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Showing posts with label arcade. Show all posts
Showing posts with label arcade. Show all posts

Monday, November 19, 2012

Karaoke Coming to Xbox Live Arcade This Holiday

Microsoft has announced Karaoke, an Xbox Live Arcade-enabled service set to launch this holiday. The singing game will rotate through free sample songs, but what you'll pay for isn't actually the individual tracks. For an unspecified series of Microsoft Points, players can rent Karaoke in two, six, and 24 hour blocks, similar to renting a karaoke room. The 8,000 song library opens up for your selection, and rather than downloading what you want to play, tracks simply stream when chosen.

To answer the most important questions out of the gate: Yes, your Rock Band and Lips microphones will work, as will the default Xbox 360 headset.

Let it out.

Similar to Dance Central 3, SmartGlass users can queue up songs to continue singing uninterrupted. Announced artists range from Beyonce, Rascal Flatts, and Dolly Parton to Lou Bega and Amy Grant, with country, rock, top 40, and even Christmas songs making up the library genres. Working with The Karaoke Channel, Microsoft will support Karaoke on XBLA with new songs post-launch.

via PlayXBLA

Mitch Dyer is an Associate Editor at IGN. He loves Gears a lot. Read his ramblings on Twitter and follow him on IGN.


Source : ign[dot]com

Thursday, October 25, 2012

Minecraft Beats Modern Warfare 3 and FIFA 13 on XBLA

Minecraft is being played by more people on Xbox Live Arcade than Call of Duty: Modern Warfare 3 or FIFA 13.

As posted by Major Nelson, the Microsoft Live activity chart for the week ending October 15 shows Minecraft (Xbox 360 Edition) has topped the charts for the very first time, beating out retail heavy-hitters Call of Duty: Modern Warfare 3 and FIFA 13. They had to settle for second and third places, respectively.

A quick scan through previous chart updates shows that Call of Duty games have pretty much nabbed the top spot for the past four years. It's another colossal milestone for the game, which was recently revealed to have sold four million copies on Microsoft's console, making it the best-selling XBLA game ever.

The Microsoft Live activity chart counts how many unique users are playing a game whilst connected to Xbox Live. In addition to Minecraft, Modern Warfare 3 and FIFA 13, the rest of the top five is rounded out by Call of Duty: Black Ops and Borderlands 2.

Minecraft was the recipient of a massive patch last week, which brought with it a host of changes to the game. A full list of the latest additions and changes to the game can be found in the Minecraft Wiki.

Luke Karmali is IGN's UK Editorial Assistant and has a vested interest in mines, being Welsh and all. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Tuesday, September 11, 2012

Terraria Headed to XBLA, PSN

505 Games has announced that side-scrolling block builder Terraria will be released on consoles. Set to hit Xbox Live Arcade and PlayStation Network, Terraria will be released in early 2013 with “an emphasis on crafting and exploration set in vast and vibrant worlds.”

Terraria is described by 505 as “a side-scrolling, action-adventure sandbox game” that’s “more than a mere block building game” where “players’ experience is limited only by their own imaginations.” More than 1.6 million copies of the PC version have been sold to date.

“I can’t say how excited I am to finally have Terraria come to Xbox 360 and the PlayStation 3 system! To see it come so far is a complete shock, especially after such humble beginnings,” said Terraria creator Andrew Spinks. “It’s always been my dream to have as many people as possible know and enjoy Terraria as much as I have and this is another big step in that direction. It’s been awesome working with 505 Games and I can’t wait for everyone to see the additional features that they’ve been able to bring to this new edition of the game.”

Terraria was originally released on PC in May 2011. For more, read our Terraria review and why Terraria is a better game than Minecraft.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


Source : ign[dot]com

Thursday, September 6, 2012

Trials Evolution Origin of Pain DLC

Ubisoft has announced that DLC is on the way for popular Xbox Live Arcade title Trials Evolution.

The extra content will come to Xbox Live Marketplace sometime this autumn and will set you back 400 Microsoft Points.

So what do you get for your money? The expansion will contain 36 all-new tracks, tournaments, and skill games, as well as a new bike and lots of new objects to tinker with in the level editor.

Ubisoft also announced that Trials Evolution will be coming to PC. Generously, they're throwing in a copy of Trials HD, too.

Daniel is IGN's UK Staff Writer. He's mastered the long distance bail. Follow him on IGN and Twitter.


Source : ign[dot]com

Call of Juarez: Gunslinger Announced

Ubisoft has announced Call of Juarez: Gunslinger. Set to hit Xbox Live Arcade, PlayStation Network and PC in early 2013, Gunslinger “is a real homage to the Wild West tales” that lets players “live the epic and violent journey of a ruthless bounty hunter onto the trail of the West’s most notorious outlaws.” Like previous entries in the franchise, Gunslinger is being developed by Techland.

Ubisoft says Gunslinger will unveil “the untold truth behind some of the greatest legends of the Old West,” including Billy the Kid, Pat Garrett, Jesse James and more. The game will feature “ruthless, all out gun battles” and lets players use pistols and rifles to “unleash lethal combos” and “gun down multiple enemies in split seconds.” Players will also be able to choose specific gun fighting skills and “develop and acquire new shooting abilities to become the West’s finest gunslinger.”

Ubisoft hinted at a new Call of Juarez just yesterday via a teaser image. This will be the fourth game in the franchise, following Call of Juarez in 2007, Bound in Blood in 2009 and The Cartel in 2011.

No additional details on Call of Juarez: Gunslinger have been released, but keep an eye on the franchise’s official Facebook page for more info.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


Source : ign[dot]com

Thursday, August 30, 2012

Symphony Review

Combining Tron-esque, wireframe graphics, a simplistic, arcade-shooter mechanic, and a soundtrack pulled directly from your own hard drive, Symphony is equal parts video game and screensaver. The concept here is that a “demon” has taken over your music, and you (represented by a sort of fighter-plane-type thingy) have to kill the infestation with a variety of weapons, song by individual song.

When you first start up Symphony, the game will search your hard drive for music files (although it does come with some sample music by default). It’ll then import the files you designate as wanting to play with (a time-consuming process, especially for those without powerful PCs and/or SSDs), and build game levels for each song. For all this loading, though, levels don’t seem to differ too much from each other, despite wildly different song types. Occasionally, you'll get different, or more powerful versions of the same enemies, but most of the time, levels are only distinguished from one another by the tempo at which the action happens and the background music.

Whether you go with one of Elgar’s Engima Variations or a cut from MF DOOM’s latest album, you’ll still get a top-down view of a monochrome (the single color shifts based on the “intensity” of the song at a given time) background. Wire frame enemies appear from the side and the top, generally in sync with the beat or if there's an "intensity" change in the song (i.e., there's more going on instrumentally at a given time), and they occasionally shoot at you. Depending on what difficulty level you’ve chosen – they go from “pianissimo” (easiest) to “fortissimo” – they’ll either shoot at you very rarely, or all the damn time.

Gameplay for the most part involves moving the mouse around to dodge enemies (your ship tracks your mouse move for move) and blowing up enemies. A few weapons, like missiles, are better held to mouse clicks, but for the most part you're just moving around. This makes the gameplay feel a little thin, which leads to it getting tiresome after multiple songs. After enough time it can get a little repetitive -- or at least that's how it might seem on paper. But something about Symphony’s gameplay is almost zen-like. You go into this zone as you play, where you experience the music and the gameplay as a single activity, and time just slides by.

Of course, some parts of Symphony's gameplay are genuinely repetitive, although not to a degree that it mars the overall impression much, given you play the game in short bursts. Enemies, for example, are pretty much all variations of a very few basic types. Your goal is to destroy them and collect the powerups and energy they drop to increase your score. You have to get to a certain score threshold to “beat” a level, which allows you to unlock a new weapon or power up for your ship. Then you can choose your ship’s loadout for the next song, mixing and matching weapons and powers to your liking, and even choosing whether you want them to auto-fire or to control when they go off. Since most levels are the same, it’s not really so much a question of choosing the right weapon for the job, but making sure you have a good balance of different kinds of weapons: missiles for the powerful enemies, auto-fire blasters for the low-end ones, and something in between for everything else.

One weird misstep is that Symphony seems to make the music itself quieter than the sound effects by default, requiring some tweaking to make sure you can actually hear your own personal soundtrack. Other than that, though, the game plays smooth and stable, and even allows you to log into an online leaderboard to compare your successes with others on a given song (yep, it tracks songs by artist and title from the ID3 tags).


Source : ign[dot]com