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Showing posts with label franchise. Show all posts
Showing posts with label franchise. Show all posts

Wednesday, November 14, 2012

Tom Hardy to Star in Splinter Cell Movie

Tom Hardy will star in Tom Clancy's Splinter Cell, the Ubisoft film adaptation of the game franchise.

Hardy, who of course co-starred as Bane in this summer's The Dark Knight Rises, will play Sam Fisher, a special ops agent for the organization known as Echelon.

Who Is Sam Fisher?

Collider reported earlier today, and Variety now confirms along with this casting news, that Eric Warren Singer (The International) will write the script.

Hardy brings a certain prestige to the game-to-film genre that has often been missing in the past. This tracks with Ubisoft's other big property currently in development, Assassin's Creed, which Michael Fassbender will co-produce and star in for New Regency and Fox. Splinter Cell doesn't have a studio yet, though Ubisoft has already begun talks with Warner Bros. and Paramount.

"Tom Hardy is currently one of the biggest talents in the film industry, and he has a phenomenal ability to take on complex and varied roles with his broad range of acting skills," said Jean-Julien Baronnet, CEO of Ubisoft Motion Pictures. "His involvement in the Tom Clancy's Splinter Cell movie is exciting news for movie and video game fans alike. Meanwhile, Eric Singer is one of the most talented writers of the moment, and ... we're confident he'll bring a fresh approach and create a thrilling story ... while still respecting all the codes and traditions of the franchise that are so important to fans."

Talk to Senior Editor Scott Collura on Twitter at @ScottIGN, on IGN at scottcollura and on Facebook.


Source : ign[dot]com

Meet the New Ghostbusters

Though Ghostbusters 3 might forever be in development hell, IDW Publishing has taken the charge on making sure the franchise remains alive and well in comic book form. Following the big stories of the last year or so, it seems relaunch fever is in the air as IDW will be relaunching the Ghostbusters with a new #1 -- but here's the twist!

They're replacing Peter, Ray, Egon, and Winston with some newbies. Well, mostly newbies -- Janine Melnitz finally gets her due as a paranormal investigator. The same creative team of writer Erik Burnham and artist Dan Schoening will take the lead on the second volume of Ghostbusters.

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“We've seen the Ghostbusters deal with a newly minted servant of Gozer, a child-possessing demon, the Spirit of Death, a cross-country road trip and sloppy business rivals,” said Burnham. “But we've never seen what might happen if something got the jump on them. This story takes a look at what might happen if the Ghostbusters were abducted. The city still needs paranormal exterminators, after all.”

"Editing the Ghostbusters ongoing series for IDW has been the highlight of my editorial career,” added editor Tom Waltz. “Way back when we started, we prayed we’d be able to finish four issues. And now, sixteen issues in the can and a new ongoing volume ready to rock the world, I’m proud to say Ghostbusters has proven to be a tremendous success for IDW, and that's completely owed to our awesome fans and the super-powered creative team concocting comic book magic month after month!”

Ghostbusters #1 will debut in February 2013 with four covers by Shoening, each featuring one of the new Ghostbusters. Additionally, each issue will come packed with a 2-page Real Ghostbusters back-up story.

Joey is IGN's Comics Editor and a comic book creator. Follow Joey on Twitter @JoeyEsposito, or find him on IGN at Joey-IGN. Bustin' makes him feel good.


Source : ign[dot]com

Capcom Promises New Mega Man on Consoles

After fans were told not to expect a new game in the Mega Man series to coincide with the franchise's 25th anniversary this year, many were worried that this signalled Capcom had no plans to expand upon the series any further. Thankfully, in a new interview the company has revealed this isn't the case.

I can say with certainty that you’ve not seen the last of the Blue Bomber on consoles and handhelds.

Speaking with Nintendo Power (via Siliconera), Capcom USA senior vice president Christian Svensson explained that we'd be seeing a lot more of the Blue Bomber in future on both handhelds and, interestingly, consoles too.

He explained, "I can say with certainty that you’ve not seen the last of the Blue Bomber on consoles and handhelds, and, with luck, we’ll be celebrating his 50th anniversary, including all of the games you’re going to enjoy over the next 25 years.

"That said, an issue we’ve had in the past has been talking about games and announcing them before we’re certain they’re going to come out, which unfortunately has lead to profound disappointment for many fans. So for now, I’m going to have to stay mum about any details."

The last game to be released in the series was Mega Man 10 back in 2010 on XBLA, PSN and WiiWare.

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Capcom Promises New Mega Man on Consoles

After fans were told not to expect a new game in the Mega Man series to coincide with the franchise's 25th anniversary this year, many were worried that this signalled Capcom had no plans to expand upon the series any further. Thankfully, in a new interview the company has revealed this isn't the case.

I can say with certainty that you’ve not seen the last of the Blue Bomber on consoles and handhelds.

Speaking with Nintendo Power (via Siliconera), Capcom USA senior vice president Christian Svensson explained that we'd be seeing a lot more of the Blue Bomber in future on both handhelds and, interestingly, consoles too.

He explained, "I can say with certainty that you’ve not seen the last of the Blue Bomber on consoles and handhelds, and, with luck, we’ll be celebrating his 50th anniversary, including all of the games you’re going to enjoy over the next 25 years.

"That said, an issue we’ve had in the past has been talking about games and announcing them before we’re certain they’re going to come out, which unfortunately has lead to profound disappointment for many fans. So for now, I’m going to have to stay mum about any details."

The last game to be released in the series was Mega Man 10 back in 2010 on XBLA, PSN and WiiWare.

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Thursday, November 8, 2012

Watch: In The Name Of The King 3 Trailer

Check out the new trailer for In the Name of the King 3, director Uwe Boll's latest stab at the Dungeon Siege game franchise on the big screen. Via Twitch Film:

This sequel seems like a poor man's Looper what with its inclusion of a time-traveling hit man (Dominic Purcell). Here's the official plot synopsis:

"Hazen Kaine, an American contract killer living in Sofia, Bulgaria, gets more than he bargains for when he enters into a contract with the mob. One last job before he gets out and starts a new life for himself. The targets: the three children of royal billionaire Andon Dupont. Seems simple enough, or so he thought. Hazen apprehends the children, and before he can blink an eye, a simple necklace worn by one of the children sends his life spiraling back to medieval times. Now completely out of his element, Hazen fights for his life as he tries to escape a medieval army and a fierce fire-breathing dragon. It is here that Hazen learns what is it to be a real man and a true warrior. He must fight alongside these damsels and their people, dodging arrows and fire balls, to reclaim a kingdom that was stolen from them years before."


Source : ign[dot]com

Watch: In The Name Of The King 3 Trailer

Check out the new trailer for In the Name of the King 3, director Uwe Boll's latest stab at the Dungeon Siege game franchise on the big screen. Via Twitch Film:

This sequel seems like a poor man's Looper what with its inclusion of a time-traveling hit man (Dominic Purcell). Here's the official plot synopsis:

"Hazen Kaine, an American contract killer living in Sofia, Bulgaria, gets more than he bargains for when he enters into a contract with the mob. One last job before he gets out and starts a new life for himself. The targets: the three children of royal billionaire Andon Dupont. Seems simple enough, or so he thought. Hazen apprehends the children, and before he can blink an eye, a simple necklace worn by one of the children sends his life spiraling back to medieval times. Now completely out of his element, Hazen fights for his life as he tries to escape a medieval army and a fierce fire-breathing dragon. It is here that Hazen learns what is it to be a real man and a true warrior. He must fight alongside these damsels and their people, dodging arrows and fire balls, to reclaim a kingdom that was stolen from them years before."


Source : ign[dot]com

Watch: In The Name Of The King 3 Trailer

Check out the new trailer for In the Name of the King 3, director Uwe Boll's latest stab at the Dungeon Siege game franchise on the big screen. Via Twitch Film:

This sequel seems like a poor man's Looper what with its inclusion of a time-traveling hit man (Dominic Purcell). Here's the official plot synopsis:

"Hazen Kaine, an American contract killer living in Sofia, Bulgaria, gets more than he bargains for when he enters into a contract with the mob. One last job before he gets out and starts a new life for himself. The targets: the three children of royal billionaire Andon Dupont. Seems simple enough, or so he thought. Hazen apprehends the children, and before he can blink an eye, a simple necklace worn by one of the children sends his life spiraling back to medieval times. Now completely out of his element, Hazen fights for his life as he tries to escape a medieval army and a fierce fire-breathing dragon. It is here that Hazen learns what is it to be a real man and a true warrior. He must fight alongside these damsels and their people, dodging arrows and fire balls, to reclaim a kingdom that was stolen from them years before."


Source : ign[dot]com

Friday, October 26, 2012

Braid Artist Creates Zelda-Inspired Comic

I don't get to write about/play games as often as I'd like, as I'm usually nose-deep in comics 24/7. That being said, there is one franchise that I'll always, always, always make time for: The Legend of Zelda. Hands down, Hyrule has been home to my favorite gaming experiences since I was a kid (I'm wearing a Zelda shirt as I write this, in fact). However, despite IGN's glowing review of last year's Skyward Sword, the game left me cold.

It seems I'm not the only one.

The artist behind the world of Braid (another spectacular gaming experience for me), David Hellman, has partnered with writer Tevis Thompson for a new graphic novel called Second Quest, which aims to take their frustrations with recent entries of the Zelda franchise and create their own fantasy world. It's a 50-page graphic novel that they've taken to Kickstarter for funding. The official synopsis of Second Quest is as follows:

Second Quest takes place in a world that has already been saved. Chaos was banished long ago, and the people were united. It is now the Age of Harmony.

A young woman discovers that she can draw out memories from objects just by touching them. But what these objects show her does not fit the legends she’s always been told. What will she discover about her island home? And what place does a curious, daring young woman have in a world that has already been saved?

Second Quest also engages many conversations that are happening in the videogame community right now – about the representations of women in games, the failures of triple-A titles, the role of achievements and trophies, and why we even play games at all. We hope our comic will offer a unique take on these issues.

The artwork shown thus far looks great, and the project is over the halfway mark of their goal with over two weeks to go. You can see more artwork for Second Quest below. For more on the project, check out their Kickstarter campaign.

Joey is IGN's Comics Editor and a comic book creator himself. Follow Joey on Twitter @JoeyEsposito, or find him on IGN at Joey-IGN. He loves superhero pets so hard.


Source : ign[dot]com

Friday, October 19, 2012

Mass Effect 4 Won't Star "Shepherd 2"

The next entry in the Mass Effect franchise will feature a hero who doesn't resemble Commander Shepherd in any way, Bioware has revealed.

Speaking to VG247, BioWare Montreal producer Fabrice Condominas confirmed that while the series will continue beyond the current trilogy, it will be a completely separate experience.

We don’t want to make ‘Shepard 2′, or Mass Effect 4 with like, ‘oh there’s no more Shepard but you’re a soldier in the universe’.

He explained, "There is one thing we are absolutely sure of – there will be no more Shepard, and the trilogy is over.

"This is really our starting point. Now the Mass Effect universe is vast, and very, very rich. So at this point in time, we don’t even know what kind of time frame we’re going to be in. All we’re doing is more gathering ideas from the teams, gathering feedback to see several things.

"So first, we don’t want to make ‘Shepard 2′, or Mass Effect 4 with like, ‘oh there’s no more Shepard but you’re a soldier in the universe’. So this will be a very, very different context for sure, and nothing has been decided on the rest."

While nothing else is known about the next entry in the franchise, Bioware hasn't given up supporting Mass Effect 3 just yet; the company recently announced the release date and price of the Omega DLC, which is set to be the largest expansion for the game yet.

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Thursday, October 18, 2012

Fantastic Four #1 Preview

With Marvel NOW!, Jonathan Hickman has wrapped up his years-long stint on the Fantastic Four franchise and has moved on to the Avengers. With Matt Fraction wrapping his even longer run on Iron Man, he's stepped in to take hold of Marvel's First Family alongside artist Mark Bagley.

The pair are set to deliver a road trip epic that finds the Richards family heading off on a year-long journey that will supposedly only last about four minutes in the regular timeline of the Marvel Universe. Naturally, I wouldn't expect things to go according to plan.

Fantastic Four #1 hits on November 4.

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Joey is IGN's Comics Editor and a comic book creator himself. Follow Joey on Twitter @JoeyEsposito, or find him on IGN at Joey-IGN. He loves superhero pets so hard.


Source : ign[dot]com

Wednesday, October 17, 2012

The New Avengers #31 Review

As the clock ticks down on his time writing the Avengers franchise, Bendis has been all over the place in terms of quality. It has been a most impressive run, but lately he’s been delivering less hits than misses. Luckily, this issue of New Avengers hits strongly by adding a sense of closure to the series while also delving into the mystery of a powerful villain.

Artist Michael Gaydos has a style not unlike Mike Deodato with lots of thick lines and heavy shadows. Most of the issue looks quite good, but a few panels were not given enough attention, resulting in awkward looking faces. Still, the scenes where the unknown mystic villain strikes are chilling. Without using blood and gore, Gaydos makes you feel just how violent the magical attacks are. The best part about the villain is that I don’t know who s/he is, which helps drive the story forward with a “whodunnit” vibe.

Unrest fills Avengers Mansion as news of Luke Cage quitting the team to spend more time with his family reaches the rest of the crew. Iron Fist takes the news the hardest, which leads to a thoughtful conversation with Doctor Strange that Bendis sneaks a moment of humor into. It was also fun to hear Carol talk to Jessica about her new Captain Marvel persona. Bendis hits his stride here with an excellently paced issue balanced by the right amount of humor and tension. Hopefully he carries this quality on to the end.

Joshua writes for IGN. Follow him on Twitter @JoshuaYehl, or on IGN at his poorly chosen screen name. He hopes that one day he will reveal himself to the Jedi; that one day he will have revenge.


Source : ign[dot]com

Friday, October 12, 2012

NBA 2K13 Has Record-Breaking First Week

2K has announced a record-breaking launch for NBA 2K13. In its first week, the game sold 49% more copies than the previous top game in the franchise, NBA 2K11, and saw increased sales internationally compared to previous years. NBA 2K13 also saw a 127% increase in the number of online games played compared to last year.

"Our early sales figures are a validation of our ongoing efforts to push this franchise to new heights," said 2K Sports vice president of marketing Jason Argent. "We owe it to our great fans to continually improve our title - year in and year out - and that's exactly what we've done with NBA 2K13."

NBA 2K13 launched on October 2nd, and a Wii U version will follow on November 18th. 2K Sports hasn’t revealed specific sales figures just yet, but we’ve reached out and will update this story if they provide any additional info. Until then, be sure to read our NBA 2K13 review.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following @garfep on Twitter or garfep on IGN.


Source : ign[dot]com

Sinister Review

The haunted house movie has had something of a resurgence in recent years, with Insidious and the Paranormal Activity franchise crafting original and effective spins on the popular sub-genre. And you can now add Sinister to that list, with the new horror from Exorcism of Emily Rose helmer Scott Derrickson pushing all the right buttons to scare the living daylights out of its audience.

Ethan Hawke plays Ellison Oswald, a true-crime writer who hit the jackpot with a book called Kentucky Blood some 10 years previous, and has been trying to replicate that success ever since.

He does so by moving his family to a small town in which a heinous crime with an unsolved mystery has taken place, documenting the police investigation - warts-and-all - and putting it down in book form before getting out while the going is good.


Sinister starts with Ellison taking this approach one step further, moving his family - unbeknownst to them - to a house in which a quadruple murder has recently taken place. Four members of the same family were hung from a tree, with the fifth - a little girl - now missing.

Needless to say, the local constabulary are unhappy with his arrival, but Ellison is a determined soul, and so presses on with his task, and when he finds a box of old home movies in the attic, he knows he is onto something.

Because the Super 8s contain horror of the most tragic kind, featuring footage of blissful family gatherings punctuated by that same clan's brutal murder. It's shocking stuff, but the kind of morbid mystery that Ellison has been desperately searching for in an effort to have another hit.

So rather than telling the police, he begins his own investigation into where the tapes came from, and what links them, with predictably devastating results.

It starts with the family beginning to break down, his wife doubting Ellison's motives, their daughter miserable in the new town; their son acting up at school and having night terrors at home.

But the content of the tapes soon start to take its toll on Ellison himself, the writer turning to drink to deal with the horrors therein, and even starting to question his own sanity as he delves deeper into the mystery.

And that's all we're saying on the story front, suffice to say that Sinister has a few twists and turns up its sleeves, as well as its fair share of scream-out-loud moments.

Some of them are of the lazy variety, with jump-scares in abundance, keeping the audience on their toes but lacking any sort of substance.

The home movie sequences are genuinely terrifying however, with director Derrickson filling the screen with disturbing imagery that's truly the stuff of nightmares, turning us into voyeurs as we in turn witness the actions of a voyeur on screen.

It's all anchored by a marvellous central performance from Ethan Hawke, who remains watchable and even sympathetic in spite of the fact that he's constantly putting his family in danger throughout the film.

Juliet Rylance fares less well as the long-suffering and woefully underwritten wife, although there are nice supporting performances from James Ransone as a somewhat eccentric police deputy and Vincent D'Onofrio as an academic specialising in the occult.

The deaths are imaginative, the score effective (though a little overbearing at times), and the final revelation, while somewhat underwhelming, does unify the story in a strangely satisfying way.

Kudos must therefore to Derrickson and his co-writer C. Robert Cargill for finding a new and original spin on the found footage genre at a time when the market is being saturated with such films, and making guilty voyeurs of us all.

So while Sinister is hardly a game-changer, it is an extremely effective horror feature; one that creates its own highly original mythology, and wholeheartedly terrifies from start-to-finish.


Sinister was the Secret Screening at the 2012 SXSW Festival, and will hit screens worldwide in October.


Source : ign[dot]com

Thursday, October 11, 2012

Epic Mickey’s Epic Challenge

Epic Mickey 2: The Power of Two forges new territory for its franchise and action-adventure games as a whole. That a modern era game would even think to be a musical is daring enough, but mix that with an ambitious attempt to increasingly incorporate the ideas of choice and consequence with platforming, not to mention two-player, split-screen co-op, and you have one massive undertaking.  However, whether Power of Two can successfully turn that into an enjoyable experience remains to be seen – our recent time with the game revealed flaws that have carried over from its predecessor, plus missed opportunities when it comes to the Wii U version.

The first Epic Mickey was a single-player affair that sent Mickey Mouse out to investigate the twisted world of Wasteland, and the creature seemingly responsible for its destruction – Oswald the Rabbit. This time around, Power of Two works to bring Oswald and his unique abilities directly into the game as a playable character.

Oswald easily holds his own against Mickey, and his power set, which is based more around mechanics and electricity, is a necessity to gameplay. The game requires cooperation to succeed. Some enemies are more vulnerable to different power sets, and various puzzles will require both players to complete. When a partner isn’t present for split-screen play (there is no online option), AI will take over. A CPU-controlled ally is reasonably competent, though attempting to issue some commands in our recent demo proved troublesome.

Epic Mickey 2 retains a strong sense of character and world design. Much like its predecessor, the game pulls in vast amounts of Disney lore – from its theme parks to cartoon shorts that are decades old – to create a cohesive, fully realized world that fans will spend hours scrutinizing. The way developer Junction Point amalgamates so many sources is truly admirable, and is only helped by great voice work and some truly catchy musical numbers.

The catch here is that Epic Mickey 2 struggles when it moves beyond conceptual design and into practical application. Though the development team swears it has spent time refining its camera, but playing through a section of the game revealed similar problems. Getting a proper, intuitive perspective for battling is still frustrating – even with manual controls and a targeting system. Likewise jumping from platform to platform is problematic. Surfaces have a very slippery nature, and the camera often sits too low, impairing your ability to gauge distances. Combining those two elements means needlessly sliding off ledges is all too common, a frustrating exercise if there ever was one.

Bringing Epic Mickey 2 to Wii U has resulted in some strange development choices as well. Though it would seem likely (and logical) that port developer Heavy Iron would simply apply Wii’s remote-based controls to this HD counterpart, it doesn’t. In fact, it actually forces the first player (Mickey) to use the GamePad and the second (Oswald) to a remote and nunchuk. There are no plans for Pro controller support, and you can’t use the remote if you’re playing alone. It would have also been great to allow players to take advantage of the GamePad’s built-in map and objective displays while using a different controller, similar to Treyarch’s approach with Black Ops II. These types of omissions are simply baffling, as Wii U, alongside PlayStation 3 with Move, could easily be one of the more ideal consoles for this game. The core concept simply begs for pointer-based controllers - certainly a missed opportunity.

For Disney fans, Epic Mickey 2 is a dream come true. It’s truly a celebration of everything that makes Disney so special, from its rich animation to the wonders of its theme parks. And it does that in a musical package that has remarkable ambitions in terms of co-op gameplay. But for a platformer to struggle so much with its camera and controls worries us, particularly as the game has just over a month until its release. Junction Point swears it is tending to the problems of the first Epic Mickey, but some of them seem to be making a comeback – perhaps even more than before. Here's hoping these flaws were simply limited to the areas we tried this time around.

Rich is an Executive Editor of IGN.com and the leader of IGN's Nintendo team. He also watches over all things WWE, Resident Evil, Assassin's Creed and much more. Follow him on Twitter, if you dare!


Source : ign[dot]com

Wednesday, October 10, 2012

Star Citizen: Chris Roberts' Next Frontier

Chris Roberts has done more in his life than most of us can dream of. He created the Wing Commander franchise (including several sequels) but eventually burnt out and sold his company to Microsoft. After that, Roberts went on to produce several Hollywood films; work that he feels helped him learn more about telling better stories.

Years have passed and the technology powering games has grown exponentially, unlocking the potential to create something Roberts has been envisioning for well over a decade. Today Chris Roberts is coming back to games. Today Chris Roberts wants to champion the return of the space combat genre.

Roberts aims to create a whole new world for us called Star Citizen, a space-combat game where you’re not just a ship in a universe, but a person living a second life in a galaxy full of possibilities. How open-ended Roberts will make it remains to be seen, but conceptually Star Citizen sounds like the ideal game for anyone who has ever watched Battlestar Galactica, Firefly or Star Wars and wished they could have a chance to live in those universes.

Single-player games often manage to create worlds that feel believable, but Roberts wants Star Citizen’s world to be huge and populated by players, rather than NPCs. Thus while Star Citizen will feature a single-or-multiplayer campaign mode called Squadron 42 (playable offline if you desire), the bulk of the experience will revolve around player interactions in the universe at large. If you want to be a privateer and prey on the ships of others you can do that. If you want to hunt bounties players place on the heads of said privateers you can do that too. Heck, you can even just run goods, selling them in the safer parts of the universe or risking piracy and other threats by taking them to the outer-reaches, where they’re much more prized.

The level of interactivity and immersion Roberts desires comes at a cost, though, most notably that it requires great PC hardware. Developed in CryEngine 3, Star Citizen is at least two years out from release and is being designed for advanced hardware, the results of which are already stunning; A small, pre-alpha demo showcased ships with hundreds of individual parts, all of which contributed to the physics driving its movement. On top of looking like something out of a current game’s cinematic, each ship has an exceedingly realistic damage model, allowing players to damage each component and have it dynamically affect a ship’s performance.

The gorgeous look of Star Citizen extends far beyond the hull of your ship, too. During the hour long presentation I watched Roberts fly his ship into the hangar of a kilometer long, highly-detailed battleship, only to get out and start running around in it on foot. Each running light, girder and handrail looked incredible, and to get out of it and experience it all firsthand – rather than have it be a facade – left me bewildered. One second you and your friends could be flying a mission alongside this behemoth, the next someone could be in the bridge waving at you as you do a fly by.

For all the beauty Roberts longs to bring to the Star Citizen universe, he also wants it to represent life – which is to say it’ll feature a truly ugly side as well. Travel outside of the heavily governed areas and you’ll find yourself without police protection. Journey out into space in search of treasure or to do a quest and another player might just decide to gang up on you with his friends. When pitched a scenario where me and my friend are piloting a freighter, Roberts said the plan is for it to be entirely possible to have one person flying while the other runs around in the ship to man stations and turrets – like the freaking Millenium Falcon. If things go way south and, say, the attackers want to take your ship, they can board you and it can come down to shooting it out, gun in hand, just like a first-person shooter.

So much of Star Citizen’s design is conceptual at this point, but some things have been figured out...mostly. The plan is to support Star Citizen in a similar fashion to Guild Wars 2. You buy the base game, get the single player Squadron 42 campaign and access to the Star Citizen universe, and then have the option to buy cosmetic and other non-balance-altering items for either real money or the in-game currency you earn. The hope is that an entrepreneur (read: bounty hunter, pirate, smuggler, trader, etc.) will be able to earn their money in a way that’s fun and not at all a grind. If you want to buy Star Citizen, that’ll become an option in the very near future. Roberts isn’t using Kickstarter, but he is going to let interested parties support the game through early purchase packages that include a number of to-be-determined benefits.

Yup, it really does look this good.

As the lights came up after my two-hour demo with Chris Roberts I realized two things: 1) PC games in the next few years are going to look better than we expected and 2) I’m a believer in Star Citizen. Not because I’m already convinced that Roberts and team will be able to pull off the lofty goals they’re setting out with, but because his passion is so infectious, his love for the PC platform so palpable, that I can’t help but fall in love with the ideas powering this game. Two years is a long time, but if Star Citizen matches Roberts' expectations it’ll be more than worth the wait.

Anthony Gallegos is an Editor on IGN's PC team. He enjoys scaring the crap out of himself with horror games and then releasing some steam in shooters like Blacklight and Tribes. You can follow him on @Chufmoney on Twitter and on at Ant-IGN on IGN.


Source : ign[dot]com

Monday, October 1, 2012

Ben Affleck Turned Down Daredevil Reboot

Ben Affleck has revealed that he turned down the chance to reprise his role as blind superhero Daredevil in a franchise reboot.

Speaking to MTV, Affleck admitted that he had been approached to star in a new version of the much-maligned 2003 film, but couldn't see how it would make sense.

"They're rebooting it," he explained. "I got contacted about it, and I was like, 'That wouldn't be a reboot [if I was involved],' but I really hope they do a good job, because that's a great property and deserves something really, really good."

He didn't rule out donning spandex again in the future though, admitting, "I would love to do [a comic book movie] if it was the right one, if I thought I could do it well. I think you have to, with any movie, have an idea for it that's original and unique and committed to it, and that's a hard thing to find."

The current status of the Daredevil reboot is pretty murky. While Joe Carnahan was originally down to direct the project for Fox, there's a major hurdle to overcome in the shape of the film's rights returning to Marvel as of October 10. Whether the company will decide to pursue its own reboot once the property returns to its stables remains to be seen.

Affleck also revealed that he definitely won't be directing the forthcoming Justice League of America movie, saying of his wrongly rumoured involvement "I guess I should be flattered, and I'm sure it will be cool. I've seen some of the stuff from the new Superman movie, and that stuff is awesome."

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Friday, September 28, 2012

Football Manager 2013 Release Date Announced

SEGA has revealed the latest instalment in the Football Manager franchise will release on November 2 worldwide.

If you can't wait until then though, the company is offering keen players who pre-order the chance to get into the game earlier.

Anyone who pre-orders a physical or digital copy of the game will receive a code that will grant access to a single-player beta version of the game about two weeks before the full game becomes available. This beta will remain playable until November 5, and all saved games and progress made during the pre-release period will be fully compatible with the final release.

Speaking about the decision to offer earlier access, Sports Interactive’s studio director Miles Jacobson said, "Our fans are very good at letting us know what they want and the one thing that’s consistently at the top of their wish list is an earlier release date. While we can’t, strictly speaking, offer them exactly what they want, this Beta version is the next best thing… a fully playable Football Manager they can get their hands on around two weeks before the finished game hits the streets."

Football Manager 2013 will be available on PC and Mac from November 2, and includes new features such as a Classic mode and short-term challenges.

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Wednesday, September 26, 2012

Revisiting the Entire Resident Evil Series

The release of Resident Evil 6 is now mere days away – fans of the franchise, your lengthy wait is nearly over. We've been doing our part to help you pass the time over the course of the past few months, too, as back in April we kicked off an ambitious project to replay every previous game in the core RE series. Taking each game one at a time, in storyline order, we've examined how Resident Evil has evolved over time, which games hold up better than others and how each one is having an influence over the design of RE6.

It took a while. But we managed to finish the endeavor just days ago, and now we're collecting every installment in the "Revisiting Resident Evil" series of articles here, in one last wrap-up piece. If you missed any of these seven articles before, now's your chance to get caught up – or, if you didn't miss any of them before, here's your chance to look back on some of the earlier ones now that the context of the later ones is available too.

Hopefully this will be one last little piece of help, to assist you in pushing through these final few days before 6 is in your grasp at last.

When we began our project to replay all the old Resident Evils, we made the decision not to proceed in chronological order of release – but rather in storyline order, which meant the 2002 GameCube prequel Resident Evil Zero was first on our list. We jumped back onto its zombie-filled train, re-examined how its approach to play control didn't quite meet expectations, looked back on the teamwork dynamic between little Rebecca Chambers and escaped felon Billy Coen and considered some of the enhancements made in areas like item management. You can read all about it in the full feature, Resident Evil Zero Revisited.

Next up was the series' original installment – or, rather, its 2002 GameCube remake. We decided to focus on Capcom's upgraded, enhanced version of the 1996 PlayStation series starter instead of the PSX game itself, in part because looking back on this excellent remake helps to give needed contrast when discussing some of the company's more recent, rushed, sloppy and altogether unimpressive ports in this same series. Read about it all in detail in the full article, Revisiting the Resident Evil Remake.

After tackling Zero in April and the REmake in May, Resident Evil 2 was up next in July. (What about June? E3 was in June. Give us a pass.) Our re-evaluation of the franchise's second installment made the connection between its depiction of urban zombie anarchy and the extreme modern popularity of all kinds of similar depictions of urban zombie anarchy across films, TV shows, comics and other games, giving Capcom some credit for helping to spur on the zombiepocalypse trend. We also looked back on the debuts of Leon S. Kennedy and Claire Redfield, two protagonists whose adventures in 2 were only the beginning of years of battling these brain-hungry baddies. Check it out in Revisiting Resident Evil 2.

In August, the series' most intimidating, aggressive and severely frightening enemy took center stage once more as we leapt back into Resident Evil 3 to re-battle the Nemesis. The way Capcom handled such a singularly powerful foe was first and foremost in our retrospective, while we also took time to reflect on the origins of the series' Mercenaries modes and Jill Valentine's impractical fashion sense. It's all in Revisiting Resident Evil 3: Nemesis.

The series took a break from using numerals in its name when it left the PlayStation behind and jumped to Sega's Dreamcast for one game, the oddly subtitled and difficult to punctuate Resident Evil – CODE: Veronica. Claire Redfield's continuing journey to track down her missing brother Chris are considered part of the RE core storyline, though, so it made the cut for our feature series, numeral or not. You can read all about its unique release timing relative to Resident Evil 3 and lament the fact that it hasn't aged all that well in our feature, Revisiting Resident Evil Code: Veronica. (See, it's even punctuated differently right there. Don't even get me started on the "X.")

With time running out before Resident Evil 6's early October release date, we entered the month of September with three games left to tackle. No worries, though, as Code: Veronica was quickly addressed and the next game in the line, Resident Evil 4, is just pure joy to go back to again and again anyway. This game – recognized by many as one of the best video games ever made even beyond the RE series or the survival horror genre – offered tons of topics to talk about. Its difficult development history. Its promise of Nintendo exclusivity that was later broken, and broken, and broken again. Its emphasis on action that upset a portion of the established fanbase so much that they disowned the title entirely. Tons of topics! So go read about them all in detail, courtesy of Revisiting Resident Evil 4.

Lastly, with only a week remaining before RE6 hit the streets, we came in just under the wire and finished our RE replay project on time just earlier this week. Our retrospective on Resident Evil 5 addressed the game's significant debate about racism in video games, the series' further shift toward fast action and the increased emphasis on teamwork between two characters with the addition of two-player simultaneous co-op through the main campaign. Give it a look in Revisiting Resident Evil 5.

So, all up to speed now? We hope so, and it's been our privilege to walk back through the entirety of Resident Evil's core storyline installments throughout these past six months. All that's left now is for you to get ready for Resident Evil 6 itself, and we invite you to do that through our most recent, hands-on preview of the game, or our collection of trailers and video previews, or any of the many, many articles we've dedicated to the new sequel over the past few years. All that remains after that is our official review, and you can expect to see that soon. So stay tuned!

And thanks for reading!

Lucas M. Thomas has probably played way too much Resident Evil this year. You can follow him on Twitter.


Source : ign[dot]com

Monday, September 24, 2012

Underworld Director Reboots The Mummy

Len Wiseman, he of Total Recall reboot and Underworld franchise fame, is in talks to direct Universal's reboot of The Mummy. Or re-reboot, one might say.

We learned last April that Jon Spaihts -- who also handled the first draft of Prometheus -- was scripting the film. Alex Kurtzman and Roberto Orci (Star Trek, Transformers) are producing with Sean Daniels and Jim Jacks, the producers of Universal's Mummy series with Brendan Fraser that began in 1999.

Not much is known about Spaihts' script, though it is said to be set in the modern era. "I think the sensibility and the cutting edge of Underworld is a fantastic meld for what we want to do going forward with The Mummy,” Daniels told Heat Vision. “We are going to push the edge of scary entertainment.”

Boris Karloff, of course, starred in the original The Mummy in 1932. That film spawned a successful franchise in and of itself, which eventually culminated in a run-in with Abbott and Costello. Watch:

Talk to Movies Editor Scott Collura on Twitter at @ScottIGN, on IGN and on Facebook.


Source : ign[dot]com

Thursday, September 13, 2012

Paul W.S. Anderson Mulls Monster Hunter Movie

Resident Evil film series helmer Paul W.S. Anderson is reportedly hoping to turn another Capcom video game franchise, Monster Hunter, into a movie.

Punch Drunk Critics got the lowdown by translating a Japanese interview Anderson did while promoting his latest video game movie, Resident Evil: Retribution 3D. Capcom has trust in Anderson at this point given the commercial success of the Resident Evil movies, the most successful video game franchise yet.

Anderson he's actively planning the film adaptation now. While there are no details on his take for bringing the fantasy-action-horror game to cinematic life, it's probably a safe bet that his wife and Resident Evil leading lady Milla Jovovich will likely be involved with it.

Thanks to Dread Central for the heads-up!


Source : ign[dot]com