Thanks Jay!

"Please, Mr. GM, will you fire Stan Van Gundy for me? PLEEEEEEEEASE?"

Second is the new Virtual Currency (VC...get it?) system. Like many other modern games, you'll get what amount to experience points for everything you do -- even quick-play games. Your VC is spent on upgrading your MyPlayer, which returns from last year but has now been blown-out. Buy suits for your created baller that you'll see during post-game press conferences. Pick up official, real-life team gear by adidas to don in blacktop pickup games. And in the Accessory Shop, grab gear like the adiZero Speedwrap ankle brace that has stat-modifying bonuses; in this case, a +2 boost to your on-ball defense.

In MyCareer mode, you'll be able to simulate Dwight Howard's life, from meeting with the GM to demand your coach be fired to taking your teammates out to dinner in order to receive a team chemistry/popularity boost. You can even do NBA Cares charity functions in order to win over more fans.

"Damn, I make this look good."

Visual Concepts spent perhaps the most amount of time during my demo showing me their craziest feature yet: the Shoe Creator. Yes, they've had a basic version of this before, but the ends of the earth they've gone to on this smack of a studio that clearly has no competition to worry about and is free to pursue flights of fancy like this (again, I mean that in a nice way!). 2K13's Shoe Creator is, essentially, the virtual shoe equivalent of Forza Motorsport 4's livery system. Except in that game, you can't click a button when you're done and order the car you just designed, complete with that custom paint job.

Yes, you can build your own kicks using different materials, colors, patterns, and more. Dozens of layers (45 of them, to be exact) let you highlight every detail you like. You can then upload those to the web, where other users can rate them. Want to go a step farther? Get this: the game syncs with the NikeID website and you can actually have your virtual shoe made real and shipped to your door. Perhaps Visual Concepts will let us try out that particular feature next time...

In case you were wondering: yes, there is a basketball game in here too.

What you should and probably do care most about, however, is the new Control Stick. Simply wiggle the right thumbstick and use the momentum of your body to fake guys out of their shoes (don't worry, it's far easier said than done; I don't expect it to be exploitable), and then pull LT/R2 in order to flip the Control Stick into the Shot Stick and put up your look. I only got to play a couple quarters as the '92 Dream Team against this summer's Team USA -- hardly enough time to really get comfortable with the controls -- but it feels like a natural, simulation-friendly evolution of its implementation back in the last-gen NBA Live days. It should prove to be NBA 2K13's most important new feature, along with the return of Michael Jordan and the Legends teams (including a new crew: Allen Iverson's '01 76ers)...

...What, you thought I was going to say it'd be the Shoe Creator?

Ryan McCaffrey is the Executive Editor at IGN Xbox. He used to own a DeLorean, which is weird. Follow him on Twitter, on IGN, catch him on Podcast Unlocked, and drop-ship him Taylor Ham sandwiches from New Jersey whenever possible.


Source : ign[dot]com

Thursday, September 6, 2012

Silent Hill: Revelation 3D Poster Debut

We're happy to debut the brand new poster for the upcoming video game movie sequel Silent Hill: Revelation 3D, due out October 26.

For years, Heather Mason and her father have been on the run, always one step ahead of dangerous forces that she doesn’t fully understand. Now on the eve of her 18th birthday, plagued by terrifying nightmares and the disappearance of her father, Heather discovers she's not who she thinks she is. The revelation leads her deeper into a demonic world that threatens to trap her in Silent Hill forever.


Source : ign[dot]com

Looper Review

Jumping between the years 2044 and 2074, the sci-fi thriller Looper is about a hit man whose next and final target is himself. In this near future, Joe (Joseph Gordon-Levitt) serves as a “looper,” a hit man tasked with killing and disposing of criminals who have run afoul of the mob. But these victims come from 30 years in the future where time-travel exists but is illegal. The mob, however, employs it to transport their victims into the past since getting rid of a body is just that much tougher in 2074.

Joe’s work is all very mechanical: kill, dispose, kill, dispose. Loopers are relatively low on the criminal totem pole (“Gat Men” are the more elite of the future mob’s henchmen). The worse thing a Looper can do is let their loop get away as that brings all sorts of hell down on them. And every Looper knows that at some point, the mob will “close your loop,” or send your future self back for you to terminate. Joe’s troubles begin when his older self (Bruce Willis) is sent back for him to kill, but promptly escapes.

Older Joe has his own very specific mission in 2044, one that leads him to a young mom named Sara (Emily Blunt) and her troubled little boy, Cid (an impressive Pierce Gagnon). That’s all we’ll give away for now suffice to say that the dilemma for both Joes is deciding between the life you can make for yourself now or the one you will have in the future.

Looper is sci-fi, but not garishly so. It’s set in a future that’s quite familiar and relatable, one determined by economic and sociopolitical woes. Sure, there are cool hover bikes, but only a few can afford them; otherwise, people drive 30-year-old cars since manufacturing appears to have ceased in this bleak future America. There are looters and homeless aplenty on the streets, and not much in the way of law enforcement. The most popular narcotic, which young Joe is addicted to, can be used like eye drops. This is a future where people make do with what’s left.

Even Loopers’ weapon of choice is decidedly old school: the Blunderbuss. The genetic mutation of telekinesis exists, but it’s not as exciting as you’d think, being deemed more of a tacky parlor trick than anything truly extraordinary. All of these choices by writer-director Rian Johnson (who previously directed JGL in Brick) and his team make Looper a decidedly understated sci-fi film where the emphasis remains on the characters rather than the genre trappings of the future world they inhabit.

Johnson weaves a taut narrative around his rather convoluted, but high concept premise; it’s a testament to his skill that you never find yourself picking apart how things exactly all click. You’re simply along for the ride since you care about these characters, which is even more impressive given how unsympathetic Joe is for much of the movie. He’s paid in silver like a Judas, kills people without any real qualms, and is ruthlessly self-centered. His older self is more sympathetic … until you learn his game plan. Both Gordon-Levitt and Willis never demand the audiences’ sympathy; they simply let you come to your own conclusions about Joe as being either an anti-hero or a villain.

No discussion of Looper and its two lead performances can be had without talking about the makeup worn by Gordon-Levitt throughout. It’s initially distracting to see the young actor’s face altered by prosthetics so as to resemble a young Bruce Willis, an illusion they never quite pull off. But it’s Gordon-Levitt’s replication of Willis’ mannerisms, attitude and low, slightly mumbling voice that sells you after a few moments of settling into things. Willis plays a supporting role here, but he has several key emotional scenes (often with minimal dialogue) that allow him to shine. Some of his best moments come in a diner scene with young Joe where the term “self abuse” takes on a whole new meaning.

Blunt is nicely cast against type as an earthy, American single mom whose complicated relationship with her little boy becomes even more so about halfway through. We’re used to seeing Blunt as a funny or somewhat prissy English rose-type, and she’s clearly having fun playing someone far more damaged and salt of the earth. Jeff Daniels steals his scenes as young Joe’s gruff, but amiable mob boss and father figure Abe, while Paul Dano and Garret Dillahunt have small, but memorable roles as colleagues of young Joe’s. Piper Perabo appears as a stripper and single mom young Joe is banging. (Go, Joe!)

Looper is one of the year’s most engaging sci-fi films, one that works as both a thriller and a character piece about people faced with making big life decisions (often at the business end of Blunderbuss). It could have all been insanely gimmicky, but Looper is instead tastefully executed.


Source : ign[dot]com

Wednesday, September 5, 2012

IPTL Amateur -- Will Scarlett help push Acer over the top?

Acer as a company has been around in eSports for many years long before their decision to create and manage a team. They have been supporting and donating money to wide range of tournaments in all kinds of games, whether it was League of Legends or Starcraft 2. However, it was their decision to create their own team that brought them huge attention from all kinds of eSports-related websites and communities.

Still, Starcraft 2 was not their game of choice; they first acquired FIFA back in February 2011 when they’ve launched Team Acer’s website. Yet, their current super-star players are all in the Starcraft 2 roster.

At the very beginning of Acer’s existence in the world of Zerg, Terran, and Protoss they brought in four players to the team, including the most famous German SC:BW player – Mondragon, but as the time was passing by none of them excluding Nerchio, who we are going to talk about in a minute, have not shown any promising results.

Currently, the once called “all-zerg” team has 5 active players in their line-up. Four zergs:  Bly, Nerchio, ParanOid, and Scarlett who joined Acer late June 2012, and one terran – DarkHydra. Single SCV user on the team is also the youngest – he was born in 1997. He participates in online cups on a regular basis, but has won only 1 so far back in 2011. Earlier this year Christian was invited as a stan-in for DeMulim to attend HomeStory Cup IV; he lost 0-3 in his group.

ParanOid aka GOsia used to be one of the top SC:BW players in Poland winning 2009 Polish WCG qualifiers. He played alongside Mondragon in clan called Templars of Twilight. Lately he qualified to IPL Season 5 through the European Satellite Qualifiers, but just like DarkHydra, he also has no huge victories in his Starcraft 2 portfolio.

Bly, despite not being the most recognized player from his country, is one of the top players representing Ukraine on the international scene at the moment. Active participant in many online cups he proves every single time why people cannot underestimate him. He took first place during WCS Ukraine Nationals beating faer, White-Ra, Strelok, and White-Ra once again in the finals. He also qualified for the IPL Season 5 just like DarkHydra and Nerchio through the European Satellite Qualifiers.

Until recently Team Acer was known because of Nerchio who grew immensely as a player since he joined the team in July 2011, but now he’s not the only star  on the team. Scarlett has been performing good since she started playing in the official tournaments like IGN ProLeague Season 4 where she took out DeMusliM, Terius and DdoRo or IPL TAC 3, but the epiphany of her skill took place during WCS Canada qualifiers and WCS NA Championship where she destroyed the competition winning both events with less than 10 games lost in total.

She is more than ready to take part in a huge international events, and go against the best our scene has to offer, but IPTL Season 1 is also going to be a test of her true abilities. For the first time in her career, Scarlett will have to play against the best of what Europe and Korea has to offer; this is not a North American only tournament anymore. Is she going to step up? We might potentially find that out on the 13th of September when Team Acer face aTn.Type in their IPTL Season 1 opening match.

The last but definitely not least on the team is Artur “Nerchio” Bloch. This Polish zerg is not only perceived as a top player in his country, but as one of the best players outside Korea. What is more, in public’s opinion he is also the most skilled Zerg on the western scene, but he exchanges this title with Stephano constantly based on their results in the most recent events. Second place at IEM Cologone 2012, First place in HomeStory Cup V, First place in WCS Poland Nationals and many many more – this is a short list of his latest achievements, and he’s still coming for more.

Although, we what we are seeing now is Nerchio at his best, last year during European Battle.net Invitational he was still an inexperienced newcomer, constantly described as a maphacker and a stream cheater due to his amazing runs in online cups, and poor performance during offline tournaments. Back then people didn’t believe him, when he said that he gets stressed during big events like EBI 2011 for example, but now he got it all sorted out, and can perform at the highest competitive level in Starcraft.

In a team league like IPTL both Nerchio and Scarlett might be used for two things; opening a match to get an early advantage and closing a match to secure a victory. Scarlett has proven many times in the past that she has no problem with being under pressure, hence she might be used by her team mainly as a closer, whereas Nerchio can open a match or be used in the middle of it to secure a draw or catch-up with a score.

Nonetheless, Team Acer, being one of the best team in their group, have a huge chance of advancing into the Up and Down Matches. With two strong star players as a core of their success they might even advance to Premier Division next season.

Written by Albert Palka


Source : ign[dot]com

Monday, September 3, 2012

Metal Gear Solid: How to Get the Movie Right

After years of false starts, that most movie-ish of video games is finally coming to the big screen.

An announcement at Konami's Metal Gear 25th Anniversary confirmed that Columbia Pictures are committed – with the help of superhero movie producer de jour Avi Arad - to bringing the adventures of Solid Snake and his cardboard box to life.

But with over 20 games, some truly bonkers plots, and creator Hideo Kojima's notoriously complex vision to choose from, it's going to be a tough job creating a coherent action flick that lives up to the bad-assery of its material.

Which is where we come in. This is how you make a Metal Gear Solid Movie….

Story

Think back to a time before girlyboy emo protagonists, homoerotic vampire sword fights, and the clunkiest dialogue this side of Darth Vader's "I don't like sand" chat-up line (see: Raiden's Metal Gear Solid 4 whineathon about how it rained on the day he was born), and the Metal Gear series was relatively straight-forward.

If you're attempting to introduce a whole new audience to the franchise (while still staying true to the original fans), you're going to have to strip all that back to focus on a solid, coherent and simple story - which is why Hollywood should use the original Metal Gear Solid as its key inspiration.

Even to this day, it stands strong as one of the best action games ever, and that's down to Kojima's then-uncluttered storytelling and artistic vision.

When a genetically enhanced renegade special forces unit, FOXHOUND, takes over a remote Alaskan island - with the nuke-wielding mech robot Metal Gear Rex hiding on it - it's down to cigar-smokin', box-lovin', grizzled secret soldier Solid Snake to save the day.

Not only is every hero and villain immediately iconic, but the character and stunt design lends itself to a series of set-pieces that would be just as ace on the big screen as they were originally - snow-covered sniper shootouts, tank fights, helicopter attacks, super-fast sword-wielding ninjas, and a blockbuster finale featuring giant mech attacks and a stunt-filled jeep chase.

Throw in plot twists galore, a pseudo love interest, and the whole brother vs brother/clone angle, and you've got a plot that straddles the line between Hollywood action blockbuster and loopy, sci-fi riddled ridiculousness with surprising panache.

Director

Much as we love him, even the most diehard of Metal Gear fans would admit that while his vision has made the video game series what it is today, handing creator Hideo Kojima the directorial keys would be a cinematic disaster.

Sure, everyone likes to joke about how each successive MGS is more an ever-lengthening interactive movie than a proper game, but just think about this; while he may be able to brainstorm (crazy) genius plot twists and stylish action sequences, it also takes him around 72 hours' worth of cutscenes to tell a story.

So where does that leave us? Kojima's expressed interest in Christopher Nolan taking the reigns, and considering that Christian Bale was once being lined up to play Solid Snake, that seems like an easy - if entirely improbable - win.

A more realistic, if potentially polarising choice, would be The Wachowskis. Erratic quality aside, they'd nail MGS' array of incredible action set-pieces, and they certainly enjoy tinkering in tales focusing on morally-bleak, sci-fi skewed worlds.

And if you want to go really left-field, then how about Clint Eastwood? This is a man who's more than a little familiar with grizzled, super-macho 'me against the world' heroes, and his increasing descent into grumpy old man OAP age could imbue Snake and his bleak future with a worldly, reflective and very dry sensibility.

Crazy as it sounds, he even makes more sense than your generic portents of directorial doom Paul W. S. Anderson and Michael Bay, as whoever steers the good ship MGS will have to appreciate that it's a genre more inherently focused on stealth than kabloomy SFX.

Cast

Fans of the series are already lobbying for long-term voice actor and screenwriter David Hayter for the role of Snake. Seeing as he's voiced the character for the last 14 years, and has already written an unconnected script for a MGS movie, it makes sense.

But it's one thing voicing and another thing physically embodying an action star. We're going to go ahead and ignore the nightmare of a possibility that Hollywood could opt for a young, muscled lunkhead to fill the title role, and hope instead that they focus on someone a little more battleworn.

Get rid of his Yorkshire accent, and Sean Bean would be a pretty good visual and actorly fit, while Liam Neeson also possesses just the right level of gnarled, weathered batteredness to fit the part.

If they do decide to go a little younger, then a bestubbled Michael Fassbender could pull if off (and would have had prior video game movie success - we hope - with Assassin's Creed). Then there's Josh Holloway - a man who can woo an audience with even the slimmest of screentime (Mission Impossible: Ghost Protocol), and who could double as Solid's long, blond-haired cloney nemesis Liquid with ease.

Elsewhere, we'd love to see Sean Connery come out of retirement for a turn as gunslinging Revolver Ocelot, Karen Gillen flying the action ginger flag as Meryl Silverburgh, Scarlett Johansson as Sniper Wolf, and nerd-done-good Fran Kranz as Otacon.

Video Game Nods

While plot, character development and proper actorly types are all well, good and important to a MGS movie's success, there'd be uproar if some distinctly iconic, and fanboy pleasing odes to the video games weren't included.

If the finished product doesn't have Snake sneaking around in a cardboard box, giant mecha robots, some sneaking through airvents, infra-red goggles, the Alert Mode (!) sound, codec conversations galore and - of course - someone melodramatically screaming SNAAAAAAAAAKE whenever they can't get hold of him, then they're going to have a hard job winning the fans - and us - over.


Source : ign[dot]com

Wednesday, August 22, 2012

Comic Book Reviews for 8/22/12

It's a big week in comic book history, as the beloved wall-crawler celebrates fifty years of thwipping and thwarting bad guys all across the Marvel Universe. To celebrate, Marvel has unleashed an over-sized (and double-priced) issue of The Amazing Spider-Man. Also this week, one of our favorites, The Rocketeer, returns in a new standalone adventure by the acclaimed Daredevil team of Mark Waid and Chris Samnee.

Over at DC, Batman goes incognito (and Bat-Cow returns), the game changes in I, Vampire #12, and Doc Manhattan makes his Before Watchmen debut.

DC COMICS

All-Star Western #12

Written by Justin Gray & Jimmy Palmiotti | Art by Moritat

"Apparently no one told Jonah Hex that the Night of the Owls crossover is done and he doesn't have to deal with the Court of Owls anymore. All-Star Western #12 sees Hex and his buddy Dr. Arkham in the clutches of the Owls, with only the foul-mouthed Tallulah Black still free to save the day. I worried about how well Tallulah could carry the issue given how obnoxious her dialogue can sometimes be, but she fares better this month than she has in the past. Hex still manages a fair amount of screen time thanks to a lengthy flashback sequence. For the most part, this issue offers a fun wrap-up to the current conflict, with ample doses of violence, humor, and scarred bounty hunters getting frisky." -Jesse

Click to read the entire review!

Final Score:

6.5

Batman Incorporated #3

Written by Grant Morrison | Art by Chris Burnham

"It should be no surprise that Batman Incorporated #3 is a really good comic book. Every issue before it was pretty awesome. Sure, it's easy to drown in the deep, deep waters of Grant Morrison's Batman opus, but this issue stands on its own as a really great Batman tale even if it's drenched in the bizarre pathos of Morrison's Dark Knight saga. Oh yeah, and Bat-Cow is back and living in the Batcave. That alone should make this issue a must-buy." -Benjamin

Click to read the entire review!

Final Score:

8.5

Batman: The Dark Knight #12

Written by Gregg Hurwitz | Art by David Finch

"There is not much new ground being covered in Batman: The Dark Knight #12. It feels like a story that has been done before. It promises new, shocking insight into Batman's past, but it's really just the same old stuff. Nothing exciting, nothing new. If you have read a Scarecrow story before, then most of what you'll read in here will feel like a retread. Because it is." -Benjamin

Click to read the entire review!

Final Score:

6.5

Before Watchmen: Dr. Manhattan #1

Written by J. Michael Straczynski | Art by Adam Hughes

"Of the various Watchmen protagonists, Doctor Manhattan might just be the most difficult nut to crack as far as writing a spinoff series goes. For one thing, the character exists on a fundamentally different plane, not perceiving time the same way as a normal human and thus isn't well suited to the traditional flashback approach. For another, Watchmen #4 casts a looming shadow. That was the chapter which featured Jon on Mars, reflecting back on his life's journey in a very fractured but wholly engrossing narrative. Can even a writer of J. Michael Straczynski's caliber compete with that?" -Jesse

Click to read the entire review!

Final Score:

8.0

The Flash #12

Written by Francis Manapul & Brian Buccellato | Art by Francis Manapul

"A year’s worth of Flash villains have all come together to make Hell for the Scarlet Speedster, but the lines in the battlefield aren’t as clearly drawn as you’d think. There are three different sides. Maybe four. It’s hard to tell because this issue’s plot moves at breakneck speed to set up a dire situation for The Flash Annual #1 and thus sacrifices any compelling motive behind the six villains’ actions. That said, the art looks spectacular from beginning to end. This issue reminds me of a bag of popcorn: it tastes great but it's all empty calories." -Joshua

Click to read the entire review!

Final Score:

6.5

Green Lantern: The New Guardians #12

Written by Tony Bedard | Art by Tyler Kirkham

"As a Green Lantern fan, this title has held a special place in my heart, but it’s hard to ignore the lack of grace in its storytelling. For a year’s worth of issues, the characters have talked and fought their way through each story development without reaching that next level of depth and intrigue that we often seek out in today’s comics. The story bends at the whim of which spectacle it wants to show off next, and while it attempts to find a heart in Kyle Rayner, it never gives the reader a compelling reason to truly invest emotions in him." -Joshua

Click to read the entire review!

Final Score:

6.0

I, Vampire #12

Written by Joshua Hale Fialkov | Art by Andrea Sorrentino

"Joshua Hale Fialkov has somehow topped the jaw-dropping events of I, Vampire #6 to once again devastate the status quo with a surprise conclusion. Yet no matter how outrageous his plot twists, he seems incapable of doing wrong. If you’re not reading I, Vampire, then make this the next comic you sink your teeth into." -Joshua

Click to read the entire review!

Final Score:

9.5

Justice League Dark #12

Written by Jeff Lemire | Art by Mikel Janin

"Not too long ago, DC had a very strict rule about letting characters from the Vertigo universe interact with the regular DCU. But now that there is no distinction between the two universes, certain books are taking advantage of the new freedom to mingle. Case in point -- Justice League Dark is quickly turning into fanboy heaven for anyone who adores DC's various horror and magically tinged properties." -Jesse

Click to read the entire review!

Final Score:

8.5

Scalped #60

Written by Jason Aaron | Art by R.M. Guera

"It’s hard to believe, but we’ve reached the end of one of the most engaging works to come out of Vertigo in the last decade: Scalped. It’s been a long, hard road paved with blood (lots of blood) and a fair share of misery to boot. If, for some misguided reason, you were expecting a happy ending, well, you’ve got another thing coming. To his credit though, Jason Aaron manages to subvert expectations and concludes this series in a fitting, if not entirely definitive, manner." -Joey

Click to read the entire review!

Final Score:

8.5

Teen Titans #12

Written by Scott Lobdell | Art by Brett Booth

"Did we skip an issue? Did something happen in another comic? How did we end up in a cabin in the woods? It seemed, for two issues, as though Teen Titans was getting better. Maybe not great, but better than it had been. Now, it's the same old crap. This comic, for lack of a better word, sucks. It's horribly paced, over written, and so convoluted that it's nearly impossible to care about any of these characters." -Benjamin

Click to read the entire review!

Final Score:

3.0


Source : ign[dot]com

Monday, August 20, 2012

What's Your Favorite Tony Scott Movie?

Filmmaker Tony Scott, brother of Ridley Scott and one of the most successful Hollywood directors of the last 25 years, committed suicide Sunday. He was 68 and reportedly suffering from inoperable brain cancer. In addition to being a prolific film and TV producer, Scott directed 16 films, several of which are now considered classics of the action genre. Let us know which of these Tony Scott movies is your favorite by voting in the poll below.


    Source : ign[dot]com

    Rooney's Gone: EA Unveil New FIFA Cover Stars Today

    According to sources close to IGN, Wayne Rooney will not appear on the cover of FIFA 13.

    It's the first FIFA game in seven years not to carry the image of the Manchester United and England striker. Over the years, he's appeared alongside other footballers from the Premier League and other European leagues, including Frank Lampard and Kaka.

    The world's best player Lionel Messi will appear front and centre on the FIFA 13 box (EA signed him up last November), flanked by two players, both presumably from the Premier League.

    You can watch EA announce who's on the box at 6pm this evening via the YouTube livestream below:

    Daniel is IGN's UK Staff Writer. You can be part of the world's worst cult by following him on IGN and Twitter.


    Source : ign[dot]com

    Friday, August 17, 2012

    MTV's The Inbetweeners: "First Day" Review

    Remaking a British sitcom can be a dangerous exercise. For every success, there are many, many more failures. So while the U.S. version of The Office has enjoyed years of success, the likes of Coupling and Free Agents have failed in their first season, while Red Dwarf and Spaced didn’t even make it beyond the pilot stage.

    So it’s with some trepidation that one approaches The Inbetweeners, MTV’s remake of the British sitcom of the same name, which spawned three hugely successful series and a low-budget spin-off movie that grossed tens of millions at the U.K. box office.

    In response to such success, MTV has taken an ‘if it ain’t broke, don’t fix it’ approach to the show, appropriating the same characters, situations and in many instances jokes and simply transplanting them to America.

    And if the below trailer was anything to go by, it was set to be a disaster; a louder and more obnoxious carbon copy of the Channel 4 show. But trailers can be misleading, and so it is with The Inbetweeners, a comedy cover that, while not the equal of the original, nevertheless regularly delivers laughs.

    As with the U.K. version, proceedings kick off with teenager Will (Joey Pollari) being transferred to public school Grove High because his mother can no longer pay his private school fees. Showing up with a blazer and briefcase, Will is a walking, talking target to the rest of the kids, so the vice-principal quickly pairs him with nice-guy Simon (Bubba Smith) to show him around.

    And that’s where the fun begins, as Simon and best friends Jay (Zack Pearlman) and Neil (Mark L. Young) initially rip the living piss out of Will before eventually taking him under their wing, the three mismatched friends soon becoming four.

    They share the same traits as their UK counterparts; Will awkward and uptight, Neil dumb as a rock, Jay a compulsive liar and Simon a wet blanket who’s obsessed with childhood sweetheart Carly D’Amato.

    And once the first half of the U.S. pilot has mined the first half of the U.K. pilot for jokes (Will’s mum being hot, Neil’s dad being gay, Jay claiming to have stuffed both his penis and balls into a girl) it then cribs from a different episode in which the boys bunk off school, buy booze, get dunk, and visit Carly’s house, with predictably disastrous results.

    Joey Pollari as Will, Mark L. Young as Neil, Zack Pearlman as Jay and Bubba Lewis as Simon.

    Yet while the proceedings are caked in the stench of déjà vu, the episode is nevertheless consistently funny, the old jokes just about hitting their mark second time around, and the new ones laugh-out-loud funny, most notably a marvellous set-up and pay-off involving a child molester.

    The show also manages to be just as rude, if not ruder that the original (you actually see Simon’s boner in this one, albeit through his trousers) though it’s a shame that the more explicit swear words are bleeped out, and we wait with baited breath for the American equivalent of the word ‘clunge.’

    And after a somewhat shaky start, the cast quickly settle into their roles, though their delivery apes the British performances a little too closely, with none of the lads yet the comic equal of the originals, most notably Zack Pearlman as a less cruel and therefore less funny version of Jay.

    With the U.S. series following the template of The Office by interspersing U.K.-inspired scripts with original episodes throughout the first season however, it looks like the American cast will soon get the chance to flex their own comedic muscles in new settings and situations.

    But on this early evidence, MTV’s The Inbetweeners is much better than it has any right to be, never quite hitting the hilarious highs of the original, but delivering just enough laughs to make the Transatlantic journey worthwhile.

    Chris Tilly is the Entertainment Editor for IGN and definitely doesn't look like Will from the British Inbetweeners. His idle chit-chat can be found on both Twitter and MyIGN.


    Source : ign[dot]com

    Wednesday, August 15, 2012

    Resident Evil's Weirdest Enemies

    Through the years, the Resident Evil franchise has offered its fair share of epic, zombie-fueled adventures. From the exceptional first entries that focused on survival horror to the more action-oriented modern releases like Resident Evil 4 and Resident Evil 5 - the franchise stands as a shining example of how to do zombie-gore right.

    The funny thing is, the more memorable Resident Evil enemies usually aren't traditional zombies. In fact, some of them are downright weird. Elephants, giant snakes, plants, dudes in armor - when you really think about it, some of the creatures we've taken down in the name of survival have been pretty damn freaky.

    In honor of the forthcoming release of Resident Evil 6, we've compiled the absolute weirdest enemies the RE franchise has to offer. These are in no particular order - although I think we can all agree the zombie elephant would have been number one. Take a look, then let us know your own favorites in the comments afterward.

    On to the weirdness!

    Neptune

    As if Great White sharks weren't frightening enough, the bastards at Umbrella had to go and make B.O.W.s out of them. Bop it on the nose! I hear they hate that...

    Hunter

    Good ole hunters - giant, reptilian B.O.W.s with giant claws and mean tempers. He looks like he's yelling, "WHY ARE MY HANDS SO BIG!?"

    Eliminator

    ZOMBIE MONKEY! How can you not like that? Still - it's freaking weird.

    Plague Crawler

    Ew. Freaking... EW! Giant bugs are not only nasty, and unsanitary, they're also just not normal. Bugs should stay bug-sized.

    Stalker

    You only thought Aslan was on your side.

    Web Spinner

    This one's kind of just a spider. But it's HUGE! That's weird.

    G

    Not surprisingly, G is a product of the G-Virus. It's born from a human host - which is not only strange, but also endlessly unsettling. Also, if you looked at that and didn't think "zombie E.T." - shame on you.

    Duvalia

    This dude makes those Plagas that burst from your neck seem downright friendly. Disgusting.

    Titan

    It's a zombie elephant. What more do you need to know?

    Alligator

    A zombie alligator is different from a regular alligator because... it... well... it's bigger. That's about it.

    Queen Leech

    A former pet of Dr. Marcus, the Queen Leech is a product of Progenitor virus experimentation. That's what you get for keeping a leech as a pet. Freak. It also looks strangely like Bongo Bongo from The Legends of Zelda: Ocarina of Time. Except without the bongo...

    Ivy

    A lot of the other enemies on this list are funny, but still frightening. This one is a plant with legs - which is just dumb.

    Cephalo

    It's like some sick game of jack-in-the-box, but where Jack is a disgusting Plaga that pops out of a zombie's severed neck rather than a box. Thanks for stomping all over our innocence, RE. At least he's wearing sandals, though. You can't be afraid of a man in sandals.

    William Birkin

    Man, and you thought your family was messed up. Worst. Father. EVER.

    Armadura

    A suit of armor infected by a Plaga. WTF?! So many questions... so few answers.

    Big Man Majini

    This one is basically just a big dude. The fact that he doesn't look at all like a zombie is the weird part. Um, ya. Moving on.

    Licker

    Its body is rotting, but its brain is perfectly intact? Its tongue is longer than its neck? This classic villain makes no sense. Watch out though! It'll lick you to death! Nooooo!

    Giant Moth

    Look at his mouth - this guy was clearly infected by the Zoidberg virus. Seriously though, what were they hoping to accomplish with this one? When is Umbrella going to learn that no one benefits from giant, infected bugs?

    Bitores Mendez

    That... has got to hurt.

    Ghiozzo

    That ginormous fish-monster could never fit in that tiny pool. Weird!

    Lurker

    Okay, this guy is just awesome. Expect to trip the **** out if you lick this frog's back. And maybe die. And maybe turn into a zombie. Proceed with caution.

    Ndesu

    He was actually only unshaven before the mutation happened and now look - a full beard! Also, he wears a dead dude for a belt buckle.

    Executioner

    At what point did he decide it was a good idea to stick nails in his head and torso? Dumbass.

    Cerberus

    The RE developers sure do love their zombie dogs. He looks more like a "Spot" to me though. I mean, come on. Silly RE developers. Cerberous has three heads.

    Yawn

    The most badass of badass snakes, Yawn is an awesome - though admittedly weird - B.O.W. that likes to hang around creepy mansions. That expression though - not frightening. He's either yawning, as his name implies, or the happiest puppy ever. I wish I felt half that good right now.

    Were those weird enough for you? Did we miss any? Sound off in the comments below, and be sure to let us know your picks for the weirdest Resident Evil enemies.

    Audrey Drake is an Associate Editor at IGN and a proud member of the IGN Nintendo team. She is also a lifelong gamer, a frequent banisher of evil and a wielder of various legendary blades. You can follow her wild adventures on her IGN blog and Twitter. Game on!


    Source : ign[dot]com