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Showing posts with label stories. Show all posts
Showing posts with label stories. Show all posts

Wednesday, November 14, 2012

Meet the New Ghostbusters

Though Ghostbusters 3 might forever be in development hell, IDW Publishing has taken the charge on making sure the franchise remains alive and well in comic book form. Following the big stories of the last year or so, it seems relaunch fever is in the air as IDW will be relaunching the Ghostbusters with a new #1 -- but here's the twist!

They're replacing Peter, Ray, Egon, and Winston with some newbies. Well, mostly newbies -- Janine Melnitz finally gets her due as a paranormal investigator. The same creative team of writer Erik Burnham and artist Dan Schoening will take the lead on the second volume of Ghostbusters.

newghostbusterspromoimagec454e3jpg

“We've seen the Ghostbusters deal with a newly minted servant of Gozer, a child-possessing demon, the Spirit of Death, a cross-country road trip and sloppy business rivals,” said Burnham. “But we've never seen what might happen if something got the jump on them. This story takes a look at what might happen if the Ghostbusters were abducted. The city still needs paranormal exterminators, after all.”

"Editing the Ghostbusters ongoing series for IDW has been the highlight of my editorial career,” added editor Tom Waltz. “Way back when we started, we prayed we’d be able to finish four issues. And now, sixteen issues in the can and a new ongoing volume ready to rock the world, I’m proud to say Ghostbusters has proven to be a tremendous success for IDW, and that's completely owed to our awesome fans and the super-powered creative team concocting comic book magic month after month!”

Ghostbusters #1 will debut in February 2013 with four covers by Shoening, each featuring one of the new Ghostbusters. Additionally, each issue will come packed with a 2-page Real Ghostbusters back-up story.

Joey is IGN's Comics Editor and a comic book creator. Follow Joey on Twitter @JoeyEsposito, or find him on IGN at Joey-IGN. Bustin' makes him feel good.


Source : ign[dot]com

Wednesday, October 31, 2012

Ghosts #1 Review

Ghosts is Vertigo's latest seasonally appropriate anthology issue. As the simple title suggests, the various stories in this book explore the concept of ghosts from a variety of angles, some much more literal than others. While every Vertigo anthology has at least some worthwhile material, they also ask a lot of readers with the $8 cover price. Luckily, in terms of both the creative talent involved and the quality of the stories, Ghosts is one of Vertigo's better efforts.

The obvious headliner of this issue is Ghost for Hire, a joint effort between Geoff Johns and Jeff Lemire and one that makes a strong case for why Johns should venture outside of the DC Universe more often. It's a fun, charming tale that could just as easily be placed in an all-ages anthology. The other highly significant entry in the issue is Joe Kubert's The Boy and the Old Man. While visually rough since Kubert wasn't able to do more than layout the story before his death, the story is a very heartfelt and engaging look at an elderly, terminally ill man fighting to protect his grandson. It's difficult not to read a deeper significance to the story given Kubert's unfortunate passing.

Plenty of other strong material rounds out the issue. Paul Pope and David Lapham team for a sci-fi pirate epic called Treasue Lost. Here the ghost theme is at its most tenuous, but who cares when it allows Pope to do more of the surreal, creative storytelling he excels at. Gilbert Hernandez's The Dark Lady is an initially somber read that takes a fun turn towards the end. Al Ewing and Rufus Dayglo's The Night After I Took the Data Entry Job I was Visited By My Own Ghost may be obnoxiously titled, but it offers a fun twist on the "Ghost of Christmas Future" formula.

There are a few missteps here, to be sure. The Dead Boy Detectives in 'Run Ragged is enjoyable and visually diverse, but it ends abruptly and encourages readers to wait for the next Vertigo anthology for a continuation of the story. Amy Reeder's art is a highlight in Wallflower, but the idea of two lovers becoming metaphorical ghosts to each other sort of fizzles out by the end. The only story I actively disliked, though, was Bride. Though it too boasts some strong visuals, the storytelling was pointlessly obtuse and the main characters thoroughly unlikable.

Yes, $8 is lot to ask for any comic, but Ghosts offers a wealth of content, and quality content at that.

Jesse is a writer for various IGN channels. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter, or Kicksplode on MyIGN.


Source : ign[dot]com

Friday, October 26, 2012

Avengers #1: Sneak Peek at the Script

Jonathan Hickman is known for meticulously plotting his stories. Fitting, then, that Marvel would be teasing his upcoming Avengers run by showing off some of his script pages for Avengers #1. Here's a snippet:

And of course, the magical transformation of words into images by artist Jerome Opena:

So what does it all mean? I have no idea. But we'll find out when Avengers #1 hits in December.

Joey is IGN's Comics Editor and a comic book creator himself. Follow Joey on Twitter @JoeyEsposito, or find him on IGN at Joey-IGN. He loves superhero pets so hard.


Source : ign[dot]com

Wednesday, October 17, 2012

Birds of Prey #13 Review

With his Birds of Prey run, Duane Swierczynski has developed this annoying habit of dropping plot threads without fully resolving them and diving right into new stories. That trait continues as his latest arc kicks off in issue #13. The conflict with Poison Ivy has been all but abandoned from where it ended in issue #12. Instead, we're informed that Batman randomly showed up to assist the BoP gals with their poisoning and they're now all on the mend and craving munchies. It's as if there was a Birds of Prey #12.5 that got lost at the printer and Swierczynski is relying on exposition to make up for its absence.

The conflict on tap this month instead involves the theft of Katana's sword/disembodied husband. This should have at least allowed for some decent character development on her end, but Swierczynski gets too wrapped up in the hunt for the blade itself and the new third party that complicates matters. But the most upsetting aspect of the script this month is that the Birds happily allow Starling to torture an enemy for information. While on some level it's fun to watch her work her brand of magic, this really isn't the sort of Birds of Prey team I want to be reading about. And coming on the heels of Black Canary's moral outrage in issue #12, this behavior really makes no sense.

Romano Molenaar enjoys another solid month following his debut on issue #0. He continues to capture the darker style of Jesus Saiz while simultaneously lending a more freewheeling, energetic touch to his pages. With the scripts growing less satisfying all the time, at least the series still has some selling point to fall back on.

Jesse is a writer for various IGN channels. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter, or Kicksplode on MyIGN.


Source : ign[dot]com

Thursday, October 4, 2012

Doctor Who: The Daemons DVD Review

Lately, there have been too many Doctor Who reviews I've had to write about stories I happen to think are unassailable classics. The Third Doctor (Jon Pertwee) era has gone through periods of fan devotion, reassessment, and even resentment concerning the Time Lord’s cozier relationship to the establishment in comparison with other incarnations, and then recently a return to respect for one of the show’s most stable and popular periods. Well, I never stopped loving the Pertwee era, particularly the core seasons of the “UNIT Family” dynamic, and I love “The Daemons.” It’s a high point of this Doctor’s time on the show, a classic of the entire series in general, and an amazing document of a particular kind of fantasy horror adventure storytelling so wonderfully ’70s and British that it just never loses its charm. It’s appropriately magical.

I first saw “The Daemons” in black and white. Seeing the show on Maryland public television back in the ’80s, there were quite a few Pertwee stories that no longer existed except as black and white film copies recovered from overseas sales. Now that the wizards of the Restoration Team have worked their own brand of technical magic – building on earlier color work done on the story for a ’90s videotape release – and brought all the color back into these episodes, I have to say it’s both exhilarating and jarring. For me, this was one story that felt right in black and white, with its dark crypts demonic imagery, and thunderstorms sweeping along old stone streets. But I am very happy to see it restored to even beyond its former glory, if only to get the full effect of the Master’s (Roger Delgado) richly decorated red cloak, which not only puts him squarely in the role of the typical Hammer Films Dracula disciple trying to resurrect his own master but also links him to that otherwise inexplicably ostentatious future incarnation of the renegade Time Lord in the 1996 TV movie. 1999 San Francisco or 1971 Devil’s End – the man always dresses for the occasion. He even puts his name on his clothes so he doesn't forget (take a look at the runes on his collar).

The plot? Oh, all right. The Master has assumed the identity of a village vicar in order to contact an ancient alien – Azal the Daemon (Stephen Thorne) – left on Earth to monitor its race’s human evolution experiment. Mankind is about to be judged, and the ruthless Time Lord wants Azal to grant him the power to rule the Doctor’s favorite planet. Our hero and the stalwart forces of UNIT must protect the citizens of the aptly named Devil’s End – including local white witch Olive Hawthorne (Damaris Hayman) – and prevent Azal from empowering the Master and dooming humanity to a horrible end.

There’s so much delight to be had in the “The Daemons” that although I could certainly point out the flaws, I’d rather just look past them. The animated gargoyle Bok (Stanley Mason) is a memorable villain with a spring in his step, but he often looks like a guy with sagging tights; that’s OK. Poor Katy Manning as Jo Grant trips and falls like a sack of potatoes in one scene with Pertwee at her side to guide her myopic self along, but that’s OK too (and I hope she wasn't hurt). And most egregiously, the up-to-the-last-second organic and nearly godlike Azal suddenly and for no reason becomes a literal-minded robot that cannot “relate” Jo’s self-sacrifice, providing the story with a far too easy explosive ending familiar to fans of any American summer blockbuster of the last 30 years. But no, I still don’t care.

Because Delgado is at his best, persuading the villagers to follow him and then insulting them and threatening their lives the very next moment. Because Miss Hawthorne is an endearing, self-possessed woman that should have appeared again and should have a long-running Big Finish audio drama series built around her (I’ll write it!). Because the entire UNIT team gets involved: Benton (John Levene) and Olive are superb together as the knight and his long-in-the-tooth damsel, Yates (Richard Franklin) rides in on a motorcycle, plucky Sgt. Osgood (Alec Linstead) does his best with the Doctor’s impatient science lesson, and the Brigadier (Nicholas Courtney) figures out the heat barrier without the Doctor’s help – he’s sharp and decisive, and not the buffoon he’ll become in just another season or so. And he knows just how many rounds to fire at a living gargoyle.

“The Daemons” is a high point, illustrated by nothing less than the actual capturing of the Master after a full season of that jackanapes causing trouble, and a May Day celebration with the cast dancing the day away as the locals happily watch the filming. It’s magical and meta at the same time. And as befits a story of this stature, we get two discs jammed with wonderful material, including a great behind-the-scenes documentary and a revealing, heartfelt look at the career of producer Barry Letts with contributions from his family. This is an indispensable release for any Who fan.


Source : ign[dot]com

Friday, September 21, 2012

The 9 Craziest Headlines of iPhone 5 Week

Now that everyone who wanted an iPhone 5 badly enough to wait in line in the cold has one, we're just going to get all the funniest stories we haven't covered yet out of our system at once.

Fox News reports the iPhone 5 will have a laser-keyboard and holographic display.

Mixing up a year-old concept video with on-the-ground footage led to a pretty amusing if utterly blundering couple seconds of programming at Fox.

Verizon CFO takes this opportunity to say "That Whole Unlimited Thing" was a Fad.

"…unlimited is just a word, it doesn’t really mean anything…. I think a lot of consumers think they consume a lot more data than they really do. So that whole unlimited thing I think is going by the wayside, and they see the benefit of shared [data]."

That's what Fran Shammo, CFO of Verizon, had to say about iPhone 5-buyers ditching their unlimited data plans. Sure Fran, it's not that Verizon's quit subsidizing phones for folks with unlimited plans; it's that we "see the benefit" of paying extra to get a data cap.

Of course, given that Verizon throttles the top 5 percent of its 3G users, it's hardly news that "unlimited is just a word" to them.

Source: Verizon

Samsung releases ad viciously mocking iPhone hipsters. Exactly like last time.

Last November, Samsung took a page out of Apple's book - not by copying the iPhone, but by copying Apple's "I'm a Mac, I'm a PC" ad campaign from a few years ago. If you'd like to see more of the same, good news: Samsung has refreshed its ad about how people who want iPhones are dumb and annoying while people who have a GS3 are smart and cool.

https://www.youtube.com/watch?feature=player_detailpage&v=nf5-Prx19ZM

Apparently everyone agrees on one thing: a bigger screen is a better screen.

iPhone 5 queue is "retarded, superficial and pretentious," says girl in iPhone 5 queue.

Because time zones are a thing, Australia was the first country to get the iPhone 5 in stores. Apparently, Samsung's ad-execs aren't the only people who think everyone waiting in line for a new iPhone is an annoying hipster. Even the people in line for a new iPhone think so. A girl who waited overnight in flannel Cookie Monster pajamas (could we make this up?) to be second in line for the iPhone 5 referred to her compatriots as "absolutely retarded, superficial and pretentious."

Source: The Register

iOS 6 stole its clock face from a Swiss railroad co.

The design of Apple's new clock app is so clean! The only problem: it's been "borrowed" (as in not properly licensed) from the clock faces of Swiss rail company SBB. The company has stated that while they don't want Apple to stop using it, they do want to get paid.

Source: The Verge

Instead of apologizing for the new Maps, Apple goes on a hiring spree to fix it.

Okay, 6 new job postings at a company as big as Apple is barely news. But we needed an excuse to link to The Amazing iOS 6 Maps again.

Source: BGR

Burglars were among the first to get an iPhone 5. And they've got lots.

London residents hoping to pick up an iPhone 5 at the O2 Store near Wimbledon this morning were disappointed, because the store's entire shipment of iPhone 5 handsets (about 250) was stolen before the store opened for business.

In Japan, nearly 200 iPhone 5s were stolen from multiple stores in Osaka.

Source: CNet, WSJ

Some people bought an iPhone 5 just to break it.

We appreciate what the guys at iFixit do, but isn't there something sort of insane about buying an iPhone just to find out whether taking it apart will turn it into a paper-weight? No? How about throwing it at the ground with more and more force until the screen shatters?

Yes. It is possible to shatter the iPhone 5's glass screen.

Steve Wozniak's already tired of his iPhone 5, wants an iPhone 45.

You read that right (well, maybe). Speaking at a conference in Brisbane yesterday, Apple co-founder Steve Wozniak said he's more excited about the iPhone 45 (forty-five!) than the iPhone he's got right now. Why? In his words, "In 40 years we will have computers that are conscious, that have feelings, that have a personality."

Is Woz scared? Nope; he can't wait. "My iPhone [45] will know so much about me. I won't want you humans."

On the other hand, it's fun to imagine how ridiculous we'll think the iPhone 5 was when we look back in 20 or 30 years…

Jon Fox is a Seattle hipster who loves polar bears and climbing trees. You can follow him on Twitter and IGN.


Source : ign[dot]com

Monday, August 20, 2012

The World Ends With You: Why We Need a Sequel

The World Ends With You is one of the biggest success stories from a handheld that has had many such stories to tell. It was a Square Enix-published RPG, developed by Jupiter (the makers of the Kingdom Hearts franchise), and it launched in North America in April 2008. It was praised by critics, earning positive reviews across the industry. And it sold well at release, though not record-setting numbers by any stretch.

It was what happened after that launch that really mattered, though. TWEWY began to build momentum. Those who bought it and played it loved it, and they told their friends. Then their friends tried it, loved it too, and they told more friends. The game's reputation grew, and grew some more, and the game achieved that rare and intangible accomplishment – cult classic status.

We realize, though, that not everyone is part of this in-crowd. That TWEWY's slow, under-the-radar growth to achieving its dedicated audience still may never have caught your attention. That you find yourself asking, "Just what is the big deal with The World Ends With You" after all? Well, we're here to help. Here's a refresher on what the game is, what makes it so great, and why we desperately need that recently rumored sequel.

The World of The World Ends With You

Square Enix was one of the most prolific third-party publishers for Nintendo's DS, bringing more than 30 different games to the handheld in North America over the course of the system's life cycle. By and large, though, those games were all sequels, ports or spin-offs of pre-existing brands – Final Fantasies and Dragon Quests and even a couple of Manas. So The World Ends With You stood out immediately thanks simply to the fact that it was a new IP. Made by the Kingdom Hearts people, sure, but not a spin-off of that series – TWEWY had its own new world.

That world, though, is one that our hero Neku Sakuraba has no interest in. As TWEWY opens we meet this young, anti-social kid, strolling through Tokyo's crowded Shibuya district and getting so fed up with all the people and noise and commotion around him that he screams for everyone to just "Shut up!"

And then they do. Everyone goes quiet. Everyone begins to totally ignore Neku, and extremely so – it's like they can't hear him or see him or sense him at all. Neku has unexpectedly gotten his wish, as he's flung into an alternate version of Shibuya where he's little more than a ghost.

Then a countdown appears on his hand, and a swarm of frogs assaults him.

Things get strange pretty quickly in The World Ends With You, and it should come as no surprise that another game from the Kingdom Hearts team would feature an odd, otherworldly and altogether hard-to-follow storyline. But to try to sum it up succinctly, Neku has been drawn unwillingly into the "Reaper's Game," a deadly week-long series of missions to fight against physical manifestations of the world's social distortions. That anti-social attitude he had in the game's opening moments? That was part of the problem, and now he's being forced to deal with the damage his negativity has done to the world around him. (Which, again, somehow translates to attacking amphibians.)

Neku isn't alone in this Reaper's Game, though, as there are other players that have been drawn in as well – each with their own reason for being there in the shadowy, alternate Shibuya and each with their own prize if they're somehow able to survive long enough to "win" the game. Neku, at first, is simply fighting for understanding – to figure out how he ended up in this place, and figure out the rules of this crazy game he's been thrown into. He ends up partnering with another player almost immediately just to help him get a sense of what's going on.

And that's when things really start getting weird.

The Gameplay of The World Ends With You

The gameplay design of The World Ends With You is focused on a two-character, double-screen simultaneous combat system. While Neku appears on the touch screen and you guide his movements and attacks with the stylus, his partners show up on the upper screen - fighting the same enemies, just not exactly with Neku. The two characters are somehow split into two overlapping, concurrent realities and foes have to be killed in both places for them to truly be defeated.

The DS system's upper screen, though, is not a touch screen – so the partner character who appears there has his or her actions directed by an entirely different method of input. You tap the D-Pad and face buttons to input commands for them in a new riff on the card-battling system first seen in Kingdom Hearts: Chain of Memories. And remember, at the same time, you're still also directing Neku with the stylus down below.

The two-screens-at-once battle system is wild, imaginative, complicated and even more difficult to master than it is to explain. But it proves to be incredibly compelling for those who learn its rhythms, and it remains the cornerstone of TWEWY's appeal – especially since now, years later, no other games have come along to mimic its method of madness.

Those battles end up just being one of TWEWY's crazy game design ideas, and each other element Jupiter tossed into this mix helps further define the game's personality. There are pins to collect. Little buttons, each embued with psychic powers and used to activate Neku's attacks in battle – you equip them and even level them up over time, while the physical actions they demand range from simple taps on the screens to wide slashes across enemy sprites. There are something like 300 different pins and attacks. Neku himself levels up after enough battling too – an RPG staple – but then you have the option of sacrificing Neku's gained levels to increase the probability of more pin drops from fallen foes. Another unprecedented idea.

Then there's the fashion scene. Pins aren't the only thing to wear, as in the clothing-conscious neighborhoods of Shibuya you're actually given further bonuses in battle for equipping your heroes in outfits that match the trending style of each location. And then there's the food – almost every RPG features standard things like HP-recovering potions or meat, but in TWEWY you buy things like hot dogs and essentially equip them into your heroes' stomachs. There, they digest over time and ultimately grant a permanent stat bonus after they've been fully absorbed into the body.

TWEWY even boasted the wireless tagging of "Mingle Mode," which was essentially Jupiter inventing StreetPass years before Nintendo built it into the 3DS.

Wrapping all of these wonderfully ridiculous design elements together is one of the best soundtracks ever crafted in gaming, and a visual style so bold that it's no wonder the game inspired a full manga adaptation shortly after its release in Japan. That release, by the way, was on July 26, 2007 – meaning The World Ends With You just celebrated its fifth anniversary a couple of weeks ago.

The Future of The World Ends With You

That milestone could be seen as significant on its own, but it's made much more interesting by the not-so-coincidental timing of a new Square Enix release in the same week this year. Kingdom Hearts 3D: Dream Drop Distance debuted in Europe, Australia and North America in late July, all within a week of that fifth anniversary date. And Kingdom Hearts 3D also happens to host the first reappearance of characters from The World Ends With You we've ever seen.

Half a decade has come and gone with no proper TWEWY sequel, but the makers of Kingdom Hearts continue to make Kingdom Hearts – and in this latest 3DS adventure, the series most well known for its crossovers with Disney films and characters instead sidelines Mickey Mouse and his friends for one chapter to give Neku Sakuraba a second chance to step into the spotlight. Sora teams up with Neku in Kingdom Hearts' recurring village locale, Traverse Town – while Riku, on his own adventure, meets up with Shiki Misaki, who was Neku's first partner character in TWEWY. Other major characters also reappear as Sora and Riku help the gang through a truncated version of TWEWY's plot, as Kingdom Hearts chapters often do with the Disney films they draw on for inspiration.Neku, Shiki and all the rest appearing in Kingdom Hearts 3D is a paradigm-shifting event for the KH franchise – they've become the first non-Disney, non-Final Fantasy characters to ever cross over into the series. Square Enix has plenty of other properties to draw on. You'd think a Dragon Quest hero would've made the cut by now, or even just the iconic Slime. But no, it's never happened – The World Ends With You is the first to get the honor, and you've got to think that it's all a nod to Square Enix's plans to publish a TWEWY sequel.

And, appropriately enough, a countdown has now appeared that looks like it will announce exactly that.

A new teaser site has just gone live this morning. The site contains nothing more than a countdown and a bit of music playing on a loop, but the countdown of one week, the font of the numbers, the music, the image of the Shibuya silhouette displayed in the background and even the URL itself all point unmistakably to The World Ends With You. If all goes to plan, in less than a week we hope to discover that Square Enix has finally made The World Ends With You 2 official.

So what does that mean, for all of you who still haven't experienced the original? Well, your time to play this incredible game before its series moves on without you is running out. I'll leave you with the advice of one of our IGN readers:

"always wanted to try the world ends with you" - MaverickHall2

"Stop trying and DO IT. Its worth whatever you have to pay to get it." - _AbBaNdOn

Lucas M. Thomas made the mistake of not picking up TWEWY the instant it came out in America back in 2008. Don't repeat his mistake. Play the game now. (And follow Lucas on Twitter.)


Source : ign[dot]com

Thursday, August 2, 2012

Louie: "Barney/Never" Review

Note: Full spoilers for the episode follow.

Wow, I loved this episode.

There was no real connective tissue at all this week to the two stories told – not even any Louie standup to touch upon anything happening. And there didn’t need to be, considering the two expertly told stories we got.

Little touches can mean so much and I found it fascinating that the Louie on this series and the Robin Williams (as himself) on this series had never met. Was that true in real life? Was Louis C.K. asking Williams to appear on his show their first real encounter? Either way, the two of them played off each other wonderfully, bonding over their shared mixed feelings about the death of Barney, a man Louie called “the biggest piece of S*t I ever knew.”

There was a lot of Louie’s very "real" vibe here, as Louie and Robin shared laughs about this horrible guy, but also admitted they both hated the thought of no one going to this man’s funeral – hence, here they both were.

All of which was an absolutely beautiful setup to the hysterical payoff of all those strippers just losing it crying when they heard Barney was dead. The use of “Sister Christian” over all the shots of the crying strippers was just an amazing comic moment, added to as we saw that everyone in that club, from the DJ to other patrons, was saddened by losing this man who clearly was a beloved figure at Sweet Charity.

The moment where Robin and Louie say goodbye to each other, but only after vowing to be at each other’s funerals, was also wonderful – both funny yet also with a tinge of darkness, as these two men seemed to be implying that they both had fears that no one they knew well would want to come to their funerals.

Honestly, the episode could have ended right there, after just those few minutes, and I would have been satisfied. But then we got “Never.”

This was one of the most out there and odd stories this show has told. It felt more purposely “unrealistic” than most Louie stories, from the moment that woman said she was having her vagina removed. But that didn’t make it any less compelling, fascinating or funny.

How amazing was it when Never pushed that baby carriage into traffic? Louie is such a small scale (and low budget) show that it always makes even more of an impact when something like that happens. The cars all slamming together, including a truck filled with unspecific hazardous materials, was amazing – only outdone by the homeless man’s head coming off in terms of out of nowhere and amazingly funny “action” in this show's history.

The oddness of Never kept growing. His insane diet ("You want me to give you raw meat in a bowl?"), his request that Louie give him a bath, the way he threw that rug out the window... And Louis C.K. perfectly portrayed the mega slow burn going on, as he kept his cool, despite things getting worse and worse. Poor Lilly on the other hand is probably traumatized now. I can see why she didn’t want a play date with this kid. He diarrhea'd in the tub!

All this, plus a spot-on parody of annoying afternoon radio (Yes, Parks and Recreation already did this, but damn it, it was still great here) and a J.B. Smoove closing credits cameo! This episode had it all…


Source : ign[dot]com

Sunday, July 29, 2012

The Unsung Heroes of the Comic Book Movie

Comic book movies bring us a lot of joy, because they are universally accessible stories of good vs. evil. They serve us easily digestible fantasy worlds where the qualities we revere most in humanity triumph over those we detest, and remind us it’s OK to be fallible, cos hell, look at Tony Stark.

While the mask-wearing headline acts jostle for our attention, it’s too easy to forget those heroes who slip through the cracks; the guys and gals putting in the hard yards out of the spotlight. These characters may not be imbued with super powers, but they bring with them a sense of joy or selflessness, perhaps, or unreserved faith in the hero, or remarkable courage in the face of insurmountable odds.

Let’s raise a glass to the unsung heroes of the superhero movie. Let's raise a glass to the little guy.

This article contains spoilers.

Moira MacTaggert (X-Men: First Class)

Although she is eventually shoehorned into a perpetually-worried-support-role, Rose Byrne’s Moira MacTaggert nonetheless plays a vital part in X-Men: First Class. Her CIA agent is the first to alert Charles Xavier of the bubbling threat of the villainous Sebastian Shaw (said threat uncovered during a pretty fierce one-woman infiltration effort), and she remains a fierce advocate of the X-Men'scause in the face of skepticism and raging Sixties sexism from her higher-ups. Alongside Oliver Platt’s ‘Man in Black Suit,’ Moira sticks with the mutants throughout their first plight, which makes her eventual memory-wipe of the entire experience all the more crummy. Plus, she coins the name ‘X-Men,’ which surely counts for something.

Jonathan and Martha Kent (Superman)

Jonathan and Martha Kent are good American god-fearin’ folk, who, out of the kindness of their hearts, adopt little ‘Clark’ despite the innumerable challenges he presents as a super-powered alien from another planet who could kill them with one little bop from his baby fists.

While director Richard Donner speeds through Clark’s younger years, there is still much to admire in the Kents. They pass on the importance of hard work, protect his immature powers from exploitation, and imbue in him a very human, very decent set of morals. Most pertinent of all, they are proud parents who love their son as a regular child, perfectly articulated by Martha’s basic piece of parental advice as Clark leaves to explore his existential place on Earth: “keep warm.”

Rachel Dawes (Batman Begins, The Dark Knight)

Rachel Dawes is a somewhat maligned character in Batman Begins and the Dark Knight, perhaps because she's a little drier compared to Bruce’s blonder love interests pre-reboot, or perhaps because she simply can’t compete with the rest of Gotham’s colorful cast.

Yet any notion that she is a wilting wallflower is unfair. She is a vitally positive influence on Bruce – challenging him to check his morality from her adult introduction, and later performing more traditional acts of heroism, proving herself an indispensable part of the efforts against Ra's al Ghul's onslaught on Gotham in Batman Begins. Rachel maintains a heroic front even in the face of imminent death in The Dark Knight, going so far as to calm down a frenzied Harvey Dent whose life had been spared. She died as she lived – in the sidelines, but with class.

batman-begins-20050526092936076

Thomas Wayne (Batman Begins)

While occupying only a brief amount of screen-time, Thomas Wayne is featured more prominently in Nolan’s trilogy than in previous incarnations, painted as a notable surgeon, a loving father and husband, and a philanthropist who cared deeply about improving his city. His belief in Gotham is nicely juxtaposed in Bruce’s future father-figure ‘Henri Ducard,’ who believes Thomas “did not understand the forces of decay – cities like Gotham are in their death throes – chaotic, grotesque. Beyond saving.”  His parents’ death and Thomas’ departing words to “be brave” are ultimately what drove Bruce to don the Batsuit.

James Gordon (Batman Begins, The Dark Knight, The Dark Knight Rises)

Tasked with steering the law in a lawless city, Gary Oldman's James Gordon is the barefaced cop amongst costumed clowns and masked vigilantes, and upholds the law with practical momentum and a durable, unaffected faith in The Right Thing.

Jim’s acts of kindness and compassion throughout the trilogy are innumerable; amongst them, taking care of a young Bruce Wayne after his parents were killed, taking a bullet for the Mayor, and compromising his own personal happiness for the sake of the greater good (evidenced by his miserable family situation in The Dark Knight Rises.) The Dark Knight himself notwithstanding, Gotham City couldn’t ask for a more dependable hero than Commissioner Gordon.

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The train passengers (Spider-Man 2)

Sure, these guys were a bunch of extras whose roles ultimately boiled down into broad Manhattan caricatures, but they also gave us arguably the most poignant moment in Sam Raimi’s Spidey trilogy when they saved a broken, battered web-slinger – their savior – from a deathly drop, tearing at our heart-strings further by carrying him overhead to safety (in a somewhat mischievous religious motif.) Their observation on Peter Parker’s youth - "he’s just a kid” - has surprising emotional resonance, arguably the defining characteristic of Raimi’s first two Spideys and a quality so missed in the third.

Harvey Dent (The Dark Knight)

We ALL would have voted Harvey Dent, had he not been driven criminally insane by grief and unfortunate facial scarring. A true believer in heroes, Dent strives to become one himself, albeit on a drier, political level than his masked peers. It was his unique sincerity and untainted morality that enticed Bruce to cast him as Gotham’s poster boy, serving to inspire the masses as the city’s hero “with a face.” And lest his ultimate fall from grace has tainted him too much in our memories, don’t forget he took the fall for Batman with a false confession of identity, putting himself in prison to protect Gotham’s citizens from the tyrannical Joker.

Phil Coulson (Iron Man, Iron Man 2, Thor, The Avengers)

We grew to love S.H.I.E.L.D’s Agent Phil Coulson against expectation. He could easily have become an unremarkable bureaucrat slumming it behind the charismatic heroes of the several Marvel movies he appeared in, a simple plot device to help stitch the cinematic universe together. Instead, Clark Gregg, and the many writers behind his various appearances, turns Coulson into a loyal friend and a refreshing voice of (sardonic) reason amongst the spandex-clad theatrics. His expression of fondness for Captain America – and the unadulterated heroism Cap represents – is one of the warmest moments in The Avengers.

Of course, in classic Whedon style, his brutal death at the hands of Loki is all the more painful because of our attachment. Yet he dies with conviction - the very thing, as he pointed out, Loki lacked - and in doing so provides The Avengers the motivation they need to actually, y’know, avenge.  Audiences everywhere felt a wave of gratification when Tony Stark honors Coulson in his confrontation with Loki: “There's one other person you pissed off. His name is Phil."

Anybody we've missed? Hit us up in the comments.

Lucy O'Brien is Assistant Editor at IGN AU. You should talk to her about games, horror movies and the TV show Freaks & Geeks on IGN here or find her and the rest of the Australian team by joining the IGN Australia Facebook community.


Source : ign[dot]com