Pages

Showing posts with label commander. Show all posts
Showing posts with label commander. Show all posts

Friday, October 19, 2012

Mass Effect 4 Won't Star "Shepherd 2"

The next entry in the Mass Effect franchise will feature a hero who doesn't resemble Commander Shepherd in any way, Bioware has revealed.

Speaking to VG247, BioWare Montreal producer Fabrice Condominas confirmed that while the series will continue beyond the current trilogy, it will be a completely separate experience.

“

We don’t want to make ‘Shepard 2′, or Mass Effect 4 with like, ‘oh there’s no more Shepard but you’re a soldier in the universe’.

He explained, "There is one thing we are absolutely sure of – there will be no more Shepard, and the trilogy is over.

"This is really our starting point. Now the Mass Effect universe is vast, and very, very rich. So at this point in time, we don’t even know what kind of time frame we’re going to be in. All we’re doing is more gathering ideas from the teams, gathering feedback to see several things.

"So first, we don’t want to make ‘Shepard 2′, or Mass Effect 4 with like, ‘oh there’s no more Shepard but you’re a soldier in the universe’. So this will be a very, very different context for sure, and nothing has been decided on the rest."

While nothing else is known about the next entry in the franchise, Bioware hasn't given up supporting Mass Effect 3 just yet; the company recently announced the release date and price of the Omega DLC, which is set to be the largest expansion for the game yet.

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Wednesday, October 10, 2012

Star Citizen: Chris Roberts' Next Frontier

Chris Roberts has done more in his life than most of us can dream of. He created the Wing Commander franchise (including several sequels) but eventually burnt out and sold his company to Microsoft. After that, Roberts went on to produce several Hollywood films; work that he feels helped him learn more about telling better stories.

Years have passed and the technology powering games has grown exponentially, unlocking the potential to create something Roberts has been envisioning for well over a decade. Today Chris Roberts is coming back to games. Today Chris Roberts wants to champion the return of the space combat genre.

Roberts aims to create a whole new world for us called Star Citizen, a space-combat game where you’re not just a ship in a universe, but a person living a second life in a galaxy full of possibilities. How open-ended Roberts will make it remains to be seen, but conceptually Star Citizen sounds like the ideal game for anyone who has ever watched Battlestar Galactica, Firefly or Star Wars and wished they could have a chance to live in those universes.

Single-player games often manage to create worlds that feel believable, but Roberts wants Star Citizen’s world to be huge and populated by players, rather than NPCs. Thus while Star Citizen will feature a single-or-multiplayer campaign mode called Squadron 42 (playable offline if you desire), the bulk of the experience will revolve around player interactions in the universe at large. If you want to be a privateer and prey on the ships of others you can do that. If you want to hunt bounties players place on the heads of said privateers you can do that too. Heck, you can even just run goods, selling them in the safer parts of the universe or risking piracy and other threats by taking them to the outer-reaches, where they’re much more prized.

The level of interactivity and immersion Roberts desires comes at a cost, though, most notably that it requires great PC hardware. Developed in CryEngine 3, Star Citizen is at least two years out from release and is being designed for advanced hardware, the results of which are already stunning; A small, pre-alpha demo showcased ships with hundreds of individual parts, all of which contributed to the physics driving its movement. On top of looking like something out of a current game’s cinematic, each ship has an exceedingly realistic damage model, allowing players to damage each component and have it dynamically affect a ship’s performance.

The gorgeous look of Star Citizen extends far beyond the hull of your ship, too. During the hour long presentation I watched Roberts fly his ship into the hangar of a kilometer long, highly-detailed battleship, only to get out and start running around in it on foot. Each running light, girder and handrail looked incredible, and to get out of it and experience it all firsthand – rather than have it be a facade – left me bewildered. One second you and your friends could be flying a mission alongside this behemoth, the next someone could be in the bridge waving at you as you do a fly by.

For all the beauty Roberts longs to bring to the Star Citizen universe, he also wants it to represent life – which is to say it’ll feature a truly ugly side as well. Travel outside of the heavily governed areas and you’ll find yourself without police protection. Journey out into space in search of treasure or to do a quest and another player might just decide to gang up on you with his friends. When pitched a scenario where me and my friend are piloting a freighter, Roberts said the plan is for it to be entirely possible to have one person flying while the other runs around in the ship to man stations and turrets – like the freaking Millenium Falcon. If things go way south and, say, the attackers want to take your ship, they can board you and it can come down to shooting it out, gun in hand, just like a first-person shooter.

So much of Star Citizen’s design is conceptual at this point, but some things have been figured out...mostly. The plan is to support Star Citizen in a similar fashion to Guild Wars 2. You buy the base game, get the single player Squadron 42 campaign and access to the Star Citizen universe, and then have the option to buy cosmetic and other non-balance-altering items for either real money or the in-game currency you earn. The hope is that an entrepreneur (read: bounty hunter, pirate, smuggler, trader, etc.) will be able to earn their money in a way that’s fun and not at all a grind. If you want to buy Star Citizen, that’ll become an option in the very near future. Roberts isn’t using Kickstarter, but he is going to let interested parties support the game through early purchase packages that include a number of to-be-determined benefits.

Yup, it really does look this good.

As the lights came up after my two-hour demo with Chris Roberts I realized two things: 1) PC games in the next few years are going to look better than we expected and 2) I’m a believer in Star Citizen. Not because I’m already convinced that Roberts and team will be able to pull off the lofty goals they’re setting out with, but because his passion is so infectious, his love for the PC platform so palpable, that I can’t help but fall in love with the ideas powering this game. Two years is a long time, but if Star Citizen matches Roberts' expectations it’ll be more than worth the wait.

Anthony Gallegos is an Editor on IGN's PC team. He enjoys scaring the crap out of himself with horror games and then releasing some steam in shooters like Blacklight and Tribes. You can follow him on @Chufmoney on Twitter and on at Ant-IGN on IGN.


Source : ign[dot]com

Monday, September 24, 2012

Commander Shepard Wins Xbox 360 Primary

In a shocking last-minute upset, Commander Shepard has pulled ahead of Halo hero Master Chief to become the Xbox 360 candidate in the 2012 Video Game Presidential Election!

After more than 1.8 million face-offs among dozens of candidates, Shepard barely pulled ahead of Chief, winning by a mere 344 votes, also edging out Garrus, Cortana and The Arbiter, among others.

Shepard won in a close race that was likely determined by anti-Chief attack ads paid for by the Mothers Who Need You to Clean Up Your Room. IGN approached Shepard for a comment, but his statement was unable to be heard from underneath the pile of rubble on top of him. Chief, meanwhile, has not been contacted as IGN has been unable to obtain his real name or a picture of his face.

Shepard joins Nathan Drake as the PlayStation candidate and Link representing Nintendo. A PC candidate is expected to be announced next week once the ongoing PC primary comes to a close, with multiplatform primaries to follow as well as vice presidential picks for all candidates.

IGN’s coverage of the election will continue, so keep an eye on our 2012 Video Game Presidential Election site for all of the action as it unfolds.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


Source : ign[dot]com