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Showing posts with label place. Show all posts
Showing posts with label place. Show all posts

Wednesday, November 7, 2012

Avengers Academy #39 Review

Another week, another batch of Marvel series coming to an end. In the case of Avengers Academy, however, I never expected the series to last this long in the first place. And though there are plenty of plot points left unresolved or open to continuation, Gage is able to deliver a fitting and mostly uplifting end to the series.

Gage brings the book full circle in more ways than one. The revelation from issue #1 that the Academy recruits are not the best and brightest of a new generation, but rather those most in danger of falling into darkness, comes back into play as the kids finally confront their teachers. But as the issue is titled Commencement, the focus is not on darkness and despair but the excitement and uncertainty that comes as a group of young men and women embrace the next stage in their respective lives. This can be said for the series as a whole, but issue #39 excels in delivering a teen superhero book that eschews cynicism and offers a more positive look at growing up. Gage capitalizes on all the attachment readers have built with these characters as we see romance blossom, friendships endure or unravel, and new opportunities open up. The script is equal parts jubilant, whimsical, and wistful as Gage bids the characters farewell. It's hard to imagine any longtime reader feeling disappointed with the results.

Tom Grummett closes out the series alongside Gage. By now readers should know what to expect from his visuals. The art has a distinctly old school flavor that suits the optimistic tone very well. Certain characters sometimes look younger than they should, but Grummett delivers plenty of heartfelt emotion and a nice visual callback to Mike McKone's issue #1.

It's sad to see this series go, partly because Gage makes it abundantly clear that there's still so much story left to tell with his cast, and partly because Avengers Arena does not appear to be the kind of book that will explore that potential. Regardless, we'll always have these past 40 issues to look back on fondly.

Jesse is a writer for various IGN channels. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter, or Kicksplode on MyIGN.


Source : ign[dot]com

Wednesday, October 17, 2012

The New Avengers #31 Review

As the clock ticks down on his time writing the Avengers franchise, Bendis has been all over the place in terms of quality. It has been a most impressive run, but lately he’s been delivering less hits than misses. Luckily, this issue of New Avengers hits strongly by adding a sense of closure to the series while also delving into the mystery of a powerful villain.

Artist Michael Gaydos has a style not unlike Mike Deodato with lots of thick lines and heavy shadows. Most of the issue looks quite good, but a few panels were not given enough attention, resulting in awkward looking faces. Still, the scenes where the unknown mystic villain strikes are chilling. Without using blood and gore, Gaydos makes you feel just how violent the magical attacks are. The best part about the villain is that I don’t know who s/he is, which helps drive the story forward with a “whodunnit” vibe.

Unrest fills Avengers Mansion as news of Luke Cage quitting the team to spend more time with his family reaches the rest of the crew. Iron Fist takes the news the hardest, which leads to a thoughtful conversation with Doctor Strange that Bendis sneaks a moment of humor into. It was also fun to hear Carol talk to Jessica about her new Captain Marvel persona. Bendis hits his stride here with an excellently paced issue balanced by the right amount of humor and tension. Hopefully he carries this quality on to the end.

Joshua writes for IGN. Follow him on Twitter @JoshuaYehl, or on IGN at his poorly chosen screen name. He hopes that one day he will reveal himself to the Jedi; that one day he will have revenge.


Source : ign[dot]com

Wednesday, October 10, 2012

Supernatural Tackles Found Footage, LARPing and… Cartoons?

Spoilers for the Supernatural: Season 8 season premiere follow.

Supernatural returned last week, setting in place plenty of big new storylines for the show, as Sam and Dean were reunited after Dean’s year in purgatory. So what’s next for the Winchesters? Supernatural executive producers Robert Singer and Jeremy Carver discuss their plans for Season 8 – and beyond.

Flashbacks

There will be frequent flashbacks filling in more of what happened in the past year for Sam and Dean. “Not every episode, but where appropriate,” explained Singer, adding it would inform where “The boys’ headspace is in a given episode.”

Singer noted the flashbacks" allowed us to tell slightly different kind of stories.” When it comes to Sam and his newly revealed love interest, Emilia, he remarked, “Supernatural hasn’t spent, I think, a lot of time on relationship stories. This is a really nice mechanism to do that without imposing that on the forward momentum of these other stories that we’re telling.”

Noted Carver, “One thing we like particular about the first 13 [episodes] is the way we’re playing with perception… What happens as these brothers start to discover more about what they’ve done in the past year – and might those tables turn in terms of who has to answer for what?”

Sam

“Sam is keeping thoughts of this woman and this relationship to himself. It greatly informs where he is now at the beginning of the season. It represents something to him. It represents, essentially, another way – another life,” said Carver.

Carver, who returned to Supernatural in Season 8 in his new role as showrunner, after a couple of years away from the series, remarked, “The jumping off point, certainly when I came back to the show, was laid out by Bob [Singer] and Sera [Gamble]. You are truly alone. What does that mean? What kind of impact does that have on somebody? How does that affect somebody after so many years?”

While comparisons are inevitable to how Dean had his own domestic life when Sam was in hell, the producers noted that the big difference was that Dean “Never felt comfortable” in that scenario and couldn’t put aside all of his Hunter past – still salting windows and such. But Sam, “found real solace and real comfort. The only thing that sort of got him back was yeah, they were responsible for Kevin. ‘If we can do the Kevin thing and get this done, I’m done.’”

As Carver put it, Sam’s experience gave him, “A taste of something he never had before, and it had a really profound effect on him.”

Dean

As Carver noted, Dean had “a bit of a surprising reaction” to Purgatory, which was brought up in the season premiere.

“The idea that it was ‘pure’ down there… I think one of the last things you’d expect going to a place that is so horrible - That someone might actually consider it a happy experience. You have to ask yourself, why do you think it’s happy? What is this thing inside himself that he connected to? This primal side? How will he deal with that topside?”

As for Dean’s new friend Benny and how they became so chummy, Carver said, “It’s something we’ll see in those flashbacks. Hopefully the intriguing question that the premiere asks is, you see this warmness, but when they meet you see this reserve and general distrust. How did they get from that to that embrace? That’s what the flashbacks are telling us.”

Benny

As mentioned above, a big new player introduced in the season premiere is Benny, and Carver noted that as the season continues, “We use Benny as that thing that is representative of Dean in purgatory.”

“I think you’ll see Benny playing a pretty important part both in his physical presence and his psychological presence. The idea of Benny is hanging over our brothers pretty heavily. He’s a guy who has a tremendous, tremendous bearing and he’s really working out wonderfully. He’s a really complex character and adds really interesting wrinkle to the brother’s relationship this year – how they deal with something like this.”

Season 7 hammered home the hardline stance Dean had with the supernatural – going so far as to kill Sam’s old friend, who he believed was inevitably a danger. So just what changed for Dean to make him let a dangerous creature like Benny go, and how might Sam react to discovering this? Said Carver, “I think that’s the question that comes front and center when you see Benny. That’s something that’s got to be confronted at some point and arcs out through the course of the season.”

Kevin

The Season 8 premiere also brought back Kevin, introduced at the end of Season 7, in a big way. Noted Carver, “We’ll learn more about how he personally feels about being a prophet and being involved in this mission that the brothers are a part of – the personal cost it has for him. And to see how his willingness or desire to do the job, how that rubs off on the boys. They’re all playing off each other and inextricably linked here.”

We’re also about to meet Kevin’s mom and Carver explained, “Putting aside the question of trust for a second, you could say Ms. Tran does something sort of interesting and sort of fun and it gives the boys, in an odd way, a bit of a mother figure that they haven’t had I a long time. It’s a fun dynamic and it can be a rather moving dynamic at times, also. It also gives you a fourth wheel on the car that you have to deal with…”

Friends and Foes

When it came to recurring characters in Season 8, Carver and Singer were still tightlipped on what role Bobby might play, despite Jim Beaver being part of the Supernatural panel at San Diego Comic-Con this summer.

What could they say about who we’ll see this season? Said Carver, “We’ll be seeing a healthy dose of Kevin. Crowley is set up to be somewhat of the boy’s main agonist. There’s Benny, there’s Emilia. There are some new angels that we’re introducing. Amanda Tapping is playing a fairly mysterious angel named Naomi.”

As for the big, “What happened to Castiel?” question, “We’ll be telling that story pretty steadily through the first seven or eight episodes. By episodes seven, eight you’ll start to get a really good idea of what happened in Purgatory to Cas.”

Hellgate

The premiere set up a big new mission for Sam and Dean - to actually close the gates of hell, once and for all. But if they accomplished that, would that mean all their enemies would be vanquished? Clarified Carver, “There’s so many other monsters in this universe. In the Supernatural universe, you’re thinking ‘I’ve eliminated a big chunk’ – but certainly not all.

As for how big a story arc this is establishing, Singer noted, “Jeremy’s hell-bent on multiple seasons.” Carver said the actual quest to close the hellgate story was a season-long arc, but added, “The questions that come up in this quest and the series of reveals and the series of discoveries are meant to start giving us underpinnings for questions and secrets and things that will be explored in future seasons.”

As for whether closing the hellgate to demons coming in and out would also affect human souls, Carver revealed, “That’s something that will be clarified later on – or dealt with.”

Future Highlights

Supernatural has a reputation for doing some rather unusual and noteworthy episodes. Looking ahead to some highlights this year, Carver said, “We’re doing one a little bit later that’s dealing with what happens when you find yourself living in a cartoon universe. That’s a lot of fun. It actually won’t be animated. It deals more with cartoon physics in the real world. We will be doing an episode that deals pretty heavily with the LARPing universe, different from the way we’ve dealt with in the past. Those are two really fun ones we have coming up.”

There is also a found footage episode, which Carver described as “pretty unlike any episode the show has ever done before. Said Singer, “You’re living in this found footage. The boys are bracketed on either side in the opening and at the very end, but for 95% you’re living in this found footage. [Sam and Dean] are in it, unknowingly. It’s crazy. It’s a really good episode. It’s very compelling and has some great guest stars.”

Carver said the setup was, “College kids dealing with a situation that goes pretty horribly awry” and that the episode was much more in line with “your Paranormal Activitys or your Blair Witch” than the Ghostfacers episodes. Added Signer, “Tonally, it’s a 180 degrees away from Ghostfacers.” As Carver noted this episode “ain’t for laughs.”

Carver also remarked, “I’m excited about episode five. We’re dealing with a good deal of flashbacks from Sam and from Dean. That’s a really meaty and emotional episode. It’s somewhat of a turning point for the boys, also.”

Supernatural airs Wednesdays at 9pm ET/PT on The CW.


Source : ign[dot]com

Monday, September 24, 2012

The Fresh Familiarity of Assassin’s Creed III: Liberation

Despite taking place in the same timeline and featuring much of the same innovations as its console counterparts, the PlayStation Vita version of Assassin’s Creed III, which carries the subtitle ‘Liberation’, adds even more twists to the existing formula. It’s not enough to say this game is doing a fine job of replicating what gamers will find on the Xbox 360, Wii U or PlayStation 3. It’s attempting to tread new ground for the franchise at the same time.

The core of Liberation’s gameplay rests in the identity of its heroine, Aveline. Born to a wealthy, French father and an African mother who was a slave, this new assassin juggles the identities of an aristocrat and commoner, figuratively and literally.

In addition to carrying out missions in her traditional assassin’s outfit, Aveline is able to don the guise of a slave or a damsel. All three ‘roles’ have distinct advantages and drawbacks, and all are accessible through the Vita's touch screen with the click of a button. As an assassin, Aveline has access to all of her weapons, but is automatically notorious - easily spotted in the Spanish-controlled, French-inhabited New Orleans.

Masquerading as an elite citizen or a slave is far more discreet. By donning an elaborate dress, hat and parasol, Aveline loses a great deal of her mobility and access to weapons, but she  is instantly favored by hostiles. In fact, she can flirt with enemies, luring them to dark alleys - the perfect spot for an assassination. A slave identity exists somewhere between the other two, allowing Aveline to use some of her tools of destruction, but at the expense of the armor she has as an assassin. More important, she’s able to gain the support of other slaves and poor citizens, and is able to incite riots - perfect for a necessary distraction.

The other major shift to the gameplay established in the console version of ACIII is Liberation’s “chain kill” mechanic. Essentially this is the “mark and execute” functionality we’ve seen in the Splinter Cell franchise. As Aveline accumulates stealth kills against her opponents, she’s allowed the ability to target specific enemies. A quick press on the D-Pad then gives the player the ability to use the touch screen to mark certain enemies, even allowing the camera to be rotated to get a better vantage point if necessary. The whole system works fairly effortlessly, though it does take a certain tactical feel out of the traditional AC system, which in turn robs players of that satisfaction.

Liberation’s ties to Assassin’s Creed III are mostly thematic (and historic), however players will directly interact with Connor, the hero of the console games, in one specific mission. Anyone playing also playing the PS3 version of ACIII, however, will be able to unlock several new elements in Liberation - including the ability to specifically play as Connor in that mission.

Beyond these additions, Liberation is very much what you’d expect - and that’s not at all a bad thing. You’re tasked with eliminating targets or otherwise influencing events in New Orleans, with the ultimate goal of furthering the Assassin cause against the Templars. Making matters more complicated, of course, is that Aveline’s own heritage, world view and discoveries during her adventure might not align with those of her Assassin mentor, Agaté.

Liberation is shaping up to be a worthy addition to the Assassin’s Creed lineage, one that is attempting to add its own thoughts as far as franchise gameplay. That it stars the series’ first playable female assassin, one that appears to have a layered, complex background, makes that package even more alluring. The real question is this - will the game be able to stand outside the shadow of its console counterpart, which is releasing on the same day? Stay tuned to IGN as we attempt to find out in the coming days and weeks.

Rich is an Executive Editor of IGN.com and the leader of IGN's Nintendo team. He also watches over all things WWE, Resident Evil, Assassin's Creed and much more. Follow him on Twitter, if you dare!


Source : ign[dot]com

Monday, September 17, 2012

Vote for your favorite players to the World All Star Team in the GSL World Championship

As many of you know, IPL5 takes place November 29 to December 2. In addition to the main tournament at IPL5, there will be the Semifinals and Final of GSL Code S as well as the return of the GSL World Championship!

Stephano and NaNiWa have both been invited to the team, but we still have 5 spots to fill for the World All Stars!

Vote for your favorite European and American players in the polls below. They will be played into a 16 person bracket (1 for EU, 1 for NA) to compete for the last 5 spots!

America

Europe

Stay tuned to follow the GSL World Championship all the way to IPL5!


Source : ign[dot]com

Sunday, September 16, 2012

Resident Evil: Retribution Has Series' Second Lowest Opening Ever

Alice fought her way back onto the big screen this weekend with Resident Evil: Retribution 3D debuting in first place at the box office with $21.1 million. However, that's the second lowest opening ever for the Resident Evil series, ahead of the 2002 original but behind Afterlife, Extinction, and Apocalypse, respectively.

How Retribution fares overseas will likely be the bigger factor as the Resident Evil movies have all performed better abroad than at home. (Indeed, Resident Evil: Afterlife made almost four times its domestic total internationally.)

Pixar's 3D re-release of Finding Nemo opened in second place, while the acclaimed drama The Master opened with $730,000 from just 5 screens. Nicolas Cage's Stolen played on just 141 screens for a debut of $204,000. The IMAX re-release of Raiders of the Lost Ark made $400,000 in its second weekend.

And finally, The Dark Knight Rises fell out of the Top 10 releases after 9 weeks in theaters. Its domestic total stands at $441 million. It's global cume is currently $1,044,411,000.

Here are the weekend estimates via Rentrak:

  1. Resident Evil: Retribution 3D $21.1 million
  2. Finding Nemo $17.5 million
  3. The Possession $5.8 million
  4. Lawless $4.2 million
  5. ParaNorman $3 million
  6. The Expendables 2 $3 million
  7. The Words $2.9 million
  8. The Bourne Legacy $2.9 million
  9. The Odd Life of Timothy Green $2.5 million
  10. The Campaign $2.4 million

Listen to Keepin' It Reel to find out how we did with our box office predictions!


Source : ign[dot]com

Tuesday, August 28, 2012

Kid Icarus: Uprising - The Final Showdown

This Saturday saw the grand final of the Kid Icarus: Uprising Battle Events take place in Central London. For the past eight weeks, the series of competitive Nintendo 3DS events have been touring the length and breadth of Great Britain, giving the general public the chance to take on pro-gamer Russki in a tournament to win a trip to IPL 5 in Las Vegas this November.

On Saturday, 24 finalists descended on the Century Club in Soho, (some coming in from Scotland) to duke it out in front of an audience of Nintendo fans. While only one person was going to be walking away with the main prize of the trip to Vegas, five runners up also managed to get their hands on a full deck of Kid Icarus: Uprising AR cards (400 of them!).

A victorious James Rushton

Fighting off fierce competition, James Rushton was the overall winner of the tournament, and he'll be jetting off to Vegas later this year courtesy of IGN and Nintendo. We'd like to thank everyone who took part across the country and those who came down to cheer on the competitors this weekend. Check out the snaps of the event below – a massive thank you to Ace Ashun for supplying!


Source : ign[dot]com

Monday, August 27, 2012

League of Legends Finalists Disqualified in Pro Circuit Conspiracy

The first and second place teams in MLG's Summer Championship League of Legends Event have been disqualified. A "collusion" between Team Dignitas and Curse NA has been led to a violation of the Major League Gaming Pro Conduct rules. As such, neither team will be awarded Circuit points, and the third and fourth place teams will earn the first and second place points and prize money, respectively.

Neither team denies the allegations or is fighting against the ruling. In fact, according to MLG's website, "Both teams have agreed that the disqualification was warranted," although the specifics of the pro gaming conspiracy remain unknown.

Developer Riot Games recently created its own league for professional League of Legends play, and is in agreement regarding the collusion decision.

Mitch Dyer is an Associate Editor for IGN's Xbox 360 team. He’s also quite Canadian. Read his ramblings on Twitter and follow him on IGN.


Source : ign[dot]com

Wednesday, August 22, 2012

X-Men Legacy #272 Review

Technically X-Men Legacy can still be considered a tie-in to Avengers vs. X-Men, if only because it's still taking place concurrently with the events of that series. But Christos Gage has plucked Rogue away from the battle and placed her in a "fish out of water" scenario on an alien world. At this point I'm growing weary of excess AvX tie-in books, so this arc is a breath of fresh air, pointless as it may be in the long run.

Rogue became acquainted with the Thundercats-esque Vray last time, so this issue switches things up by making her a prisoner of the insectoid Hive instead. Basically, this arc is Rogue's chance to play John Carter of Mars and use her great powers save an entire planet from a devastating war. The only snafu is that her borrowed Ms. Marvel abilities have run out.

I'm enjoying the fun, almost pulpy tone of this arc. The John Carter comparison is apt, as Gage is busy merging the X-Men franchise with a more old-school brand of science fiction than the norm. And fortunately, issue #272 is less burned by unnecessary narration than #271 was. While there's a bit too much dialogue at times, this still makes for a smoother reading experience. Gage seems intent on using both factions and their opposing philosophies to comment on Rogue's own troubled psyche. However, the connection is a bit too weak and tenuous to succeed. This is a fun, adventurous conflict that doesn't function on the deeper level it seems to strive for.

Rafa Sandoval returns to the series for this arc, and unfortunately his pencils are mixed once again. His work is more detailed than before, and he delivers some engaging action scenes and general design work. However, Sandoval's chronic problems with female hair remain, and his tendency to reuse facial expressions and poses can be aggravating.

We now know Gage's run will be ending shortly. Unfortunately, that fact may be the biggest flaw with this whole arc. With so little time left, is it really worth ignoring the rest of the Legacy cast for what is ultimately a fun but forgettable field trip?

Jesse is a writer for IGN Comics and IGN Movies. He can't wait until he's old enough to feel ways about stuff. Follow Jesse on Twitter, or find him on IGN.


Source : ign[dot]com

Tuesday, August 21, 2012

THQ Lays Off 20 Marketing, Production Employees

THQ has let go 20 employees from its marketing and production departments. According to a statement provided to IGN by a THQ spokesperson, “THQ confirms a realignment has taken place in the company’s marketing and production groups in Agoura Hills. This change is reflective of the company’s ongoing strategy to create a more focused, agile, and digitally-oriented organization. Less than 3% of the company’s global workforce was impacted, and no development teams or projects were affected by this action.”

The news first surfaced in a leaked email posted on Twitter by 3D Realms founder George Broussard. In the email, THQ president Jason Rubin writes the following:

"All,

Days like today are not easy for any of us. The worst part of restructuring is clearly the restructuring. But this is a necessary part of improving and rebuilding. It is never easy to see friends and colleagues leave the company. Nobody in management, including me, takes these decisions lightly, but we must all continue to remain focused on driving the business forward and look towards our future.

As you know, it is my vision for THQ to enter into new markets though new distribution methodologies, and reaching those consumers in those markets will take a different approach to marketing. It is also vitally important that we improve our production methodologies and oversight so that we are shipping better titles, on budget and on time.

In our quest to make these changes, I have been looking at the Marketing and Production structure at HQ along with the heads of those departments, Rich Williams and Ron Moravek. We have identified changes that need to be made and thus today we reduced the size of these departments by about 20 individuals.

It is worth pointing out that none of the development teams are effected, and we do not anticipate the reduction to have any impact whatsoever on the titles in production or the future scale of our output. It is also quite likely that in the long run the company will hire new individuals with different skill sets in their stead. To put this in perspective, Volition alone anticipates growing by about 20 individuals in the next 12 months. This represents a shift of resources from oversight to production, and from centralization out to the teams. I would also like to note that these two departments were largely unaffected by the January reduction, so it makes some sense that their size and capabilities do not align with the changes made elsewhere.

I am genuinely excited about both the quality of work and the innovation happening at the company right now. When I look forward to the type of games and digital experiences we will deliver over the next few years, I see a new THQ taking a new market position in a very different industry environment.

Let’s all try to keep our eyes focused on that bright future."

This isn’t the first shake-up at THQ in recent months, following the closure of its Arizona quality assurance facility in July. A full timeline of THQ’s 2012 is available here.

THQ released Darksiders II earlier this week, which IGN gave a 7.5. The company also unveiled the roster for WWE 13, which is set to hit stores in October.

IGN wishes the best of luck to anyone affected by today’s news.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


Source : ign[dot]com

Monday, August 20, 2012

Will Fallout 4 Be Set in Boston?

Rumors suggest that Bethesda’s next Fallout game will take place in Boston. According to a thread posted by an anonymous Reddit user, scouting is currently underway at the Massachusetts Institute of Technology. “The rumors are true, Fallout 4 will take place in Boston,” the user writes. “In case you haven't heard, Bethesda has recently been scoping out and researching Boston. They also have a strong connection to MIT.” The user notes that he “may or may not be an MIT employee” but “that's really all I can say for fear of losing my job.”

The rumor makes sense considering the lore behind The Commonwealth, the Fallout universe’s version of Massachusetts that’s been referenced in prior games. In Fallout 3 side quest The Replicated Man, players encounter a scientist named Dr. Zimmer who comes from The Commonwealth, a “war-ravaged quagmire of violence and despair” where he notes he and his colleagues created androids that have escaped and are running wild. Zimmer also references The Institute, which is presumably a future version of MIT.

As noted by our friends over at Gamespy, The Commonwealth also contains the Railroad, which runs in direct opposition to the Institute and aims to rescue the androids that have been created. A branch of the Commonwealth Police known as the Synth Retention Bureau is in charge of capturing androids that have escaped from the Institute.

Bethesda has declined to comment on the rumor of a Boston setting for now, but considering the impressive amount of mythology already revolving around The Commonwealth, it certainly seems like a plausible theory.

Bethesda’s Fallout 3 was released in 2008 and took place in a war-ravaged version of Washington DC, with expansions adding Pittsburgh and Maryland. Follow-up Fallout: New Vegas was developed by Obsidian in 2010 and was set in a future version of Las Vegas.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


Source : ign[dot]com

Sunday, August 19, 2012

The Expendables 2 Tops the Box Office

The star-studded action sequel The Expendables 2 opened atop the weekend box office, bumping last weekend's champ The Bourne Legacy to second place. The Bourne Legacy fell 55% from its opening last weekend for a current domestic cume of $69.6 million. Newcomers ParaNorman and Sparkle, the latter featuring the final screen performance of the late Whitney Houston, both debuted in the Top 5.

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Here are the weekend estimates via Rentrak:

1. The Expendables 2 $28.8 million

2. The Bourne Legacy $17 million

3. ParaNorman $14 million

4. The Campaign $13.4 million

5. Sparkle $12 million

6. The Dark Knight Rises $11.1 million

7. The Odd Life of Timothy Green $10.9 million

8. Hope Springs $9.1 million

9. Diary of a Wimpy Kid: Dog Days $3.9 million

10. Total Recall $3.5 million

Listen to Keepin' It Reel to find out how we did with our box office predictions!


Source : ign[dot]com

Friday, August 17, 2012

Nintendo's Coin Rush Competition Continues Here

If you're on the hunt for more coin codes to use in Nintendo's Coin Rush competiton, then you've come to the right place.

If you already know all about the competition and the prizes up for grabs then scroll down and watch the video below; it should help you in your search.

For the uninitiated, to celebrate the imminent release of New Super Mario Bros. 2 on 3DS, Nintendo has hidden codes around the internet that can be used to earn coins. Inspired by the Coin Rush mode of the new game, these in turn can be exchanged for prizes.

The top prize on offer is a Nintendo 3DS XL console and every Nintendo 3DS first-party title released between the end of September 2012 and September 2013.

To enter into the competition you need to visit the Nintendo 3DS UK Facebook page, then keep your eyes peeled there and on the company's Twitter for hints about where the codes may lie.

To get started why not check out the video below? You never know, it could be worth your while...


Source : ign[dot]com

Thursday, August 9, 2012

IGN Pub Quiz IV: Enter Your Team Now!

The much-loved IGN Pub Quiz is back - and this time it's personal!

IGN Pub Quiz IV:The Revenge will be taking place on the evening of Thursday August 23rd, 2012 at The Good Ship in Kilburn, North London with all the usual mind-bendingly tricky questions, ridiculous picture rounds, and prizes to be won!

Read all about the previous pub quizzes here, here and here if you want an idea of the sorts of questions that will be asked, and if you think you're up to the challenge, here's what you need to do to get involved!

Submit your team's interest in competing by sending an email with the subject line IGN Pub Quiz IV to ukcomps@ign.com with your team's chosen name and the names of all your team members (maximum 4 people) before 10am Monday August 13th.

We'll then pick the teams at random with the final details of the venue and times emailed to all the successful teams by Wednesday, August 15th. Unfortunately, space at the venue is restricted, but we'll try and accommodate as many teams as possible.

This event is strictly over 18s only. We hope you can join us for the best quiz yet!


Source : ign[dot]com

Wednesday, August 8, 2012

The Incredible Hulk #12 Review

Every issue of Stay Angry has followed a clear pattern. Hulk wakes up in strange place, smashes some truly bizarre foes, and then is whisked away to repeat the process elsewhere. As much fun as the arc was initially, that formula has seriously worn thin in the last couple chapters. Luckily, issue #12 injects just enough new variety into the mix to spice things up again. And the fact that Aaron finally reveals what Banner has been up to all along doesn't hurt either.

This month, Hulk awakes to find himself trapped in a forgotten prison buried deep in the Antarctic. But rather than focus on the other residents of the prison (who barely receive more than a glimpse or two), Aaron pits Hulk against Wolverine and The Thing. It's an extra dose of star power, to be sure, but the real appeal with this match-up is in the hilarious banter. He mines the tumultuous history between the trio for all its worth, and delivers some brutal action scenes in addition. Remember that time Red Hulk punched Wolverine so hard his face ripped off? Something similar but more gross unfolds here. Aaron's talent for wacky, gory combat continues unabated.

Carlos Pacheco's pencils help lend an extra touch of flavor to this finale chapter. Pacheco's work since returning to Marvel has been disappointingly inconsistent, often because he isn't paired with an effective colorist. But in this case, Frank Martin's colors do complement Pacheco's work well, and the result is an impressively detailed and dynamic series of pages that capture all the power and fury of three monsters at war. Even Hulk, who has often been drawn on the shrimpy side in this arc, exudes power and menace.

This arc was beginning to drag, but luckily Aaron sticks the landing as he paves the way for his final showdown between Hulk and Banner. With only a handful of issues remaining in this run, it's doubtful slow pacing will be a recurring complaint now.

Jesse is a writer for IGN Comics and various other IGN channels. Follow Jesse on Twitter, or find him on IGN.


Source : ign[dot]com

Tuesday, August 7, 2012

Arrested Development: Season 4 Begins Filming Today - Bateman Tweets First Photo

This is less a news piece than a place to celebrate... Because Arrested Development is back in production! Yes, today is the first day of shooting on the miraculously resurrected comedy series, which will return with ten new episodes next year, debuting on Netflix.

Jason Bateman (who already provided us with some pics of TV son Michael Cera visiting the newly rebuilt Bluth home set) has tweeted the first photo from the midst of actual production on the show, with the words, "First Day. Here we go..." No, it's not much to go on, but we'll take what we can get. Just imagine the funny things being said as they film!

Update: Yep, we agree - those looks like some Workaholics cast members (Adam DeVine and Anders Holm) in the photo.


Source : ign[dot]com

Thursday, August 2, 2012

GaymerCon: The First LGBT Gaming Convention

GaymerCon, the first convention focused on LGBT geek culture, will debut on August 3rd, 2013. The event will take place in San Francisco, CA, and will celebrate under-represented groups in the gaming realm while also illuminating the presence of alternative sexualities both inside and outside the digital space.

"The goal of GaymerCon is to create a space where geek identified LGBT people can come together and build community," says GaymerCon Director of PR Benjamin Williams. GaymerCon Director Matt Conn also comments: "Historically, there has been very little content with LGBT themes or options in video games and other geek media. We hope to show the world that this audience not only exists, but is flourishing."

The organizers of GaymerCon are currently seeking funding through a Kickstarter campaign. The current goal, $25,000, will help the organizers secure a venue in San Francisco as well as produce more programming for the convention. At the time this article was written, an impressive $8,695 has already been raised with a full 29 days remaining.

Gamers interested in attending GaymerCon can contribute $30 to the Kickstarter campaign to reserve a two-day pass to the event, which will save attendees 5 to 10 dollars off the presale/door price. And according to the campaign home page, the organizers will "...turn you into a robot or something" with a $700 pledge!

Ryan Clements writes for IGN. He encourages readers to keep it clean and classy in the comments section below, lest he turn into a robot and reign terrible destruction down upon the trolls. Also, follow him on IGN or on Twitter!


Source : ign[dot]com

Wednesday, July 25, 2012

Thor 2 Location Details

Reports are coming in that Marvel's Thor sequel, Thor: The Dark World, will have "several scenes" that are shot underground. The Dark World will take place in dark places? How about that!?

Bleeding Cool has the report on the film, which will start shooting in and around London this summer.

"Some long tunnels in London will be used for the filming of scenes that, as yet, we haven’t been able to confirm as taking place on Earth, on Asgard or elsewhere," says the site. "A long tunnel is a long tunnel, though, and when it’s dressed it could be anywhere. But a good long shot, down a real, long tunnel can’t be easily faked on a soundstage."

So assuming these tunnel scenes are more than just a few throwaway shots, it would seem sound to assume that a character or characters in the film will be spending a fair amount of time underground. If so, this would lend credence to the rumors that the Dark Elves will figure in Thor 2 as villains. In the comics, those characters live in Svartalfheim, which is one of the Nine Worlds, and is certainly known to have caves, caverns and an underground dwelling or two.

Talk to Movies Editor Scott Collura on Twitter at @ScottIGN, on IGN and on Facebook.


Source : ign[dot]com