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Showing posts with label platform. Show all posts
Showing posts with label platform. Show all posts

Tuesday, November 6, 2012

Assassin's Creed Anthology Confirmed

Update: Ubisoft has now confirmed the existence of the bundle to IGN but has yet to comment on platform, pricing and release date.

Every console game in the Assassin's Creed series will be released in one box, according to a new listing on Amazon France.

The Assassin's Creed Anthology Edition is slated to include Assassin's Creed, Assassin's Creed II, Assassin's Creed: Brotherhood, Assassin's Creed: Revelations and the just-released Assassin's Creed III.

The listing also states that all singleplayer and multiplayer bonus DLC created for the games will be included, whether it be extra maps or bonus missions. Judging from the promotional image leaked below, it seems that the Assassin's Creed III Season Pass will also be part of the package.

According to the image, the pack will include "all Assassin's Creed games ever released on Xbox 360". Does this mean the bundle will only be available on Microsoft's platform?

IGN reached out to Ubisoft for a statement, but was told the company wasn't ready to comment on the leak. Given how Amazon France has previously proved reliable in outing both Call of Duty: Black Ops II and also the Killzone Trilogy bundle, it's a safe bet that this package is also legit.

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Wednesday, October 17, 2012

Cast Your Vote for the Video Game President

After weeks of campaigning and attack ads, it's finally time to cast your vote for the Video Game Presidential Election!

You chose the platform winners and they chose their running mates, but this is the vote that counts the most! Do you think that Nintendo's Link should lead the pack with his "strong, silent" approach (along with his running mate Fox McCloud) or are you more of a fan of the "attack the problem from the rooftops" strategy employed by Ezio and his running mate Lara Croft? Now is the time to sound off once and for all!

So who will win? It's up to YOU to decide! And be sure to keep it locked to our Video Game Presidential Election site for all of your video game election coverage between now and Election Day when we announce the winners!


Source : ign[dot]com

Tuesday, October 2, 2012

Mass Effect Trilogy DLC to Vary by Platform

Bioware has confirmed that its Mass Effect Trilogy bundle will include some DLC, but how much will depend on which platform you buy it on.

According to Eurogamer, PC gamers will be getting the best deal in terms of included DLC, while it still isn't clear exactly what PS3 players will receive.

PC copies of Mass Effect Trilogy will apparently come with Mass Effect's Bring Down the Sky and Pinnacle Station add-ons included free of charge, alongside Mass Effect 2's Cerberus Network DLC which unlocks the squadmate Zaeed as well as extra missions and weapons. The PC version will also get Mass Effect 3's online pass.

The Xbox 360 version meanwhile won't come with any of the original Mass Effect DLC, but will get both Mass Effect 2's Cerberus Network content and also the final game's online pass.

In terms of what PS3 players should expect, Bioware has apparently refused to divulge exactly what will be included on-disc but promised that more info would be coming "soon".

In addition, the game's release date has also been tweaked; it's now being released in America on November 6 for Xbox 360 and PC, while the date for the PS3 version is still "TBA". No release information for territories outside of America has been announced.

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Thursday, September 13, 2012

New Nintendo Land Attractions Announced

During this morning's Wii U Preview Event, Nintendo revealed a bit more information about its flagship launch title for the platform, Nintendo Land. We previously knew about eight of the 12 total "attractions" inside the package, but four remained a mystery. Now we know about two more.

"Mario Chase" is a refined, evolved version of the "Chase Mii" demo first showcased at E3 2011. Dressed as Mushroom Kingdom characters, four players will work together on the TV screen to chase down a fifth runner, who plays using the Wii U GamePad.

"Pikmin Adventure" will also be playable at the event later today, and Bill Trinen has described the game as an "action-based multiplayer attraction," with players having their Miis dressed up like Pikmin soldiers and working together to swarm enemies characters.

UPDATE! Here's a first look at new screens of the new attractions in action:

Mario Chase

Pikmin Adventure

Lucas M. Thomas is IGN Nintendo's wise old sage, having worked to cover the worlds of Mario, Link, Samus and all the rest of the Big N's creations for over six years here. You can follow him on Twitter.


Source : ign[dot]com

Thursday, August 23, 2012

How Sound Shapes Shines

In a year of indie wonders, PS3 and Vita musical platform puzzler Sound Shapes is a marvel. Crafted by Queasy Games' Jonathan Mak and Shaw-Han Liem, it’s a darling synthesis of a beautifully simple world and hugely likeable music.

Through the central character, a spinning 'fried egg', players navigate gorgeous worlds, gathering musical notes and creating songs along the way.

Platforming and puzzle-solving are wedded together in levels that somehow manage to glue visual minimalism with environmental complexity. This is a game in which thoughtful progression, rather than twitch, pays dividends, especially for those of us who measure our dull two-dimensional acuity with a pendulum. It’s a stop-and-start adventure swinging through the arc of the screen in search of strange, new aural experiences.

Sound Shapes’ cute charm is a balm for anyone suffering from gaming’s malaise, shooting-dudes-fatigue, the point here being discovery and creation rather than mayhem and gore.

Interesting that the tutorial for the game’s level editor comes very early in the experience, a testament to creativity’s central role. It is already yielding genuinely interesting user-generated offerings. Sound Shapes is an artistic adventure both from the creators and for the players.

Some critics have questioned Sound Shapes’ shortness, knocking points off their crude scoring systems because the game is “over” after a few hours. But replayability is a genuine factor here, in which level variety and a catholic musical overlay demand another look, another listen, just like a good album. In any case, there is a Death Mode for people who enjoy a mind-gnashingly tough challenge.

IGN caught up with Jonathan Mak and Shaw-Han Liem to talk about the game’s genesis and the decisions that went into its design. Here are the seven creative steps that culminated in one of the year’s best small-team games.

1. Experimentation

The team had previously created Everyday Shooter, which synthesized a classic game genre with musical exploration. Mak says, “The challenge for us was, ‘how do we give the player more ownership over the music’? Allowing players to actually create music within the game. So when we exhausted the Everyday Shooter style. We kept trying different things, different genres.

“The reason we chose a platformer was, we wanted to find some super-ubiquitous form of video game. A top-down shooter is kind of abstract. It has some weird rules. Certain things you can touch, certain things you can't. If you've never played a video game, you might not really understand that.

“But a platformer already has some real-world things built in. There's gravity. There's a character that walks around. Although I f***ed that up and made the character a fried egg [chuckles]. And the whole going from left-to-right. Classically, the platformer goes the same way. It's similar to how you read music and so it makes sense in that way.”

2. Design

Each of the ‘albums’ that make up the game carry a different musical style and visual story, but they all adhere to a distinctive look, a felt-board collection of shapes and colors that never fails to delight and surprise.

‘Whoa, what is this crazy sound?’ That sense of discovery. You want the player to feel that.”

Mak says the simple aesthetic was designed to give the player as much access to its music as possible. “You need some way to show the player the gameplay features, the checkpoints, in such a way that it doesn't draw attention away from the stuff that's actually making music. But I think Shaw-Han and I share the same liking of the idea of a clean aesthetic. Luckily, we found [designer] Cory Schmitz.  It just feels more modern. You look at the iPhone. Simple is the way to go.”

3. Gameplay

The elegance of the game’s design is underpinned by its relatively forgiving nature. This is no pixel-Nazi platformer. Once the rules of the world are understood, progression is less a matter of hand-eye-perfection as of timing. Music’s own playbook being the obvious inspiration.

Mak says, “Is about enjoying the music, getting players engaged in music, and inspiring them to write their own music as well. Our worst fear was making some sort of musical toy. I really wanted to get to the point where the game was, for real, a video game. Not just this musical gimmicky thing with some half-assed video game slapped over it. Part of the magic of Sound Shapes was how Shaw-Han was insistent that the game itself be a music instrument.”

4. Music

One of the great commercial and cultural successes of the last decade has been selling the illusion of creativity as entertainment. This idea that, with the right tools, we are all towering mountains of artistic genius just waiting to be mined.

Because, let’s face it, there are few things in entertainment more rewarding than the sensation of creativity. The genius of Sound Shapes is in turning a two-dimensional left-to-right progression into an act of musical composition. Of course, the music is really just being ‘read’ by your movements, but it feels like the songs are being untethered by player-choices.

Mak says, “The game is a gateway to the music. It’s showing people that writing music is easy. We let the players discover that for themselves, and that discovery is what's fun. It's like if you're tweaking a patch on a synth and you discover this crazy thing by turning a knob. ‘Whoa, what is this crazy sound?’ That sense of discovery. You want the player to feel that.”

5. Synthesis

That great human invention, musical notation, allows us to visualize and record pitch, tone, duration, and has been with us for centuries (arguably, millennia). Although Sound Shapes moves the player in every direction on-screen, it works much like a musical score, left-to-right with high notes high, and low notes low.

Shaw-Han Liem explains, “Obviously there's a connection. The music and visuals have things in common. You can map relationships, like tones to colors and volumes to sizes. The timing of animations to the curves of volume.

“There are certain things that map pretty naturally across the two aspects. But of course, not only do these things have to sound good and look good, but they have to be understandable in a game world and meaningful in a way where they work with the logic of a 2D platforming game, I think that's where you start. It's really the intersection of those things when it becomes a big design challenge.”

6. Pitch Perfection

Of course, this synthesis sounds pretty straightforward in principle, but in practice, a platform game and a musical score are not the same things, and they both demand absolute perfect placement within the rules of their own domains. A lava pit that cannot be traversed is no use. Likewise, a duff note will ruin an entire composition.

So, the note floating above the lava pit, assailed by shooting bubbles of magma, must be in harmony with its surroundings.

Mak says, “With scoring the levels, even the placement of the notes, we'd have to be super-careful. Towards the end, we'd be like, okay, I need to move this ground here one pixel, but that might change the rhythm bit. I'd need to move a note down, and then there's this huge day-long discussion about this note moving down and what we should do about it. It can get really intricate.

“In the editor for players, it's kind of a whimsical experience, and obviously that's what we intended. But when we're crafting our levels, we have this mindset of perfection. It's hard to be perfect when you have all these variables floating around.”

7. Level Edits

Sound Shapes’ greatest puzzle is its level editor, which invites you to not only create platform worlds, but to work-in a musical theme. This offers limitless creative possibilities.

Liem says, “After about a week from when we launched in North America, there were already thousands of levels, and tons of really cool ones. We've been watching people starting their own communities on different message boards and sharing different tips and levels.

“I got a message from a guy who said he was at his job secretly sketching out what his level was going to be at his desk, and he was sending out the images and the drawings of what he was planning on doing once he got home and was able to put it together. Obviously we hoped that people would be excited by it, but to be able to see that happening first-hand with some people is really exciting.”

Colin Campbell is a British-born, Santa-Cruz based games journalist, working for IGN. I really think you'll like Sound Shapes. You can contact me via Twitter or IGN to discuss this game.


Source : ign[dot]com

Monday, August 13, 2012

The iPhone 5 Rumor Roundup Continues

While the media's patience wears thin and the Android platform continues to grow its market share, the 'net is bursting with iPhone 5 rumors ranging from the plausible to the laughable and everything in between.

Source: T3

The most believable (and corroborated) set of Apple hints now surrounds the unannounced device's release date. iMore reported today that, coinciding with an iPhone 5 event, pre-orders for the next-gen smartphone would begin on September 12, or nine days before the alleged release day.

All of this information comes to iMore by way of "sources who have proven accurate in the past," a character we've seen a few times before, and since.

Source: BGR

His distant cousin, BGR's "trusted source" and apparent AT&T insider, also outed a late September release window for the iPhone 5, citing a rescheduled employee training event and an "all hands on deck" policy as the reasons for suspecting that timing.

The Apple press conference on September 12 is almost certainly the platform for Apple's iPhone 5 announcement, but the question is whether or not release will follow so quickly. For comparison, the iPhone 4, which released over two years ago (a longer development timeline that most), was announced on June 7 at WWDC 2010, then introduced to store shelves June 24 internationally. Apple is no stranger to surprises, or to swift turn-around times, so the September and October rumors sound like reasonable guesses.

Over the past week, images and even video have "leaked" from Japanese manufacturers, French journalists, and American speculators. The footage swam over the Pacific from Japanese site Macotakara to deliver a purported first full look at the casing that will be holding the new iPhone. While this seems to be in line with other ideas about the wraparound middle-back cover, there's no way to know if the video is a good-looking farce or the real deal.

Source: iPhone 5 Guides

Other rumors about the casing and display have circled around a 4-inch screen and a thinner, higher-resolution LCD panel.

Blogs all across the tech-interest sphere have been claiming for months that the days of the 30-pin iPhone dock connector won't continue with the iPhone 5. Although a consensus on the smaller connector has yet to be reached, it's not unthinkable to imagine that Apple may be going to the micro-USB standard, if changing at all.

Leaked images of what may be the iPhone 5's motherboard have also given rise to some spurious speculation. While some contend that the SIM card slot from the pictures looks to support micro-SIM cards, those infamous sources are claiming some insider knowledge about nano-SIM cards for the iPhone 5.

IGN will be on-hand at the September 12 event and keeping tabs on all the rumors (and eventually facts) about the iPhone 5 and Apple's next generation of mobile devices.

Sources: 9to5 MacThe VergeMacotakaraBGRiMore

Dan Crabtree is an I.T. guy and freelance writer with words on IGN, and a league of other gaming news outlets. His dog is considered handsome and well-read. You can find him (the human) on Twitter and IGN.


Source : ign[dot]com

Thursday, July 26, 2012

Nintendo Downloads of the Week (07.26.12)

It’s Thursday, Koopalings! That means it's time for another batch of downloadable goodies from the Big N. Whether your platform of choice is 3DS, DSi  or Wii, take a look at this week’s offerings below, then be sure to check back in the coming days for our thoughts on the best the eShop has to offer.

Wario Land: Super Mario Land 3

Available on: 3DS (Virtual Console)

Price: $3.99

Publisher: Nintendo

Description: Things are really cookin’ on Kitchen Island. Wario has heard that the pirates have a giant golden statue of Princess Toadstool. After being kicked out of the last castle by his rival, Mario, he’s scheming to steal the statue. Help Wario collect treasure by smashing into objects and foes. Power-ups like the Bull Hat, Jet Hat and Dragon Hat will grant Wario new powers that he can use to his advantage.The more treasure you collect, the bigger the castle at the end of the game will be. Wario’s greed knows no bounds. Help him reach the ultimate prize!

Mole Mania

Available on: 3DS (Virtual Console)

Price: $2.99

Publisher: Nintendo

Description: Join Muddy Mole in a race to defeat the evil farmer, Jinbe. Work your way through each puzzle by pushing, pulling, or throwing black balls to defeat or trap enemies. Blast strategic exits and burrow into soft soil to tunnel your way through underground paths to the next action-packed level. Defeat the bosses and solve all of the puzzles in Jinbe Land to reunite Muddy Mole with his beloved wife and kids. You'll dig the fast pace and challenging fun of Mole Mania!

Planet Crashers

Available on: 3DS

Price: $9.99

Publisher: Ignition Entertainment

Description: An intern from the Academy, Jinkle-bottom, has been sent to deliver your orders: "Reports indicate an unknown evil has emerged from the darkest corner of the galaxy, with plans to snuff out the sun. The Academy is putting you on the job. Journey to the other side of the galaxy, and prevent the unimaginable from happening." Are you ready to take on the adventure of a lifetime?

Dot Runner: Complete Edition

Available on: 3DS

Price: $4.99

Publisher: Intense Co.

Description: "Dot Runner: Complete Edition" is a dot-eater action game in which dots that appear in dungeons must be devoured within the time limits.

Decathlon 2012

Available on: DSi, 3DS

Price: $4.99

Publisher: Cinemax.

Description: 10 games in one: 100 meter sprint, long jump, shot put, high jump, 400 meter run, 110 meter hurdles, discus throw, pole vault, javelin throw, and finally the exhausting 1,500 meter run. In each discipline you control your athlete simply with the stylus, but you won’t succeed without proper timing, speed, and managing your stamina. Results achieved in individual disciplines are stored in a table and compared with the best world scores.

World Heroes Perfect

Available on: Wii (Virtual Console)

Price: 900 Points

Publisher: D4 Enterprise

Description: This is the fourth installment in the World Heroes fighting game series, released in 1995. In this game, 16 figures from across history fight for the title of the world’s strongest. In previous installments, the amount of time you held a button down determined the strength or weakness of an attack, but that system has been removed in this game. In addition to a more orthodox fighting-game approach that enables weak, middle and strong attacks using different buttons, this game includes new elements such as the Hero Gauge, Extra Attacks and Guard Breaker Attacks.

That wraps it up for this week’s full releases. In other download news, 3DSWare title Colors! 3D has been selected as the Game of the Weekend, and will be available for the discounted price of $3.99 from now until Sunday, July 29 at 9:00PM (PST). Nintendo is also kicking of its Month of Mario promotion leading up to the release of New Super Mario Bros. 2 on August 19. First up is 3DS Virtual Console title Super Mario Bros., which will be available for the special price of $3.99 from now until Wednesday, August 3.

Until next time, Koopalings - game on!

Audrey Drake is an Associate Editor at IGN and a proud member of the IGN Nintendo team. She is also a lifelong gamer, a frequent banisher of evil and a wielder of various legendary blades. You can follow her wild adventures on her IGN blog and Twitter. Game on!


Source : ign[dot]com

Monday, July 23, 2012

Dead Trigger On Android Faces Rampant Piracy, Now Free




It's been said many times that Android developers find it hard to make money on Google's mobile platform, and this sad tale is further proof of that.



Developer Madfinger Games announced via Facebook on Monday that it's making its zombie first-person shooter Dead Trigger free on the Android platform, down from the lowly price of only 99 cents. 


But it's not a new "freemium" model that drove Madfinger's decision: It's what they refer to as the "unbelievably high" piracy rate on Android.


"At first we intend to make this game available for as many people as possible -- that's why it was for as little as buck," the developer explained on Facebook. "However, even for one buck, the piracy rate is soooo giant, that we finally decided to provide DEAD TRIGGER for free.


"Anyway, DEAD TRIGGER is not FREEMIUM, it always was and still remains FREE-TO-PLAY, that means, all players are able to play it without IAP (in-app purchase)!" the statement concludes.


While recent hacks have compromised in-app purchases on iOS, such a move would still be almost laughable on Apple's mobile platforms, where the App Store enjoys a much higher level of security for all but a select few jailbreakers. But it's a sad statement on the Android platform, when users aren't willing to part with even a buck to indulge in a quality game.


Meanwhile, Madfinger still offers Dead Trigger for 99 cents on Apple's mobile platform, and apparently has no plans to change its pricing scheme there.



Source : ign[dot]com

Thursday, July 19, 2012

Nintendo Downloads of the Week (07.19.12)

It’s Thursday, Koopalings! As many of you probably know, that means it's time for another batch of downloadable goodies care of the the Big N. Whether your platform of choice is 3DS or DSi  (no new console downloads this week, it seems), take a look at this week’s offerings below. And be sure to check back at the end of the month for our thoughts on the best the eShop has to offer.

Kid Icarus: Of Myths and Monsters

Available on: 3DS (Virtual Console)

Price: $3.99

Publisher: Nintendo

Description: Angel Land is up to its halos in woes as mythical monsters are running rampant. Pit, the original Kid Icarus, must save the realm again. Armed with his trusty bow, he’ll zap the bad guys and find the Three Sacred Treasures hidden by Palutena. Only after this grueling training will he be strong enough to take on the dark forces behind Angel Land’s troubles. Pit will encounter old friends and new enemies – from helpful Centurions to the dreaded Eggplant Wizard – as he journeys from the depths of the underworld to the towers of the sky palace.

Tumble Pop

Available on: 3DS (Virtual Console)

Price: $2.99

Publisher: G-Mode

Description: Save the planet by defeating all the monsters in eight spooky worlds. Thanks to pollution and other global calamities, Earth is overflowing with strange creatures. It’s your job to exterminate all the monsters plaguing the planet, but you’ll need some real muscle to accomplish that task. Good thing you have a secret weapon: a turbo-charged vacuum cleaner. Hungry for even more action? Have no fear. You can create your own custom-built stages in Construction Mode.

The Phantom Thief Stina and 30 Jewels

Available on: 3DS

Price: $4.99

Publisher: Agetec

Description: The year is 2120, and humanoid robot helpers are commonplace, even among thieves. The Phantom Thief Stina and her pack of burglar bots are taking on Detective Sara and her robotic security team in a battle of wits! Heist all 30 jewels to complete the game and unlock the detective mode. Play as detective Sara and deploy her robotic security team to protect the jewels against the Phantom Thief.

Masyu by Nikoli

Available on: 3DS

Price: $4.99

Publisher: Hamster Corporation

Description: Masyu is a puzzle in which you draw a line through the spaces according to the rules. Learn the attributes of the black and white circles and you'll be able to play in no time. In Stage Clear mode, you progress by clearing puzzles one by one, and in Random mode, puzzles are generated at random.

Rabi Laby 2

Available on: DSi, 3DS

Price: $1.99

Publisher: Agetec

Description: The player controls both Alice and Rabi and must use their unique skills to escape. They will encounter interesting creatures, strange places and unusual puzzles, fueling their humor and challenging their wits. The goal for each stage is to safely navigate Alice to the exit door with Rabi’s help. Collect medals to unlock additional stages!

Petit Computer

Available on: DSi, 3DS

Price: $7.99

Publisher: Gamebridge

Description: Petit Computer is a programming tool that lets you create everything from music, to images, to your very own original games using an adapted version of the classic BASIC programming language. You can select commands and run programs using the Nintendo DS Touch Screen, and you can even share your creations via Nintendo Wi-Fi Connection.

That wraps it up for this week’s full releases. In other download news, 3DS Virtual Console title Mario's Picross has been selected as the Game of the Weekend, and will be available for the discounted price of $2.99 from now until Sunday, July 22 at 9:00PM (PST). If you haven't played it, don't hesitate - this game is incredibly fun, and a total classic.

Until next time, Koopalings - game on!

Audrey Drake is an Associate Editor at IGN and a proud member of the IGN Nintendo team. She is also a lifelong gamer, a frequent banisher of evil and a wielder of various legendary blades. You can follow her wild adventures on her IGN blog and Twitter. Game on!


Source : ign[dot]com