Ryse: Son of Rome will include microtransactions to help players progress faster in its multiplayer mode, according to a report from Videogamer.com.
During a demo at Gamescom, a Microsoft producer compared the system in Ryse to Mass Effect 3's multiplayer unlocks and FIFA: Ultimate Team packs, where progression can be fast-tracked by in-game currency or real-world currency, or a combination of both.
"When we talk about the progression system for multiplayer, it's armour-based," the producer told the website.
"The way that you get armour is very similar to how you get it in like Mass Effect or FIFA. You only earn gold while playing multiplayer (and) you use that gold to buy booster packs. Those booster packs contain random sets of loot. Based on the different tiers of loot that you get - whether you buy Bronze, Silver or Gold Packs - guarantees whether you get rare or common items.
"One of the things that we did a little different is that you can buy them with in-game currency and real world currency. The difference is that if you're close we also have small microtransactions.
"Say for instance a gold pack costs 15,000 gold, (and) you've only got 12,500 you can actually buy the difference and only spend a little bit to make it go to a Gold Pack. So we offer some variety there."
According to the producer, Ryse's gameworld will be accommodating to different types of players.
"We were very good about designing stages as you play multiplayer, so the stats can change whether you're focusing on grinding for money, grinding for experience or whether you're playing with a new player or an old player. There's a lot of ways to change and customise your gear."
Ryse: Son of Rome will release as a launch title for the Xbox One, so why not check out our Gamescom preview?
Lucy O'Brien is Entertainment Editor at IGN AU. Follow her ramblings on IGN or @Luceobrien on Twitter.
Source : ign[dot]com
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