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Sunday, October 7, 2012

30 Days Until Halo 4

Five years ago, John-117 whispered in the depths of space to reassure a lonely AI construct before once again falling into cryo-sleep. The ending of Halo 3 brought a long, legendary story to a close, the gunshots of war fading as human and Covenant shook hands and parted ways. Now we're just weeks away from continuing the story of Master Chief in 343 Industries' Halo 4. With a new campaign, new multiplayer modes, and the same ol' hero, we return to the Halo universe with Chief in the spotlight. And it's about time.

We're more excited about Halo this time around for a couple of reasons. First, the newly assembled crew at 343 Industries seems to get what a Halo campaign is. It's about sandbox encounters -- not the paint-by-numbers themed levels that Reach included -- and it's about Master Chief and Cortana. The visuals are downright amazing. In fact, it's crazy to think that Halo 3 and Halo 4 are separated by five years and yet they run on the same system with the same underlying technology. Halo 4 looks that good. Take a look at our campaign preview video.

On the multiplayer side, we've been lucky enough to spend a lot of time with War Games, and we're already in love. This is a much better multiplayer component than we got in Reach. The maps are better quality. We're doing walkthroughs of all 10 leading up to launch, by the way, so take a look at what we've got now and keep checking back every Tuesday and Thursday. The weapons, on the other hand, feel perfect -- both the old and new in design.

The DMR is back and packs a mean punch at long range -- it almost feels like the Halo 1 pistol -- and the Battle Rifle also returns in burst-fire form. Fortunately the new Promethean weapons fit right in with the rest of the time-tested arsenal. And that doesn't even touch the Spartan Ops, episodic, co-op content!

Halo 4 launches on November 6th in the United States. Stay tuned as we continue to cover Chief's assault on the unknown, including our review. Until then, grab a spare clip and check your shields. And don't forget your helmet.

Ryan McCaffrey is IGN's Executive Editor of the Xbox Channel and loves him some Haloz. Follow him on Twitter at DMC_Ryan. 

Ryan Clements, the other Ryan, writes for IGN. He still gets goosebumps watching the ending of Halo: Reach. Follow him here on IGN at clements-ign or over on Twitter at @PwamCider. Cool.


Source : ign[dot]com

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